









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Temporal Warden |
| Level / Exp | 50 / 1501% |
| Size | medium |
| Lifes / Deaths | Killed by onilug at level 8 on the 5th Flare 122nd year of Ascendancy at 04:14 0 / 8Killed by Isolerin the armoured skeleton warrior at level 29 on the 26th Dusk 123rd year of Ascendancy at 17:38 Killed by Lord of Skulls (warrior) at level 31 on the 14th Haze 123rd year of Ascendancy at 13:24 Killed by elder vampire at level 31 on the 15th Haze 123rd year of Ascendancy at 05:33 Killed by Deek at level 45 on the 21st Regrowth 126th year of Ascendancy at 02:13 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 62nd Pyre 126th year of Ascendancy at 10:18 Killed by Argoniel at level 50 on the 78th Dusk 126th year of Ascendancy at 19:01 Killed by skeleton archer at level 50 on the 78th Dusk 126th year of Ascendancy at 21:52 |
Primary Stats
| Strength | 70 (base 30) |
| Dexterity | 79 (base 61) |
| Constitution | 56 (base 12) |
| Magic | 117 (base 63) |
| Willpower | 39 (base 10) |
| Cunning | 94 (base 60) |
Resources
| Life | -11/1177 |
| Paradox | 565 |
| Healing Factor | 1.4600460901467 |
| Regeneration | 6.2051958831236 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | -2.9976021664879E-12% |
| Movement | +30.000000000004% |
| Spell | -2.9976021664879E-12% |
| Global | +115% |
Vision
| Sight | 12 |
| Lite | 11.231098884281 |
| Infravision | 15 |
| See Stealth | 70.374016476842 |
| See Invisible | 91.374016476842 |
Offense: Mainhand
| Damage | 288 |
| Accuracy | 67 |
| Crit Chance | 39% |
| APR | 115 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +28% |
| Arcane | +32% |
| Cold | +22% |
| All | +7% |
| Lightning | +42% |
| Light | +19% |
| Temporal | +27% |
| Physical | +39% |
| Mind | +17% |
| Darkness | +14% |
Offense: Damage Penetration
| Temporal | +45% |
| Blight | +35% |
| Physical | +45% |
| Cold | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 10 (69.687909656376%) |
| Defense | 93 |
| Ranged Defense | 93 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 46 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 30%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 42%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 41%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 42%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Confusion Resistance | 90% |
| Silence Resistance | 55% |
| Stun Resistance | 90% |
| Instadeath Resistance | 100% |
| Blind Resistance | 86% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 934% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Xoma the orc soldier. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1481. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 274 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Arkul's Siege Arrows (3/14, 180% power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 180% Range: 1.0x-1.4x Uses 50% Dex, 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | void-walker's dwarven lantern of clarity1.0 Encumbrance T5 lite [Ego+] Arcane/Psionic While equipped: defense ------ Resistance +7% cold +8% temporal Mind save +11 (+4 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +17% Out-of-Phase Resilience +18% other ------- Light +5 See Stealth +12 See Invisibility +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Rhirek the Shadespike (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +20 Str +2 Dex +2 Wil +6 Con defense ------ Armor +5 Fatigue +5% Resistance +9% darkness Crit Resistance 10.00% Physical save +36 (+9 eff.) Mind save +11 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 964.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Mag +9 Con offense ------ Physical Power +13 (+2 eff.) On-Hit 21 light On-Ranged-Hit 26 light Damage +12% light defense ------ Physical save +6 (+2 eff.) Healmod +15% Blind Resist +52% Disease Resist +20% Stun Resist +30% other ------- Infravision +5 See Stealth +13 See Invisibility +18 Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +6 Con offense ------ Physical Power +20 (+4 eff.) Spellpower +20 (+4 eff.) Mindpower +11 (+3 eff.) Damage +21% blight +6% cold +7% all Ignore resists +5% cold When Hit 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 defense ------ Fatigue -10% Resistance +12% cold Spell save +14 (+4 eff.) Stun Resist +60% other ------- Encumbrance +37 Max stamina +38.00 Rings make your fingers look great! |
| Around waist | Erurezor1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +4% Critical power +10.00% Physical Power +18 (+3 eff.) Spellpower +2 (+0 eff.) defense ------ Defense +15 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Size +1 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+6 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+6 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 157 to 314 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Alugund the Quenchfiend (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +2 Dex +4 Mag +7 Wil +4 Cun +4 Con offense ------ On-Hit 14 darkness Damage +7% darkness +9% cold defense ------ Armor +2 Resistance +19% darkness +8% light Disarm Resist +35% other ------- Light +2 Infravision +2 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 98.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+5 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | elven-silk cloak 'Tosus' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +8% Critical power +30.00% Damage +12% physical Ignore resists +10% blight Accuracy +12 (+3 eff.) Ignore Armor +15 When Hit 6 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 defense ------ Defense +3 (+1 eff.) Resistance +3% blight Physical save +12 (+3 eff.) Stealth +10 Life +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats +4 Con defense ------ Physical save +13 (+4 eff.) Life +71.00 Life Regen +4.00 Blind Resist +34% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Inventory
