
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Display class 1.7.0Display class icon on top off enemies OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Portable Item Vault 1.7.4Add a portable item vault to your inventory! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Items Vault 1.7.6Donators/Buyers bonus! Rare Monsters 1.7.6Sets rarity to nil for dreaming horror, giant netherworm, and luminous horror. (Unfortunately I don't think this actually has the intended effect of preventing these monsters from spawning. If anyone knows a better way, let me know in the comments.) Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: No Talent Stat Requirements 1.7.6Removes talent stat requirements Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 23 / 16% |
| Size | 中等 |
| Lifes / Deaths | Killed by geomancer at level 2 on the 74 派爾月 122 year of Ascendancy at 14:03 0 / 6Killed by elven cultist at level 18 on the 2 輝耀月 122 year of Ascendancy at 04:00 Killed by 傀儡 漆黑路障 at level 20 on the 5 輝耀月 122 year of Ascendancy at 02:54 Killed by 傀儡 漆黑路障 at level 20 on the 5 輝耀月 122 year of Ascendancy at 05:08 Killed by 傀儡 漆黑路障 at level 20 on the 5 輝耀月 122 year of Ascendancy at 05:56 Killed by naga tide huntress at level 23 on the 10 輝耀月 122 year of Ascendancy at 17:29 |
Primary Stats
| Strength | 23 (base 16) |
| Dexterity | 48 (base 40) |
| Constitution | 19 (base 10) |
| Magic | 56 (base 50) |
| Willpower | 28 (base 15) |
| Cunning | 24 (base 10) |
Resources
| Life | -87/552 |
| Paradox | 413 |
| Healing Factor | 1.6691723257555 |
| Regeneration | 8.7631547102164 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 32.599459836163 |
| See Invisible | 29.599459836163 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 59 |
| Crit Chance | 24% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +6% |
| 閃電 | +25% |
| 奧術 | +25% |
| 寒冷 | +39% |
| 物理 | +10% |
| All | 0% |
| 火焰 | +29% |
Offense: Damage Penetration
| 閃電 | +25% |
| 奧術 | +25% |
| 寒冷 | +25% |
| 物理 | +20% |
| All | 0% |
| 火焰 | +25% |
Defense: Base
| Armour (hardiness) | 29.292304923968 (87.807182003187%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 23 |
