










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 24 / 57% |
| Size | big |
| Lifes / Deaths | Killed by cold drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 11:25 0 / 7Killed by Emelata the awoken tentacle tree at level 12 on the 8th Flare 122nd year of Ascendancy at 01:55 Killed by snow giant boulder thrower at level 18 on the 30th Dusk 122nd year of Ascendancy at 22:26 Killed by worm that walks at level 22 on the 34th Haze 122nd year of Ascendancy at 20:21 Killed by fire drake hatchling at level 23 on the 40th Haze 122nd year of Ascendancy at 14:18 Killed by Isogamira the grizzly bear at level 24 on the 14th Regrowth 123rd year of Ascendancy at 09:11 Killed by Aeryssra the brown bear at level 24 on the 14th Regrowth 123rd year of Ascendancy at 10:17 |
Primary Stats
| Strength | 66 (base 54) |
| Dexterity | 15 (base 10) |
| Constitution | 26 (base 21) |
| Magic | 49 (base 38) |
| Willpower | 11 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -273/909 |
| Mana | 187/243 |
| Stamina | 181/222 |
| Vim | 101/225 |
| Healing Factor | 1.4716586254955 |
| Regeneration | 14.218130800299 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 9 |
| See Stealth | 5 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 31 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +31% |
| Fire | +8% |
| All | +2% |
Offense: Damage Penetration
| Mind | +25% |
| Lightning | +5% |
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 12 |
| Physical Save | 48 |
| Spell Save | 20 |
| Mental Save | 17 |
Defense: Resistances
| Cold | + 21%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 43%( 70%) |
| Darkness | + 39%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 20%( 70%) |
| Mind | + 26%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Confusion Resistance | 30% |
| Knockback Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 345 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by green worm mass. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 37. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Halukath' (25 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +25 (+11 eff.) Fatigue +3% Crit.chn- 15.00% Phys.save +12 (+4 eff.) Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.90 Max.stam +21.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Flamedream [power 464] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 Phys.save +9 (+3 eff.) Max.HP +80.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Blindrigor'0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% light Res.pen +5% light On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Blind- +35% ---------- misc Light +3 Infravis +3 See.Stealth +5 See.Invis +19 Rings make your fingers look great! |
| On fingers | copper ring 'Satyrstreaker'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +5 (+3 eff.) Phys.save +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Gylaith (74-118 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 73.5 - 117.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +6% mind Max.HP +40.00 Heal.mod +5% Disarm- +20% Stun/Frz- +20% Massive two-handed swords. |
| On hands | Velalrawyn the voratun gauntlets (0 def, 11 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str +3 Cun +2 Con dps ---------- Phys.pwr +20 (+6 eff.) Mind.pwr +10 (+5 eff.) ----- def ----- Armour +11 Fatigue +5% ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Getolach the Arcpulverizer (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning +25% mind On Hit (Melee): * 20% chance to reduce armor by 34% * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +15% blight +15% lightning +3% mind +15% all Max.HP +71.00 HP.reg +4.40 Heal.mod +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Adylaith' (7 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +7 (+4 eff.) Resists +3% cold +1% physical Phys.save +26 (+9 eff.) Mind.save +8 (+5 eff.) Die.at -50.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 13 light Ranged+ 15 light Dmg.mod +12% light Rings make your fingers look great! |
Erelymas the Galerot (42-64 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +16 lightning On Crit.r2 +16 lightning +8 cold On Hit: * 10% chance to slow global speed by 41% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +15% lightning Massive two-handed mauls. |
Cinderbreeze (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 24 arcane resource burn While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Crit.chn- 15.00% Phys.save +15 (+5 eff.) Blind- +20% Massive two-handed swords. |
truestriking dwarven-steel greatsword of rage (32-52 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 32.5 - 52.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +10% physical Res.pen +12% physical Acc +26 (+11 eff.) Apr +7 Massive two-handed swords. |
living mindstar 'Xanyyamina' (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +11% lightning +9% cold +10% physical ----- def ----- Defense +29 (+12 eff.) Resists +5% arcane Phys.save +18 (+6 eff.) HP.reg +4.00 Disarm- +20% Pinning- +28% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eldoral Last Resort4.0 T3 sling 1H weapon Reqs Dex 26 Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Quiver of the Sun (25/25, 34-48 power, 15 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 60% Dex, 20% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
quiver of dragonbone arrows 'Gunyhor' (22/22, 52-72 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane Power 51.5 - 72.1 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 On Hit.r1 +20 mind On Hit: 20% Curse of Death 5 On Hit: 20% Curse of Impotence 5 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Arrows are used with bows to pierce your foes to death. |
pouch of steel shots 'Xaniyanne' (18/18, 28-34 power, 3 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 28.5 - 34.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +22.5% Capacity 18 Ranged+ +6 cold On Hit.r1 +8 physical On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. |
troll-hide cured leather armour of the deep (6 def, 5 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +5 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid +6% cold Max.HP +31.00 HP.reg +3.80 Heal.mod +12% ---------- misc Breathe water A suit of armour made of leather. |
Flowerworth (20 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +18% nature ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +6% acid +8% physical +15% lightning +13% fire +12% cold +5% arcane +6% temporal Phys.save +12 (+4 eff.) A suit of armour made of leather. |
Prismripper the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +8 Defense +20 (+9 eff.) Fatigue +8% Resists +6% acid +12% light +3% blight +23% fire +9% mind +6% cold A suit of armour made of leather. |
radiant stralite mail armour of command (13 def, 12 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +12 Defense +13 (+7 eff.) Fatigue +12% Resists +21% blight +21% darkness Mind.save +10 (+6 eff.) ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating stralite plate armour of implacability (0 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +18 Fatigue +18% Phys.save +8 (+3 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
elven-silk cloak 'Gloomlady' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +9% mind Res.pen +5% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +3 (+2 eff.) Resists +6% light Mind.save +8 (+5 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubidassra the Corruption's kiss (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning +12% darkness Res.pen +5% darkness +5% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +2 Resists +5% lightning +9% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethenor the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +1 Con dps ---------- Mind.crit +3% Melee Ret 2 physical ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +10% fire +12% darkness +11% cold Die.at -20.00 life Pinning- +20% A cap made of leather. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 122.79 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 122.79 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Lightningreaper (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% lightning On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +15% acid +6% fire +12% darkness +3% temporal ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Bethyssra the Chillwrecker [power 452] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Res.pen +20% mind +5% cold ----- def ----- Resists +15% cold ---------- misc Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 92 lightning damage and will be dazed for 1 turn (461 total damage) Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Grave the Ogre Doombringer level 21
8th Haze 122nd year of Ascendancy at 15:33 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Grave the Ogre Doombringer level 24
5th Regrowth 123rd year of Ascendancy at 03:09 see stats
Earth Master
Killed Harkor'Zun.By Grave the Ogre Doombringer level 17
29th Dusk 122nd year of Ascendancy at 11:41 see stats
Exterminator
Killed 1000 creatures.By Grave the Ogre Doombringer level 17
29th Dusk 122nd year of Ascendancy at 09:32 see stats
Fear me not!
