










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Display class 1.7.0Display class icon on top off enemies Smarter Rest 1.7.6智能休息: Rest becomes smarter: OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Portable Item Vault 1.7.4Add a portable item vault to your inventory! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Auto Loot Transmo Translated 1.7.4This addon is modified from Auto Loot Transmo by helminthauge, to add support for translation and provide a simple chinese translation Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 No Talent Stat Requirements 1.7.6Removes talent stat requirements Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! 数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. More Ammo 1.7.6Sets ammo capacity to 99 (v1) or 999 (v2). OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Long Range Steamguns 1.7.6Makes all steamgun ranges longer. Items Vault 1.7.6Donators/Buyers bonus! More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 12 / 25% |
| Size | 較大 |
| Lifes / Deaths | Killed by 瞌睡的 先知酒杯 at level 10 on the 9 狂歡月 122 year of Ascendancy at 03:21 / 1 |
Primary Stats
| Strength | 55 (base 29) |
| Dexterity | 45 (base 25) |
| Constitution | 23 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 27 (base 21) |
Resources
| Life | 470/470 |
| Stamina | 208/208 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 6.6144866612061 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.082562303769 |
| See Invisible | 25.082562303769 |
Offense: Barehand
| Damage | 49 |
| Accuracy | 47 |
| Crit Chance | 6% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| 物理 | +11% |
| All | 0% |
| 火焰 | +5% |
Offense: Damage Penetration
| 自然 | +15% |
| 物理 | +20% |
| 閃電 | +10% |
| 火焰 | +5% |
Defense: Base
| Armour (hardiness) | 14 (44.574340358689%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 26 |
| Mental Save | 15 |
Defense: Resistances
| All | 0%( 70%) |
| 枯萎 | + 23%( 70%) |
| 寒冷 | + 20%( 70%) |
| 物理 | + 12%( 70%) |
| 自然 | + 23%( 70%) |
| 火焰 | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 21% |
| Poison Resistance | 100% |
| Knockback Resistance | 75% |
Inscriptions (4/4)
| Runes | 有效技能等級:1.0 符文:護盾使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活這個符文產生一個防護護盾,吸收最多 130 傷害持續 5 回合。 |
| Runes | 有效技能等級:1.0 符文:粉碎痛苦使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:18 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活符文,立刻清除你身上的負面效果。 清除所有越層效果(失去平衡、法術衝擊和思維封鎖),以及物理、精神和魔法負面效果各 1 個。 每清除一個負面效果,你都會獲得一個抵擋 50 傷害的護盾,持續 3 回合。 如果只清除了越層效果,不會產生護盾且冷卻時間減少75% 。 |
