












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 47 / 14% |
| Size | big |
| Lifes / Deaths | Killed by Silina the copperhead snake at level 22 on the 11st Stralite 123rd year of Ascendancy at 17:32 0 / 9Killed by Grand Corruptor at level 32 on the 30th Shortage 123rd year of Ascendancy at 14:22 Killed by searing horror at level 33 on the 41st Steel 124th year of Ascendancy at 15:46 Killed by uruivellas at level 39 on the 45th Dearth 124th year of Ascendancy at 08:56 Killed by orc high pyromancer at level 44 on the 9th Voratun 125th year of Ascendancy at 04:40 Killed by shadow at level 44 on the 9th Voratun 125th year of Ascendancy at 06:29 Killed by Betada the orc high cryomancer at level 46 on the 23rd Voratun 125th year of Ascendancy at 18:58 Killed by Nerarinne the Archer at level 46 on the 12nd Profit 125th year of Ascendancy at 01:45 Killed by Elite Combat Trainer Belissra at level 47 on the 12nd Profit 125th year of Ascendancy at 07:47 |
Primary Stats
| Strength | 133 (base 60) |
| Dexterity | 71 (base 57) |
| Constitution | 63 (base 60) |
| Magic | 10 (base 12) |
| Willpower | 31 (base 10) |
| Cunning | 20 (base 15) |
Resources
| Life | -1735/1767 |
| Stamina | 199/318 |
| Healing Factor | 1.9546192134511 |
| Regeneration | 74.39534205546 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 17 |
| See Stealth | 45 |
| See Invisible | 50 |
Offense: Mainhand
| Damage | 234 |
| Accuracy | 62 |
| Crit Chance | 19% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Mind | +31% |
| Lightning | +20% |
| Fire | +39% |
| All | +8% |
Offense: Damage Penetration
| Acid | +5% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (69.687909656376%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 38 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | -6%( 40%) |
| Cold | + 78%( 80%) |
| All | + 15%( 70%) |
| Physical | + 23%( 70%) |
| Lightning | + 42%( 80%) |
| Light | + 34%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 43%( 80%) |
| Fire | + 58%( 80%) |
| Nature | + 49%( 80%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Disarm Resistance | 23% |
| Confusion Resistance | 40% |
| Knockback Resistance | 24% |
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Blind Resistance | 48% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 572 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 341 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 988% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -729 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1457 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Shardskin. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Yvawen the skeleton archer. Escort: lost defiler (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 592. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed chunk of ghoul flesh. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Draharadig the Blizzardstalker (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +8 Str +4 Dex dps ---------- Mov.spd +10% Melee Ret 6 cold ----- def ----- Armour +3 Fatigue -6% Resists +9% cold Max.HP +38.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
| Light source | Core's Light1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +12% lightning +6% acid On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Resists +6% lightning +6% temporal +12% acid Phys.save +15 (+4 eff.) Mind.save +12 (+4 eff.) Heal.mod +30% Blind- +48% Confus- +30% ---------- misc Light +15 See.Stealth +45 See.Invis +50 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Daimovor' (10 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature While equipped: Stats +5 Str +2 Dex +5 Wil dps ---------- Phys.crit +5.0% Phys.pwr +8 (+2 eff.) ----- def ----- Armour +12 Defense +10 (+2 eff.) Fatigue +4% Resists +8% acid +8% physical +13% light +13% darkness +11% fire +7% cold +6% lightning Phys.save +8 (+2 eff.) Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Shadowwilter' (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +11% mind +11% fire Res.pen +5% acid Apr +11 Melee Ret 4 darkness 6 temporal ----- def ----- Resists +12% acid +1% physical +3% light +6% temporal Phys.save +6 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.2 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Rheleran0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% mind +5% arcane Max.HP +27.00 HP.reg +2.00 Disarm- +23% Pinning- +24% Stun/Frz- +22% Knockbk- +24% Rings make your fingers look great! |
| On fingers | painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+6 eff.) Mind.pwr +12 (+6 eff.) Dmg.mod +6% all ----- def ----- Max.HP +81.00 HP.reg +17.00 Heal.mod +16% Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 288.67 fire damage, and flames will be left dealing a further 67.45 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Ce'Nawyn the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phasing +30% ----- def ----- Armour +3 Fatigue +5% Resists +3% mind HP.reg +5.00 ---------- misc Stam/turn +1.30 Vim/s.crit +2.00 Max.mana +100.00 Max.stam +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Flamewrought. |
