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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Display class 1.7.0Display class icon on top off enemies OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Portable Item Vault 1.7.4Add a portable item vault to your inventory! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Auto Loot Transmo Translated 1.7.4This addon is modified from Auto Loot Transmo by helminthauge, to add support for translation and provide a simple chinese translation Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.6Donators/Buyers bonus! OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] 数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. More Ammo 1.7.6Sets ammo capacity to 99 (v1) or 999 (v2). No Talent Stat Requirements 1.7.6Removes talent stat requirements Long Range Steamguns 1.7.6Makes all steamgun ranges longer. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Cursed |
| Level / Exp | 30 / 13% |
| Size | 較大 |
| Lifes / Deaths | Killed by steam giant gunslinger at level 5 on the 47 收復月 124 year of Ascendancy at 09:20 / 42Killed by steam giant berserker at level 5 on the 47 收復月 124 year of Ascendancy at 11:27 Killed by steam giant guard at level 5 on the 47 收復月 124 year of Ascendancy at 11:50 Killed by guard yeti at level 5 on the 47 收復月 124 year of Ascendancy at 12:04 Killed by steam giant gunslinger at level 5 on the 47 收復月 124 year of Ascendancy at 13:19 Killed by steam giant berserker at level 5 on the 47 收復月 124 year of Ascendancy at 17:54 Killed by steam giant yeti rider at level 6 on the 48 收復月 124 year of Ascendancy at 07:03 Killed by steam giant yeti rider at level 6 on the 48 收復月 124 year of Ascendancy at 07:30 Killed by steam giant berserker at level 6 on the 48 收復月 124 year of Ascendancy at 10:54 Killed by steam giant gunslinger at level 8 on the 49 收復月 124 year of Ascendancy at 10:53 Killed by High Guard Talosis at level 8 on the 49 收復月 124 year of Ascendancy at 11:15 Killed by High Guard Talosis at level 8 on the 49 收復月 124 year of Ascendancy at 11:32 Killed by High Guard Talosis at level 8 on the 49 收復月 124 year of Ascendancy at 11:49 Killed by 被喚醒的觸手樹 黑暗雨滴 at level 9 on the 51 收復月 124 year of Ascendancy at 05:06 Killed by sun-mage at level 12 on