










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Cursed |
| Level / Exp | 36 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Velaminn the shadow claw at level 27 on the 25th Pyre 123rd year of Ascendancy at 02:39 / 2Killed by Dalomakhum's Inner Demon at level 36 on the 7th Mirth 123rd year of Ascendancy at 11:57 |
Primary Stats
| Strength | 107 (base 60) |
| Dexterity | 39 (base 10) |
| Constitution | 72 (base 33) |
| Magic | 17 (base 12) |
| Willpower | 80 (base 59) |
| Cunning | 24 (base 10) |
Resources
| Life | -373/1431 |
| Hate | 114/114 |
| Healing Factor | 1.3862906294956 |
| Regeneration | 12.823188322835 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| Stealth | 30 |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 59 |
| Crit Chance | 21% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Acid | +19% |
| Light | +6% |
| Temporal | +3% |
| Blight | +10% |
| Physical | +22% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 94.723073231957 (100%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 39 |
| Physical Save | 66 |
| Spell Save | 36 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 46%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Lightning | + 39%( 70%) |
| Mind | + 70%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 76% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Pinning Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 423 damage for 6 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 8 times. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by giant lightning ant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by orc soldier. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by barrow wight. Escort: lost tinker (level 4 of Dreadfell) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by Ce'Narinn the large white snake. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 504. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivynor the pair of hardened leather boots (0 def, 9 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +7% acid +7% blight ----- def ----- Armour +9 Spell.save +3 (+1 eff.) Die.at -80.00 life Max.HP +100.00 Disease- +22% ---------- misc Infravis +2 A pair of boots made of leather. |
| Quiver | quiver of ash arrows 'Loamblight' (15/15, 22-30 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master Power 21.5 - 30.1 Physical Uses 40% Wil, 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +7 Crit +9.5% Capacity 15 Ranged+ +27 nature +12 cold On Hit.r1 +4 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Neryriath'1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +3% temporal Melee Ret 19 fire ----- def ----- Resists +7% blight +7% fire +6% darkness +3% acid Max.HP +20.00 HP.reg +5.00 Disarm- +20% ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Lelureharadir (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +8 Con dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 14 mind 20 darkness Acc +7 (+2 eff.) On Hit (Melee): * 13% chance to reduce all saves and defense by 41 ----- def ----- Armour +9 Hardiness +5% Fatigue +3% Resists +6% physical Phys.save +13 (+4 eff.) Mind.save -5 (-2 eff.) Max.HP +60.00 Blind- +20% Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing dwarven-steel torque of psionic shield [power 67] (13/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 cooldown 100% to heal for 50. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex dps ---------- Dmg.mod +14% fire Res.pen +10% physical Acc +28 (+7 eff.) ----- def ----- Resists +6% acid +28% fire Phys.save +9 (+3 eff.) Max.HP +34.00 Disarm- +33% Pinning- +20% Knockbk- +28% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | gold ring 'Festerrupture'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Wil ----- def ----- Resists +24% acid +9% nature +6% mind Max.HP +34.00 Disease- +20% Disarm- +38% Pinning- +36% Knockbk- +29% ---------- misc Hate/m.crit +5.00 Max.hate +4.00 Rings make your fingers look great! |
| Around neck | Relgegondur the Starzeal0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +15 (+3 eff.) Dmg.mod +6% light +12% physical Acc +15 (+4 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +17% mind Confus- +31% ---------- misc Stam/turn +3.00 Light +2 Amulets make your neck look great! |
| In main hand | Arebreth (50-70 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 50.0 - 70.0 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Resists +15% mind ---------- misc Hate/m.crit +5.00 Max.hate +10.00 Blunt and deadly. |
