Bleeom the level 1 Engineered Alchemist by teaskirun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceEngineered
ClassAlchemist
Level / Exp1 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution15 (base 13)
Magic18 (base 16)
Willpower15 (base 13)
Cunning12 (base 10)

Resources

Life89/110
Mana95/95
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Fire+7%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save11
Mental Save9

Defense: Resistances

All+ 21%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Omnipotence1.00
1/5
0/5
0/5
0/6
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Bleeom is not stunned anymore.
Skeleton warrior hits Bleeom for 27 physical damage.

Bleeom uses
Infusion: Regeneration.
Bleeom starts regenerating health quickly.

Skeleton warrior hits Bleeom for 26 physical damage.
Bleeom the level 1 engineered alchemist was ground to death by a skeleton warrior on level 1 of Trollmire.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton warrior killed Bleeom!
Saving game...

Saving done.

Talent Throw Bomb is ready to use.
Ran for 2 turns (stop reason: interesting character).


Resting starts...

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Flame Infusion is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Bleeom activates
Flame Infusion.

You are sent back to the material plane!

Bleeom uses
Infusion: Wild.
Bleeom lessens the pain.

Skeleton warrior hits Bleeom for 21 physical damage.