the 24 復仇月 124 year of Ascendancy at 09:52 Killed by sunwall guard at level 12 on the 24 復仇月 124 year of Ascendancy at 15:05 Killed by sun-mage at level 12 on the 24 復仇月 124 year of Ascendancy at 16:27 Killed by sunwall vindicator at level 13 on the 24 復仇月 124 year of Ascendancy at 19:48 Killed by sun-mage at level 13 on the 25 復仇月 124 year of Ascendancy at 12:55 Killed by sunwall vindicator at level 13 on the 27 復仇月 124 year of Ascendancy at 02:17 Killed by sun paladin recruit at level 15 on the 27 復仇月 124 year of Ascendancy at 20:06 Killed by 人類 Doian at level 16 on the 19 痛苦月 124 year of Ascendancy at 06:05 Killed by 人類 Deave at level 16 on the 19 痛苦月 124 year of Ascendancy at 08:03 Killed by 人類 Tolonon at level 16 on the 50 痛苦月 124 year of Ascendancy at 17:25 Killed by 人類 Ouwa at level 16 on the 50 痛苦月 124 year of Ascendancy at 17:42 Killed by 人類 Olmoann at level 17 on the 51 痛苦月 124 year of Ascendancy at 23:20 Killed by 人類 Arron at level 17 on the 1 蕭條月 124 year of Ascendancy at 04:46 Killed by 人類 Loand at level 17 on the 1 蕭條月 124 year of Ascendancy at 23:24 Killed by ravaging entropic rip at level 19 on the 14 蕭條月 124 year of Ascendancy at 12:15 Killed by 被喚醒的觸手樹 長袍蝴蝶 at level 20 on the 14 蕭條月 124 year of Ascendancy at 13:11 Killed by 永恆精靈 Evaiendodi at level 21 on the 18 蕭條月 124 year of Ascendancy at 08:49 Killed by 永恆精靈 Evaiendodi at level 21 on the 18 蕭條月 124 year of Ascendancy at 09:00 Killed by 永恆精靈 Itari at level 23 on the 34 蕭條月 124 year of Ascendancy at 02:33 Killed by 永恆精靈 Itari at level 23 on the 34 蕭條月 124 year of Ascendancy at 02:40 Killed by 永恆精靈 Umiel at level 24 on the 43 蕭條月 124 year of Ascendancy at 10:01 Killed by 永恆精靈 Umiel at level 24 on the 43 蕭條月 124 year of Ascendancy at 10:13 Killed by 永恆精靈 Farianie at level 24 on the 43 蕭條月 124 year of Ascendancy at 10:21 Killed by 永恆精靈 Iterozelri at level 24 on the 10 虧蝕月 124 year of Ascendancy at 19:06 Killed by ritch flamespitter at level 24 on the 10 虧蝕月 124 year of Ascendancy at 19:40 Killed by 永恆精靈 Erniesed at level 24 on the 14 虧蝕月 124 year of Ascendancy at 14:22 Killed by 永恆精靈 Thidiath at level 29 on the 24 虧蝕月 124 year of Ascendancy at 01:19 Killed by Nektosh the One-Horned at level 30 on the 35 虧蝕月 124 year of Ascendancy at 16:07 |
Primary Stats
