










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 19 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by elven blood mage at level 10 on the 26th Dusk 122nd year of Ascendancy at 11:01 0 / 6Killed by elven cultist at level 10 on the 26th Dusk 122nd year of Ascendancy at 15:08 Killed by Xeryyalle the snow giant chieftain at level 15 on the 65th Dusk 122nd year of Ascendancy at 12:07 Killed by snow giant boulder thrower at level 15 on the 65th Dusk 122nd year of Ascendancy at 12:50 Killed by Glybeth the venom drake hatchling at level 15 on the 66th Dusk 122nd year of Ascendancy at 10:30 Killed by Beki the thalore at level 19 on the 34th Haze 122nd year of Ascendancy at 07:49 |
Primary Stats
| Strength | 76 (base 47) |
| Dexterity | 28 (base 12) |
| Constitution | 47 (base 40) |
| Magic | 13 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 1/749 |
| Stamina | 72/173 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 2.8402569797955 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 7 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 38 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Darkness | +21% |
| Blight | +18% |
| Physical | +9% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +20% |
| Light | +25% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 52.292304923968 (87.807182003187%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 16 |
| Physical Save | 45 |
| Spell Save | 25 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 26%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 11% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 47% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Battle tactics | 1.56 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.56 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Glimmerstoker the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Cun +3 Con offense ------ Damage +6% acid Ignore resists +5% light defense ------ Armor +3 Fatigue +2% other ------- EQ when Hit +0.04 Hate-on-crit +1.00 Max hate +8.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.1 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Urthyladin the Sunrace2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +20% light +10% cold When Hit 8 mind 8 light defense ------ Resistance +6% mind Blind Resist +24% Confus Resist +11% other ------- Light +7 See Stealth +7 See Invisibility +6 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lelutorim the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +3.0% Physical Power +15 (+4 eff.) Damage +9% physical defense ------ Armor +4 Fatigue +4% Resistance +5% lightning +14% temporal +3% mind Disarm Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Murkravager the hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +15% darkness Ignore resists +10% physical defense ------ Armor +2 Physical save +6 (+2 eff.) Life Regen +1.00 other ------- Stamina/turn +2.50 Max stamina +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xerytira the Dourseam [power 1] (6/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% darkness Ignore resists +10% physical defense ------ Resistance +9% acid +18% cold +5% arcane +6% nature Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's gold ring of perseverance0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+2 eff.) Life Regen +1.00 Stun Resist +34% Rings make your fingers look great! |
| On fingers | Hailbraze the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Damage +18% blight Ignore resists +5% blight When Hit 2 blight defense ------ Armor +6 Resistance +3% temporal Rings make your fingers look great! |
| Around neck | voratun amulet 'Isuleba'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +11 Lck +3 Mag offense ------ Critical power +5.00% Ignore resists +5% blight Accuracy +13 (+4 eff.) defense ------ Defense +14 (+7 eff.) Resist unseen 18% Blind Resist +23% other ------- Mana/turn +0.16 Infravision +4 Sight +2 See Invisibility +5 Masteries +0.26 Technique/Combat techniques +0.26 Technique/Battle tactics Amulets make your neck look great! |
| In main hand | Unrekath (134% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +8 nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 36% defense ------ Resistance +5% arcane +3% fire Spell save +18 (+9 eff.) Blunt and deadly. |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Amotir the Hailkin (0 def, 4 armour, 111% power, 41 block)7.0 Encumbrance T2 shield armor [Rare] Arcane When used to Attack: Weapon Damage 111% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +41 On-hit +8 cold On-Hit, radius 1 +16 acid +8 cold On-crit, radius 2 +11 light +12 fire While equipped: offense ------ Damage +18% acid On shield block: * Deals 35 light and fire damage to each enemy blocked defense ------ Armor +4 Fatigue +8% Resistance +5% light +7% fire other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | impenetrable dwarven-steel mail armour of stability (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +5% physical Physical save +10 (+3 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the titan (speed 541%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% mind Confus Resist +22% Amulets make your neck look great! |
copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% light defense ------ Resistance +22% light Rings make your fingers look great! |
arcing iron mace of massacre (119% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane/Master Weapon Damage 120% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Blunt and deadly. |
elven-wood magestaff 'Silyra' (129% power, 5 apr, lightning element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +27 (+14 eff.) Damage +25% lightning +3% mind Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 11 defense ------ Resistance +5% arcane +3% mind other ------- Mana/turn +0.47 Max mana +118.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Xeraldatta the Freezeclamor (103% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 cold On-Hit, radius 1 +4 mind +4 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 11 other ------- Light +2 One-handed war axes. |
nightruned rough leather belt1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +5% light +5% darkness A belt that goes around your waist. |
rough leather belt 'Sunthorn'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Dex +3 Cun +1 Con offense ------ Mindpower +3 (+3 eff.) When Hit 4 fire defense ------ Resistance +3% acid Crit Resistance 15.00% Physical save +6 (+2 eff.) A belt that goes around your waist. |
Islilaith the linen cloak (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Mag +2 Con defense ------ Defense +16 (+8 eff.) Resistance +6% darkness +1% physical other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Amodas the Ravenjeer (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 36% * 20 arcane resource burn * 20% chance to reduce damage dealt by 10% defense ------ Armor +6 Resistance +12% fire other ------- Infravision +2 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. |
Airwinnow (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 physical Damage +12% fire +4% physical Ignore resists +10% lightning +15% nature defense ------ Armor +7 Fatigue +1% Resistance +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+7 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
umbral iron gauntlets of strength (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 7 darkness Damage +3% darkness defense ------ Armor +1 Fatigue +1% Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Relgyroyablek the elven-silk wizard hat (3 def, 4 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +6% Critical power +5.00% Physical Power +10 (+3 eff.) Spellpower +10 (+6 eff.) Damage +6% acid +8% lightning +9% cold +7% arcane +8% fire Ignore resists +20% physical defense ------ Armor +4 Defense +3 (+1 eff.) other ------- Mana/turn +2.23 Mana when Hit +2.70 Max mana +89.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 9 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cleansing iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Disrupt While equipped: defense ------ Armor +3 Fatigue +5% Resistance +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Radhurion' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ When Hit 2 temporal defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +5% temporal +15% fire Spell save +3 (+2 eff.) Unlife -20.00 life Life +20.00 Knockbk Resist +10% A pointy cloth hat, very wizardly... |
rough leather cap 'Squaloronslaught' (5 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Damage +6% physical Ignore resists +25% nature defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +1% Resistance +6% blight +7% nature +3% mind A cap made of leather. |
Ebonybrawn (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Nature While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 10% chance to slow global speed by 36% * 10% chance to reduce damage dealt by 10% defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% nature Life +21.00 A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 11 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+4 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Nature's Blessing (8 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con defense ------ Armor +6 Defense +8 (+4 eff.) Ranged Defense +4 (+2 eff.) Fatigue +8% Resistance +20% nature +25% arcane Spell save +18 (+9 eff.) Life Regen +1.00 Healmod +20% Stun Resist +25% other ------- Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
hardened leather armour 'Branelar' (9 def, 18 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +6 (+2 eff.) Damage +3% physical Ignore resists +10% physical defense ------ Armor +18 Defense +9 (+4 eff.) Fatigue +8% Unlife -80.00 life A suit of armour made of leather. |
