doombringer nm the level 12 Ogre Doombringer by seeker216

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceOgre
ClassDoombringer
Level / Exp12 / 24%
Sizebig
Lifes / Deaths

Primary Stats

Strength43 (base 34)
Dexterity24 (base 20)
Constitution16 (base 12)
Magic14 (base 12)
Willpower11 (base 10)
Cunning13 (base 11)

Resources

Life368/368
Stamina115/115
Vim144/144
Healing Factor1.0545771506546
Regeneration2.9000871643

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage83
Accuracy47
Crit Chance12%
APR24
Speed1.11

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+20%
Light+3%
Nature+3%
Cold+4%
All0%

Offense: Damage Penetration

Nature+25%
Arcane+10%

Defense: Base

Armour (hardiness)19.883307766991 (81.151787968034%)
Defense11
Ranged Defense11
Fatigue15
Physical Save24
Spell Save19
Mental Save14

Defense: Resistances

Nature+ 6%( 70%)
Lightning+ 9%( 70%)
Light+ 14%( 70%)
Temporal+ 9%( 70%)
Darkness+ 38%( 70%)
Cold+ 33%( 70%)
Fire+ 8%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
5/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
1/5
1/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
1/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
3/5
3/5
0/5

Effects

talent

Quests

done
active
done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Hell has no fury like a demon scorned! (Exploration mode) Escaped the Searing Halls.
By doombringer nm the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 14:20
see stats
Level 10 (Exploration mode) Got a character to level 10.
By doombringer nm the Ogre Doombringer level 10
7th Mirth 122nd year of Ascendancy at 07:14
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By doombringer nm the Ogre Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 14:51
see stats

Log

You gain 0.25 gold from the transmogrification of mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 1.24 gold from the transmogrification of
iron longsword of erosion (10-14 power, 2 apr).
You gain 3.85 gold from the transmogrification of
balanced iron longsword of dampening (12-16 power, 2 apr).
You gain 1.31 gold from the transmogrification of
flaming iron greatmaul of massacre (23-35 power, 1 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of constitution (+2).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 38; cd 16).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.