| Strength | 116 (base 62) |
| Dexterity | 17 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 20 (base 10) |
| Willpower | 72 (base 57) |
| Cunning | 23 (base 10) |
Resources
| Life | 784/784 |
| Hate | 41/100 |
| Stamina | 342/342 |
| Healing Factor | 0.7598014841209 |
| Regeneration | 4.7487592757556 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 28 |
| Crit Chance | 39% |
| APR | 9 |
| Speed | 0.83 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| 酸性 | +6% |
| 寒冷 | +9% |
| 光系 | +6% |
| 時空 | +6% |
| All | 0% |
Offense: Damage Penetration
| 寒冷 | +31% |
| 時空 | +16% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 50.723073231957 (96.438666929426%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 28 |
| Mental Save | 32 |
Defense: Resistances
| 枯萎 | + 15%( 70%) |
| 寒冷 | + 37%( 70%) |
| All | + 10%( 70%) |
| 暗影 | + 19%( 70%) |
| 閃電 | + 16%( 70%) |
| 火焰 | + 47%( 70%) |
| 時空 | + 15%( 70%) |
| 物理 | + 16%( 70%) |
| 自然 | + 18%( 70%) |
| 酸性 | + 34%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 72% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (4/4)
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:16 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 232 生命值,持續 5 回合。 |
| Runes | 有效技能等級:1.0 符文:鏡像使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:24 飛行速度:瞬間 使用速度:法術(100%回合) 是:法術 介紹:激活符文,最多召喚你的 3 個鏡像,鏡像會嘲諷周圍的敵人。 在半徑 10 範圍內每有一個敵人才能召喚一個鏡像,第一個鏡像會被召喚在最近的敵人旁邊。 鏡像繼承你的生命值、抗性、護甲、閃避和護甲強度。 |
| Runes | 有效技能等級:1.0 符文:護盾使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:17 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活這個符文產生一個防護護盾,吸收最多 203 傷害持續 4 回合。 效果隨你的魔力屬性提升。 |
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:15 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 291 生命值,持續 5 回合。 效果隨你的靈巧屬性提升。 |
Class Talents
| 詛咒 / 衝突 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 詛咒 / 暴走 | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 詛咒 / 殺戮 | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 覺醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 詛咒 / 獵殺 | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 覺醒技 / 體質 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 詛咒 / 黑暗光環 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 詛咒 / 無盡狩獵 | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 覺醒技 / 靈巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