| Physical Save | 41 |
| Spell Save | 35 |
| Mental Save | 40 |
Defense: Resistances
| 暗影 | + 24%( 70%) |
| 酸性 | + 26%( 70%) |
| 枯萎 | + 24%( 70%) |
| 寒冷 | + 25%( 70%) |
| 火焰 | + 37%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 40% |
| Disarm Resistance | 23% |
| Silence Resistance | 20% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:15 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 277 生命值,持續 5 回合。 效果隨你的敏捷屬性提升。 |
| Infusions | 有效技能等級:1.0 紋身:狂暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:自然力量 介紹:激活紋身解除你隨機一個 物理 效果並減少所有傷害 14% 持續 4 回合。 同時除去對應類型的越層效果(失去平衡、法術衝擊和思維封鎖)。 |
| Infusions | 有效技能等級:1.0 紋身:回覆使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 155 生命值,持續 5 回合。 效果隨你的意志屬性提升。 |
Class Talents
| 時空 / 螺旋靈弓 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 時空 / 螺旋戰鬥 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 時空 / 時空摺疊 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 時空 / 速度控制 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 時空 / 時空守衛 | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 時空 / 時空獵犬 | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 時空 / 螺旋靈刃 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 時空 / 時空格鬥 | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| 靈巧 / 生存 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 戰鬥訓練 | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 時空 / 命運編織 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 時空 / 時空 | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 時空 / 時空編織 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
你進入了無限地下城。你已不能再走回頭路了。 無盡地下城深入地下城去戰鬥吧,勝利或者爲榮耀而死! | 正在進行 |
在不殺死任何怪物的情況下離開這一層(到達下一層)。你將得到兩份 獎勵。 無盡地下城挑戰 (樓層 11): 和平主義者You completed the challenge and received: +3 屬性點和+1 職業技能點 | 結束 |
在-7視野下到達無盡地下城的下一層。 無盡地下城挑戰 (樓層 14): 近視眼You completed the challenge and received: 隨機神器:灼熱鮑爾 (108% 傷害, 6 護甲穿透) | 結束 |
殺死這一層的所有敵人。 無盡地下城挑戰 (樓層 15): 屠夫 | 正在進行 |
在350回合內到達無盡地下城的下一層。(出口已標記在地圖上) 無盡地下城挑戰 (樓層 19): 決勝時刻 (350)剩餘回合: 349 You completed the challenge and received: +1 大系點 | 結束 |
殺死這一層的所有敵人。 無盡地下城挑戰 (樓層 3): 屠夫 | 正在進行 |
