












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 16 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by Xanegawen the stone troll at level 10 on the 18th Dearth 122nd year of Ascendancy at 06:00 / 2Killed by Poriyalaith the stone troll at level 13 on the 22nd Dearth 122nd year of Ascendancy at 09:47 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 26 (base 22) |
| Magic | 18 (base 10) |
| Willpower | 47 (base 43) |
| Cunning | 29 (base 22) |
Resources
| Life | 344/467 |
| Equilibrium | 0 |
| Psi | 89/294 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 1.7540708695179 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +87.266916774126% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 26.003878189685 |
| See Invisible | 26.003878189685 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +3% |
| Cold | +11% |
| All | 0% |
| Darkness | +3% |
| Light | +6% |
| Temporal | +6% |
| Mind | +11% |
| Nature | +2% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 16.098386806168 (50%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 41.61 |
| Spell Save | 46.23 |
| Mental Save | 47 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 31%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 13%( 70%) |
| Mind | + 31%( 70%) |
| Darkness | + 32%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 24% |
| Confusion Resistance | 42% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Lucid Dreamer |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-14% global speed). Solipsism |
| beneficial effect | The target's skin turns to stone, granting 12 armour, 19% armour hardiness, 16 physical save and 16 spell save. Dwarven Resilience |
| detrimental effect | The target is poisoned, taking 21.70 nature damage per turn. Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Conversion (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | Snowraider (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Dmg.mod +6% temporal Melee Ret 4 cold ----- def ----- Armour +1 Fatigue -4% Crit.chn- 10.00% Phys.save +6 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +23 A pair of boots made of leather. |
| Light source | brass lantern 'Icebearer'2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +6% light +3% physical ----- def ----- Resists +3% cold +6% darkness +6% nature Affinity +5% light Max.HP +80.00 Confus- +10% ---------- misc Light +5 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 51.28 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gleamgrit the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% cold Res.pen +5% mind Melee Ret 2 light ----- def ----- Defense +1 (+1 eff.) Resists +16% cold Mind.save +12 (+4 eff.) ---------- misc Max.psi +20.00 A pointy cloth hat, very wizardly... |
| On hands | Xabrelaith the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +4 Cun dps ---------- Phys.pwr +10 (+5 eff.) Acc +10 (+5 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal Spell.save +9 (+2 eff.) Die.at -20.00 life Unarmed combat: Power 96% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe 'Frigidkill' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee Ret 8 cold ----- def ----- Defense +5 (+5 eff.) Fatigue -5% Resists +1% physical +3% cold Crit.chn- 15.00% Max.HP +60.00 Confus- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% mind Acc +4 (+2 eff.) ----- def ----- Resists +11% mind Rings make your fingers look great! |
| On fingers | Chameyathad the Wretchquarry0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +3% darkness Res.pen +10% nature +5% acid On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +6% darkness Mind.save +6 (+2 eff.) Confus- +22% Rings make your fingers look great! |
| Around neck | Hettathad the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Armour +2 Resists +11% blight +10% nature +5% arcane Crit.chn- 5.00% Spell.save +6 (+1 eff.) Die.at -40.00 life Poison- +24% Disease- +20% Amulets make your neck look great! |
| In main hand | gifted mossy mindstar of life (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) ----- def ----- Max.HP +14.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Giledar the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +5 Mag ----- def ----- Max.HP +32.00 A belt that goes around your waist. |
| In off hand | vined mindstar 'Glavea' (85% power, 17 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +17 Crit +3.0% Atk.spd 100% Melee+ +8 arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +2% Mind.crit +2% Crit.mult +6.00% Spell.pwr +15 (+4 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature Phasing +20% ----- def ----- Resists +2% blight Max.HP +13.00 HP.reg +0.70 Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Elata the Blazebreacher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +5 Mag dps ---------- Melee Ret 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +11% darkness +11% mind +9% all Phys.save +10 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +24 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Dairorab the steel ring0.1 T2 ring jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% cold +11% fire On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Resists +3% physical +22% cold +3% light +22% fire Phys.save +4 (+1 eff.) Rings make your fingers look great! |
Firetrail (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Res.pen +5% fire Melee Ret 2 mind ----- def ----- Resists +3% fire ---------- misc Light +3 Blunt and deadly. |