| 詛咒 / 詛咒形態 | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 格鬥 / 戰鬥訓練 | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 種族技能 / 獸人 | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Effects
| talent | 跟蹤 |
| talent | 黑暗光環 |
| talent | 分裂攻擊 |
| talent | 兇殘獵手 |
| beneficial effect | 獵殺中: 標記獵物從以下目標受到的傷害降低 6% : - 裏奇 |
Quests
氣之部族不是我們唯一的問題。自從那個西部來的災星來到這裏並屠殺了我們的部落領袖,太陽堡壘的實力與日俱增。 你必須通過!我們在大陸上的兄弟慘遭奴役,爲了解放他們我們必須找到一條到達大陸的安全的路。 前去太陽堡壘前哨站。讓他們領教加庫爾的怒火,絕不仁慈,因爲他們對我們也不曾仁慈。 * 你已經摧毀了太陽堡壘前哨站,確保了通向大陸的安全通路。 | 結束 |
大陸上剩餘少數的獸人都被太陽堡壘和他來自西方的盟友抓了起來。 加庫爾的子民們,聯合起來!爲了我們種族的未來,他們必須被解放。 T他們的拘留營在北部的某處。獸人們的心靈被一個強大的半身人靈能力者,意志之牆所控制,並被太陽堡壘的精英部隊重重把守。 必須幹掉意志之牆,我們的部落才能迎來自由 但是之前你最好去一趟東部的太陽堡壘觀星臺。我們的間諜收到線報稱,那裏獲得到的材料有助於找出抵禦意志之牆的精神能力的方法。 * 你摧毀了意志之牆的身軀,但他找到了一種辦法把自己的靈魂分成許多塊,分別控制那些被關押的獸人。摧毀其他四個關卡的水晶柱。 * 你解放了沃爾部落的獸人。 * 你解放了拉克·肖部落的獸人。 * 你解放了加伯特部落的獸人。 * 你解放了格魯希納克部落的獸人。 * 部落重獲自由,更加團結。 | 結束 |
巨人們已經進犯了克魯克部族的靠山側! 家園他們進攻了城鎮,而我們的部隊卻還在外面。 只有你和少量同伴還留在這裏,必須炸燬他們的隧道,封鎖突破口。 * 你成功炸燬了隧道,挽救了部落的燃眉之急。 | 結束 |
梅塔什希望你調查半島南部的克里布爾部落。 獨角獸部族一羣獲得了力量的白蹄變得瘋狂,他們想要用戰爭對抗克魯克部族。 * 你阻止了可憐的納克託什,部落少了一個敵人,多了一個朋友,白蹄族也迎來了更光輝的命運。 | 結束 |
太陽堡壘的敵人已經在這片土地上橫行了太久,他們妄圖掌控整個大陸。他們絕不會得逞! 羣星的隕落在他們來自西方的新盟友的幫助下,他們永久守護着遠古傳送門。摧毀遠古傳送門,防止援軍前來! 太陽堡壘的領袖,高階太陽騎士艾琳,將會爲她對部落犯下的惡行付出代價! | 正在進行 |
卡托爾的店鋪似乎就在附近的山中。或許你有興趣到此一遊? 脾氣暴躁的店主不過,聽說他全副武裝,所以請做好準備。 如果你想要幹掉他,請擇時計劃一下。 * 你做掉了卡托爾,他的寶藏歸你了! | 結束 |
爲了讓部落贏得和蒸汽巨人的戰爭,你必須打擊敵人的士氣和補給線。 苦痛和蒸汽* 你已經襲擊了蒸汽商場,摧垮了氣之部落的士氣。 * 你已經探索了雪人洞穴,打敗了雪人族長。 | 結束 |
我們在大陸上的最終目的是一勞永逸地清除太陽堡壘的威脅。 裏奇派對爲此,我們必須爲最終的突襲做好準備,給他們一個“驚喜”。 前去艾露安沙漠北部丘陵中的裏奇蟲巢,收集大量的裏奇蟲卵。至少要30個纔夠。 當你有了足夠的裏奇蟲卵,找到一條向北的隧道,使用特殊的挖沙手套插件來挖出一條通向晨曦之門的道路。 最後,在合適的地方放置這些蟲卵來腐化它們。運氣好的話,當你之後襲擊城市的時候,它們可以大大擾亂敵軍。 | 正在進行 |
我們在大陸上的最終目的是一勞永逸地清除太陽堡壘的威脅。 觀星者我們的哨兵注意到晨曦之門使用太陽球和月亮球來進行防護。 前往太陽堡壘觀星臺,摧毀它來中斷他們的供應。 * 你摧毀了觀星臺,晨曦之門的防禦被削弱了。 | 結束 |
一羣來自卡爾·亥巴巨魔帝國的巨魔試圖染指這片土地。 這是我們的土地!由於太陽堡壘已經全軍戒備,我們決不能兩面受敵。巨魔帝國的港口必須被摧毀。 我們給了你一個強力的炸彈,你必須把它放在塔樓的脆弱處,它會爆炸並摧毀港口。 在炸彈爆炸前,你最好提前逃走 | 正在進行 |
你找到了一些保存好的雪人肌肉,或許哪裏有誰會有什麼興趣吧… 雪人之謎你每找到一份雪人肌肉並交給在失落之城廢墟的靈能機器,你就會獲得一份獎勵。 | 正在進行 |
Equipment
| 在手上 | 藍鋯石掘沙者 (0 閃避, 1 護甲)4階任務手部護甲(1.0負重) 蒸汽科技 裝備時: ------ 防禦 ------ 護甲 +1 ------ 其他 ------ 技能 +1 砂土粉碎 徒手攻擊時: 武器傷害: 90% 波動範圍:1.1x 使用 40%靈巧, 40%敏捷, 40%力量 護甲穿透 +1 暴擊率 +1.0% 當你碰到沙牆時,會自動部署一個巨大的旋轉鑽頭,很快就鑽出一個大洞。 |
