


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Auto Loot Transmo Copy 1.7.4This addon is developed to fix some bugs for Auto Loot Transmo by helminthauge. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 50 / 2116% |
| Size | medium |
| Lifes / Deaths | Killed by electric eel at level 18 on the 22nd Profit 122nd year of Ascendancy at 14:11 2 / 5Killed by Ce'Nydhenne the worm that walks at level 18 on the 23rd Profit 122nd year of Ascendancy at 16:18 Killed by dreaming horror at level 19 on the 24th Profit 122nd year of Ascendancy at 09:42 Killed by Grumbus the Great at level 24 on the 5th Dearth 122nd year of Ascendancy at 08:47 Killed by Xanuna the elven tempest at level 26 on the 15th Dearth 122nd year of Ascendancy at 07:18 |
Primary Stats
| Strength | 62 (base 35) |
| Dexterity | 18 (base 14) |
| Constitution | 33 (base 13) |
| Magic | 95 (base 61) |
| Willpower | 101 (base 62) |
| Cunning | 84 (base 64) |
Resources
| Steam | 60/100 |
| Mana | 519/519 |
| Equilibrium | 45 |
| Vim | 273/273 |
| Life | 1542/1542 |
| Psi | 191/191 |
| Stamina | 468/468 |
| Paradox | 300 |
| Healing Factor | 1.3389294477287 |
| Regeneration | 21.757603525591 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +139.61431877292% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 13 |
| See Stealth | 69.327401544624 |
| See Invisible | 59.327401544624 |
Offense: Mainhand
| Damage | 211 |
| Accuracy | 74 |
| Crit Chance | 54% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 105 |
| Accuracy | 74 |
| Crit Chance | 54% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 109 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +59% |
| Mind | +26% |
| All | +2% |
| Darkness | +67% |
| Light | +22% |
| Lightning | +56% |
| Fire | +59% |
| Nature | +27% |
Offense: Damage Penetration
| Lightning | +110% |
| Blight | +70% |
| Darkness | +70% |
| Fire | +70% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 223.70996572707 (100%) |
| Defense | 57 |
| Ranged Defense | 75 |
| Fatigue | 57 |
| Physical Save | 85 |
| Spell Save | 81 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 62%( 70%) |
| Cold | + 61%( 70%) |
| All | + 51%( 70%) |
| Darkness | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 57%( 70%) |
| Fire | + 63%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 10% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 575 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Demonic pact | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Doom shield | 1.40 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Eldritch shield | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Arcane Combat |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Chant of Fortress |
| talent | Hardened Core |
| talent | Elemental Discord |
| talent | Stone Vines |
| talent | Abyssal Shield |
| talent | Shards |
| talent | Eldritch Infusion |
| talent | Premonition |
| talent | Tempest |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1835. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vampire lord fang. * You've found the needed honey tree root. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed faerlhing fang. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Black Spike (184% power, 20 apr) 3.0 T5 longsword 1H weapon [Unique] Arcane Power 184% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +45% all ----- def ----- Resists +18% darkness +12% blight ---------- misc Talents +5 Flame Bolts ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
| On hands | voratun gauntlets 'Emunor', umbral, war, heroic (0 def, 9 armour) 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- Phys.crit +18.0% Spell.crit +18% Mind.crit +23% Crit.mult +14.00% Melee+ 17 darkness Dmg.mod +8% darkness +12% mind ----- def ----- Armour +9 Fatigue +5% Resists +14% darkness Mind.save +14 (+2 eff.) Max.HP +68.00 Disarm- +100% ---------- misc Equi/ret +0.04 Max.hate +6.00 Talents +5 Iron Grip Unarmed combat: Power 184% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +15 Crit +22.0% Atk.spd 83% On Hit: 20% Moonlight Ray 5 On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 On Hit: * 12% chance to reduce damage dealt by 35% Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Iron Throne Couture: Gloves 2. |
| Light source | Thunderlore the dwarven lantern, ethereal 0.0 T5 lite [Rare] Arcane While equipped: Stats +4 Con +8 Mag dps ---------- Spell.pwr +17 (+3 eff.) Dmg.mod +20% light Res.pen +15% lightning Apr +6 Melee Ret 6 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Armour +6 Resists +12% mind ---------- misc Max.stam +31.32 Light +12 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Black Crown (0 def, 15 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +45 (+9 eff.) Spell.save +45 (+9 eff.) Mind.save +45 (+9 eff.) Silence- +50% ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. This object's appearance was changed to Hat of Arcane Understanding. |
| On feet | The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +112% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Phys.save +15 (+3 eff.) Stealth +10 Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." This item has been sent to the Item's Vault. This object's appearance was changed to Boots of the Hunter. |
| Tool | dwarven-steel pickaxe 'Blastspike', sapper (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +15% lightning Acc +7 (+1 eff.) Melee Ret 6 acid ----- def ----- Resists +27% lightning +30% acid ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Yarorek the voratun ring, life, conjurer, clarity |