| Runes | 有效技能等級:1.0 符文:閃爍使用模式:主動技能 使用範圍:4 冷卻時間:18 飛行速度:瞬間 使用速度:法術(100%回合) 是:法術 介紹:激活符文,傳送到視野內 4 格內的指定位置。之後,你會脫離相位 3 回合。在這種狀態下,所有新的負面效果的持續時間減少 10% ,你的閃避增加 10 ,你的全體傷害抗性增加 10% 。 |
| Runes | 有效技能等級:1.0 符文:護盾使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活這個符文產生一個防護護盾,吸收最多 155 傷害持續 3 回合。 效果隨你的意志屬性提升。 |
Class Talents
| 格鬥 / 戰鬥經驗 | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格鬥 / 拳術 | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 覺醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格鬥 / 徒手格鬥 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 覺醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格鬥 / 終結技 | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格鬥 / 戰鬥技巧 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 覺醒技 / 體質 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 靈巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 覺醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 靈巧 / 戰術 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 格鬥 / 體質強化 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 生存 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 移動 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 亡靈 / 骷髏 | 1.10 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 徒手訓練 | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 戰鬥訓練 | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 攻擊姿態 |
| beneficial effect | 無盡地下城挑戰 (樓層 12): 和平主義者 挑戰 |
| beneficial effect | 反擊近戰攻擊:有 16% 機率在閃避近戰攻擊後反擊對方。(剩餘次數 1.4 ) 反擊攻擊 |
Quests
你進入了無限地下城。你已不能再走回頭路了。 無盡地下城深入地下城去戰鬥吧,勝利或者爲榮耀而死! | 正在進行 |
在不殺死任何怪物的情況下離開這一層(到達下一層)。你將得到兩份 獎勵。 無盡地下城挑戰 (樓層 12): 和平主義者 | 正在進行 |
在不殺死任何怪物的情況下離開這一層(到達下一層)。你將得到兩份 獎勵。 無盡地下城挑戰 (樓層 4): 和平主義者You completed the challenge and received: +1 職業技能點和+1 大系點 | 結束 |
殺死這一層的所有敵人。 無盡地下城挑戰 (樓層 8): 屠夫You completed the challenge and received: 隨機神器:邪惡螺栓,固執,神射手,騾 | 結束 |
Equipment
| 在手上 | 熾焰手套 (0 閃避, 2 護甲)1階神器手部護甲(1.0負重) 自然力量 裝備時: 屬性 +2靈巧 +3意志 ------ 進攻 ------ 傷害加成 +5% 火焰 精神強度 +2(+1有效) ------ 防禦 ------ 護甲 +2 抗性 +10% 火焰 徒手攻擊時: 武器傷害: 89% 波動範圍:1.1x 使用 40%靈巧, 40%敏捷, 40%力量 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +7 暴擊率 +1.0% 攻擊速度 125% 近戰命中 +10 火焰 傷害轉換 100% 火焰 命中時:30%幾率3級火焰噴射 火焰噴射: 有效技能等級:3.0 能量消耗 8,總計24/24. 使用範圍:10 飛行速度:瞬間 是:自然力量 介紹:吐出一枚火球造成 31.82 火焰傷害。 傷害受精神強度加成。 這副手套似乎是由裏奇的甲殼組成。它們摸上去非常熱。 |
| 在腰間 | 靜水腰帶2階神器腰帶護甲(1.0負重) 自然力量 裝備時: 屬性 +3意志 ------ 防禦 ------ 抗性 +20% 枯萎 +20% 寒冷 +20% 自然 治療係數 +15% 傳說這條腰帶曾被孔克雷夫的治療師們佩戴。 |
| 在頭上 | 力量之 (+3)鐵盔 (0 閃避, 3 護甲)1階詞綴頭部護甲(3.0負重) 大師傑作 詞綴:力量 裝備時: 屬性 +3力量 ------ 防禦 ------ 護甲 +3 ------ 其他 ------ 疲勞值 +5% 一頂巨大的頭盔可以保護你的整個頭部。不過,空氣流通和較差的視野是一個問題。 |
