









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Mr Frog VFX Pack Lite 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit OldRPG - Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG - Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG - Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG - Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG - Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Higher |
Class | Brawler |
Level / Exp | 23 / 4% |
Size | medium |
Lifes / Deaths | Killed by Celia at level 23 on the 6th Allure 123rd year of Ascendancy at 10:56 / 2Killed by Celia at level 23 on the 6th Allure 123rd year of Ascendancy at 10:58 |
Primary Stats
Strength | 50 (base 23) |
Dexterity | 56 (base 50) |
Constitution | 37 (base 12) |
Magic | 16 (base 10) |
Willpower | 26 (base 10) |
Cunning | 41 (base 36) |
Resources
Life | -147/692 |
Mana | 312/312 |
Stamina | 182/206 |
Healing Factor | 1.4541015905905 |
Regeneration | 6.6293499348245 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 4 |
See Invisible | 24 |
Offense: Barehand
Damage | 76 |
Accuracy | 49 |
Crit Chance | 19% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Light | +16% |
Fire | +18% |
All | +7% |
Offense: Damage Penetration
Fire | +10% |
Light | +15% |
Defense: Base
Armour (hardiness) | 46 (35.65183292883%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 43 |
Spell Save | 46 |
Mental Save | 48 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 25%( 70%) |
All | + 16%( 70%) |
Darkness | + 26%( 70%) |
Light | + 19%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 26%( 70%) |
Fire | + 39%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 26% |
Knockback Resistance | 40% |
Disarm Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 12% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 blight, 4 physical, 5 light, 4 darkness |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Pugilism | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the injured seer from death by Yvutha the snow giant thunderer. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Eilinodanne the cold drake hatchling. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by red crystal. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed naga tongue. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() pair of dwarven-steel boots 'Zuboreth' (0 def, 16 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: defense ------ Armor +16 (-) Fatigue +3% (-) Resistance +11% (-) fire, +3% (-) nature +10% (-) cold Silence Resist +20% (-) Disarm Resist +20% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() dwarven-steel gauntlets 'Shineriver' (0 def, 10 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Str +3 (-) offense ------ On-Hit 8 (-) fire Damage +3% (-) light, +5% (-) fire defense ------ Armor +10 (-) Fatigue +3% (-) Resistance +3% (-) blight, +7% (-) fire +3% (-) light Life +20.00 (-) Healmod +15% (-) Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 (-) Critical Rate +8.0% (-) Attack Speed 100% (-) On-crit, radius 2 +8 (-) fire On Hit: 10% Fire Breath level 3 Effective talent level: 3.0 Use mode: Activated Equilibrium cost: 20 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Mind (100% of a turn) Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 225.53 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() dwarven-steel helm 'Shinebolt' (5 def, 10 armour) 3.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +10 (-) Defense +5 (+2 eff.) (-) Fatigue +4% (-) Resistance +6% (-) acid, +5% (-) arcane +4% (-) all Physical save +7 (+2 eff.) (-) Spell save +18 (+6 eff.) (-) Poison Resist +20% (-) other ------- Light +2 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Layussra [power 44] (20/20 cooldown) 2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats Dex +4 (-) offense ------ Critical power +10.00% (-) Accuracy +15 (+5 eff.) (-) defense ------ Resistance +5% (-) arcane Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() stralite ring 'Adima' 