| 在腰間 | 靈魂行者的盜賊之硬皮腰帶3階詞綴++腰帶護甲(1.0負重) 奧術能量/大師傑作 詞綴:盜賊/靈魂行者 裝備時: 屬性 +3敏捷 +5魔力 +3靈巧 +6幸運 ------ 防禦 ------ 潛行 +5 ------ 其他 ------ 解除陷阱 +9 資源 +0.11 法力回復 +23.00 法力上限 暗視 +3 一條可以圍住腰的皮帶。 |
| 在頭上 | 納克託什的視野 (4 閃避, 8 護甲)2階神器頭部護甲(3.0負重) 奧術能量 裝備時: 屬性 +4魔力 +4意志 +4靈巧 ------ 進攻 ------ 近戰命中 15 物理流血 ------ 防禦 ------ 護甲 +8 閃避 +4(+2有效) 抗性 +10% 暗影 ------ 其他 ------ 疲勞值 +6% 技能樹係數 +0.20 種族技能/白蹄 增加死亡波紋的上限1。 實話實說,你覺得他的角看上去有點蠢。 |
| 在手指上 | 金戒指 '冰凍雨',能量3階稀有戒指首飾(0.1負重) 奧術能量 詞綴:能量 裝備時: ------ 進攻 ------ 暴擊係數 +10.00% 傷害加成 +9% 寒冷 抗性穿透 +20% 寒冷 法術強度 +15(+8有效) 精神強度 +10(+3有效) 物理強度 +8(+2有效) ------ 防禦 ------ 抗性 +12% 寒冷 +18% 火焰 戒指讓你的手指更加美麗! |
| 在手指上 | 不懈之法師的鋼戒指2階詞綴戒指首飾(0.1負重) 奧術能量/大師傑作 詞綴:法師/不懈 裝備時: 屬性 +2魔力 ------ 防禦 ------ 法術豁免 +4(+2有效) 生命回復 +2.00 狀態免疫 +26% 震懾 戒指讓你的手指更加美麗! |
| 主護甲 | 龍之灼熱的矮人鋼板甲 (0 閃避, 11 護甲)3階詞綴++板甲護甲(17.0負重) 奧術能量/自然力量 詞綴:灼熱/龍 裝備時: ------ 進攻 ------ 近戰命中 11 酸性 12 火焰 近戰反傷 10 酸性 10 火焰 ------ 防禦 ------ 護甲 +11 抗性 +18% 酸性 +7% 物理 +23% 火焰 +7% 閃電 +7% 寒冷 狀態免疫 +28% 震懾 +25% 繳械 +25% 擊退 ------ 其他 ------ 疲勞值 +22% 冷卻時間 衝鋒 -5 一套用金屬片製成的板甲。 |
| 在腳上 | 流浪者的衝鋒之鐵質重靴 (0 閃避, 3 護甲)1階詞綴++腳部護甲(3.0負重) 大師傑作 詞綴:衝鋒/流浪者 裝備時: 屬性 +2力量 +2靈巧 +3體質 ------ 防禦 ------ 護甲 +3 物理豁免 +11(+4有效) 精神豁免 +11(+5有效) ------ 其他 ------ 疲勞值 +2% 衝鋒: 使其他護符進入25回合冷卻 有效技能等級:2.0 能量消耗 25,總計25/25. 使用範圍:7 飛行速度:瞬間 介紹:快速衝向敵人,並造成 120% 基礎武器傷害。如果此次攻擊命中,那麼目標會被眩暈 3 回合。 你必須從至少 2 碼以外開始衝鋒。 重靴,用金屬覆蓋着腳趾、腳後跟和其他重要部位,保護穿戴者的足部免受傷害。 |
| 在主手 | 普納之刃 (157% 傷害, 4 護甲穿透)4階神器長劍單手武器(3.0負重) 大師傑作 當作武器使用時: 武器傷害:157% 波動範圍:1.4x 使用 100%力量 掌握 武器掌握 命中加成 +0.4% 暴擊傷害(最大40%) 護甲穿透 +4 暴擊率 +10.0% 攻擊速度 100% 裝備時: ------ 進攻 ------ 戰鬥速度 +20% 物理暴擊 +20.0% ------ 防禦 ------ 閃避 +40(+14有效) 躲閃 +10% 這柄超乎尋常的薄刃能輕鬆地在空氣中揮舞,讓你行動更爲迅速。 這個物品的外觀被改變為 束縛之劍·卡帕薩斯 。. |
| 工具 | 撫慰的毒刺之紫衫圖騰 [能量 260] (15 冷卻)3階詞綴+圖騰護符(2.0負重) 自然力量 詞綴:撫慰/毒刺 毒刺攻擊一個敵人,在7回合內造成260自然傷害,並使目標治療係數降低50% 讓所有護符進入15回合冷卻 100%幾率治療30生命值. 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
| 在脖子上 | 大地串珠2階神器項鍊首飾(0.1負重) 自然力量 裝備時: 屬性 +5意志 ------ 進攻 ------ 精神強度 +5(+1有效) ------ 防禦 ------ 傷害吸收 +15% 自然 生命回復 +2.00 強化冥想效果20% 自然之觸: 有效技能等級:2.0 能量消耗 35,總計35/35. 使用範圍:近戰/單體 飛行速度:瞬間 是:精神力量和自然力量 介紹:對你自己或某個目標註入大自然的能量,治療 254 點生命值(對不死族無效)。 治療量受精神強度加成。 這是一串古樸而堅硬的陶製串珠,年代久遠,已經破碎褪色。它製作於黃昏紀,用來增加和自然的聯繫。 |
| 斗篷 | 羊絨斗篷 眼鏡蛇作家,謀殺者 (2 閃避, 0 護甲)3階稀有斗篷護甲(2.0負重) 大師傑作 詞綴:謀殺者 裝備時: 屬性 +3靈巧 +3敏捷 ------ 進攻 ------ 傷害加成 +6% 酸性 命中 +6(+3有效) 護甲穿透 +5 近戰反傷 4 酸性 2 火焰 近戰命中: * 10%機率降低25%護甲 ------ 防禦 ------ 閃避 +2(+1有效) 抗性 +9% 酸性 +9% 自然 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