| Around waist | Glacierfoe1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Wil +9 Cun +5 Con dps ---------- Phys.crit +8.0% Mind.crit +10% Phys.pwr +7 (+1 eff.) Dmg.mod +3% acid +3% cold Res.pen +5% acid Against +30% Summoned On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Resists +3% acid D.Red.from +17% Summoned Phys.save +9 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Gluvea (0 def, 19 armour, 62-74 power, 290 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 62.0 - 74.4 Physical Uses 40% Wil, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +290 On Hit: * 20% chance to slow global speed by 69% * 20% chance to reduce armor by 22% While equipped: Stats +6 Con dps ---------- Dmg.mod +6% acid ----- def ----- Armour +19 Fatigue +8% Resists +21% lightning +3% cold Phys.save +10 (+3 eff.) Max.HP +73.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Hanodig (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +3% acid +3% blight Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Defense +9 (+5 eff.) Fatigue -4% Resists +16% acid +7% fire +7% lightning +7% cold Phys.save +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Dark Lord (0 def, 34 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +12 Str +12 Con dps ---------- Phys.pwr +12 (+2 eff.) Melee Ret 37 physical ----- def ----- Armour +34 Fatigue +24% Resists +22% physical Phys.save +17 (+5 eff.) HP.reg +4.00 Blood Charges: 1 Drain blood from all creatures within range 5, causing them to bleed for 296.46 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 3/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. This item has been sent to the Item's Vault. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
wild infusion (res 20%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 133; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 134; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 134 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
mindweaver's gold amulet0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +8 (+4 eff.) Confus- +19% Amulets make your neck look great! |
Nerivena the elven-wood magestaff (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Dex +5 Con dps ---------- Phys.crit +3.0% Spell.crit +4% Spell.pwr +18 (+9 eff.) Dmg.mod +25% fire ----- def ----- Defense +34 (+15 eff.) Resists +3% nature +12% fire HP.reg +1.00 Heal.mod +21% Teleport- +10% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 49.68 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Runudunadil the dwarven-steel greatmaul (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 44.0 - 66.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 mind On Hit: * 31% chance to reduce all saves and defense by 41 While equipped: Stats +5 Dex +6 Wil +7 Cun ----- def ----- Armour +6 Resists +6% lightning +12% temporal +15% blight +12% cold +6% acid Blind- +20% Massive two-handed mauls. |
Latafayn (68-109 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 40% Wil, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
balanced stralite greatsword of vileness (48-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 47.5 - 76.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 blight On Hit: * 24% chance to reduce strength, dexterity, and constitution by 13 While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +57% Massive two-handed swords. |
truestriking voratun greatsword of shearing (58-93 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 58.0 - 92.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all +13% physical Acc +42 (+10 eff.) Apr +30 Massive two-handed swords. |
Shinebane the pouch of stralite shots (22/22, 44-53 power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 44.5 - 53.4 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +25 lightning +8 fire +20 light On Hit.r1 +20 light +20 fire On Crit.r2 +13 lightning +20 light Shots are used with slings to pummel your foes to death. |
prismatic drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +7% physical +11% light +11% darkness Phys.save +11 (+3 eff.) A suit of armour made of leather. |
hardened stralite mail armour of the deep (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +17 Defense +4 (+2 eff.) Fatigue +12% Resists +19% acid +9% physical +8% fire +6% lightning +16% cold ---------- misc Breathe water A suit of armour made of mail. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Blindprophet the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Melee+ 20 temporal Ranged+ 14 temporal Dmg.mod +15% arcane +10% temporal Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce damage dealt by 33% ----- def ----- Armour +3 Resists +15% temporal ---------- misc Equi/ret +0.20 Hate/m.crit +2.00 Max.hate +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Archack the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +3% light Res.pen +10% lightning Melee Ret 8 lightning 2 fire ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +20% light Phys.save +19 (+5 eff.) A cap made of leather. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
245 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 58/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Chargebutcher [power 314] (13/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +10% lightning ----- def ----- Defense +30 (+14 eff.) Phys.save +9 (+3 eff.) Mind.save +18 (+8 eff.) Max.HP +60.00 Stun/Frz- +20% Sting an enemy dealing 314 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 72. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Dalomakhum the Skeleton Cursed level 34
76th Pyre 123rd year of Ascendancy at 09:03 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Dalomakhum the Skeleton Cursed level 33
46th Pyre 123rd year of Ascendancy at 21:13 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Dalomakhum the Skeleton Cursed level 36