heroism infusion of the duelist (die at -562; dur 7; cd 35)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -562 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1124 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 883%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 44%; magical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 685 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (181). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
grounding voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +19.00% Accuracy +8 (+2 eff.) Ignore Armor +15 defense ------ Resistance +17% lightning Stun Resist +42% Amulets make your neck look great! |
stabilizing voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ Critical power +17.00% Spellpower +9 (+2 eff.) Damage +9% blight +12% fire defense ------ Resistance +17% temporal Pinning Resist +37% Knockbk Resist +39% Amulets make your neck look great! |
starlit stralite amulet of perfection (0.12 Chronomancy / Temporal Hounds,0.12 Chronomancy / Spacetime Folding)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +10% light +12% darkness Blind Resist +31% other ------- Masteries +0.12 Chronomancy/Temporal Hounds +0.12 Chronomancy/Spacetime Folding Amulets make your neck look great! |
stralite amulet 'Tempestspar'0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Spellpower/crit +10 Damage +7% darkness +8% temporal +8% light +7% physical When Hit 6 lightning defense ------ Resistance +5% arcane +6% lightning Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +10 Cun +6 Wil offense ------ Mindpower +8 (+2 eff.) On-Hit 20 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 28 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
sneakthief's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +4 Dex offense ------ Accuracy +14 (+4 eff.) defense ------ Life +43.00 Disarm Resist +37% Pinning Resist +38% Knockbk Resist +20% Rings make your fingers look great! |
solipsist's voratun ring of light (+28%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +9 (+3 eff.) Damage +14% light defense ------ Resistance +28% light Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
Khulmanar's Wrath (182% power, 8 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Unique] Arcane Weapon Damage 182% Range: 1.0x-1.5x Uses 170% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +8.0% Attack Speed 100% On-hit +50 fire Damage Conversion 20% fire While equipped: offense ------ Damage +20% fire Ignore resists +25% fire defense ------ Resistance +20% fire The wearer is treated as a demon. Infernal Breath: Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 143.29 fire damage, and flames will be left dealing a further 33.24 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Dagger of the Past (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 129% Range: 1.0x-1.3x Uses 100% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+2 eff.) Spell save +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Dex, 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Epoch's Curve4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 111% Range +9 While equipped: Stats +5 Dex +4 Mag offense ------ On-Ranged-Hit 15 temporal Damage +10% temporal defense ------ Life Regen +2.00 other ------- Masteries +0.10 Chronomancy/Bow Threading Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
fungal elven-wood longbow of enduring4.0 Encumbrance T4 longbow 2H weapon [Ego+] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: Stats +17 Con +14 Wil defense ------ Life +77.00 other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 110 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Ego+] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Damage +17% physical +20% temporal Ignore resists +11% physical +17% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon [Ego++] Arcane/Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +15 Con +8 Wil offense ------ Ignore resists +26% physical defense ------ Life +125.00 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of enduring4.0 Encumbrance T5 longbow 2H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +8 Wil +5 Cun +11 Con offense ------ Combat Speed +10% defense ------ Life +122.00 Longbows are used to shoot arrows at your foes. |
warden's dragonbone longbow of recursion4.0 Encumbrance T5 longbow 2H weapon [Ego++] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: Stats +8 Mag offense ------ Damage +12% temporal +17% physical Ignore resists +12% temporal +9% physical other ------- Reload +3 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