Nadrador the Flowernaught (0 def, 12 armour)17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Damage +12% nature +3% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Armor +12 Fatigue +22% Resistance +3% nature A suit of armour made of metal plates. |
Elenedan (0 def, 2 armour, 97% power, 21 block)7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 97% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +21 While equipped: Stats +3 Cun offense ------ On-Hit 6 lightning When Hit 3 lightning defense ------ Armor +2 Fatigue +8% Resistance +5% arcane +3% cold other ------- Talents +1 Block Handheld deflection devices. |
Gilybers the steel shield (0 def, 10 armour, 111% power, 41 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 111% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +41 On-hit +4 mind While equipped: offense ------ Damage +6% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 11 defense ------ Armor +10 Fatigue +8% Resistance +3% temporal +17% fire other ------- Talents +1 Block Handheld deflection devices. |
reinforced iron shield of cold resistance (+17%) (0 def, 4 armour, 100% power, 41.5 block)7.0 Encumbrance T1 shield armor [Ego] Master When used to Attack: Weapon Damage 100% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +42 While equipped: defense ------ Armor +4 Fatigue +8% Resistance +17% cold other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
97 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polokira2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +5 (+2 eff.) Resistance +3% lightning +1% physical +9% light +3% acid Life +44.00 Disarm Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Poxwinter [power 230] (6/15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% defense ------ Resistance +9% nature +9% acid Teleport Resist +10% other ------- Stamina/turn +3.00 Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 35% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Assmeni the Skeleton Bulwark level 9
2nd Dusk 122nd year of Ascendancy at 06:04 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Assmeni the Skeleton Bulwark level 18
10th Haze 122nd year of Ascendancy at 23:10 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Assmeni the Skeleton Bulwark level 10
24th Dusk 122nd year of Ascendancy at 21:34 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Assmeni the Skeleton Bulwark level 19
34th Haze 122nd year of Ascendancy at 07:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Assmeni the Skeleton Bulwark level 9
2nd Summertide 122nd year of Ascendancy at 06:32 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Assmeni the Skeleton Bulwark level 17
9th Haze 122nd year of Ascendancy at 12:26 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Assmeni the Skeleton Bulwark level 16
68th Dusk 122nd year of Ascendancy at 22:24 see stats
Log
Thought-forged bowman receives 7 healing.
Assmeni uses Shield Pummel.
Walbyero the halfling tries to evade attacks.
Assmeni performs a melee critical strike against Walbyero the halfling!
Walbyero the halfling is stunned!
Walbyero the halfling converts some damage to Psi!
Beki the thalore HEALS from acid damage!
Assmeni hits Walbyero the halfling for 62 to psi, 93 physical, 4 to psi, 6 cold, 0 arcane, 8 to psi, 13 acid, 4 to psi, 6 cold, 85 to psi, 128 physical, 4 to psi, 6 cold, 0 arcane, 8 to psi, 13 acid, 4 to psi, 6 cold, 6 to psi, 9 light, 6 to psi, 9 fire (483 total damage).
Assmeni hits Beki the thalore for 30 acid, 18 healing, 12 cold, 30 acid, 18 healing, 12 cold, 16 light, 17 fire (119 total damage) [35 healing].
Walbyero the halfling uses Indomitable.
Walbyero the halfling is not stunned anymore.
Walbyero the halfling is moving freely.
Walbyero the halfling uses Mind Sear.
Walbyero the halfling's mind surges with critical power!
Melee retaliation hits Beki the thalore for 7 light, 2 blight, 3 mind, 7 light, 2 blight, 3 mind (24 total damage).
Walbyero the halfling hits Assmeni for 280 mind damage.
Beki the thalore hits Assmeni for 98 mind, 15 physical, 15 physical (129 total damage).
Thought-forged bowman's Shoot hits Assmeni for 19 physical damage.
Thought-forged bowman shoots!
Thought-forged bowman receives 6 healing.
Assmeni prepares for the next kill!
Walbyero the halfling converts some damage to Psi!
Walbyero the halfling hits Assmeni for 24 mind damage.
Assmeni hits Walbyero the halfling for 31 to psi, 47 physical, 2 to psi, 3 nature (83 total damage).
Assmeni killed Walbyero the halfling!
Melee retaliation hits Beki the thalore for 7 light, 2 blight, 3 mind, 7 light, 2 blight, 3 mind (24 total damage).
Beki the thalore hits Assmeni for 118 mind damage.
Assmeni the level 19 skeleton bulwark was psyched to death by Beki the thalore on level 1 of Ambush!.






















































