| Main armor | drakeskin leather armour 'Korineg' (30 def, 10 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Apr +15 ----- def ----- Armour +10 Defense +30 (+7 eff.) Fatigue +8% Resists +6% light +18% cold HP.reg +8.80 Stun/Frz- +20% ---------- misc Stam/turn +3.50 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.2 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 205 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
shatter afflictions rune (absorb 27; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
protective voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +13.00% Spell.pwr +13 (+7 eff.) Dmg.mod +11% blight +13% fire ----- def ----- Armour +6 Defense +11 (+3 eff.) Res.Cap +5% all Phys.save +22 (+6 eff.) Amulets make your neck look great! |
savior's voratun amulet of willpower (+4)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Phys.save +11 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +21 (+7 eff.) Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Mind.pwr +9 (+5 eff.) Melee+ 18 light Ranged+ 18 light Dmg.mod +14% light Rings make your fingers look great! |
treant's stralite ring0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +9% nature +7% blight Poison- +14% Disease- +18% Rings make your fingers look great! |
warrior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +12 Max.HP +48.00 HP.reg +9.00 Heal.mod +12% Rings make your fingers look great! |
gladiator's voratun ring of clarity0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +36% Rings make your fingers look great! |
bloodlich's elven-wood vilestaff of fate (129% power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +5 Con dps ---------- Spell.crit +10% Crit.mult +19.00% Spell.pwr +12 (+6 eff.) Dmg.mod +25% acid ----- def ----- Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +32.00 Max.N.En +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of breaching (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+11 eff.) Dmg.mod +30% darkness Res.pen +15% darkness Phasing +24% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Crude Iron Battle Axe of Kroll (180% power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 180% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin's Ultimatum (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Woethorn the voratun battleaxe (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master/Psionic Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +19 darkness Against +24% Living On Crit.r2 +47 lightning +42 cold While equipped: dps ---------- Phys.crit +21.0% Crit.mult +45.00% Mov.spd +52% Dmg.mod +6% darkness Res.pen +35% lightning +24% cold +10% darkness Apr +16 ----- def ----- Resists +3% acid +9% fire +3% darkness +6% blight Massive two-handed battleaxes. |
voratun battleaxe 'Silobeth' (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 light Against +42% Undead On Hit: * 20% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +2 Mag +1 Wil +10 Con dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +20 (+10 eff.) Dmg.mod +3% blight Res.pen +15% blight +14% physical Acc +16 (+4 eff.) ----- def ----- Defense +21 (+5 eff.) Disarm- +102% Massive two-handed battleaxes. |
quick stralite greatmaul (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +19 (+5 eff.) Massive two-handed mauls. |
chilling voratun greatmaul of rage (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +7 cold While equipped: Stats +10 Str dps ---------- Dmg.mod +16% physical Acc +23 (+6 eff.) Massive two-handed mauls. |
voratun greatmaul 'Umbrawarden' (178% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 temporal +4 darkness On Hit.r1 +13 fire On Hit: * 20% chance to reduce damage dealt by 17% While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% temporal Acc +16 (+4 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Defense +14 (+3 eff.) Resists +26% temporal Disarm- +52% Massive two-handed mauls. |
Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
caustic stralite greatsword of massacre (173% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature/Master Power 174% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +23 acid +24 nature While equipped: dps ---------- Res.pen +13% acid +21% nature Apr +16 Massive two-handed swords. |
hateful voratun greatsword (177% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Psionic Power 178% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 darkness Against +21% Living Massive two-handed swords. |
flaming orichalcum trident (167% power, 16 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 167% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit.r1 +14 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking voratun longsword of vileness (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 12 While equipped: dps ---------- Res.pen +11% physical Acc +15 (+4 eff.) Apr +10 Sharp, long, and deadly. |
flaming voratun mace of shearing (154% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: dps ---------- Res.pen +10% all Acc +12 (+3 eff.) Apr +10 Blunt and deadly. |
truestriking voratun mace of disruption (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego++] Disrupt/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Against +25% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +9% physical Acc +14 (+4 eff.) Apr +12 Blunt and deadly. |