| On fingers | The Black Ring 0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +23% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Vim/melee +3.00 Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +45 (+7 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
| In main hand | The Black Wall (12 def, 9 armour, 187% power, 200 block) |
| Around waist | Lightning Catcher |
| In off hand | The Black Wall (12 def, 9 armour, 187% power, 200 block) 7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 188% Range: 1.2x Uses 108% Wil Dmg Darkness Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +200 While equipped: dps ---------- Dmg.mod +32% blight +32% fire +32% darkness Res.pen +25% blight +25% fire +25% darkness Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+4 eff.) Rng.Def +15 (+4 eff.) Fatigue +28% Resists +18% all ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield offense +0.20 Technique/Shield defense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item's Vault. This object's appearance was changed to Temporal Rift. |
| Cloak | Stormslice, regal (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Str +7 Wil dps ---------- Mind.pwr +30 (+6 eff.) Dmg.mod +27% lightning +12% mind ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning Mind.save +11 (+2 eff.) Stun/Frz- +50% ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Ethereal Embrace. |
| Main armor | The Black Plate (25 def, 35 armour) 17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +45 (+9 eff.) ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Talents +5 Fiery Cleansing Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression +0.20 Corruption/Wrath ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. This object's appearance was changed to Black Robe. |
Inventory
steam generator implant of the sneak (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.1 steam per turn. Can be activated for an instant burst of 86 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the duelist (heal 131; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 22%; magical, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 39%; mental, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, nature, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 nature, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 8; phase 23; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 361; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Belilranne the stralite amulet, constitution0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag +7 Wil +9 Con dps ---------- Crit.mult +20.00% Spell.pwr +30 (+5 eff.) Dmg.mod +9% temporal Res.pen +25% temporal Phasing +30% Amulets make your neck look great! |
Dimvalor, starseer, wanderer, magic0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +9 Mag +6 Cun +6 Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +6% light +6% temporal +21% darkness +6% physical Res.pen +10% arcane ----- def ----- Fatigue -7% Resists +9% lightning +6% darkness HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Polama the stralite amulet, stabilizing0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +18% physical Acc +15 (+3 eff.) Apr +3 ----- def ----- Resists +18% acid +26% temporal Crit.chn- 15.52% Die.at -80.00 life Confus- +21% Pinning- +44% Knockbk- +44% Amulets make your neck look great! |
Silyletha, soulsear0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag +7 Wil dps ---------- Crit.mult +36.00% Spell.pwr +9 (+1 eff.) Dmg.mod +10% blight +10% fire ----- def ----- Resists +5% arcane Crit.chn- 10.00% Mind.save +18 (+3 eff.) Amulets make your neck look great! |
archmage's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) S.pwr/crit +3 Dmg.mod +4% acid +6% fire +5% cold +5% lightning ---------- misc Mana/turn +0.16 Max.mana +27.00 Amulets make your neck look great! |
archmage's stralite amulet of mastery (0.33 Spell / Meta)0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +6% fire +7% cold +7% lightning ---------- misc Masteries +0.33 Spell/Meta Amulets make your neck look great! |
voratun amulet 'Cracklebrand', archmage, wanderer0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Dex +4 Mag +17 Cun +16 Con dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Mov.spd +20% Dmg.mod +7% acid +7% fire +8% cold +5% lightning Res.pen +25% lightning On Hit (Melee): * 10% chance to slow global speed by 73% ----- def ----- Fatigue -20% Resists +6% nature +3% lightning HP.reg +7.00 ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dayblood the voratun ring, sneakthief, speed, sensing0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +10 Cun +2 Con dps ---------- Phys.crit +5.0% Mov.spd +25% Acc +45 (+10 eff.) ----- def ----- Defense +15 (+4 eff.) Resists +6% light Blind- +50% ---------- misc Max.stam +30.00 Infravis +6 See.Stealth +24 See.Invis +25 Blinding Speed: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
Elenulathafast the Dourhash, psionic0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Wil dps ---------- Dmg.mod +15% lightning +24% darkness ----- def ----- Defense +15 (+4 eff.) Resists +9% acid +18% cold +6% mind Mind.save +14 (+2 eff.) Die.at -60.00 life Poison- +20% Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nerurin the steel ring, wizard0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +4 Resists +9% blight Phys.save +3 (+0 eff.) Spell.save +10 (+2 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Betywyn', tenacity0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Mind.crit +3% Phys.pwr +25 (+5 eff.) Apr +4 ----- def ----- Resists +15% cold +3% physical Spell.save +18 (+3 eff.) Max.HP +37.00 Disarm- +38% Pinning- +38% Knockbk- +38% Rings make your fingers look great! |