| 在副手 | 寒冬之沃瑞鉭盾 (0 閃避, 10 護甲, 178% 傷害, 215 格擋)5階詞綴+盾牌護甲(7.0負重) 自然力量 詞綴:寒冬 使用技能攻擊時: 武器傷害:178% 波動範圍:1.2x 使用 100%力量 命中加成 +2.0% 觸發傷害(最大200%) 暴擊率 +5.0% 格擋 +215 近戰命中 +12 寒冷 裝備時: 屬性 +2意志 ------ 進攻 ------ 格擋時: * 造成165寒冷傷害,並將4碼範圍內敵人凍結到地面,持續3回合(1/回合) ------ 防禦 ------ 護甲 +10 抗性 +11% 寒冷 ------ 其他 ------ 疲勞值 +8% 技能 +1 格擋 手持防護裝備。 |
| 光源 | 枯萎之子 Sootkill1階隨機史詩 光照 (2.0 負重) 自然力量 詞綴:健康/保持/plagueshell/暗夜行者 裝備時: 屬性 +3意志 +2體質 ------ 進攻 ------ 暴擊係數 +11.00% 傷害加成 +6% 光系 +6% 時空 抗性穿透 +5% 時空 物理暴擊 +4.0% 物理強度 +6(+1有效) 近戰反擊: * 24%機率降低16力量、敏捷和體質 * 23%機率降低24%傷害 ------ 防禦 ------ 抗性 +6% 枯萎 +6% 時空 生命值 +41.00 生命回復 +2.00 ------ 其他 ------ 光照 +4 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
Inventory
配方: 反應式裝甲1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 反魔彈1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 寒冬之刃1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 寒霜藥劑1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 折射力場儀1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 接地導線1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 水晶鍍層1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
2 配方: 治療藥劑1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 火箭靴1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 烈火藥劑1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
2 配方: 痛苦壓制藥劑1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
4 配方: 真菌之網1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 空氣循環裝置1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 第二皮膚1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 精神刺激裝置1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 脊椎牽引裝置1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 腐蝕彈1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
5 配方: 蒸汽槍1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
2 配方: 蒸汽鏈鋸1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 銀質花邊1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 銳利刀片1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 鐵腕1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 閃光彈1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 閃電榴彈1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