| 在手指上 | 邪惡螺栓,固執,神射手,騾1階稀有戒指首飾(0.1負重) 大師傑作 詞綴:固執/神射手/騾 裝備時: 屬性 +3敏捷 ------ 進攻 ------ 抗性穿透 +10% 閃電 +10% 自然 命中 +6(+2有效) 近戰反傷 2 自然 2 閃電 近戰命中: * 20%機率降低41%整體速度 ------ 防禦 ------ 抗性 +3% 自然 生命值 +21.00 狀態免疫 +21% 定身 +21% 繳械 +25% 擊退 ------ 其他 ------ 負重 +21 疲勞值 -5% 戒指讓你的手指更加美麗! |
| 在手指上 | 鋼戒指 獄火骨,野蠻人,山巒,盜賊2階隨機史詩戒指首飾(0.1負重) 自然力量/大師傑作 詞綴:野蠻人/山巒/盜賊 裝備時: 屬性 +3靈巧 +2體質 ------ 進攻 ------ 傷害加成 +11% 物理 抗性穿透 +5% 自然 +5% 火焰 近戰反傷 6 火焰 ------ 防禦 ------ 閃避 +6(+2有效) 抗性 +11% 物理 法術豁免 +11(+5有效) ------ 其他 ------ 資源 +15.00 體力上限 戒指讓你的手指更加美麗! |
| 主護甲 | 巨獸之皮 (4 閃避, 6 護甲)2階神器輕甲護甲(9.0負重) 大師傑作 裝備時: 屬性 +5力量 +3體質 ------ 防禦 ------ 護甲 +6 閃避 +4(+1有效) 遠程閃避 +8(+2有效) 生命值 +45.00 生命回復 +2.00 狀態免疫 +50% 擊退 ------ 其他 ------ 負重 +20 資源 +45.00 體力上限 +1.00 體力回復 體型 +1 疲勞值 +10% 一張取自巨型猛獸的粗製獸皮。鑑於它已經被風吹日曬了這麼久還能湊合用用,沒準會有一點特別的…… |
| 工具 | 治療之白蠟圖騰 '強大酒杯',強大,治療 [能量 170] (15 冷卻)2階稀有圖騰護符(2.0負重) 自然力量 詞綴:治療/強大 裝備時: ------ 進攻 ------ 近戰命中: * 20%機率降低15%護甲 * 20%機率降低6力量、敏捷和體質 ------ 防禦 ------ 抗性 +3% 枯萎 治療你自己和周圍10格內的所有友方生物170 讓所有護符進入15回合冷卻 100%幾率在2回合內增加12%全體傷害加成. 自然圖騰是由自然守護者們製造,用以儲存自然能量的。 |
| 斗篷 | 恢復之艾德瑞爾之羊絨斗篷 (2 閃避, 0 護甲)3階詞綴斗篷護甲(2.0負重) 自然力量/大師傑作 詞綴:恢復/艾德瑞爾 裝備時: 屬性 +1靈巧 +2敏捷 ------ 防禦 ------ 閃避 +2(+1有效) 生命值 +36.00 可以當做外衣穿的寬鬆布外套,它甚至允許你在裏面穿上厚重的金屬盔甲。 |
| 在腳上 | 大火花邊 威嚴傷害,旅行者 (0 閃避, 3 護甲)1階稀有腳部護甲(3.0負重) 大師傑作 詞綴:旅行者 裝備時: ------ 進攻 ------ 抗性穿透 +20% 物理 命中 +10(+3有效) 護甲穿透 +1 近戰反傷 4 物理 ------ 防禦 ------ 護甲 +3 抗性 +1% 物理 物理豁免 +5(+2有效) ------ 其他 ------ 負重 +22 疲勞值 -2% 重靴,用金屬覆蓋着腳趾、腳後跟和其他重要部位,保護穿戴者的足部免受傷害。 |
| 光源 | 黃銅燈籠1階普通 光照 (2.0 負重) 裝備時: ------ 其他 ------ 光照 +3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
Inventory
法師的回覆紋身 (治療 94; 冷卻 17)詞綴紋身卷軸(0.1負重) 自然力量 當銘刻在你的皮膚上時: 冷卻時間:17 使用速度:標準(100%回合) 是:自然力量 介紹:激活紋身治療你自己 94 生命值,持續 5 回合。 效果隨你的魔力屬性提升。 紋刻到你的身上. 自然紋身可以印在你的身上,給予你必要的技能。 |
霜凍之 (+20%)泰坦的鋼戒指2階詞綴戒指首飾(0.1負重) 自然力量 詞綴:泰坦/冰凍 裝備時: 屬性 +2體質 ------ 進攻 ------ 傷害加成 +10% 寒冷 ------ 防禦 ------ 抗性 +20% 寒冷 物理豁免 +4(+2有效) 戒指讓你的手指更加美麗! |
穩固的粗製手套 (0 閃避, 1 護甲)1階詞綴手部護甲(1.0負重) 靈能力量 詞綴:穩固 裝備時: ------ 進攻 ------ 命中 +5(+1有效) ------ 防禦 ------ 護甲 +1 物理豁免 +5(+2有效) 精神豁免 +5(+5有效) 狀態免疫 +20% 繳械 徒手攻擊時: 武器傷害: 96% 波動範圍:1.1x 使用 40%敏捷, 40%力量, 40%靈巧 命中加成 +0.2% 暴擊率(最大25%) 命中 +7 護甲穿透 +1 暴擊率 +1.0% 攻擊速度 125% 命中時:10%幾率1級完美控制 輕便的手套不僅不影響手指的活動,還會多多少少保護手的安全。 |
粗製皮帽 '燙傷監獄長',隔熱 (0 閃避, 1 護甲)1階稀有頭部護甲(2.0負重) 大師傑作 詞綴:隔熱 裝備時: ------ 進攻 ------ 傷害加成 +3% 火焰 ------ 防禦 ------ 護甲 +1 抗性 +3% 閃電 +9% 時空 +9% 枯萎 +9% 火焰 +6% 寒冷 ------ 其他 ------ 疲勞值 +1% 一頂皮帽。 |
5 瑪瑙石1階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 鑲嵌時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
