
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Display class 1.7.0Display class icon on top off enemies OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Portable Item Vault 1.7.4Add a portable item vault to your inventory! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Rare Monsters 1.7.6Sets rarity to nil for dreaming horror, giant netherworm, and luminous horror. (Unfortunately I don't think this actually has the intended effect of preventing these monsters from spawning. If anyone knows a better way, let me know in the comments.) Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: No Talent Stat Requirements 1.7.6Removes talent stat requirements Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 10 / 82% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 47 (base 31) |
| Cunning | 25 (base 25) |
Resources
| Life | 378/378 |
| Equilibrium | 28 |
| Healing Factor | 1 |
| Regeneration | 7.2606147766843 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 24.108545491274 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 36 |
| Crit Chance | 12% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 36 |
| Crit Chance | 12% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +3% |
| 精神 | +8% |
| 酸性 | +3% |
| 寒冷 | +11% |
| 物理 | +3% |
| 自然 | +12% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 24 |
| Mental Save | 33 |
Defense: Resistances
| 枯萎 | + 15%( 70%) |
| 寒冷 | + 22%( 70%) |
| 物理 | + 13%( 70%) |
| 自然 | + 26%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:10 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 100 生命值,持續 5 回合。 |
| Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 14% 持續 4 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 |
| Infusions | 有效技能等級:1.0 紋身:治療使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:12 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身立即治療你 50 生命值,然後去除一個流血、毒素和疾病效果。 |
Class Talents
