Sarvata the level 2 Cornac Summoner by rustykoc

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp2 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning13 (base 13)

Resources

Life102/102
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage14
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Offhand

Damage14
Accuracy12
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Harmony1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Sarvata picks up (k.):
iron helm (0 def, 3 armour).
Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

Ran for 5 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...


There is a way to the next level here (press '' or right click to use).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 40 turns).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.97 gold from the transmogrification of
shimmering elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.21 gold from the transmogrification of
shielding rune (absorb 73; dur 4; cd 16).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 13).
You gain 2.01 gold from the transmogrification of
blink rune of the titan (range 4; phase 11; cd 17).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 14).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 12).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 96; 17 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 13 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
[Music Mod] | Track: Rainy Day.ogg (Inspired by: Tiny Village In The Desert)
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)