Sleetire the iron mace (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% cold Melee Ret 2 mind 4 cold ---------- misc Equi/ret +0.12 Blunt and deadly. |
Nimbusspire (14/14, 138% power, 2 apr)3.0 T2 shot ammo [Random Unique] Arcane/Master/Psionic Power 138% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Rld cld 4 Ranged+ +16 lightning +6 physical On Hit.r1 +4 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage Shots are used with slings to pummel your foes to death. |
Bidir the Sleetmaim (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +2 Str +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+3 eff.) Res.pen +5% physical ----- def ----- Resists +5% blight +3% physical +3% cold +7% all Max.HP +43.00 HP.reg +1.60 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Icestreak' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +22% cold Res.pen +5% fire ----- def ----- Resists +18% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amaroddathel1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% Phys.pwr +10 (+5 eff.) Dmg.mod +3% acid ----- def ----- Resists +15% acid Phys.save +6 (+1 eff.) Max.HP +30.00 A belt that goes around your waist. |
Balenarirab the Quenchtickler (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Melee Ret 8 cold ----- def ----- Defense +1 (+1 eff.) Fatigue -3% Crit.chn- 5.00% ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeluriann the Torchjam (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.pwr +10 (+3 eff.) Acc +3 (+1 eff.) Apr +4 Melee Ret 4 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 28 ----- def ----- Defense +1 (+1 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogviper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +9% mind ----- def ----- Defense +1 (+1 eff.) Resists +6% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastqueller (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +3% acid Melee Ret 6 lightning ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Light +3 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of iron boots of evasion (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Defense +3 (+3 eff.) Fatigue -3% Max.HP +31.00 ---------- misc Stam/turn +0.30 Evasion: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+5 eff.) ----- def ----- Armour +1 Unarmed combat: Power 90% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +1 Crit +5.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Searpain' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +9% fire Melee Ret 2 fire ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% nature +6% cold A pointy cloth hat, very wizardly... |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather. |
insulating rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
rough leather cap 'Beliharafang' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.pwr +34 (+11 eff.) Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Mind.save +3 (+1 eff.) A cap made of leather. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+3 eff.) A cap made of leather. |
insulating iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Betadanne2.0 T1 lite [Rare] Master While equipped: Stats +2 Cun dps ---------- Melee Ret 6 mind ----- def ----- Resists +3% acid Knockbk- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Brightrace [power 100] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% light ----- def ----- Resists +6% blight HP.reg +2.00 Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By sol dwarf am the Dwarf Solipsist level 10
10th Dearth 122nd year of Ascendancy at 02:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sol dwarf am the Dwarf Solipsist level 10
10th Dearth 122nd year of Ascendancy at 02:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By sol dwarf am the Dwarf Solipsist level 10
17th Dearth 122nd year of Ascendancy at 06:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By sol dwarf am the Dwarf Solipsist level 13
29th Dearth 122nd year of Ascendancy at 01:05 see stats
Log
sol dwarf am hits Shadow for 242 mind damage.
Ritch flamespitter hits Thought-forged bowman for 91 fire damage.
Sol dwarf am deactivates Thought-Form: Bowman.
Ritch flamespitter killed Thought-forged bowman!
sol dwarf am killed Shadow!
Ivileda the dreaming honey tree summons a Spider!
Sol dwarf am is no longer being targeted by summons.
Talent Distortion Wave is ready to use.
Sol dwarf am uses Sunder Mind.
Sol dwarf am's mind surges with critical power!
Ritch flamespitter's mental functions have been impaired.
Ritch flamespitter spits flames!
sol dwarf am converts some damage to Psi!
sol dwarf am hits Ritch flamespitter for 82 mind damage.
Ritch flamespitter hits sol dwarf am for 13 to psi, 37 fire (51 total damage).
Giant spider uses Web.
Sol dwarf am resists the effect 'Pinned to the ground'!
Dozing war bear uses Dream Walk.
Talent Distortion Bolt is ready to use.
Talent Mind Sear is ready to use.
sol dwarf am receives 1 healing (0 psi heal).
Ritch flamespitter spits flames!
sol dwarf am converts some damage to Psi!
Ritch flamespitter hits sol dwarf am for 13 to psi, 37 fire (51 total damage).
Giant spider uses Spit Poison.
Sol dwarf am is poisoned!
sol dwarf am converts some damage to Psi!
Giant spider hits sol dwarf am for 2 to psi, 7 nature (10 total damage).

















































