在-7視野下到達無盡地下城的下一層。 無盡地下城挑戰 (樓層 5): 近視眼You completed the challenge and received: +1 職業技能點 | 結束 |
殺死這一層的所有敵人。 無盡地下城挑戰 (樓層 6): 屠夫 | 正在進行 |
Equipment
| 在手上 | 灰燼的敏捷之 (+2)鐵臂鎧 (0 閃避, 1 護甲)1階詞綴手部護甲(1.5負重) 自然力量/大師傑作 詞綴:敏捷/灰燼 裝備時: 屬性 +2敏捷 ------ 進攻 ------ 傷害加成 +4% 火焰 命中 +11(+3有效) 近戰命中 6 火焰 ------ 防禦 ------ 護甲 +1 抗性 +5% 火焰 ------ 其他 ------ 疲勞值 +1% 徒手攻擊時: 武器傷害: 96% 波動範圍:1.4x 使用 40%力量, 40%靈巧, 40%敏捷 命中加成 +0.2% 基礎傷害(最大20%) 命中 +5 護甲穿透 +3 暴擊率 +7.0% 攻擊速度 83% 暴擊濺射兩格 +5 火焰 命中時:10%幾率1級火焰吐息 臂鎧保護你的手至前臂的中間部分。 |
| 在腰間 | 粗製皮帶 '神奇的旅者'1階稀有腰帶護甲(1.0負重) 大師傑作 詞綴:隔熱 裝備時: ------ 防禦 ------ 抗性 +3% 酸性 +6% 火焰 +6% 寒冷 物理豁免 +15(+5有效) 精神豁免 +9(+3有效) 生命值 +20.00 狀態免疫 +20% 沉默 一條可以圍住腰的皮帶。 |
| 在頭上 | 加庫爾的鋼盔 (0 閃避, 6 護甲)2階神器頭部護甲(3.0負重) 自然力量 另一件加庫爾的遺物將喚醒他的英靈。 裝備時: 屬性 +5力量 +4意志 +5體質 ------ 進攻 ------ 傷害加成 +10% 物理 ------ 防禦 ------ 護甲 +6 物理豁免 +12(+4有效) 法術豁免 +12(+6有效) 精神豁免 +12(+4有效) ------ 其他 ------ 疲勞值 +8% 技能樹係數 +0.20 格鬥/暗殺 這是迄今爲止最偉大的獸人,吞噬者加庫爾的頭盔。 |
| 在手指上 | 鋼戒指 '奇蹟之贏家'2階隨機史詩戒指首飾(0.1負重) 大師傑作/靈能力量 詞綴:固執/織夢者/不懈 裝備時: 屬性 +3敏捷 +5意志 +5靈巧 +2體質 ------ 進攻 ------ 精神強度 +6(+3有效) 物理暴擊 +3.0% 護甲穿透 +1 ------ 防禦 ------ 護甲 +2 生命值 +23.00 生命回復 +2.00 狀態免疫 +21% 震懾 +24% 定身 +23% 繳械 +20% 擊退 戒指讓你的手指更加美麗! |
| 在手指上 | 元素之怒3階神器戒指首飾(0.1負重) 奧術能量 裝備時: 屬性 +6靈巧 +6魔力 ------ 進攻 ------ 傷害加成 +25% 閃電 +25% 火焰 +25% 奧術 +25% 寒冷 抗性穿透 +25% 閃電 +25% 火焰 +25% 奧術 +25% 寒冷 你造成的所有傷害被轉化均分爲奧術、火焰、寒冷和閃電傷害。 這枚戒指閃耀着多種不同的色彩。 |
| 主護甲 | 嗜血鐵甲 (2 閃避, 4 護甲)2階神器重甲護甲(14.0負重) 奧術能量 裝備時: 屬性 +2力量 +2體質 ------ 防禦 ------ 護甲 +4 閃避 +2(+1有效) 抗性 +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 生命回復 +3.00 治療係數 +30% ------ 其他 ------ 疲勞值 +12% 技能樹係數 +0.10 格鬥/嗜血 鮮血不斷的從這套駭人的鐵甲上滴落,幾乎可以看得見黑魔法在它的周圍流動。膽敢阻擋裝備者的人會遭到血腥的毀滅。 |
| 彈藥袋 | 一袋紫杉箭矢 目盲一縷 (4/24, 155% 傷害, 10 護甲穿透)3階隨機史詩箭矢彈藥(3.0負重) 奧術能量/大師傑作 詞綴:寒顫/強酸/倒刺 當作武器使用時: 武器傷害:155% 波動範圍:1.4x 使用 50%魔力, 70%敏捷 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +10 暴擊率 +13.0% 容量 24 遠程命中 +15 寒冷 命中時: * 20%機率降低16%傷害 * 10%機率降低19閃避和豁免 暴擊時: * 用酸液濺射對方,在5回合內造成124酸性傷害,並降低目標護甲和命中16 * 使目標流血,在5回合內造成166物理傷害,並降低目標治療係數50% 箭矢可用來射穿敵人。 |
| 在主手 | 射手的冰冷之白蠟長弓2階詞綴長弓雙手武器(4.0負重) 奧術能量/大師傑作 詞綴:寒冷/射手 當作武器使用時: 武器傷害: 66% 波動範圍:1.1x 使用 0%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 攻擊速度 100% 範圍 +8 遠程命中 +8 寒冷 裝備時: 屬性 +3敏捷 ------ 進攻 ------ 傷害加成 +14% 寒冷 長弓可以用來射擊你的敵人。 |