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +7 (-), Mag +5 (-) Wil +7 (-), Con +5 (-) offense ------ Physical Power +6 (+2 eff.) (-) Spellpower +9 (+4 eff.) (-) defense ------ Resistance +3% (-) blight, +3% (-) fire Physical save +22 (+9 eff.) (-) Spell save +10 (+3 eff.) (-) Mind save +11 (+4 eff.) (-) Healmod +10% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Flashstake 0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Str +0 (-7), Mag +0 (-5) Wil +0 (-7), Con +0 (-5) offense ------ Physical Power +0 (+0 eff.) (-6 (-2 eff.)) Spellpower +0 (+0 eff.) (-9 (-4 eff.)) Damage +6% light Ignore resists +15% light defense ------ Resistance +0% (-3%) blight, +6% temporal +0% (-3%) fire Physical save +0 (+0 eff.) (-22 (-9 eff.)) Spell save +0 (+0 eff.) (-10 (-3 eff.)) Mind save +24 (+8 eff.) (+13 (+4 eff.)) Unlife -40.00 life Healmod +0% (-10%) Confus Resist +26% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() serendipitous copper amulet of vision 0.1 Encumbrance T1 amulet jewelry [Ego++] Nature While equipped: Stats Lck +6 (-) offense ------ Accuracy +6 (+2 eff.) (-) defense ------ Defense +5 (+2 eff.) (-) Resist unseen 11% (-) Blind Resist +12% (-) other ------- Infravision +3 (-) Sight +2 (-) See Invisibility +6 (-) Amulets make your neck look great! |
Main armor | ![]() dreamer's woollen robe of power (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+5 eff.) (-) Damage +7% (-) all defense ------ Resistance +12% (-) mind +12% (-) darkness +9% (-) all Physical save +10 (+3 eff.) (-) Spell save +13 (+4 eff.) (-) Mind save +20 (+7 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() Salirin 2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats Str +1 (-) offense ------ When Hit 11 (-) fire defense ------ Armor +6 (-) Resistance +6% (-) fire Crit Resistance 15.00% (-) other ------- Light +3 (-) Infravision +1 (-) See Invisibility +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Pyreorder (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Str +3 (-), Dex +1 (-) Wil +3 (-) offense ------ Damage +6% (-) fire Ignore resists +10% (-) fire defense ------ Defense +1 (+1 eff.) (-) Crit Resistance 10.00% (-) Mind save +5 (+2 eff.) (-) other ------- See Invisibility +12 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 846% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Gunodunafast 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Str +0 (-7), Mag +0 (-5) Wil +0 (-7), Con +0 (-5) offense ------ Critical power +20.00% Physical Power +0 (+0 eff.) (-6 (-2 eff.)) Spellpower +0 (+0 eff.) (-9 (-4 eff.)) defense ------ Resistance +3% lightning, +2% physical +0% (-3%) blight, +15% cold +0% (-3%) fire, +3% temporal Physical save +0 (+0 eff.) (-22 (-9 eff.)) Spell save +0 (+0 eff.) (-10 (-3 eff.)) Mind save +6 (+2 eff.) (-5 (-2 eff.)) Healmod +0% (-10%) Confus Resist +22% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() steel ring 'Splendourtide' 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats Str +0 (-7), Mag +0 (-5) Wil +0 (-7), Con +0 (-5) offense ------ Critical power +5.00% Physical Power +0 (+0 eff.) (-6 (-2 eff.)) Spellpower +0 (+0 eff.) (-9 (-4 eff.)) Move Speed +12% Ignore resists +25% arcane, +5% light Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resistance +0% (-3%) blight +0% (-3%) fire, +9% light Physical save +0 (+0 eff.) (-22 (-9 eff.)) Spell save +0 (+0 eff.) (-10 (-3 eff.)) Mind save +0 (+0 eff.) (-11 (-4 eff.)) Healmod +0% (-10%) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana-on-crit +2.00 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.9 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! Tap to cycle through comparison choices |