chilling stralite dagger of phasing (134% power, 18 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 134% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +8.0% Atk.spd 100% Phasing +18% Melee+ +18 cold Sharp, short and deadly. |
Daimeharaneg the voratun dagger (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 165% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 blight +8 temporal On Hit: * 9% chance to reduce strength, dexterity, and constitution by 12 * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +1% ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Sharp, short and deadly. |
truestriking voratun dagger of rage (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +10% physical Res.pen +13% physical Acc +28 (+7 eff.) Apr +10 Sharp, short and deadly. |
voratun dagger of crippling (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, short and deadly. |
inquisitor's pulsing mindstar of disruption (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Crit: * Deals 51 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's elven-wood longbow of dampening4.0 T4 longbow 2H weapon [Ego+] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +32 lightning +20 cold While equipped: dps ---------- Mov.spd +43% Res.pen +9% lightning +24% cold ----- def ----- Resists +20% acid +17% lightning +20% cold +18% fire +9% all Spell.save +14 (+5 eff.) Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of recursion4.0 T5 longbow 2H weapon [Ego++] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +23% physical Longbows are used to shoot arrows at your foes. |
blazebringer's drakeskin leather sling of cold4.0 T5 sling 1H weapon [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +10 cold On Crit.r2 +27 fire While equipped: dps ---------- All.spd +7% Dmg.mod +17% cold Res.pen +22% fire Slings are used to hurl stones or metal shots at your foes. |
barbed quiver of dragonbone arrows of amnesia (4/19, 177% power, 18 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 177% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of grasping (19/19, 187% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Master Power 188% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 119 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
barbed pouch of voratun shots of amnesia (25/25, 168% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 169% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 25 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
voratun shield of the stars (0 def, 10 armour, 176% power, 215.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 176% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +216 Melee+ +15 light +15 darkness While equipped: Stats +5 Cun +6 Mag dps ---------- Dmg.mod +17% light +10% darkness ----- def ----- Armour +10 Fatigue +8% Resists +15% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +13% Spell.pwr +21 (+11 eff.) ----- def ----- Resists +11% darkness +15% mind +13% all Phys.save +16 (+4 eff.) Spell.save +17 (+6 eff.) Mind.save +23 (+7 eff.) ---------- misc Mana/turn +0.34 Max.mana +56.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Spell.pwr +13 (+7 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +13% all ----- def ----- Resists +10% blight +15% all Mind.save +24 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. It was hardened by the digestive sack. |
marauder's reinforced leather armour of command (23 def, 14 armour)9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +6 Str +7 Dex +5 Cun ----- def ----- Armour +14 Defense +23 (+6 eff.) Fatigue +8% Phys.save +17 (+5 eff.) Mind.save +14 (+4 eff.) A suit of armour made of leather. |
reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +14% nature +12% blight D.Red.from +9% Unnatural A suit of armour made of leather. |
marauder's drakeskin leather armour (26 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +4 Str +3 Dex ----- def ----- Armour +8 Defense +26 (+6 eff.) Fatigue +8% Phys.save +15 (+4 eff.) A suit of armour made of leather. |
multi-hued drakeskin leather armour of the wind (29 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Mind.pwr +10 (+5 eff.) Apr +12 ----- def ----- Armour +8 Defense +29 (+7 eff.) Fatigue +8% Resists +13% acid +11% physical +20% cold +14% lightning +17% fire ---------- misc Stam/turn +1.30 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.9 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 181 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
prismatic stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Str +4 Mag +7 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +7% Phys.pwr +17 (+4 eff.) Spell.pwr +16 (+8 eff.) Mind.pwr +17 (+9 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +14% lightning +14% light +14% darkness A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 29.25 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
enlightening voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +8% mind Mind.save +43 (+14 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of thunder (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +10 Str +7 Mag +7 Wil +5 Con dps ---------- Phys.crit +9.0% Spell.crit +7% Mind.crit +8% Phys.pwr +20 (+5 eff.) Spell.pwr +17 (+9 eff.) Mind.pwr +18 (+9 eff.) ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% lightning Max.HP +30.00 A suit of armour made of mail. |