| 自然 / 粘液 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 自然 / 苔蘚 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 軟泥 | 1.43 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 史萊姆 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 靈巧 / 生存 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 自然召喚 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 自然 / 真菌 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 靈晶掌握 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 反魔法 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 有絲分裂 |
| talent | 心靈利刃 |
Quests
你成功地將擔憂的賢者護送到了Wolfmire的第2層的召回傳送門。 護送:擔憂的賢者 (Wolfmire的第2層)作爲獎勵,你提升 意志 +5. | 結束 |
你成功地將迷路的太陽騎士護送到了Wolfmire的第3層的召回傳送門。 護送:迷路的太陽騎士 (Wolfmire的第3層)作爲獎勵,你提升 意志 +5. | 結束 |
是時候去一些新的地方探索一下了——那些黑暗、被遺忘和危險的地方。 進入黑暗在德斯鎮東南方向是古老森林。 在德斯鎮西面是迷宮。 在德斯鎮遠一點的西面,靠近海岸的地方是沙蟲巢穴。 在自然精靈樹林的東部邊境那裏是岱卡拉。 * 你應當探索古老森林,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索迷宮,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索沙蟲洞穴,查清那裏潛伏的危險,並獲得那裏的寶藏! * 你應當探索岱卡拉,查清那裏潛伏的危險,並獲得那裏的寶藏! | 正在進行 |
你已經找到了所有有關祕密財寶的線索,在食人魔沼澤第三層應該能找到一條通往那裏的路。 隱藏的財寶注意:看樣子那裏非常危險。 你已經幹掉了比爾,他的財寶現在歸你了。 | 結束 |
到卡·普爾廢墟和食人魔沼澤的地下城去發現寶藏和榮耀! 食人魔巢穴* 你已經探索了食人魔巢穴並擊敗了食人魔普洛克斯。 * 你探索了卡·普爾廢墟並擊敗了惡靈附身的強盜頭目。 | 結束 |
Equipment
| 在手上 | 沙質的敏捷之 (+2)粗製手套 (0 閃避, 6 護甲)1階詞綴手部護甲(1.0負重) 自然力量/大師傑作 詞綴:沙/敏捷 裝備時: 屬性 +2敏捷 ------ 進攻 ------ 傷害加成 +3% 物理 命中 +10(+5有效) 近戰命中 6 物理 ------ 防禦 ------ 護甲 +6 徒手攻擊時: 武器傷害: 92% 波動範圍:1.1x 使用 40%靈巧, 40%敏捷, 40%力量 命中加成 +0.2% 暴擊率(最大25%) 命中 +6 護甲穿透 +1 暴擊率 +5.0% 攻擊速度 100% 命中濺射一格 +5 物理 暴擊濺射兩格 +5 物理 命中時:10%幾率1級沙瀑吐息 輕便的手套不僅不影響手指的活動,還會多多少少保護手的安全。 |
| 在腰間 | 巨人腰帶1階神器腰帶護甲(1.0負重) 大師傑作 如果有一對大些的手套就好了。 裝備時: ------ 防禦 ------ 護甲 +4 生命值 +40.00 狀態免疫 +40% 擊退 ------ 其他 ------ 負重 +70 疲勞值 -10% 這條腰帶被賦予了神祕的魔力來對抗膨脹的腰圍。不管它蘊含着的是何種力量,它總是能在你負重不足時助你一臂之力。 |
| 在頭上 | 霜凍之 (+16%)亞麻法師帽 (1 閃避, 0 護甲)1階詞綴頭部護甲(2.0負重) 自然力量 詞綴:冰凍 裝備時: ------ 進攻 ------ 傷害加成 +11% 寒冷 ------ 防禦 ------ 閃避 +1(+1有效) 抗性 +16% 寒冷 一頂法師風格的尖帽子…… |
| 在手指上 | 銅戒指 熔爐憤怒1階稀有戒指首飾(0.1負重) 自然力量 詞綴:自然 裝備時: ------ 進攻 ------ 傷害加成 +10% 自然 +3% 酸性 近戰反傷 2 火焰 ------ 防禦 ------ 抗性 +20% 自然 +6% 枯萎 法術豁免 +6(+3有效) 戒指讓你的手指更加美麗! |
| 在手指上 | 靈能力者的銅戒指1階詞綴戒指首飾(0.1負重) 靈能力量 詞綴:靈能 裝備時: 屬性 +2意志 ------ 防禦 ------ 精神豁免 +4(+2有效) 戒指讓你的手指更加美麗! |
| 主護甲 | 心靈編織的亞麻長袍 (0 閃避, 0 護甲)1階詞綴長袍護甲(2.0負重) 靈能力量 詞綴:心靈編織 裝備時: ------ 進攻 ------ 精神暴擊 +3% 精神強度 +3(+2有效) ------ 防禦 ------ 抗性 +7% 所有 精神豁免 +15(+7有效) 一件長袍。它不能提供有效保護,但可以使你獲得魔法增益。 |
