











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Which Items Are Restocked In Store 1.7.2Highlight restocked items in store. This addon is compatible with Store Wish List. Weight: 100 Superload: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 26 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Velossra the elven guard at level 25 on the 28th Stralite 123rd year of Ascendancy at 03:39 / 2Killed by Emodana the elven tempest at level 26 on the 31st Stralite 123rd year of Ascendancy at 20:27 |
Primary Stats
| Strength | 64 (base 57) |
| Dexterity | 65 (base 51) |
| Constitution | 32 (base 12) |
| Magic | 14 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 32 (base 10) |
Resources
| Life | -98/1021 |
| Stamina | 148/260 |
| Healing Factor | 1.1724420161895 |
| Regeneration | 0.29311050404737 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.9999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 27.300317620788 |
| See Invisible | 27.300317620788 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 48 |
| Crit Chance | 43% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Lightning | +6% |
| Nature | +18% |
| Cold | +16% |
| Physical | +12% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +24% |
| Light | +10% |
| Acid | +30% |
| Blight | +15% |
| Physical | +10% |
| Cold | +21% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 30 (69.687909656376%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 44%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 32%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 22% |
| Poison Resistance | 13% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 306 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed skeleton mage skull. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of wight ectoplasm. * You've found the needed pouch of faeros ash. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Zubarin' (0 def, 6 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Mag dps ---------- Mov.spd +10% Dmg.mod +3% physical ----- def ----- Armour +6 Fatigue -3% Resists +2% physical Max.HP +37.00 ---------- misc Stam/turn +0.50 Light +1 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Poryriama'1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.crit +2.0% On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% blight +3% temporal +3% light +9% cold ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Poredawen' (0 def, 3 armour) =3 light=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Mind.save +6 (+3 eff.) ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Xethra the Glaciersever (0 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee+ 8 lightning 24 physical Dmg.mod +9% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Armour +14 Fatigue +5% Resists +6% lightning +6% cold Unarmed combat: Power 134% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +10 lightning +18 physical On Hit: 10% Lightning Breath 5 On Hit: 20% Sand Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Gyletta the Frigidraider [power 290] (11/14 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +15.00% ----- def ----- Resists +6% fire Create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Increase 2 buffs' duration by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Polebeth the Rotglory0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +7 (+2 eff.) Melee Ret 8 nature ----- def ----- Defense +5 (+2 eff.) Resists +24% acid +7% nature +7% blight Poison- +13% Disease- +10% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 14 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 26 ----- def ----- Stun/Frz- +30% Bleeding Edge: Puts all charms on 14 cooldown Level 3.9 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| Around neck | Belorath the gold amulet =2 stam=0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +12% temporal Die.at -40.00 life Pinning- +22% Knockbk- +22% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
| In main hand | Loamonslaught (150% power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 nature +16 light On Hit.r1 +12 lightning While equipped: Stats +9 Con +12 Wil dps ---------- Phys.crit +10.0% Crit.mult +20.00% Apr +9 ----- def ----- Resists +6% nature Max.HP +51.00 One-handed war axes. |
| Around waist | hardened leather belt 'Ereneg'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +4 Cun +1 Con dps ---------- Phys.crit +8.0% On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Resists +15% cold A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Daimerorain' (0 def, 7 armour, 143% power, 123.5 block) =4 con=7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 144% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +124 On Hit: * Deal physical damage equal to your armor (30) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +6.0% Phys.pwr +8 (+2 eff.) Melee+ 9 cold Melee Ret 11 ice ----- def ----- Armour +7 Fatigue +8% Die.at -40.00 life ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Emelulenne' (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +10% physical Acc +20 (+6 eff.) Apr +7 ----- def ----- Defense +6 (+2 eff.) Resists +11% light +12% fire Stealth +6 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Anuvon the Chargewrither =21% stun res=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+4 eff.) Acc +20 (+6 eff.) Apr +3 ----- def ----- Resists +18% lightning Die.at -80.00 life Stun/Frz- +21% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Melee+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
starlit steel amulet of constitution (+3) =3 con=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% light +14% darkness Blind- +21% Amulets make your neck look great! |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con ----- def ----- Resists +10% nature +25% cold ---------- misc Max.stam +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.99 cold and 13.51 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 42 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring of pilfering =Disengage=0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring of lightning (+22%) =3 con=0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +22% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Flamewisp0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +30% lightning +12% fire Rings make your fingers look great! |
thought-forged stralite battleaxe of enduring (156% power, 3 apr) =17 con=3.0 T4 battleaxe 2H weapon [Ego+] Nature/Psionic Power 157% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 mind On Hit: * 26% chance to reduce all saves and defense by 26 While equipped: Stats +18 Wil +5 Cun +17 Con ----- def ----- Max.HP +70.00 Massive two-handed battleaxes. |
Ulfatofast (167% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 While equipped: Stats +2 Dex dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Resists +5% physical +12% temporal Mind.save +6 (+3 eff.) Poison- +20% Teleport- +20% ---------- misc Infravis +3 Massive two-handed mauls. |