hardened voratun mail armour of Eyal (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +9% physical +9% fire +9% lightning +9% cold Max.HP +20.00 HP.reg +6.00 Heal.mod +17% A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +13% darkness +8% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +6% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
balancing drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +13.0% Mind.crit +10% ----- def ----- Resists +7% acid +8% fire +7% lightning +8% cold A belt that goes around your waist. |
drakeskin leather belt of recklessness1.0 T5 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +3 (+1 eff.) A belt that goes around your waist. |
noble's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +7 Cun +5 Wil dps ---------- Against +30% Summoned ----- def ----- Resists +6% acid +6% fire +7% lightning +7% cold D.Red.from +33% Summoned A belt that goes around your waist. |
Bokidas the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +5 Wil +5 Cun +3 Con dps ---------- Spell.crit +3% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Dmg.mod +21% mind ----- def ----- Armour +5 Phys.save +25 (+7 eff.) Mind.save +17 (+5 eff.) ---------- misc Mana/turn +0.26 Hate/m.crit +1.00 Max.mana +39.00 A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 209.89 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Voidripper (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +20% acid +15% mind +3% darkness Res.pen +10% temporal Melee Ret 2 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +10% fire +27% mind +12% cold A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of precognition (9 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun +4 Wil dps ---------- Acc +8 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+2 eff.) Fatigue +5% Resists +7% blight Mind.save +12 (+4 eff.) A cap made of leather. |
thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Wil ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of clear mind 'Pitchpower' [power 3] (32/25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Str +6 Dex dps ---------- Dmg.mod +18% acid Res.pen +15% blight On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +20% darkness Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+4 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
focusing dragonbone totem of thorny skin [power 80] (32/20 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 77 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
soothing dragonbone wand of clairvoyance [power 15] (32/15 cooldown)2.0 T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 40 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to heal for 86. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dwarfus the Slighty upset the Dwarf Berserker level 36
3rd Gold 124th year of Ascendancy at 01:09 see stats
Against all odds
Killed Ukruk in the ambush.By Dwarfus the Slighty upset the Dwarf Berserker level 36
1st Gold 124th year of Ascendancy at 05:20 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwarfus the Slighty upset the Dwarf Berserker level 40
9th Iron 125th year of Ascendancy at 21:34 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dwarfus the Slighty upset the Dwarf Berserker level 44
4th Voratun 125th year of Ascendancy at 05:55 see stats
Brave new world
Went to the Far East and took part in the war.By Dwarfus the Slighty upset the Dwarf Berserker level 39
11st Dearth 124th year of Ascendancy at 23:44 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Dwarfus the Slighty upset the Dwarf Berserker level 41
17th Steel 125th year of Ascendancy at 15:48 see stats
Clone War
Destroyed your own Shade.By Dwarfus the Slighty upset the Dwarf Berserker level 40
5th Shortage 124th year of Ascendancy at 04:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dwarfus the Slighty upset the Dwarf Berserker level 16
21st Shortage 122nd year of Ascendancy at 00:54 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dwarfus the Slighty upset the Dwarf Berserker level 38
30th Stralite 124th year of Ascendancy at 06:40 see stats
Earth Master
Killed Harkor'Zun.By Dwarfus the Slighty upset the Dwarf Berserker level 22
15th Stralite 123rd year of Ascendancy at 09:15 see stats
Exterminator
Killed 1000 creatures.By Dwarfus the Slighty upset the Dwarf Berserker level 19
25th Steel 123rd year of Ascendancy at 07:10 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwarfus the Slighty upset the Dwarf Berserker level 29
3rd Loss 123rd year of Ascendancy at 02:35 see stats
Fear me not!
Survived the Fearscape!By Dwarfus the Slighty upset the Dwarf Berserker level 37
29th Stralite 124th year of Ascendancy at 06:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwarfus the Slighty upset the Dwarf Berserker level 21
25th Gold 123rd year of Ascendancy at 19:41 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwarfus the Slighty upset the Dwarf Berserker level 45
23rd Voratun 125th year of Ascendancy at 06:10 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Dwarfus the Slighty upset the Dwarf Berserker level 32
7th Shortage 123rd year of Ascendancy at 07:08 see stats
Level 10
Got a character to level 10.By Dwarfus the Slighty upset the Dwarf Berserker level 10
5th Loss 122nd year of Ascendancy at 23:08 see stats