steel ring 'Shadowquarry', lightning0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% light +21% darkness Res.pen +15% acid On Hit (Melee): * 20% chance to reduce damage dealt by 35% ----- def ----- Resists +24% lightning +18% acid Rings make your fingers look great! |
stralite ring 'Shockravage', frost0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Spell.crit +6% S.pwr/crit +10 Dmg.mod +18% cold ----- def ----- Resists +9% lightning +36% cold +15% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
voratun ring 'Zanilazor', savage, mule0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +9% acid +6% temporal Res.pen +15% acid Melee Ret 4 arcane 2 temporal ----- def ----- Fatigue -18% Resists +6% temporal Spell.save +19 (+4 eff.) ---------- misc Max.enc +77 Max.stam +33.00 Rings make your fingers look great! |
demon seed [Lithfengel] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Disease- +100% ---------- misc Talents +5 Diseased Body Demon status: dead (can not be summoned). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [dolleg] (44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [dúathedlen] (38, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [onilug] (48, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +97% Demon status: alive (100% life). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [thaurhereg] (47, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +96% Demon status: alive (100% life). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [uruivellas] (50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +19% Demon status: alive (100% life). Attach on item worn on slot 'body' The seed of a demon. |
demon seed [wretchling] (46, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). Attach on item worn on slot 'finger' The seed of a demon. |
demon seed [dúathedlen] (37, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrupt Light Demon status: alive (100% life). Attach on item worn on slot 'mainhand' The seed of a demon. |
demon seed [water imp] (47, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Frost Grab Demon status: alive (100% life). Attach on item worn on slot 'mainhand' The seed of a demon. |
demon seed [dolleg] (48, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Pain Affinity Demon status: alive (100% life). Attach on item worn on slot 'offhand' The seed of a demon. |
demon seed [wretchling] (49, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid +35% darkness +35% blight Dmg.red +25 acid +25 darkness +25 blight Demon status: alive (100% life). Attach on item worn on slot 'offhand' The seed of a demon. |
1580 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nadig, soldier, delving, bloodhexed (dig speed 11 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +11 Str +6 Wil +1 Con dps ---------- Phys.crit +10.0% Mind.crit +9% Dmg.mod +12% mind +9% temporal ----- def ----- Armour +3 Defense +36 (+10 eff.) Resists +3% nature +7% physical ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Barkstreak', endurance (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Res.pen +20% fire On Hit (Melee): * 20% chance to slow global speed by 73% * 20 arcane resource burn ----- def ----- Fatigue -7% Resists +21% fire +5% arcane +9% nature Spell.save +15 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
45 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
14 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 736.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Grumbus the Great the Dwarf Adventurer level 43
8th Shortage 123rd year of Ascendancy at 00:51 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Grumbus the Great the Dwarf Adventurer level 50
35th Stralite 124th year of Ascendancy at 14:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Grumbus the Great the Dwarf Adventurer level 43
40th Profit 123rd year of Ascendancy at 12:16 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Grumbus the Great the Dwarf Adventurer level 33
4th Shortage 122nd year of Ascendancy at 16:17 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Grumbus the Great the Dwarf Adventurer level 50
1st Steel 124th year of Ascendancy at 02:21 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Grumbus the Great the Dwarf Adventurer level 50
6th Steel 124th year of Ascendancy at 00:02 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Grumbus the Great the Dwarf Adventurer level 50
15th Stralite 124th year of Ascendancy at 21:33 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Grumbus the Great the Dwarf Adventurer level 48
28th Iron 124th year of Ascendancy at 08:07 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Grumbus the Great the Dwarf Adventurer level 39
19th Profit 123rd year of Ascendancy at 17:53 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Grumbus the Great the Dwarf Adventurer level 45
12nd Shortage 123rd year of Ascendancy at 21:56 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Grumbus the Great the Dwarf Adventurer level 37
45th Steel 123rd year of Ascendancy at 13:55 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Grumbus the Great the Dwarf Adventurer level 31
10th Loss 122nd year of Ascendancy at 14:13 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Grumbus the Great the Dwarf Adventurer level 34
14th Shortage 122nd year of Ascendancy at 14:34 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Grumbus the Great the Dwarf Adventurer level 22
