









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 30 / 20% |
| Size | big |
| Lifes / Deaths | Killed by Silolle the elven warrior at level 29 on the 44th Pyre 123rd year of Ascendancy at 16:19 / 2Killed by Cyrabeth the ogre guard at level 30 on the 51st Pyre 123rd year of Ascendancy at 10:46 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 78 (base 60) |
| Constitution | 15 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 25 (base 12) |
Resources
| Life | -535/736 |
| Mana | 234/354 |
| Stamina | 0/260 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 8.6297567560198 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 27.507429148833 |
| See Invisible | 39.507429148833 |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 54 |
| Crit Chance | 35% |
| APR | 9 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 54 |
| Crit Chance | 35% |
| APR | 12 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +3% |
| Temporal | +6% |
| Nature | +12% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Temporal | +10% |
| Fire | +10% |
| Arcane | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (38.594633868923%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 18 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 29%( 70%) |
| Mind | + 24%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 32%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 53% |
| Disarm Resistance | 20% |
| Stun Resistance | 88% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 409 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 611 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed red crystal shard. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed storm wyrm claw. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanayara (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Armour +3 Fatigue +2% Resists +6% nature +2% physical Max.HP +100.00 Disarm- +20% ---------- misc Stam/turn +0.50 Max.stam +13.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Saleselle the Cracklerend =8 light=2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun +3 Wil dps ---------- Melee Ret 2 lightning ---------- misc Light +8 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% physical Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Areda the Gleamwither (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +10% Mind.crit +12% Crit.mult +7.00% Dmg.mod +3% light Res.pen +10% arcane Melee Ret 2 light ----- def ----- Armour +2 Fatigue +3% Resists +20% light Unarmed combat: Power 131% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +14.0% Atk.spd 83% On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Corruptionsever [power 272] (2/13 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% mind ----- def ----- Resists +6% nature +6% mind Create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 cooldown Res.pen: + 10% all for 2 turns. Fatigue - 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Eilinikira0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +5 Wil +5 Cun dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+3 eff.) Mind.pwr +14 (+5 eff.) S.pwr/crit +6 ----- def ----- HP.reg +3.00 Stun/Frz- +26% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +12 (+5 eff.) Res.pen +10% temporal ----- def ----- Resists +6% temporal Mind.save +8 (+4 eff.) HP.reg +5.00 Confus- +33% Stun/Frz- +42% Def/telep +5 Res/telep +5% Dur/telep +5% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Glacierobsidian (132% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 132% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Dmg.mod +6% cold Melee Ret 4 cold ----- def ----- Resists +6% acid +3% fire +3% blight Sharp, short and deadly. |
| Around waist | Scabbloom1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +6% nature +3% acid Against +17% Summoned On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
| In off hand | Xanunn (119% power, 10 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 120% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +6.0% Atk.spd 100% Melee+ +12 physical On Crit.r2 +19 fire While equipped: Stats +1 Str +6 Dex dps ---------- Crit.mult +5.00% All.spd +4% Phys.spd +20% Res.pen +10% fire Acc +14 (+4 eff.) Sharp, short and deadly. |
| Cloak | linen cloak 'Falydin' (1 def, 0 armour) =2 stam, 5 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Wil +5 Con dps ---------- Res.pen +10% physical Apr +2 ----- def ----- Defense +1 (+1 eff.) ---------- misc Stam/turn +2.00 Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Erenik =3 con=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Phys.crit +4.0% Apr +2 Melee Ret 4 physical ----- def ----- Resists +9% acid Phys.save +12 (+6 eff.) Amulets make your neck look great! |
steel amulet 'Cyrildama'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Acc +20 (+6 eff.) Melee Ret 8 physical ----- def ----- Resists +1% physical +13% temporal Pinning- +32% Knockbk- +28% Amulets make your neck look great! |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.70 cold and 11.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 39 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Lightningslice'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% lightning +12% cold Res.pen +10% lightning Melee Ret 6 lightning ----- def ----- Resists +3% lightning +24% cold Max.HP +22.00 Disarm- +25% Pinning- +21% Knockbk- +28% Rings make your fingers look great! |