Level 20
Got a character to level 20.By Dwarfus the Slighty upset the Dwarf Berserker level 20
22nd Gold 123rd year of Ascendancy at 18:50 see stats
Level 30
Got a character to level 30.By Dwarfus the Slighty upset the Dwarf Berserker level 30
13rd Loss 123rd year of Ascendancy at 02:55 see stats
Level 40
Got a character to level 40.By Dwarfus the Slighty upset the Dwarf Berserker level 40
6th Loss 124th year of Ascendancy at 12:31 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Dwarfus the Slighty upset the Dwarf Berserker level 44
4th Voratun 125th year of Ascendancy at 11:00 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Dwarfus the Slighty upset the Dwarf Berserker level 21
29th Gold 123rd year of Ascendancy at 10:46 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dwarfus the Slighty upset the Dwarf Berserker level 27
15th Wealth 123rd year of Ascendancy at 23:02 see stats
Size is everything
Did over 1500 damage in one attack.By Dwarfus the Slighty upset the Dwarf Berserker level 38
30th Stralite 124th year of Ascendancy at 17:28 see stats
Size matters
Did over 600 damage in one attack.By Dwarfus the Slighty upset the Dwarf Berserker level 25
10th Wealth 123rd year of Ascendancy at 18:14 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dwarfus the Slighty upset the Dwarf Berserker level 38
30th Stralite 124th year of Ascendancy at 08:09 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Dwarfus the Slighty upset the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 20:21 see stats
The Arena
Unlocked Arena mode.By Dwarfus the Slighty upset the Dwarf Berserker level 9
4th Loss 122nd year of Ascendancy at 15:05 see stats
The secret city
Discovered the truth about mages.By Dwarfus the Slighty upset the Dwarf Berserker level 5
26th Wealth 122nd year of Ascendancy at 10:57 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dwarfus the Slighty upset the Dwarf Berserker level 41
5th Steel 125th year of Ascendancy at 19:32 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Dwarfus the Slighty upset the Dwarf Berserker level 23
6th Profit 123rd year of Ascendancy at 18:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dwarfus the Slighty upset the Dwarf Berserker level 32
29th Shortage 123rd year of Ascendancy at 22:54 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dwarfus the Slighty upset the Dwarf Berserker level 18
24th Steel 123rd year of Ascendancy at 03:24 see stats
Unstoppable
Returned from the dead.By Dwarfus the Slighty upset the Dwarf Berserker level 46
12nd Profit 125th year of Ascendancy at 01:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dwarfus the Slighty upset the Dwarf Berserker level 35
1st Gold 124th year of Ascendancy at 00:01 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Dwarfus the Slighty upset the Dwarf Berserker level 41
14th Steel 125th year of Ascendancy at 04:32 see stats
Log
Dwarfus the Slighty upset has recovered!
Dwarfus the Slighty upset uses Relentless Pursuit.
Dwarfus the Slighty upset uses Swift Hands.
overpowered elven-wood totem of healing [power 602] (32/21 cooldown) is still recharging.
Swift Hands is still on cooldown for 3 turns.
Dwarfus the Slighty upset uses Shattering Shout.
Elite Combat Trainer Belissra activates a prepared device.
Dwarfus the Slighty upset hits Warbear Layagara for (26 flat reduction), (52 blocked), 220 physical (220 total damage).
Dwarfus the Slighty upset hits Elite Combat Trainer Belissra for (83 to psi shield), 140 physical (140 total damage).
Dwarfus the Slighty upset hits Orc elite berserker for 149 physical damage.
Warbear Layagara uses Knockback.
Dwarfus the Slighty upset resists the knockback!
Warbear Layagara hits Dwarfus the Slighty upset for 123 physical, 0 arcane, 14 physical (137 total damage).
Melee retaliation hits Warbear Layagara for (6 flat reduction), 0 temporal, (4 flat reduction), 0 darkness, (5 flat reduction), 0 cold (0 total damage).
Elite Combat Trainer Belissra's Beyond the Flesh performs a melee critical strike against Dwarfus the Slighty upset!
The demonic soul releases a burst of fire around Warbear Layagara!
Warbear Layagara slows down.
Elite Combat Trainer Belissra's Beyond the Flesh hits Dwarfus the Slighty upset for 197 physical, 24 physical (221 total damage).
Demonic Soul hits Warbear Layagara for (24 flat reduction), 0 fire (0 total damage).
Demonic Soul hits Elite Combat Trainer Belissra for 19 fire damage.
Demonic Soul hits Orc elite berserker for 22 fire damage.
Melee retaliation hits Elite Combat Trainer Belissra for (2 to psi shield), 2 temporal, 2 darkness, 4 cold (9 total damage).
Bleeding from Dwarfus the Slighty upset hits Warbear Layagara for (26 flat reduction), 109 physical (109 total damage).
Elite Combat Trainer Belissra deactivates Kinetic Aura.
Elite Combat Trainer Belissra roars triumphantly.
Dwarfus the Slighty upset resists the punch!
Elite Combat Trainer Belissra hits Dwarfus the Slighty upset for 172 physical damage.
Dwarfus the Slighty upset the level 47 dwarf berserker was ground to death by Elite Combat Trainer Belissra on level 1 of Hidden Vault - Grushnak Pride (1).
Dwarfus the Slighty upset's rage subsides!































































































