3 配方: 防水塗層1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 防鏽塗層1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方: 電擊之觸1階普通設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
配方:荷載5階神器設計圖卷軸(0.1負重) 裝備需求: - 技能 製造道具 [可以學習] 學習如何製作該物品. 配方被工匠用於製作新的發明。 |
鋼項鍊2階普通項鍊首飾(0.1負重) 項鍊讓你的脖子更加美麗! |
鋼戒指2階普通戒指首飾(0.1負重) 戒指讓你的手指更加美麗! |
鋼鎖甲 威嚴的自言自語,護盾,閃電,啓迪 (2 閃避, 6 護甲)2階隨機史詩重甲護甲(14.0負重) 奧術能量/靈能力量 詞綴:護盾/閃電/啓迪 裝備時: 屬性 +5力量 +4魔力 +10意志 +5靈巧 ------ 進攻 ------ 傷害加成 +9% 酸性 抗性穿透 +15% 奧術 法術暴擊 +6% 法術強度 +13(+7有效) 精神暴擊 +6% 精神強度 +12(+4有效) 物理暴擊 +6.0% 物理強度 +12(+3有效) ------ 防禦 ------ 護甲 +6 閃避 +2(+1有效) 抗性 +13% 閃電 +11% 奧術 +24% 酸性 法術豁免 +15(+7有效) 精神豁免 +12(+6有效) ------ 其他 ------ 疲勞值 +12% 一套由金屬環扣做成的鎖甲。 |
獵手之亞麻斗篷 (1 閃避, 0 護甲)1階詞綴+斗篷護甲(2.0負重) 自然力量 詞綴:獵手 裝備時: ------ 進攻 ------ 命中 +16(+8有效) ------ 防禦 ------ 閃避 +1(+0有效) 生命值 +40.00 ------ 其他 ------ 資源 +11.00 體力上限 疲勞值 -5% 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
力量之 (+3)穩固的矮人鋼臂鎧 (0 閃避, 2 護甲)2階詞綴手部護甲(1.5負重) 大師傑作/靈能力量 詞綴:穩固/力量 裝備時: 屬性 +3力量 ------ 進攻 ------ 命中 +7(+4有效) 物理強度 +7(+1有效) ------ 防禦 ------ 護甲 +2 物理豁免 +6(+2有效) 精神豁免 +6(+3有效) 狀態免疫 +20% 繳械 ------ 其他 ------ 疲勞值 +3% 徒手攻擊時: 武器傷害:127% 波動範圍:1.4x 使用 40%靈巧, 40%敏捷, 40%力量 命中加成 +0.2% 基礎傷害(最大20%) 命中 +8 護甲穿透 +9 暴擊率 +8.0% 攻擊速度 83% 命中時:10%幾率3級完美控制 臂鎧保護你的手至前臂的中間部分。 |
鍊金術師的戰爭製造之矮人鋼臂鎧 (0 閃避, 2 護甲)2階詞綴++手部護甲(1.5負重) 奧術能量/大師傑作 詞綴:戰爭/鍊金術師 裝備時: 屬性 +2魔力 +2意志 ------ 進攻 ------ 暴擊係數 +8.00% 法術暴擊 +7% 精神暴擊 +8% 物理暴擊 +7.0% 近戰命中 4 酸性 5 火焰 4 寒冷 3 閃電 ------ 防禦 ------ 護甲 +2 ------ 其他 ------ 疲勞值 +3% 徒手攻擊時: 武器傷害:134% 波動範圍:1.4x 使用 40%靈巧, 40%敏捷, 40%力量 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +9 暴擊率 +12.0% 攻擊速度 83% 近戰命中 +9 寒冰 +4 火焰 +8 酸性 +4 閃電 暴擊時:20%幾率3級致殘 臂鎧保護你的手至前臂的中間部分。 |
平靜思維之帽 (-10 閃避, 0 護甲)3階任務頭部護甲(2.0負重) 奧術能量/靈能力量 裝備時: 屬性 +4意志 ------ 進攻 ------ 法術強度 -10(-5有效) 精神強度 -10(-4有效) 物理強度 -10(-3有效) ------ 防禦 ------ 閃避 -10(-5有效) 抗性 +10% 寒冷 +10% 暗影 +10% 奧術 狀態免疫 +100% 混亂 讓你抵抗最可怕的精神攻擊。 爲了避免在凝視恐怖的虛空時損傷精神,這頂帽子上鑲嵌有存活的大腦組織。 帶上它,你能隨意仰望星空。 |
瑪瑙石1階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 鑲嵌時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
2 尖晶石1階普通綠寶石珠寶(0.0負重) 裝備時: 閃避 +2(+1有效) 物理豁免 +2(+1有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 鑲嵌時: 閃避 +2(+1有效) 物理豁免 +2(+1有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