![]() 1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 10,Dex 10 [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Weapon (100% of a turn) Description: Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by 217. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200% damage) for one turn and be left disarmed for 3 turns. The blocking value will increase with your Dexterity and Cunning. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() verdant linen robe of power (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego++] Arcane/Nature While equipped: Stats Con +3 offense ------ Spellpower +11 (+6 eff.) (+1 (+1 eff.)) Damage +7% nature, +7% (-) all defense ------ Resistance +0% (-12%) mind +0% (-12%) darkness +7% (-2%) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-13 (-4 eff.)) Mind save +0 (+0 eff.) (-20 (-7 eff.)) Poison Resist +22% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Getefang the woollen robe (25 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Spellpower +0 (+0 eff.) (-10 (-5 eff.)) Damage +0% (-7%) all, +14% cold Accuracy +10 (+3 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Defense +25 (+8 eff.) Resistance +0% (-12%) mind, +21% cold +0% (-12%) darkness +9% (-) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-13 (-4 eff.)) Mind save +0 (+0 eff.) (-20 (-7 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() verdant cashmere robe of power (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats Con +3 offense ------ Spellpower +13 (+7 eff.) (+3 (+2 eff.)) Damage +9% nature, +7% (-) all defense ------ Resistance +0% (-12%) mind +0% (-12%) darkness +11% (+2%) all Physical save +0 (+0 eff.) (-10 (-3 eff.)) Spell save +0 (+0 eff.) (-13 (-4 eff.)) Mind save +0 (+0 eff.) (-20 (-7 eff.)) Poison Resist +23% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Driredor the Rimetorrent =C-Dmg Low D= 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +3, Wil +4 offense ------ Damage +18% cold Against +16% Summoned defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +5% arcane, +3% cold Resist Against +15% Summoned Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) A belt that goes around your waist. |
![]() Goresin (11 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Str +3 (-), Dex +0 (-1) Wil +2 (-1) offense ------ Critical power +5.00% Damage +0% (-6%) fire Ignore resists +0% (-10%) fire defense ------ Armor +2 Defense +11 (+4 eff.) (+10 (+3 eff.)) Crit Resistance 0.00% (-10.00%) Mind save +6 (+2 eff.) (+1 (+0 eff.)) other ------- See Invisibility +0 (-12) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Arydhelle (2 def, 2 armour) 2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats Str +0 (-3), Dex +2 (+1) Wil +0 (-3) offense ------ Physical Power +15 (+5 eff.) Damage +12% mind, +0% (-6%) fire Ignore resists +0% (-10%) fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +2 Defense +2 (+1 eff.) (+1 (+0 eff.)) Resistance +11% darkness, +13% temporal Crit Resistance 0.00% (-10.00%) Mind save +0 (+0 eff.) (-5 (-2 eff.)) Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +14% other ------- Stamina/turn +1.00 See Invisibility +0 (-12) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak 'Balodunarim' (10 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +0 (-3), Dex +0 (-1) Wil +0 (-3) offense ------ Damage +0% (-6%) fire Ignore resists +0% (-10%) fire defense ------ Defense +10 (+4 eff.) (+9 (+3 eff.)) Resistance +18% blight, +3% light +12% lightning Crit Resistance 0.00% (-10.00%) Physical save +9 (+3 eff.) Mind save +0 (+0 eff.) (-5 (-2 eff.)) Life Regen +2.00 other ------- See Invisibility +0 (-12) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of hardened leather boots 'Flarebait' (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +3 offense ------ Physical Power +30 (+9 eff.) Damage +9% mind, +6% fire defense ------ Armor +3 (-13) Fatigue +0% (-3%) Resistance +10% (-1%) fire +0% (-3%) nature +8% (-2%) cold Silence Resist +0% (-20%) Disarm Resist +0% (-20%) A pair of boots made of leather. |