| 工具 | 穿透的召喚觸手之榆木圖騰 [能量 100] (25 冷卻)1階詞綴圖騰護符(2.0負重) 自然力量 詞綴:穿刺/召喚觸手 在最多5範圍內召喚一隻強韌的觸手,持續3回合。在每個回合裏,觸手會打擊範圍3碼內的隨機敵人,造成物理傷害,並嘗試定身它們。 (觸手屬性) 生命值: 200 基礎傷害: 100 護甲值: 2 所有抗性: 0 讓所有護符進入25回合冷卻 100%幾率在2回合內增加11%全體傷害抗性穿透. 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
| 在腳上 | 鐵質重靴 '魔力祈願' (0 閃避, 3 護甲)1階稀有腳部護甲(3.0負重) 大師傑作 詞綴:隔熱 裝備時: ------ 進攻 ------ 抗性穿透 +20% 物理 命中 +30(+8有效) 物理強度 +5(+2有效) ------ 防禦 ------ 護甲 +3 抗性 +5% 火焰 +6% 寒冷 ------ 其他 ------ 資源 +10.00 體力上限 疲勞值 +2% 重靴,用金屬覆蓋着腳趾、腳後跟和其他重要部位,保護穿戴者的足部免受傷害。 |
| 斗篷 | 無情之亞麻斗篷 (1 閃避, 0 護甲)1階詞綴+斗篷護甲(2.0負重) 自然力量 詞綴:無情 裝備時: ------ 防禦 ------ 閃避 +1(+0有效) 物理豁免 +7(+2有效) 精神豁免 +5(+2有效) 生命底限 -50.00 生命 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
| 光源 | 鍊金燈籠 詭異預言3階隨機史詩 光照 (1.0 負重) 自然力量/靈能力量 詞綴:倖存者/清晰/暗夜行者 裝備時: 屬性 +4意志 ------ 進攻 ------ 暴擊係數 +13.00% 法術強度 +15(+5有效) 物理暴擊 +4.0% 物理強度 +6(+2有效) ------ 防禦 ------ 物理豁免 +5(+1有效) 精神豁免 +7(+3有效) 治療係數 +12% ------ 其他 ------ 資源 +0.04 法力回復 +60.00 法力上限 光照 +4 反潛行 +9 反隱身 +6 一個普通的黃銅燈籠,鍊金的力量增強了它的亮度。 |
| 在脖子上 | 燦爛業力 閃耀菊花2階隨機史詩項鍊首飾(0.1負重) 自然力量/大師傑作 詞綴:救世主/治療/靈巧 裝備時: 屬性 +3靈巧 ------ 進攻 ------ 傷害加成 +6% 暗影 近戰反傷 6 光系 ------ 防禦 ------ 物理豁免 +10(+3有效) 法術豁免 +10(+5有效) 精神豁免 +11(+4有效) 治療係數 +17% 狀態免疫 +40% 流血 ------ 其他 ------ 光照 +3 自然治癒: 使其他護符進入35回合冷卻 有效技能等級:2.0 能量消耗 35,總計35/35. 使用範圍:近戰/單體 飛行速度:瞬間 是:自然力量 介紹:使身體吸收自然能量,治療 182 生命值。 治療量受精神強度加成。 項鍊讓你的脖子更加美麗! |
Inventory
流浪者的魔法之 (+4)鋼項鍊2階詞綴+項鍊首飾(0.1負重) 奧術能量/大師傑作 詞綴:魔法/流浪者 裝備時: 屬性 +4敏捷 +3魔力 +5靈巧 +4體質 ------ 防禦 ------ 生命回復 +2.00 ------ 其他 ------ 移動速度 +10% 資源 +0.50 體力回復 疲勞值 -4% 項鍊讓你的脖子更加美麗! |
泰坦的奧術之 (+0.14/回合)鋼戒指2階詞綴戒指首飾(0.1負重) 奧術能量/自然力量 詞綴:奧祕/泰坦 裝備時: 屬性 +5體質 ------ 防禦 ------ 物理豁免 +10(+3有效) 狀態免疫 +20% 沉默 ------ 其他 ------ 資源 +0.14 法力回復 戒指讓你的手指更加美麗! |
獵手的扭曲指環4階神器戒指首飾(0.1負重) 未知力量 裝備時: 屬性 +5力量 +5敏捷 +5魔力 +5意志 +5靈巧 +5體質 當你第一次戴上戒指的時候,選擇一個覺醒技能,你將在戴上這個戒指的時候獲得這個覺醒技能(一旦選擇就不能改變。如果你第一次沒有選擇,可以在重新裝備的時候進行選擇) 大量扭曲的觸鬚彎曲成了指環的形狀。一團黑暗的惡意力量從裏面散發出來 |
導管之白蠟元素法杖 (111% 傷害, 3 護甲穿透, 奧術 傷害)2階詞綴+法杖雙手武器(5.0負重) 奧術能量 詞綴:導管 當作武器使用時: 武器傷害:111% 波動範圍:1.2x 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 觸發傷害(最大200%) 護甲穿透 +3 暴擊率 +3.0% 攻擊速度 100% 裝備時: ------ 進攻 ------ 傷害加成 +15% 奧術 抗性穿透 +8% 奧術 法術暴擊 +2% 法術強度 +6(+2有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖經過精細的加工,被法師所使用。 |