Zubeth the steel longsword (108% power, 3 apr) =5 con=3.0 T2 longsword 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +10 light Against +13% Undead While equipped: Stats +9 Dex +3 Cun +5 Con ---------- misc Light +2 Sharp, long, and deadly. |
stralite longsword of daylight (139% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane Power 139% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +5 light Against +9% Undead Sharp, long, and deadly. |
hardened leather belt 'Frigidtrencher' =4 con=1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee Ret 6 cold ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Arcbraid (2 def, 0 armour) =2 con=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +3% fire +3% temporal Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arcpulverizer (0 def, 3 armour) =32% stun res=2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 ----- def ----- Armour +3 Resists +6% blight +9% darkness Silence- +26% Confus- +34% Stun/Frz- +32% A pair of boots made of leather. |
Hettolatharain (0 def, 4 armour) =6 con=3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Wil +6 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bethydhera the hardened leather cap (0 def, 9 armour) =3 stam=2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +9 Fatigue +3% Resists +8% blight +2% physical Mind.save +10 (+5 eff.) ---------- misc Stam/turn +3.00 A cap made of leather. |
Woestreaker the dwarven-steel helm (0 def, 4 armour) =6 con=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +4 Wil +6 Con dps ---------- Melee Ret 8 darkness ----- def ----- Armour +4 Fatigue +4% Resists +8% blight Mind.save +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
290 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Arilaith (dig speed 28 turns) =3 stam=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con ----- def ----- Resists +3% acid +1% physical ---------- misc Stam/turn +3.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Cun dps ---------- Acc +5 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 140 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind 'Shadestake' [power 1] (11/18 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Resists +12% mind Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Khelodor the steel torque of gale force [power 150] (11/11 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +3% physical ---------- misc Max.stam +20.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 168 physical damage Puts all charms on 11 cooldown Increase 1 buffs' duration by 1. Res.pen: + 10% all for 2 turns. Dmg.mod: + 12% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ulemayaneg the ash totem of healing [power 206] (11/11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +15.00% Melee Ret 4 blight 2 temporal ----- def ----- Resists +9% temporal Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 11 cooldown Gain 18% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Shinebraid the yew totem of summon tentacle [power 220] (11/18 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Resists +5% arcane +6% fire Crit.dmg- 10.00% Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 559 Base Damage: 233 Armor: 12 All Resist: 0 Puts all charms on 18 cooldown Fatigue - 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Arthidor [power 188] (11/11 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +3% nature Cut- +20% Pinning- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (199 total damage) Puts all charms on 11 cooldown Res.pen: + 12% all for 2 turns. Reduce 1 talent CDs by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Random661 the Dwarf Bulwark level 25
22nd Stralite 123rd year of Ascendancy at 16:27 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Random661 the Dwarf Bulwark level 22
30th Steel 123rd year of Ascendancy at 01:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random661 the Dwarf Bulwark level 10
16th Loss 122nd year of Ascendancy at 23:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Random661 the Dwarf Bulwark level 20
15th Iron 123rd year of Ascendancy at 13:15 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Random661 the Dwarf Bulwark level 23
29th Gold 123rd year of Ascendancy at 12:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Random661 the Dwarf Bulwark level 22
30th Steel 123rd year of Ascendancy at 05:10 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Random661 the Dwarf Bulwark level 3
18th Voratun 122nd year of Ascendancy at 01:19 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Random661 the Dwarf Bulwark level 9
16th Loss 122nd year of Ascendancy at 06:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random661 the Dwarf Bulwark level 16
8th Iron 123rd year of Ascendancy at 12:22 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Random661 the Dwarf Bulwark level 22
30th Steel 123rd year of Ascendancy at 08:59 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random661 the Dwarf Bulwark level 16
6th Iron 123rd year of Ascendancy at 08:32 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Random661 the Dwarf Bulwark level 25
28th Stralite 123rd year of Ascendancy at 03:40 see stats
Log
------Player Action Start------
Worm that walks (servant of Gunor the elven guard) starts to bleed.
Ogre rune-spinner's Earthen Missiles hits Worm that walks (servant of Gunor the elven guard) for 110 physical, 18 physical (128 total damage).
Ogre rune-spinner's Earthen Missiles hits Worm that walks (servant of Gunor the elven guard) for 166 physical, 28 physical (193 total damage).
------Player Action Start------
Xanorialle the elven warrior uses Slumber.
Xanorialle the elven warrior's mind surges with critical power!
Random661 is in a deep sleep.
------Player Action End------
------Player Action Start------
You cannot change your equipment while sleeping!
You cannot change your equipment while sleeping!
------Player Action End------
Elven warrior performs a melee critical strike against Random661!
LOW HEALTH WARNING!
Elven warrior is encased in ice!
Emodana the elven tempest's spell attains critical power!
Thought-forged bowman uses Steady Shot.
------Game Turn Changed!------
Random661 is suffering from insomnia.
Random661 has finished recovering.
Random661 slows down.
Elven warrior hits Random661 for 174 physical damage.
Melee retaliation hits Elven warrior for 9 nature, 11 cold (21 total damage).
Thunderstorm hits Random661 for 64 lightning damage.
Automatic talent usage: enabled
Thought-forged bowman's Steady Shot hits Random661 for 149 physical, 24 lightning, 10 nature, 0 arcane (183 total damage).
Emodana the elven tempest activates his faded totem!
Emodana the elven tempest hits Random661 for 43 nature damage.
Random661 the level 26 dwarf bulwark was slimed to death by Emodana the elven tempest on level 3 of Dark crypt.


























































