restorative cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +21.00% Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +2 (+0 eff.) Resistance +14% nature +13% blight Stealth +10 Life Regen +1.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient silk robe of protection (3 def, 3 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +5% temporal +13% physical Ignore resists +9% temporal +9% physical defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +13% all Physical save +19 (+5 eff.) Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +17% Spellpower +28 (+6 eff.) Damage +11% light +11% darkness defense ------ Resistance +13% all other ------- Mana/turn +0.18 Max mana +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +6 Str +4 Con offense ------ Damage +5% physical defense ------ Armor +3 Silence Resist +37% Confus Resist +26% Stun Resist +33% other ------- Size +1 A pair of boots made of leather. |
spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +14% Mind Crit +13% Critical power +6.00% Spellpower +9 (+2 eff.) defense ------ Armor +3 other ------- Mana/turn +0.23 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Zubyyabeth' (0 def, 21 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +11 Dex +5 Cun +15 Con offense ------ Critical power +15.00% Damage +3% mind Ignore resists +5% mind Accuracy +19 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 45% defense ------ Armor +21 Hardiness +8% Fatigue +5% Resistance +6% acid +11% physical Physical save +9 (+3 eff.) other ------- Max psi +10.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dragonskull Helm (0 def, 20 armour)3.0 Encumbrance T5 head armor [Unique] Master While equipped: defense ------ Armor +20 Fatigue +12% Resistance +15% acid +15% physical +15% cold +15% fire +15% lightning Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Freezeraptor the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: offense ------ Ignore resists +25% cold When Hit 2 cold defense ------ Armor +5 Fatigue +5% Resistance +9% acid +10% lightning +8% fire +30% nature +10% cold Spell save +14 (+4 eff.) Life +91.00 Healmod +35% A cap made of leather. |
Zanondur (30 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: defense ------ Armor +5 Defense +30 (+6 eff.) Fatigue +5% Resistance +9% temporal +15% cold +14% fire +5% arcane +20% nature Physical save +15 (+4 eff.) Poison Resist +10% Disease Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of fortune (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Nature/Master While equipped: Stats +6 Lck +3 Str offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +2% defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 964.4 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of the depths (0 def, 4 armour) =Breathe=3.0 Encumbrance T3 head armor [Ego] Nature While equipped: defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +14% cold +7% temporal other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Turavor' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Cun +4 Dex offense ------ Critical power +20.00% Damage +15% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Armor +3 Fatigue +3% Resistance +6% blight other ------- Psi when Hit +0.08 Max psi +40.00 A cap made of leather. |
iron helm of constitution (+2) (0 def, 3 armour) =con=3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +6 (+1 eff.) Damage +8% light +11% temporal +10% darkness +6% physical defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Blazetrencher the quiver of dragonbone arrows (21/21, 197% power, 35 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 197% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +35 Critical Rate +43.0% Capacity 21 Projectile Speed +200% On-ranged-hit +4 blight +30 nature +20 light On-Hit, radius 1 +8 light +8 acid On-crit, radius 2 +8 light On Hit: * 20% chance to reduce armor by 45% On Critical: * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 120 apr)3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 156% Range: 1.0x-1.4x Uses 70% Dex, 140% Mag Damage Void Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
barbed quiver of dragonbone arrows of crippling (20/20, 176% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master Weapon Damage 177% Range: 1.0x-1.4x Uses 70% Dex, 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +29.0% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (21/21, 183% power, 22 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Master Weapon Damage 183% Range: 1.0x-1.4x Uses 70% Dex, 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +22 Critical Rate +19.5% Capacity 21 Projectile Speed +200% On Critical: * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Bloombliss' (20/20, 181% power, 29 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 181% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +32.0% Capacity 20 Projectile Speed +400% On-ranged-hit +8 nature +4 darkness On Hit: * 20% chance to reduce damage dealt by 23% * 20 arcane resource burn * 20% chance to slow global speed by 55% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 266 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Lavaobeisance' (22/22, 187% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Master/Psionic Weapon Damage 187% Range: 1.0x-1.4x Uses 100% Mag, 70% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +41.0% Capacity 22 Auto Reload 6 On-ranged-hit +21 mind +20 fire On-Hit, radius 1 +20 fire On-crit, radius 2 +12 fire On Hit: * 32% chance to reduce all saves and defense by 28 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