強化之閃爍的白蠟元素法杖 (111% 傷害, 3 護甲穿透, 閃電 傷害)2階詞綴法杖雙手武器(5.0負重) 奧術能量 詞綴:閃爍/強化 當作武器使用時: 武器傷害:111% 波動範圍:1.2x 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 觸發傷害(最大200%) 護甲穿透 +3 暴擊率 +3.0% 攻擊速度 100% 裝備時: ------ 進攻 ------ 傷害加成 +15% 閃電 法術暴擊 +8% 法術強度 +6(+2有效) ------ 其他 ------ 資源 +0.13 法力回復 +30.00 法力上限 技能 +1 法杖掌控 法杖經過精細的加工,被法師所使用。 |
寒顫的黎明之鋼化雙手斧 (118% 傷害, 2 護甲穿透)2階詞綴雙手斧雙手武器(3.0負重) 奧術能量 詞綴:黎明/寒顫 當作武器使用時: 武器傷害:119% 波動範圍:1.5x 使用 120%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +2 暴擊率 +5.0% 攻擊速度 100% 近戰命中 +13 光系 +19 寒冷 特定生物增傷 +10% 亡靈 沉重的雙手斧。 |
腐化之戰爭使者的鋼化巨錘 (131% 傷害, 2 護甲穿透)2階詞綴++巨錘雙手武器(5.0負重) 奧術能量/大師傑作 詞綴:戰爭使者/腐化 當作武器使用時: 武器傷害:131% 波動範圍:1.5x 使用 120%魔力 掌握 意志之力 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +2 暴擊率 +1.0% 攻擊速度 100% 命中時:20%幾率2級死亡詛咒 裝備時: 屬性 +3體質 ------ 進攻 ------ 抗性穿透 +9% 物理 物理強度 +7(+2有效) ------ 防禦 ------ 狀態免疫 +17% 繳械 沉重的雙手巨錘。 |
屠殺之鋼化大劍 (140% 傷害, 2 護甲穿透)2階詞綴大劍雙手武器(3.0負重) 大師傑作 詞綴:屠殺 當作武器使用時: 武器傷害:141% 波動範圍:1.6x 使用 120%魔力 掌握 意志之力 命中加成 +0.4% 暴擊傷害(最大40%) 護甲穿透 +2 暴擊率 +3.0% 攻擊速度 100% 沉重的雙手大劍。 |
燃燒的黎明之矮人鋼大劍 (144% 傷害, 2 護甲穿透)3階詞綴大劍雙手武器(3.0負重) 奧術能量 詞綴:黎明/燃燒 當作武器使用時: 武器傷害:145% 波動範圍:1.6x 使用 120%魔力 掌握 意志之力 命中加成 +0.4% 暴擊傷害(最大40%) 護甲穿透 +2 暴擊率 +3.5% 攻擊速度 100% 近戰命中 +9 光系 特定生物增傷 +13% 亡靈 命中濺射一格 +14 火焰 沉重的雙手大劍。 |
矮人鋼劍 (126% 傷害, 4 護甲穿透)3階普通長劍單手武器(3.0負重) 當作武器使用時: 武器傷害:127% 波動範圍:1.4x 使用 100%魔力 掌握 意志之力 命中加成 +0.4% 暴擊傷害(最大40%) 護甲穿透 +4 暴擊率 +3.5% 攻擊速度 100% 鋒利,長而致命。 |
戰爭使者的鋼化狼牙棒 (109% 傷害, 3 護甲穿透)2階詞綴+錘子單手武器(3.0負重) 大師傑作 詞綴:戰爭使者 當作武器使用時: 武器傷害:109% 波動範圍:1.4x 使用 100%魔力 掌握 意志之力 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +3 暴擊率 +1.0% 攻擊速度 100% 裝備時: 屬性 +1體質 ------ 進攻 ------ 抗性穿透 +6% 物理 物理強度 +6(+2有效) ------ 防禦 ------ 狀態免疫 +18% 繳械 鈍而致命。 |
侵蝕之真實打擊的鋼斧 (105% 傷害, 3 護甲穿透)2階詞綴+戰斧單手武器(3.0負重) 自然力量/大師傑作 詞綴:真實打擊/侵蝕 當作武器使用時: 武器傷害:106% 波動範圍:1.4x 使用 100%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +3 暴擊率 +4.0% 攻擊速度 100% 近戰命中 +7 自然 裝備時: ------ 進攻 ------ 抗性穿透 +6% 物理 命中 +7(+2有效) 護甲穿透 +7 單手戰斧。 |