Turoramnir =-80 life, 12% phys=0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Str +2 Dex dps ---------- Dmg.mod +18% acid +12% physical Apr +2 Melee Ret 8 physical On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +36% acid +2% physical Die.at -80.00 life Rings make your fingers look great! |
gladiator's stralite ring of the mountain (+13%) =7 con=0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +13% physical ----- def ----- Resists +13% physical Rings make your fingers look great! |
Daimulathatir the elven-wood vilestaff (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+6 eff.) Dmg.mod +25% blight +15% acid Res.pen +25% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Resists +5% physical ---------- misc Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood vilestaff of invocation (138% power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 138% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +22 (+10 eff.) S.pwr/crit +7 Dmg.mod +31% blight ---------- misc Talents +1 Command Staff This staff offers 31% bonus to blight damage. (included above) Conjure elemental energy in a radius 8 cone, dealing 32.18 to 38.62 blight damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel dagger of enduring (117% power, 7 apr) =7 con=1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +7% physical Acc +5 (+1 eff.) Apr +7 ----- def ----- Max.HP +50.00 Sharp, short and deadly. |
Boriredas the pulsing mindstar (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +16 mind On Hit: * 20 arcane resource burn While equipped: dps ---------- Mind.crit +9% Mind.pwr +23 (+8 eff.) ----- def ----- Resists +18% acid +15% fire +9% cold Max.HP +29.00 HP.reg +1.70 ---------- misc Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brighttouch the dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +6% temporal Melee Ret 10 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +24% acid +11% physical +15% darkness +9% light Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Track: Puts all charms on 20 cooldown Level 2.6 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
rough leather belt of unlife =Unlife=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Glanor the Gleambrand =4 con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +6% acid +6% cold +12% light Res.pen +20% acid On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Mind.save +10 (+5 eff.) A belt that goes around your waist. |
Eilinarelaith the linen cloak (31 def, 0 armour) =20 stun res=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +2 Cun ----- def ----- Defense +31 (+11 eff.) Resists +3% acid Max.HP +20.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gleamrend the pair of hardened leather boots (0 def, 3 armour) =4 con=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Mag +7 Wil +4 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +12% light Res.pen +7% physical ----- def ----- Armour +3 ---------- misc Infravis +3 See.Invis +12 Blindside: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +23% Stun/Frz- +22% Rush: Puts all charms on 17 cooldown Level 1.3 Pwr.cost 17 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ulanarikor the rough leather gloves (0 def, 1 armour) =3 stam, 12% phys=1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee+ 7 lightning Dmg.mod +4% lightning +12% physical +12% mind On Hit (Melee): * 20% chance to reduce armor by 27% ----- def ----- Armour +1 Resists +6% lightning ---------- misc Stam/turn +3.00 Max.stam +30.00 Unarmed combat: Power 97% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +6 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the nighthunter (0 def, 3 armour)1.0 T4 hands armor [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Acc +12 (+4 eff.) ----- def ----- Armour +3 Resists +10% darkness ---------- misc Infravis +1 Unarmed combat: Power 127% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +12.0% Atk.spd 100% Melee+ +4 darkness On Crit: 10% Dominate 5 Track: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ereludir the dwarven-steel gauntlets (0 def, 2 armour) =5 con=1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +25 (+6 eff.) Melee+ 14 temporal Ranged+ 13 temporal Dmg.mod +7% temporal Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +8% temporal Unarmed combat: Power 124% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of might (0 def, 3 armour) =3 con=3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +3 (+0 eff.) ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Issalar the Muckwaker =20% stun res=1.0 T3 lite [Rare] Nature While equipped: dps ---------- Acc +25 (+7 eff.) On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Phys.save +7 (+3 eff.) Heal.mod +12% Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Noonstone' =4 con=1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Con dps ---------- Crit.mult +15.00% Res.pen +10% light Melee Ret 2 physical ----- def ----- Resists +2% physical Mind.save +10 (+5 eff.) ---------- misc Max.stam +30.00 Light +4 See.Stealth +10 See.Invis +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Splendourmoon the dwarven-steel pickaxe (dig speed 30 turns) =3 con=3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Res.pen +15% blight +10% nature +20% light Melee Ret 2 light ----- def ----- Resists +9% nature +6% light ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (2/17 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