| 在主手 | 自然的青苔靈晶 (75% 傷害, 15 護甲穿透, 精神 傷害)1階詞綴靈晶單手武器(3.0負重) 自然力量 詞綴:自然 當作武器使用時: 武器傷害: 75% 波動範圍:1.1x 使用 72%意志, 43%靈巧 傷害 精神 掌握 心靈利刃 命中加成 +0.2% 暴擊率(最大25%) 命中屬性 意志 護甲穿透 +15 暴擊率 +2.5% 攻擊速度 100% 裝備時: ------ 進攻 ------ 傷害加成 +2% 自然 精神暴擊 +1% 精神強度 +3(+2有效) ------ 防禦 ------ 抗性 +3% 枯萎 狀態免疫 +11% 疾病 ------ 其他 ------ 技能 +1 靈晶調諧 大自然孕育了靈晶。靈晶是一種蘊含生命力量的天然寶石,它們可用來吸收和傳遞大自然的精神能量和靈能量。副手裝備靈晶不會觸發副手傷害懲罰。 |
| 工具 | 普洛克斯的幸運半身人腳1階神器雜項工具(2.0負重) 自然力量 裝備時: 屬性 +5幸運 ------ 防禦 ------ 閃避 +5(+5有效) ------ 其他 ------ 解除陷阱 +5 偵查陷阱。 25%機率解除至多3個震懾、定身或眩暈效果。 一隻用細線串起來的巨大毛腳,很顯然這是一位半身人的。目前的狀態,很難講它多久以前被割了下來,但是從腳踝處的齒痕來看,應該不是出於自願。 它的外面有一層鹽和粘土,被很好的保護着,儘管如此,大自然還是剝奪了它的活力,它已經成爲了一塊死肉。有人說,半身人的腳可以帶來好運,但是現在唯一可確認的是——它臭死了! |
| 在腳上 | 浴血的閃避之粗製皮靴 (2 閃避, 1 護甲)1階詞綴++腳部護甲(2.0負重) 大師傑作 詞綴:閃避/血 裝備時: ------ 進攻 ------ 物理暴擊 +3.0% 物理強度 +4(+2有效) 護甲穿透 +3 ------ 防禦 ------ 護甲 +1 閃避 +2(+2有效) 閃避: (瞬間) 使其他護符進入30回合冷卻 有效技能等級:3.0 能量消耗 30,總計30/30. 使用範圍:近戰/單體 飛行速度:瞬間 介紹:你的戰鬥技巧和反射神經讓你能迅速躲閃攻擊,獲得 19% 機率躲閃近戰與遠程攻擊,閃避值增加 8 ,持續 4 回合。 躲閃機率和閃避加成受敏捷加成。 一雙用皮做的靴子。 |
| 在脖子上 | 戰士的掌握之 (0.13自然/軟泥)銅項鍊1階詞綴項鍊首飾(0.1負重) 自然力量/大師傑作 詞綴:戰士/精通 裝備時: ------ 防禦 ------ 抗性 +6% 物理 ------ 其他 ------ 資源 +0.20 體力回復 技能樹係數 +0.13 自然/軟泥 項鍊讓你的脖子更加美麗! |
| 在副手 | 平衡之恐懼的青苔靈晶 (72% 傷害, 15 護甲穿透, 自然 傷害)1階詞綴靈晶單手武器(3.0負重) 自然力量/靈能力量 詞綴:恐懼/平衡 當作武器使用時: 武器傷害: 72% 波動範圍:1.1x 使用 72%意志, 43%靈巧 傷害 自然 掌握 心靈利刃 命中加成 +0.2% 暴擊率(最大25%) 命中屬性 意志 護甲穿透 +15 暴擊率 +2.5% 攻擊速度 100% 裝備時: ------ 進攻 ------ 傷害加成 +2% 精神 +3% 暗影 精神暴擊 +1% 精神強度 +3(+2有效) 近戰命中 3 精神 4 暗影 ------ 防禦 ------ 物理豁免 +3(+3有效) 法術豁免 +3(+2有效) 精神豁免 +2(+1有效) ------ 其他 ------ 資源 +0.80 被擊中回復失衡 技能 +1 靈晶調諧 大自然孕育了靈晶。靈晶是一種蘊含生命力量的天然寶石,它們可用來吸收和傳遞大自然的精神能量和靈能量。副手裝備靈晶不會觸發副手傷害懲罰。 |
| 光源 | 專注之明亮的黃銅燈籠1階詞綴 光照 (2.0 負重) 大師傑作/靈能力量 詞綴:明亮/專注 裝備時: 屬性 +4意志 ------ 進攻 ------ 傷害加成 +6% 精神 ------ 其他 ------ 光照 +6 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
Inventory
潛行的回覆紋身 (治療 145; 冷卻 13)詞綴紋身卷軸(0.1負重) 自然力量 當銘刻在你的皮膚上時: 冷卻時間:13 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 145 生命值,持續 5 回合。 效果隨你的靈巧屬性提升。 紋刻到你的身上. 自然紋身可以印在你的身上,給予你必要的技能。 Press to compare to your current inscriptions |
4 瑪瑙石1階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 鑲嵌時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