強酸的開膛之鋼斧 (110% 傷害, 3 護甲穿透)2階詞綴+戰斧單手武器(3.0負重) 奧術能量/大師傑作 詞綴:開膛/強酸 當作武器使用時: 武器傷害:110% 波動範圍:1.4x 使用 100%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +3 暴擊率 +4.0% 攻擊速度 100% 暴擊時: * 使目標流血,在5回合內造成166物理傷害,並降低目標治療係數50% * 用酸液濺射對方,在5回合內造成124酸性傷害,並降低目標護甲和命中16 裝備時: ------ 進攻 ------ 物理暴擊 +7.0% 物理強度 +6(+2有效) 單手戰斧。 |
迫害之仇恨的鋼斧 (107% 傷害, 3 護甲穿透)2階詞綴戰斧單手武器(3.0負重) 反魔法力量/靈能力量 詞綴:仇恨/迫害 當作武器使用時: 武器傷害:107% 波動範圍:1.4x 使用 100%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +3 暴擊率 +4.0% 攻擊速度 100% 近戰命中 +5 暗影 特定生物增傷 +8% 生命 +7% 非自然生物 裝備時: 屬性 +2意志 單手戰斧。 |
元素的鋼匕首 (102% 傷害, 6 護甲穿透)2階詞綴+匕首單手武器(1.0負重) 奧術能量 詞綴:元素 當作武器使用時: 武器傷害:102% 波動範圍:1.3x 使用 50%敏捷, 50%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +6 暴擊率 +5.0% 攻擊速度 100% 命中時: * 引發元素爆炸,造成74閃電傷害(每回合最多一次) 裝備時: ------ 進攻 ------ 傷害加成 +9% 閃電 抗性穿透 +6% 閃電 鋒利、短而致命。 |
屠殺之強酸的鋼匕首 (118% 傷害, 6 護甲穿透)2階詞綴匕首單手武器(1.0負重) 奧術能量/大師傑作 詞綴:強酸/屠殺 當作武器使用時: 武器傷害:118% 波動範圍:1.3x 使用 50%敏捷, 50%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +6 暴擊率 +5.0% 攻擊速度 100% 暴擊時: * 用酸液濺射對方,在5回合內造成124酸性傷害,並降低目標護甲和命中16 鋒利、短而致命。 |
強大的白蠟長弓2階詞綴長弓雙手武器(4.0負重) 大師傑作 詞綴:強大 當作武器使用時: 武器傷害: 66% 波動範圍:1.1x 使用 0%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 攻擊速度 100% 範圍 +7 裝備時: 屬性 +3力量 ------ 進攻 ------ 物理強度 +11(+4有效) 長弓可以用來射擊你的敵人。 |
火焰之白蠟長弓2階詞綴長弓雙手武器(4.0負重) 奧術能量 詞綴:火焰 當作武器使用時: 武器傷害: 66% 波動範圍:1.1x 使用 0%魔力 掌握 意志之力 命中加成 +0.2% 暴擊率(最大25%) 攻擊速度 100% 範圍 +7 遠程命中 +9 火焰 裝備時: ------ 進攻 ------ 傷害加成 +12% 火焰 長弓可以用來射擊你的敵人。 |
鋼盾 試煉的讚歌 (0 閃避, 4 護甲, 117% 傷害, 36 格擋)2階隨機史詩盾牌護甲(7.0負重) 奧術能量/大師傑作 詞綴:羣星/寒冷/彈片 使用技能攻擊時: 武器傷害:117% 波動範圍:1.2x 使用 100%魔力 命中加成 +2.0% 觸發傷害(最大200%) 暴擊率 +3.0% 格擋 +36 近戰命中 +11 光系 +12 暗影 裝備時: 屬性 +2靈巧 +4魔力 ------ 進攻 ------ 傷害加成 +10% 光系 +12% 暗影 格擋時: * 使6碼範圍內的敵人流血,在5回合內受到166物理傷害(1/回合) ------ 防禦 ------ 護甲 +4 抗性 +17% 寒冷 +13% 光系 +12% 暗影 被暴傷害減免 15.00% 精神豁免 +3(+1有效) ------ 其他 ------ 資源 +0.04 被擊中回復失衡 +30.00 靈能上限 疲勞值 +8% 技能 +1 格擋 手持防護裝備。 |
專注的呢絨長袍 (0 閃避, 0 護甲)2階詞綴長袍護甲(2.0負重) 靈能力量 詞綴:專注 裝備時: 屬性 +5魔力 +5意志 ------ 防禦 ------ 抗性 +9% 所有 ------ 其他 ------ 資源 +0.10 法力回復 +0.12 靈能回復 一件長袍。它不能提供有效保護,但可以使你獲得魔法增益。 |
清晰之光彩奪目的鞣製皮甲 (6 閃避, 4 護甲)2階詞綴輕甲護甲(9.0負重) 奧術能量/靈能力量 詞綴:光彩奪目/清晰 裝備時: ------ 防禦 ------ 護甲 +4 閃避 +6(+3有效) 抗性 +10% 光系 +12% 暗影 +6% 精神 精神豁免 +14(+5有效) ------ 其他 ------ 疲勞值 +7% 一套用皮革製成的皮甲。 |