253 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Quenchdash the dwarven-steel pickaxe (dig speed 10 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Cun +2 Str offense ------ Damage +3% cold Ignore resists +15% physical Accuracy +5 (+2 eff.) defense ------ Resistance +6% light +15% cold Physical save +7 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Life +60.00 other ------- Light +3 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Eilinonne' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str defense ------ Fatigue -4% Resistance +3% lightning Cut Resist +20% Confus Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering voratun pickaxe (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str offense ------ Ignore resists +22% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë =Spoods=2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 48.14 cold damage and 54.85 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Splendourqueller1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: offense ------ Damage +3% lightning +3% light Ignore resists +10% light defense ------ Defense +6 (+1 eff.) Resistance +3% lightning +9% light Physical save +14 (+4 eff.) Spell save +15 (+5 eff.) Mind save +14 (+5 eff.) Life +56.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
dreamer's dwarven lantern of corpselight1.0 Encumbrance T5 lite [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +5% Mind Crit +10% Spellpower +6 (+1 eff.) Mindpower +9 (+3 eff.) defense ------ Resistance +10% blight +11% darkness Mind save +8 (+3 eff.) other ------- Light +5 Infravision +5 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 36 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
67 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
15 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of clear mind [power 4] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star =Map=1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Deek the Yeek Temporal Warden level 33
27th Dusk 124th year of Ascendancy at 10:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Deek the Yeek Temporal Warden level 50
10th Flare 126th year of Ascendancy at 03:28 see stats
Against all odds
Killed Ukruk in the ambush.By Deek the Yeek Temporal Warden level 32
16th Haze 123rd year of Ascendancy at 12:07 see stats
Arachnophobia
Destroyed the spydric menace.By Deek the Yeek Temporal Warden level 37
42nd Pyre 125th year of Ascendancy at 13:49 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Deek the Yeek Temporal Warden level 38
47th Pyre 125th year of Ascendancy at 23:04 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Deek the Yeek Temporal Warden level 47
36th Pyre 126th year of Ascendancy at 22:57 see stats
Brave new world
Went to the Far East and took part in the war.By Deek the Yeek Temporal Warden level 36
37th Pyre 125th year of Ascendancy at 04:12 see stats
Bringer of Doom
Killed a Bringer of Doom.By Deek the Yeek Temporal Warden level 23
34th Regrowth 123rd year of Ascendancy at 18:50 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Deek the Yeek Temporal Warden level 50
48th Dusk 126th year of Ascendancy at 17:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Deek the Yeek Temporal Warden level 12
10th Dusk 122nd year of Ascendancy at 05:36 see stats
Destroyer of the creation
Killed Slasul.By Deek the Yeek Temporal Warden level 41
48th Dusk 125th year of Ascendancy at 16:16 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Deek the Yeek Temporal Warden level 34
2nd Haze 124th year of Ascendancy at 17:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Deek the Yeek Temporal Warden level 50
9th Flare 126th year of Ascendancy at 10:56 see stats
Earth Master
Killed Harkor'Zun.By Deek the Yeek Temporal Warden level 24
35th Regrowth 123rd year of Ascendancy at 01:38 see stats
Exterminator
Killed 1000 creatures.By Deek the Yeek Temporal Warden level 20
5th Regrowth 123rd year of Ascendancy at 05:46 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Deek the Yeek Temporal Warden level 43
65th Haze 125th year of Ascendancy at 10:22 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Deek the Yeek Temporal Warden level 50
72nd Dusk 126th year of Ascendancy at 14:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Deek the Yeek Temporal Warden level 23
12nd Regrowth 123rd year of Ascendancy at 19:33 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Deek the Yeek Temporal Warden level 40
49th Pyre 125th year of Ascendancy at 10:40 see stats
Level 10
Got a character to level 10.By Deek the Yeek Temporal Warden level 10
6th Flare 122nd year of Ascendancy at 22:47 see stats
Level 20
Got a character to level 20.By Deek the Yeek Temporal Warden level 20