2 紫黃晶1階普通黃寶石珠寶(0.0負重) 裝備時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 鑲嵌時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
3 黃水晶1階普通黃寶石珠寶(0.0負重) 裝備時: 光照 +4 暗視 +4 鑲嵌時: 光照 +4 暗視 +4 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
6 海藍寶石2階普通藍寶石珠寶(0.0負重) 裝備時: 護甲 +2 抗性 +2% 所有 鑲嵌時: 護甲 +2 抗性 +2% 所有 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
4 貓眼石2階普通藍寶石珠寶(0.0負重) 裝備時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 鑲嵌時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
藍剛玉2階普通藍寶石珠寶(0.0負重) 裝備時: 閃避 +4(+2有效) 物理豁免 +4(+1有效) 法術豁免 +4(+2有效) 精神豁免 +4(+2有效) 鑲嵌時: 閃避 +4(+2有效) 物理豁免 +4(+1有效) 法術豁免 +4(+2有效) 精神豁免 +4(+2有效) 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
2 紫水晶2階普通紫寶石珠寶(0.0負重) 裝備時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 鑲嵌時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 潛在傷害類型:奧術 寶石可用來賣錢或用於法術儀式。 |
黑剛玉3階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +3力量 +3敏捷 +3魔力 +3意志 +3靈巧 +3體質 鑲嵌時: 屬性 +3力量 +3敏捷 +3魔力 +3意志 +3靈巧 +3體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
天青石3階普通藍寶石珠寶(0.0負重) 裝備時: 閃避 +6(+3有效) 物理豁免 +6(+2有效) 法術豁免 +6(+3有效) 精神豁免 +6(+3有效) 鑲嵌時: 閃避 +6(+3有效) 物理豁免 +6(+2有效) 法術豁免 +6(+3有效) 精神豁免 +6(+3有效) 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
3 祖母綠3階普通綠寶石珠寶(0.0負重) 裝備時: 護甲 +3 抗性 +3% 所有 鑲嵌時: 護甲 +3 抗性 +3% 所有 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
4 石英3階普通白寶石珠寶(0.0負重) 裝備時: 狀態免疫 +30% 震懾 鑲嵌時: 狀態免疫 +30% 震懾 潛在傷害類型:寒冷 寶石可用來賣錢或用於法術儀式。 |
135 鍊金瑪瑙石1階普通黑曜石鍊金寶石(0.0負重) 當用作煉金炸彈時: 炸彈傷害 +5% 寶石可用來賣錢或用於法術儀式。 |
塔樓炸彈任務炸彈蒸汽工具(0.0負重) 蒸汽科技 將炸彈放在建築的弱點處。. 這枚炸彈是爲削弱帝國港口塔樓的結構而特製的。如果放在正確的位置,它會在100回合後爆炸並摧毀整個港口。 |
便攜式自動材料提取儀任務能量蒸汽工具(0.0負重) 蒸汽科技 當攜帶時: 立刻融化提取儀內的所有道具(在你切換樓層的時候會自動融化). 消耗0能量,目前1000/1000 這是一個神奇的儀器。它能臨時存儲當層所有撿到的道具,還能融化任何道具,將其轉化爲金子和相應的材料。 金屬裝備會融化爲相應的礦物塊,用於製作道具。 其他殘餘則會被轉化成金子或者別的有用的物資。 |
礦工的鐵質鶴嘴鋤 (挖掘速度29回合)1階詞綴鶴嘴鋤工具(3.0負重) 大師傑作 詞綴:礦工 裝備時: 屬性 +1力量 ------ 其他 ------ 暗視 +1 當攜帶時: ------ 其他 ------ 技能 +1 挖掘 允許你挖牆、移除一棵樹並製造道路。 |
迴歸之杖 (1/1)任務魔杖護符(2.0負重) 未知力量 傳送至世界地圖(等待40回合). 消耗202能量,目前400/400 這個法杖通體用沃瑞鉭打造,充滿了可以撕裂空間的奧術能量。你以前曾聽說過此類物品。它們對於冒險者的快速旅行非常有幫助。 |
Item Vault (Portable) Item Vault (Portable)任務 寶庫 (0.0 負重) 未知力量 Access item vault. 消耗1能量,目前1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
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RUSHHDS拾取了(A):配方: 電擊之觸
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