清除的酸性抗性之鞣製皮甲 (6 閃避, 4 護甲)2階詞綴輕甲護甲(9.0負重) 反魔法力量/大師傑作 詞綴:酸性抗性/清除 裝備時: ------ 防禦 ------ 護甲 +4 閃避 +6(+3有效) 抗性 +18% 酸性 +11% 自然 +11% 枯萎 ------ 其他 ------ 疲勞值 +7% 一套用皮革製成的皮甲。 |
回覆的命令之鋼鎖甲 (8 閃避, 10 護甲)2階詞綴+重甲護甲(14.0負重) 自然力量/靈能力量 詞綴:回覆/命令 裝備時: 屬性 +1靈巧 ------ 防禦 ------ 護甲 +10 閃避 +8(+4有效) 精神豁免 +12(+4有效) 生命回復 +2.40 ------ 其他 ------ 資源 +1.00 體力回復 疲勞值 +12% 一套由金屬環扣做成的鎖甲。 |
艾登的狡詐 (2 閃避, 1 護甲)2階神器腳部護甲(2.0負重) 大師傑作 裝備時: 屬性 +3靈巧 ------ 防禦 ------ 護甲 +1 閃避 +2(+1有效) ------ 其他 ------ 疲勞值 +2% 技能樹係數 +0.20 靈巧/生存 增加 32% 速度(基於靈巧). 消耗50能量,目前50/50 這雙靴子屬於一位流浪的盜賊,他處理麻煩的方法就是三十六計走爲上計。 |
隔熱的堅韌之鐵質重靴 (0 閃避, 3 護甲)1階詞綴腳部護甲(3.0負重) 大師傑作 詞綴:堅韌/隔熱 裝備時: ------ 防禦 ------ 護甲 +3 抗性 +6% 火焰 +6% 寒冷 ------ 其他 ------ 資源 +10.00 體力上限 +0.30 體力回復 疲勞值 +2% 重靴,用金屬覆蓋着腳趾、腳後跟和其他重要部位,保護穿戴者的足部免受傷害。 |
誇塞魔之顱 (0 閃避, 12 護甲)2階神器頭部護甲(3.0負重) 大師傑作 裝備時: 屬性 +3體質 ------ 防禦 ------ 護甲 +12 護甲強度 +5% 物理豁免 +12(+4有效) 狀態免疫 +30% 震懾 ------ 其他 ------ 疲勞值 +5% 一些有魄力的冒險者已經注意到了誇塞魔的皮膚其實比大多數金屬都要堅硬,這個頭盔就是一個誇塞魔的顱骨製成的。呣,氣味濃郁。 |
3 瑪瑙石1階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 鑲嵌時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
4 尖晶石1階普通綠寶石珠寶(0.0負重) 裝備時: 閃避 +2(+1有效) 物理豁免 +2(+0有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 鑲嵌時: 閃避 +2(+1有效) 物理豁免 +2(+0有效) 法術豁免 +2(+1有效) 精神豁免 +2(+1有效) 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
4 紫黃晶1階普通黃寶石珠寶(0.0負重) 裝備時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 鑲嵌時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
7 黃水晶1階普通黃寶石珠寶(0.0負重) 裝備時: 光照 +4 暗視 +4 鑲嵌時: 光照 +4 暗視 +4 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
6 鋯石1階普通黃寶石珠寶(0.0負重) 裝備時: 護甲 +1 抗性 +1% 所有 鑲嵌時: 護甲 +1 抗性 +1% 所有 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
3 海藍寶石2階普通藍寶石珠寶(0.0負重) 裝備時: 護甲 +2 抗性 +2% 所有 鑲嵌時: 護甲 +2 抗性 +2% 所有 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
6 貓眼石2階普通藍寶石珠寶(0.0負重) 裝備時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 鑲嵌時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
3 藍剛玉2階普通藍寶石珠寶(0.0負重) 裝備時: 閃避 +4(+2有效) 物理豁免 +4(+1有效) 法術豁免 +4(+2有效) 精神豁免 +4(+2有效) 鑲嵌時: 閃避 +4(+2有效) 物理豁免 +4(+1有效) 法術豁免 +4(+2有效) 精神豁免 +4(+2有效) 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