72nd Haze 122nd year of Ascendancy at 06:58 see stats
Level 30
Got a character to level 30.By Deek the Yeek Temporal Warden level 30
7th Haze 123rd year of Ascendancy at 06:07 see stats
Level 40
Got a character to level 40.By Deek the Yeek Temporal Warden level 40
48th Pyre 125th year of Ascendancy at 22:13 see stats
Level 50
Got a character to level 50.By Deek the Yeek Temporal Warden level 50
66th Pyre 126th year of Ascendancy at 21:29 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Deek the Yeek Temporal Warden level 35
26th Haze 124th year of Ascendancy at 01:57 see stats
Orcrist
Killed the leaders of the Orc Pride.By Deek the Yeek Temporal Warden level 50
9th Flare 126th year of Ascendancy at 18:28 see stats
Paradoxology
Both killed your future self and got killed by your future self.By Deek the Yeek Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 01:09 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Deek the Yeek Temporal Warden level 50
12nd Dusk 126th year of Ascendancy at 16:28 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Deek the Yeek Temporal Warden level 27
64th Regrowth 123rd year of Ascendancy at 19:50 see stats
Self-killer
Killed your future self.By Deek the Yeek Temporal Warden level 23
35th Regrowth 123rd year of Ascendancy at 01:09 see stats
Size is everything
Did over 1500 damage in one attack.By Deek the Yeek Temporal Warden level 48
62nd Pyre 126th year of Ascendancy at 09:02 see stats
Size matters
Did over 600 damage in one attack.By Deek the Yeek Temporal Warden level 30
8th Haze 123rd year of Ascendancy at 05:23 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Deek the Yeek Temporal Warden level 35
30th Pyre 125th year of Ascendancy at 18:31 see stats
The Arena
Unlocked Arena mode.By Deek the Yeek Temporal Warden level 8
2nd Summertide 122nd year of Ascendancy at 01:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Deek the Yeek Temporal Warden level 50
6th Mirth 126th year of Ascendancy at 19:54 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Deek the Yeek Temporal Warden level 26
58th Regrowth 123rd year of Ascendancy at 20:30 see stats
The secret city
Discovered the truth about mages.By Deek the Yeek Temporal Warden level 27
30th Pyre 123rd year of Ascendancy at 21:58 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Deek the Yeek Temporal Warden level 50
10th Dusk 126th year of Ascendancy at 20:40 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Deek the Yeek Temporal Warden level 42
1st Time of Equilibrium 125th year of Ascendancy at 15:13 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Deek the Yeek Temporal Warden level 26
58th Regrowth 123rd year of Ascendancy at 17:17 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Deek the Yeek Temporal Warden level 31
11st Haze 123rd year of Ascendancy at 09:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Deek the Yeek Temporal Warden level 19
17th Haze 122nd year of Ascendancy at 04:42 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Deek the Yeek Temporal Warden level 31
15th Haze 123rd year of Ascendancy at 20:05 see stats
Log
Deek is hexed.
The siege arrow creates a shockwave!
Deek damages himself through Martyrdom!
Deek's Arrow Echoes hits Cold drake hatchling for 154 physical damage.
Deek's Arrow Echoes hits Argoniel for 415 physical, 59 lightning, 19 light, 21 temporal (514 total damage).
Cold drake hatchling hits Deek for (3 focus), 6 physical (6 total damage).
Argoniel hits Deek for 28 physical, 3 lightning, 1 light, 1 temporal (33 total damage).
Deek's Singularity Arrow performs a ranged critical strike against Argoniel!
Deek casts Chain Lightning.
Deek's spell attains critical power!
Deek's spell attains critical power!
The siege arrow creates a shockwave!
Deek damages himself through Martyrdom!
Deek's Singularity Arrow hits Cold drake hatchling for 780 lightning damage.
Deek's Singularity Arrow hits Cold drake hatchling for 415 lightning damage.
Deek's Singularity Arrow hits Argoniel for 987 physical, 59 lightning, 19 light, 238 lightning, 21 temporal (1324 total damage).
Deek's Singularity Arrow hits Something for 435 lightning damage.
Deek's Singularity Arrow hits Cold drake hatchling for 353 lightning damage.
Deek's Singularity Arrow hits Cold drake hatchling for 542 lightning, 558 lightning (1099 total damage).
Cold drake hatchling hits Deek for (8 focus), 15 lightning (15 total damage).
Argoniel hits Deek for 53 physical, 3 lightning, 1 light, 13 lightning (70 total damage).
Something hits Deek for (9 focus), 15 lightning (15 total damage).
Cold drake hatchling hits Deek for (7 focus), 12 lightning (12 total damage).
Cold drake hatchling hits Deek for (13 focus), 23 lightning (23 total damage).
Cold drake hatchling hits Deek for (9 focus), 16 lightning, (9 focus), 16 lightning (32 total damage).
Deek the level 50 yeek temporal warden was volted to death by a skeleton archer on level 11 of High Peak.
Argoniel is drawn in by the singularity!
Cold drake hatchling resists the knockback!
Cold drake hatchling resists the knockback!
Cold drake hatchling resists the knockback!




































































































