23rd Wealth 122nd year of Ascendancy at 05:25 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Grumbus the Great the Dwarf Adventurer level 39
1st Acquisition 123rd year of Ascendancy at 13:16 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Grumbus the Great the Dwarf Adventurer level 35
1st Iron 123rd year of Ascendancy at 14:26 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Grumbus the Great the Dwarf Adventurer level 44
11st Shortage 123rd year of Ascendancy at 03:37 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Grumbus the Great the Dwarf Adventurer level 19
24th Profit 122nd year of Ascendancy at 17:58 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Grumbus the Great the Dwarf Adventurer level 50
6th Steel 124th year of Ascendancy at 00:58 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Grumbus the Great the Dwarf Adventurer level 10
3rd Profit 122nd year of Ascendancy at 01:40 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Grumbus the Great the Dwarf Adventurer level 20
32nd Profit 122nd year of Ascendancy at 11:18 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Grumbus the Great the Dwarf Adventurer level 30
45th Dearth 122nd year of Ascendancy at 05:02 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Grumbus the Great the Dwarf Adventurer level 40
19th Profit 123rd year of Ascendancy at 19:13 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Grumbus the Great the Dwarf Adventurer level 50
31st Iron 124th year of Ascendancy at 15:20 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Grumbus the Great the Dwarf Adventurer level 50
32nd Profit 124th year of Ascendancy at 14:01 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Grumbus the Great the Dwarf Adventurer level 37
22nd Iron 123rd year of Ascendancy at 02:18 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Grumbus the Great the Dwarf Adventurer level 50
10th Profit 124th year of Ascendancy at 05:48 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Grumbus the Great the Dwarf Adventurer level 29
17th Dearth 122nd year of Ascendancy at 23:16 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Grumbus the Great the Dwarf Adventurer level 27
15th Dearth 122nd year of Ascendancy at 20:47 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Grumbus the Great the Dwarf Adventurer level 25
14th Dearth 122nd year of Ascendancy at 15:08 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Grumbus the Great the Dwarf Adventurer level 47
25th Iron 124th year of Ascendancy at 04:01 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Grumbus the Great the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 00:13 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Grumbus the Great the Dwarf Adventurer level 27
15th Dearth 122nd year of Ascendancy at 17:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Grumbus the Great the Dwarf Adventurer level 12
9th Profit 122nd year of Ascendancy at 23:13 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Grumbus the Great the Dwarf Adventurer level 50
16th Voratun 124th year of Ascendancy at 10:27 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Grumbus the Great the Dwarf Adventurer level 39
27th Voratun 123rd year of Ascendancy at 13:21 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Grumbus the Great the Dwarf Adventurer level 44
10th Shortage 123rd year of Ascendancy at 18:44 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Grumbus the Great the Dwarf Adventurer level 23
1st Dearth 122nd year of Ascendancy at 01:49 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Grumbus the Great the Dwarf Adventurer level 50
24th Steel 124th year of Ascendancy at 19:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Grumbus the Great the Dwarf Adventurer level 23
5th Dearth 122nd year of Ascendancy at 03:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Grumbus the Great the Dwarf Adventurer level 16
18th Profit 122nd year of Ascendancy at 17:34 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Grumbus the Great the Dwarf Adventurer level 42
39th Profit 123rd year of Ascendancy at 00:07 see stats
Log
There is an item here: Choker of Dread
There is an item here: Emblem of Evasion
There is an item here: Mighty Girdle
There is an item here: Morrigor (186% power, 12 apr)
There is an item here: Blade of Distorted Time (176% power, 40 apr)
There is an item here: Butcher (184% power, 12 apr)
There is an item here: Acera (169% power, 4 apr)
There is an item here: Spellblade (186% power, 0 apr)
There is an item here: Everpyre Blade (174% power, 10 apr)
There is an item here: Anmalice (183% power, 20 apr)
Ran for 2 turns (stop reason: object seen).
There is an item here: Bogrigor, health
There is an item here: Corpsemonster the dwarven lantern, clarity
There is an item here: dwarven lantern 'Velylle', ethereal
There is an item here: Umbraphage
There is an item here: Velitira the Fogclash, health, survivor, nightwalker
There is an item here: Light of Revelation
There is an item here: Breath of Eyal (10 def, 10 armour)
There is an item here: Molten Skin (15 def, 12 armour)
There is an item here: Masochism (0 def, 0 armour)
There is an item here: Aerurin the Quenchhash, wind, marauder (48 def, 8 armour)
There is an item here: Death's Embrace (18 def, 18 armour)
There is an item here: drakeskin leather armour 'Glowsmasher', stable, alacrity, multihued (20 def, 8 armour)
Ran for 2 turns (stop reason: object seen).
The furious lightning storm around Grumbus the Great calms down and disappears.
















































































































