Survived the Fearscape!By Grave the Ogre Doombringer level 20
70th Dusk 122nd year of Ascendancy at 22:31 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Grave the Ogre Doombringer level 5
78th Pyre 122nd year of Ascendancy at 11:34 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grave the Ogre Doombringer level 22
35th Haze 122nd year of Ascendancy at 08:23 see stats
Level 10
Got a character to level 10.By Grave the Ogre Doombringer level 10
1st Summertide 122nd year of Ascendancy at 17:06 see stats
Level 20
Got a character to level 20.By Grave the Ogre Doombringer level 20
52nd Dusk 122nd year of Ascendancy at 16:33 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Grave the Ogre Doombringer level 21
73rd Dusk 122nd year of Ascendancy at 07:38 see stats
Poisonous
Sided with the assassin lord.By Grave the Ogre Doombringer level 23
74th Haze 122nd year of Ascendancy at 10:02 see stats
That was close
Killed your target while having only 1 life left.By Grave the Ogre Doombringer level 14
4th Dusk 122nd year of Ascendancy at 17:28 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grave the Ogre Doombringer level 20
68th Dusk 122nd year of Ascendancy at 15:38 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Grave the Ogre Doombringer level 20
68th Dusk 122nd year of Ascendancy at 04:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Grave the Ogre Doombringer level 24
13rd Regrowth 123rd year of Ascendancy at 23:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Grave the Ogre Doombringer level 15
6th Dusk 122nd year of Ascendancy at 16:58 see stats
Log
Isogamira the grizzly bear performs a melee critical strike against Grave!
Porelle the cave bear uses Mind Sear.
Melee retaliation hits Isogamira the grizzly bear for 6 blight, 6 fire, 6 blight, 6 fire (26 total damage).
Porelle the cave bear hits Grave for (29 abyssal shield), 121 mind (121 total damage).
Isogamira the grizzly bear hits Grave for (29 abyssal shield), 126 physical, (28 abyssal shield), 28 physical (154 total damage).
Thought-forged bowman's Shoot hits Grave for (28 abyssal shield), 67 physical (67 total damage).
Grave's Inner Demon's surge ends.
Grave's Inner Demon casts Fiery Grasp.
Grave's Inner Demon misses Grave.
Grave shrugs off Grave's Inner Demon's 'Fiery Grasp'!
Porelle the cave bear receives 1 healing (1 psi heal).
Burning from Grave hits Eilinirevena the war bear for 6 fire damage.
Melee retaliation hits Isogamira the grizzly bear for 6 blight, 6 fire (13 total damage).
Burning from Grave hits Belulaith the brown bear for 6 fire damage.
Mindrot hits Grave for (3 abyssal shield), 3 mind, (3 abyssal shield), 3 darkness (6 total damage).
Grave's Inner Demon hits Grave for (4 abyssal shield), 4 fire (4 total damage).
Isogamira the grizzly bear's Beyond the Flesh hits Grave for (27 abyssal shield), 27 physical (27 total damage).
Grave casts Fiery Grasp.
You are unable to move!
Grave misses Belulaith the brown bear.
Thought-forged bowman shoots!
Isogamira the grizzly bear uses Thermal Strike.
Isogamira the grizzly bear performs a melee critical strike against Grave!
Grave resists!
Melee retaliation hits Aeryssra the brown bear for 9 blight, 6 fire (14 total damage).
Melee retaliation hits Isogamira the grizzly bear for 6 blight, 6 fire (13 total damage).
Aeryssra the brown bear hits Grave for (27 abyssal shield), 77 physical, (8 abyssal shield), 8 nature, (6 abyssal shield), 6 mind (91 total damage).
Isogamira the grizzly bear hits Grave for (27 abyssal shield), 135 cold, (27 abyssal shield), 61 cold (196 total damage).
Grave the level 24 ogre doombringer was mindraped to death by Aeryssra the brown bear on level 2 of Bearscape.




























































