Isludhesetira the steel torque of gale force [power 175] (2/10 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Con dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +15 (+5 eff.) Die.at -80.00 life ---------- misc Vim/s.crit +2.00 Max.mana +100.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 175 physical damage Puts all charms on 10 cooldown Heal for 44. Torques are made by powerful psionics to store psionic powers. |
Gloraba the elm totem of healing [power 122] (2/10 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% blight Melee Ret 4 arcane 8 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +12% blight Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 10 cooldown Heal for 40. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Pitchstone' [power 416] (2/10 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +24% blight +12% arcane +18% darkness Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +5% arcane Sting an enemy dealing 466 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown Heal for 94. Natural totems are made by powerful wilders to store nature power. |
Tarregagen the elm wand of lightning storm [power 110] (2/10 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% blight ---------- misc Infravis +1 See.Invis +12 Create a radius 3 storm for 5 turns. Each turn, creatures within take 21 lightning damage and will be dazed for 1 turn (109 total damage) Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Random631 the Ogre Marauder level 29
48th Pyre 123rd year of Ascendancy at 00:06 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Random631 the Ogre Marauder level 17
6th Allure 123rd year of Ascendancy at 17:58 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Random631 the Ogre Marauder level 23
6th Pyre 123rd year of Ascendancy at 06:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random631 the Ogre Marauder level 10
36th Haze 122nd year of Ascendancy at 18:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Random631 the Ogre Marauder level 20
25th Regrowth 123rd year of Ascendancy at 17:21 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Random631 the Ogre Marauder level 30
48th Pyre 123rd year of Ascendancy at 16:28 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Random631 the Ogre Marauder level 23
79th Regrowth 123rd year of Ascendancy at 23:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Random631 the Ogre Marauder level 29
42nd Pyre 123rd year of Ascendancy at 17:01 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Random631 the Ogre Marauder level 29
44th Pyre 123rd year of Ascendancy at 16:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Random631 the Ogre Marauder level 8
33rd Haze 122nd year of Ascendancy at 20:31 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Random631 the Ogre Marauder level 23
66th Regrowth 123rd year of Ascendancy at 16:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random631 the Ogre Marauder level 1
77th Dusk 122nd year of Ascendancy at 05:18 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Random631 the Ogre Marauder level 23
66th Regrowth 123rd year of Ascendancy at 12:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random631 the Ogre Marauder level 15
73rd Haze 122nd year of Ascendancy at 19:28 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Random631 the Ogre Marauder level 29
44th Pyre 123rd year of Ascendancy at 16:19 see stats
Log
------Player Action Start------
You are unable to move!
Random631 performs a melee critical strike against Emiyawe the elven cultist!
Random631's blood frenzy intensifies!
Emiyawe the elven cultist is cut deeply.
Something shoves Cyrabeth the ogre guard aside.
Poralaith the elven guard shoots!
------Game Turn Changed!------
Talent Tumble is ready to use.
Arcane Vortex from Poralaith the elven guard hits Random631 for 37 arcane damage.
Acid Splash from Poralaith the elven guard hits Random631 for 16 acid damage.
Random631 hits Emiyawe the elven cultist for 156 physical, 8 nature, 38 physical, 7 physical (208 total damage).
------Player Action End------
Poralaith the elven guard's Shoot performs a ranged critical strike against Random631!
Random631 reacts to an attack from Poralaith the elven guard's Shoot, mitigating the blow!.
Poralaith the elven guard's spell attains critical power!
Poralaith the elven guard's Shoot hits Random631 for (67 reacted , -5 stam), 178 physical, 13 nature (191 total damage).
Deep Wound from Random631 hits Emiyawe the elven cultist for 30 physical damage.
Cyrabeth the ogre guard uses Blunt Shot.
Emiyawe the elven cultist casts Soul Rot.
Random631 is afflicted by a decrepitude disease!
Random631 reacts to an attack from Cyrabeth the ogre guard's Blunt Shot, mitigating the blow!.
Cyrabeth the ogre guard's mind surges with critical power!
Random631 reacts to damage from Cyrabeth the ogre guard's Blunt Shot, mitigating the blow!.
Random631 resists the knockback!
Cyrabeth the ogre guard's Blunt Shot hits Random631 for (21 parried), (50 reacted , -5 stam), 151 physical, 16 physical, (75 reacted , -5 stam), 227 physical (394 total damage).
Emiyawe the elven cultist's Soul Rot hits Random631 for 88 blight damage.
Poralaith the elven guard hits Emiyawe the elven cultist for 66 arcane damage.
Random631 the level 30 ogre marauder was sliced to death by Cyrabeth the ogre guard on level 3 of Dark crypt.
Random631 no longer revels in blood quite so much.



































































