5 紫水晶2階普通紫寶石珠寶(0.0負重) 裝備時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 鑲嵌時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 潛在傷害類型:奧術 寶石可用來賣錢或用於法術儀式。 |
3 黑剛玉3階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +3力量 +3敏捷 +3魔力 +3意志 +3靈巧 +3體質 鑲嵌時: 屬性 +3力量 +3敏捷 +3魔力 +3意志 +3靈巧 +3體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
祖母綠3階普通綠寶石珠寶(0.0負重) 裝備時: 護甲 +3 抗性 +3% 所有 鑲嵌時: 護甲 +3 抗性 +3% 所有 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
石榴石3階普通紅寶石珠寶(0.0負重) 裝備時: 傷害加成 +6% 所有 法術暴擊 +3% 精神暴擊 +3% 物理暴擊 +3.0% 鑲嵌時: 傷害加成 +6% 所有 法術暴擊 +3% 精神暴擊 +3% 物理暴擊 +3.0% 潛在傷害類型:火焰 寶石可用來賣錢或用於法術儀式。 |
149 鍊金瑪瑙石1階普通黑曜石鍊金寶石(0.0負重) 當用作煉金炸彈時: 炸彈傷害 +5% 寶石可用來賣錢或用於法術儀式。 |
樵夫的鐵質鶴嘴鋤 (挖掘速度38回合)1階詞綴鶴嘴鋤工具(3.0負重) 自然力量 詞綴:樵夫 裝備時: 屬性 +1力量 ------ 進攻 ------ 傷害加成 +6% 自然 ------ 防禦 ------ 抗性 +11% 自然 當攜帶時: ------ 其他 ------ 技能 +1 挖掘 允許你挖牆、移除一棵樹並製造道路。 |
鑑定水晶球任務 水晶球 (1.0 負重) 未知力量 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
轉化之盒任務夏·圖爾盒子(2.0負重) 未知力量 當攜帶時: 立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化). 消耗0能量,目前1000/1000 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
治療之榆木圖騰 [能量 116] (15 冷卻)1階詞綴圖騰護符(2.0負重) 自然力量 詞綴:治療 治療你自己和周圍10格內的所有友方生物116 讓所有護符進入15回合冷卻 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
Item Vault (Portable) Item Vault (Portable)任務 寶庫 (0.0 負重) 未知力量 Access item vault. 消耗1能量,目前1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Log
11擊中娜迦侍從造成30 火焰, 29 寒冷, 34 閃電, 29 奧術 (121合計傷害).
娜迦侍從的毒素擊中11造成58 自然傷害。
娜迦侍從的毒素擊中11的時空克隆體造成(25 傷害共享)傷害。
娜迦侍從的毒素擊殺了11的時空克隆體!
11使用了紋身:回覆.
11開始快速回復生命值。
娜迦侍從使用了毒性噴吐.
娜迦侍從擊中11造成43 自然傷害。
技能 重力摺疊 已經可以使用。
娜迦侍從的毒素擊中11造成126 自然傷害。
11施放了重疊靈矢.
娜迦侍從被黑暗削弱!
11的時空克隆體的重疊靈矢擊中娜迦侍從造成29 火焰, 27 寒冷, 31 閃電, 28 奧術, 7 火焰, 7 寒冷, 8 閃電, 7 奧術 (145合計傷害).
11的重疊靈矢擊中娜迦侍從造成25 火焰, 25 寒冷, 29 閃電, 24 奧術, 7 火焰, 7 寒冷, 9 閃電, 7 奧術, 15 火焰, 15 寒冷, 17 閃電, 15 奧術 (195合計傷害).
娜迦侍從使用了紋身:狂暴.
娜迦侍從速度加快。
娜迦侍從 被治癒!
娜迦侍從可以無視疼痛。
娜迦侍從的毒素擊中11造成126 自然傷害。
11射擊!
娜迦侍從施放了符文:閃爍.
娜迦侍從脫離了相位空間。
11豁免了效果“震懾”!
某物擊中11造成49 寒冷傷害。
娜迦侍從的毒素擊中11造成126 自然傷害。
某物擊中11造成64 寒冷傷害。
玩家11等級23科納克人時空守衛被凍結而死,殺死他(她)的是一個娜迦潮汐女獵手,死在第19層,無盡地城。








































































