8 尖晶石1階普通綠寶石珠寶(0.0負重) 裝備時: 閃避 +2(+2有效) 物理豁免 +2(+2有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 鑲嵌時: 閃避 +2(+2有效) 物理豁免 +2(+2有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
6 紫黃晶1階普通黃寶石珠寶(0.0負重) 裝備時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 鑲嵌時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
5 黃水晶1階普通黃寶石珠寶(0.0負重) 裝備時: 光照 +4 暗視 +4 鑲嵌時: 光照 +4 暗視 +4 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
6 鋯石1階普通黃寶石珠寶(0.0負重) 裝備時: 護甲 +1 抗性 +1% 所有 鑲嵌時: 護甲 +1 抗性 +1% 所有 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
夏日之殤1階神器 光照 (1.0 負重) 自然力量 裝備時: ------ 進攻 ------ 傷害加成 +10% 光系 近戰命中 15 光照爆發(範圍 1) ------ 防禦 ------ 抗性 +30% 光系 治療係數 +10% ------ 其他 ------ 光照 +5 近戰攻擊時,在1碼半徑內造成15光系傷害並照亮區域。 召喚陽光,驅除黑暗並照亮20格內的地面。 (104強度,基於意志 ). 消耗10能量,目前15/15 一個小水晶瓶裏捕獲了夏日的陽光。 |
鑑定水晶球任務 水晶球 (1.0 負重) 未知力量 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
轉化之盒任務夏·圖爾盒子(2.0負重) 未知力量 當攜帶時: 立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化). 消耗0能量,目前1000/1000 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
迴歸之杖 (1/1)任務魔杖護符(2.0負重) 未知力量 傳送至世界地圖(等待40回合). 消耗202能量,目前400/400 這個法杖通體用沃瑞鉭打造,充滿了可以撕裂空間的奧術能量。你以前曾聽說過此類物品。它們對於冒險者的快速旅行非常有幫助。 |
撫慰的召喚觸手之榆木圖騰 [能量 100] (25 冷卻)1階詞綴圖騰護符(2.0負重) 自然力量 詞綴:撫慰/召喚觸手 在最多5範圍內召喚一隻強韌的觸手,持續5回合。在每個回合裏,觸手會打擊範圍3碼內的隨機敵人,造成物理傷害,並嘗試定身它們。 (觸手屬性) 生命值: 221 基礎傷害: 101 護甲值: 4 所有抗性: 1 讓所有護符進入25回合冷卻 100%幾率治療30生命值. 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
Item Vault (Portable) Item Vault (Portable)任務 寶庫 (0.0 負重) 未知力量 Access item vault. 消耗1能量,目前1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Log
[Music Mod] | Track: bof3-fight.ogg (Inspired by: Breath Of Fire 3 - Do your Best!)
這裏有一個前往下一層(按 '' 或右鍵使用)。
保存遊戲...
保存完畢。
休息開始了...
休息了0回合 (停止原因:all resources and life at maximum)。
這裏有一個前往上一層(按 '' 或右鍵使用)。
自動探索了18回合(中斷原因:在 出口)
[Music Mod] | Track: Swashing the buck.ogg (Inspired by: Disgaea 2 OST - Daybreak Crying)
這裏有一個前往下一層(按 '' 或右鍵使用)。
你充滿自信地進入了這個區域。
保存遊戲...
休息開始了...
休息了0回合 (停止原因:all resources and life at maximum)。
這裏有一個離開前往世界地圖(按 '' 或右鍵使用)。
自動探索了25回合(中斷原因:在 出口)
保存完畢。
[Music Mod] | Track: Swashing the buck.ogg (Inspired by: Disgaea 2 OST - Daybreak Crying)
這裏有一個卡·普爾廢墟(按 '' 或右鍵使用)。
你大步流星地走進這片區域,打了個哈欠,你感到待在這裏可能是浪費時間,最好到別的地方去看看。
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