![]() Girenn the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Dex +4 offense ------ Critical power +10.00% Physical Power +15 (+5 eff.) Ignore resists +10% physical defense ------ Armor +4 (-12) Fatigue -2% (-5%) Resistance +0% (-11%) fire +0% (-3%) nature +0% (-10%) cold Physical save +5 (+2 eff.) Mind save +12 (+4 eff.) Silence Resist +0% (-20%) Disarm Resist +0% (-20%) other ------- Encumbrance +28 Psi when Hit +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Xanamina the dwarven-steel gauntlets (10 def, 6 armour) 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats Str +0 (-3), Mag +3 offense ------ On-Hit 10 light, 0 (-8) fire Damage +5% (+2%) light +0% (-5%) fire defense ------ Armor +6 (-4) Defense +10 (+3 eff.) Fatigue +3% (-) Resistance +0% (-3%) blight, +3% physical +5% (+2%) light +0% (-7%) fire Life +40.00 (+20.00) Healmod +0% (-15%) Confus Resist +10% Unarmed combat: Weapon Damage 118% (-2%) Range: 1.0x-1.4x (+0.0x) Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 (-) Critical Rate +8.0% (-) Attack Speed 100% (-) On-crit, radius 2 +0 (-8) fire On Hit: 10% Fire Breath level 3 On Hit: 20% Searing Light level 3 Effective talent level: 3.0 Use mode: Activated Positive energy gain: 15 Range: 7 Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Calls the power of the Sun into a searing lance, doing 67 damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does 34 light damage to all foes within it. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Dex +0 (-4), Wil +5 offense ------ Critical power +0.00% (-10.00%) Mindpower +5 (+2 eff.) Accuracy +0 (+0 eff.) (-15 (-5 eff.)) defense ------ Resistance +0% (-5%) arcane Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 232/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Leftright Gknight the Higher Brawler level 13
18th Dusk 122nd year of Ascendancy at 21:05 see stats
By Leftright Gknight the Higher Brawler level 19
69th Dusk 122nd year of Ascendancy at 20:42 see stats
By Leftright Gknight the Higher Brawler level 10
6th Flare 122nd year of Ascendancy at 01:41 see stats
By Leftright Gknight the Higher Brawler level 20
70th Dusk 122nd year of Ascendancy at 00:45 see stats
By Leftright Gknight the Higher Brawler level 13
7th Dusk 122nd year of Ascendancy at 15:12 see stats
By Leftright Gknight the Higher Brawler level 15
45th Dusk 122nd year of Ascendancy at 09:19 see stats
By Leftright Gknight the Higher Brawler level 13
7th Dusk 122nd year of Ascendancy at 10:16 see stats
By Leftright Gknight the Higher Brawler level 18
59th Dusk 122nd year of Ascendancy at 13:29 see stats
By Leftright Gknight the Higher Brawler level 23
6th Allure 123rd year of Ascendancy at 10:56 see stats
Log
Adavena the vampire's Arrow Echoes hits Leftright Gknight for 89 physical damage.
Adavena the vampire's Singularity Arrow hits Leftright Gknight for 120 physical damage.
Leftright Gknight resists the knockback!
Xadhemina the heavy bone giant uses Heartseeker.
Leftright Gknight evades Xadhemina the heavy bone giant.
Leftright Gknight misses Xadhemina the heavy bone giant.
Xadhemina the heavy bone giant misses Leftright Gknight.
Adavena the vampire hits Leftright Gknight for 111 physical damage.
Nerotha the ghoul throws two quick punches.
Leftright Gknight evades Nerotha the ghoul.
Nerotha the ghoul performs a melee critical strike against Leftright Gknight!
Nerotha the ghoul hits Leftright Gknight for (43 armored), 115 physical, 6 arcane, 6 arcane (127 total damage).
Melee retaliation hits Nerotha the ghoul for (12 flat reduction), 0 fire (0 total damage).
Gleriavea the skeleton warrior says: 'i just met you. I don't like you '
The protective shield of Ivalekira the bone giant disappears.
Ivalekira the bone giant casts Manathrust.
Ivalekira the bone giant hits Celia for (22 to minion: Xadhemina the heavy bone giant), 114 arcane (114 total damage).
Ivalekira the bone giant hits Leftright Gknight for 146 arcane damage.
Leftright Gknight speeds up.
Adavena the vampire shoots!
--------------------------------
Leftright Gknight uses Disengage.
Leftright Gknight activates his Layussra!
Leftright Gknight's skin looks a bit thorny.
Leftright Gknight slows down.
Celia casts Rigor Mortis.
Leftright Gknight feels death coming!
Celia hits Leftright Gknight for 117 cold, 137 darkness (253 total damage).
Leftright Gknight the level 23 higher brawler was shadowed to death by Celia on level 2 of Last Hope Graveyard.