2 尖晶石1階普通綠寶石珠寶(0.0負重) 裝備時: 閃避 +2(+1有效) 物理豁免 +2(+1有效) 法術豁免 +2(+1有效) 精神豁免 +2(+2有效) 鑲嵌時: 閃避 +2(+1有效) 物理豁免 +2(+1有效) 法術豁免 +2(+1有效) 精神豁免 +2(+2有效) 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
2 紫黃晶1階普通黃寶石珠寶(0.0負重) 裝備時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 鑲嵌時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
3 黃水晶1階普通黃寶石珠寶(0.0負重) 裝備時: 光照 +4 暗視 +4 鑲嵌時: 光照 +4 暗視 +4 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
3 鋯石1階普通黃寶石珠寶(0.0負重) 裝備時: 護甲 +1 抗性 +1% 所有 鑲嵌時: 護甲 +1 抗性 +1% 所有 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
2 海藍寶石2階普通藍寶石珠寶(0.0負重) 裝備時: 護甲 +2 抗性 +2% 所有 鑲嵌時: 護甲 +2 抗性 +2% 所有 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
貓眼石2階普通藍寶石珠寶(0.0負重) 裝備時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 鑲嵌時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
紫水晶2階普通紫寶石珠寶(0.0負重) 裝備時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 鑲嵌時: 傷害加成 +4% 所有 法術暴擊 +2% 精神暴擊 +2% 物理暴擊 +2.0% 潛在傷害類型:奧術 寶石可用來賣錢或用於法術儀式。 |
天青石3階普通藍寶石珠寶(0.0負重) 裝備時: 閃避 +6(+2有效) 物理豁免 +6(+3有效) 法術豁免 +6(+3有效) 精神豁免 +6(+5有效) 鑲嵌時: 閃避 +6(+2有效) 物理豁免 +6(+3有效) 法術豁免 +6(+3有效) 精神豁免 +6(+5有效) 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
翡翠4階普通綠寶石珠寶(0.0負重) 裝備時: 護甲 +4 抗性 +4% 所有 鑲嵌時: 護甲 +4 抗性 +4% 所有 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
鐵質鶴嘴鋤 (挖掘速度38回合)1階普通鶴嘴鋤工具(3.0負重) 裝備時: 屬性 +1力量 當攜帶時: ------ 其他 ------ 技能 +1 挖掘 允許你挖牆、移除一棵樹並製造道路。 |
轉化之盒任務夏·圖爾盒子(2.0負重) 未知力量 當攜帶時: 立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化). 消耗0能量,目前1000/1000 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
護盾之榆木魔杖 [能量 116] (20 冷卻)1階詞綴魔杖護符(2.0負重) 奧術能量 詞綴:護盾 在你和周圍10格內所有友方生物的身上製造護盾,吸收116傷害,持續4回合 讓所有護符進入20回合冷卻 魔杖被鍊金術師和大法師用來儲存法術。任何人可以用它來釋放儲存的法術。 |
Item Vault (Portable) Item Vault (Portable)任務 寶庫 (0.0 負重) 未知力量 Access item vault. 消耗1能量,目前1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Log
這裏有一個前往下一層(按 '' 或右鍵使用)。
休息開始了...
休息了0回合 (停止原因:所有資源和生命值已恢復滿)。
這裏有一個通往下一層的臺階(按 '' 或右鍵使用)。
自動探索了39回合(中斷原因:在 出口)
這裏有一個通往下一層的臺階(按 '' 或右鍵使用)。
休息開始了...
休息了0回合 (停止原因:所有資源和生命值已恢復滿)。
這裏有一個前往下一層(按 '' 或右鍵使用)。
自動探索了39回合(中斷原因:在 出口)
這裏有一個前往下一層(按 '' 或右鍵使用)。
休息開始了...
休息了0回合 (停止原因:所有資源和生命值已恢復滿)。
這裏有一個通往下一層的臺階(按 '' 或右鍵使用)。
自動探索了39回合(中斷原因:在 出口)
這裏有一個通往下一層的臺階(按 '' 或右鍵使用)。
你獲得了1.14金幣,轉化了體質之 (+2)清除的粗製皮帽 (0 閃避, 1 護甲)。
你獲得了0.76金幣,轉化了學者的鐵質重靴 (0 閃避, 3 護甲)。
你獲得了1.37金幣,轉化了寒冷抗性之光彩奪目的粗製皮甲 (3 閃避, 2 護甲)。
[Music Mod] | Track: function: 0x1e7f8a68 (Inspired by: Unknown)
接受了任務“無盡地下城挑戰 (樓層 12): 和平主義者”!(按下“j”查看任務日誌)
















































































































