6th Mirth 123rd year of Ascendancy at 08:54 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Dalomakhum the Skeleton Cursed level 29
38th Pyre 123rd year of Ascendancy at 00:12 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dalomakhum the Skeleton Cursed level 14
74th Dusk 122nd year of Ascendancy at 13:10 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Dalomakhum the Skeleton Cursed level 35
2nd Mirth 123rd year of Ascendancy at 15:56 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Dalomakhum the Skeleton Cursed level 31
41st Pyre 123rd year of Ascendancy at 15:45 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Dalomakhum the Skeleton Cursed level 24
7th Allure 123rd year of Ascendancy at 22:10 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dalomakhum the Skeleton Cursed level 21
3rd Decay 122nd year of Ascendancy at 00:35 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dalomakhum the Skeleton Cursed level 27
80th Regrowth 123rd year of Ascendancy at 02:42 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Dalomakhum the Skeleton Cursed level 28
25th Pyre 123rd year of Ascendancy at 14:33 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dalomakhum the Skeleton Cursed level 26
31st Regrowth 123rd year of Ascendancy at 06:11 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dalomakhum the Skeleton Cursed level 10
9th Dusk 122nd year of Ascendancy at 04:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dalomakhum the Skeleton Cursed level 20
45th Haze 122nd year of Ascendancy at 00:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dalomakhum the Skeleton Cursed level 30
38th Pyre 123rd year of Ascendancy at 20:33 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dalomakhum the Skeleton Cursed level 31
42nd Pyre 123rd year of Ascendancy at 18:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dalomakhum the Skeleton Cursed level 28
26th Pyre 123rd year of Ascendancy at 08:17 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Dalomakhum the Skeleton Cursed level 36
2nd Mirth 123rd year of Ascendancy at 19:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dalomakhum the Skeleton Cursed level 5
2nd Flare 122nd year of Ascendancy at 06:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dalomakhum the Skeleton Cursed level 8
4th Dusk 122nd year of Ascendancy at 14:44 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dalomakhum the Skeleton Cursed level 21
78th Haze 122nd year of Ascendancy at 22:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dalomakhum the Skeleton Cursed level 15
5th Haze 122nd year of Ascendancy at 22:42 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Dalomakhum the Skeleton Cursed level 27
25th Pyre 123rd year of Ascendancy at 02:39 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dalomakhum the Skeleton Cursed level 32
46th Pyre 123rd year of Ascendancy at 03:06 see stats
Log
Arysewen the nightmare horror's abyssal darkness area effect hits Dalomakhum's Inner Demon for (38 rampage shugs off), 0 darkness (0 total damage).
Arysewen the nightmare horror's abyssal darkness area effect hits Dalomakhum for 38 darkness damage.
Ninurlhing's acid area effect hits Dalomakhum's Inner Demon for 1 acid damage.
Ninurlhing's acid area effect hits Arysewen the nightmare horror for 2 acid damage.
Ninurlhing's acid area effect hits Dalomakhum's Inner Demon for 1 acid damage.
Ninurlhing's acid area effect hits Dalomakhum for 1 acid damage.
Dalomakhum's Inner Demon hits Dalomakhum for 12 darkness, 5 mind (17 total damage).
Dalomakhum is weakened by the gloom.
Dalomakhum is no longer dominated.
Dalomakhum is free from the nightmare.
Dalomakhum's Inner Demon is weakened by the gloom.
Dalomakhum's Inner Demon has shrugged off 40 damage and is ready for more.
Dalomakhum's Inner Demon casts Rune: Shielding.
A shield forms around Dalomakhum's Inner Demon.
Dalomakhum's Inner Demon's mind surges with critical power!
Dalomakhum's Inner Demon casts Rune: Shielding.
A shield forms around Dalomakhum's Inner Demon.
Mindrot hits Dalomakhum for 2 mind, 7 darkness (9 total damage).
Dalomakhum receives 17 healing from Unnatural Body.
Dalomakhum's Inner Demon receives 17 healing from Unnatural Body.
Mindrot hits Dalomakhum's Inner Demon for 0 mind, 1 darkness (2 total damage).
Mindrot hits Arysewen the nightmare horror for 1 mind, 0 darkness (1 total damage).
Mindrot hits Dalomakhum's Inner Demon for (0 rampage shugs off), 0 mind, (2 rampage shugs off), 0 darkness (0 total damage).
Dalomakhum's Inner Demon uses Slash.
Dalomakhum begins rampaging!
Dalomakhum is no longer being stalked by Dalomakhum's Inner Demon.
Dalomakhum repels an attack from Dalomakhum's Inner Demon.
Dalomakhum's Inner Demon hits Dalomakhum for (79 rampage shugs off), 291 physical (291 total damage).
Melee retaliation hits Dalomakhum's Inner Demon for (19 absorbed), 0 physical, (2 absorbed), 0 acid, (5 absorbed), 0 fire (0 total damage).
Dalomakhum the level 36 skeleton cursed was struck to death by a Dalomakhum's Inner Demon on level 1 of Ardhungol.






























































































