















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: • Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Gunslinger |
| Level / Exp | 30 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by stone troll at level 8 on the 6th Mirth 122nd year of Ascendancy at 14:53 / 133Killed by Bethona the forest troll at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:26 Killed by Forest Troll Hedge-Wizard at level 9 on the 6th Mirth 122nd year of Ascendancy at 21:28 Killed by Bethubrevea the king cobra at level 12 on the 4th Dusk 122nd year of Ascendancy at 15:29 Killed by elven blood mage at level 14 on the 34th Dusk 122nd year of Ascendancy at 05:44 Killed by elven blood mage at level 15 on the 35th Dusk 122nd year of Ascendancy at 04:48 Killed by Betyrin the skeleton warrior at level 16 on the 47th Dusk 122nd year of Ascendancy at 21:21 Killed by Subject Z at level 17 on the 50th Dusk 122nd year of Ascendancy at 23:32 Killed by Subject Z at level 17 on the 51st Dusk 122nd year of Ascendancy at 00:08 Killed by gigantic corrosive tunneler at level 18 on the 60th Dusk 122nd year of Ascendancy at 11:55 Killed by gigantic corrosive tunneler at level 18 on the 60th Dusk 122nd year of Ascendancy at 12:21 Killed by Aruvena the rattlesnake at level 19 on the 65th Dusk 122nd year of Ascendancy at 04:07 Killed by saw horror at level 19 on the 65th Dusk 122nd year of Ascendancy at 22:05 Killed by Ce'Nebrelaith the carrion worm mass at level 20 on the 66th Dusk 122nd year of Ascendancy at 21:50 Killed by Walrog at level 20 on the 67th Dusk 122nd year of Ascendancy at 21:31 Killed by boiling horror at level 20 on the 68th Dusk 122nd year of Ascendancy at 01:07 Killed by Ivuvea the ink squid at level 21 on the 68th Dusk 122nd year of Ascendancy at 19:43 Killed by Weirdling Beast at level 21 on the 68th Dusk 122nd year of Ascendancy at 22:41 Killed by Weirdling Beast at level 21 on the 68th Dusk 122nd year of Ascendancy at 23:51 Killed by greater gwelgoroth at level 21 on the 71st Dusk 122nd year of Ascendancy at 22:10 Killed by orc corruptor at level 21 on the 71st Dusk 122nd year of Ascendancy at 23:47 Killed by ultimate gwelgoroth at level 21 on the 7th Haze 122nd year of Ascendancy at 02:16 Killed by Assassin Lord at level 21 on the 14th Haze 122nd year of Ascendancy at 01:16 Killed by Assassin Lord at level 21 on the 14th Haze 122nd year of Ascendancy at 01:42 Killed by Assassin Lord at level 21 on the 14th Haze 122nd year of Ascendancy at 02:13 Killed by rogue at level 21 on the 14th Haze 122nd year of Ascendancy at 03:08 Killed by thought-forged bowman at level 22 on the 14th Haze 122nd year of Ascendancy at 20:23 Killed by Urkis, the High Tempest at level 22 on the 14th Haze 122nd year of Ascendancy at 22:35 Killed by aether beam at level 22 on the 14th Haze 122nd year of Ascendancy at 23:03 Killed by Siiendemia the shalore at level 22 on the 15th Haze 122nd year of Ascendancy at 16:23 Killed by Saligamira the umber hulk at level 22 on the 16th Haze 122nd year of Ascendancy at 05:51 Killed by Xanudheba the warg at level 22 on the 17th Haze 122nd year of Ascendancy at 00:25 Killed by snow giant thunderer at level 23 on the 17th Haze 122nd year of Ascendancy at 18:41 Killed by Xeroselaith the umber hulk at level 23 on the 17th Haze 122nd year of Ascendancy at 19:51 Killed by Polotha the xaren at level 23 on the 18th Haze 122nd year of Ascendancy at 12:21 Killed by skeleton mage at level 23 on the 26th Haze 122nd year of Ascendancy at 01:00 Killed by Chanting Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 04:35 Killed by Grand Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 04:43 Killed by Grand Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 05:01 Killed by Grand Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 05:41 Killed by Grand Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 06:22 Killed by Grand Necromancer at level 23 on the 26th Haze 122nd year of Ascendancy at 07:01 Killed by Celia at level 23 on the 37th Haze 122nd year of Ascendancy at 13:16 Killed by Celia at level 23 on the 37th Haze 122nd year of Ascendancy at 13:45 Killed by armoured skeleton warrior at level 23 on the 37th Haze 122nd year of Ascendancy at 14:22 Killed by Arowe the ghoul at level 24 on the 37th Haze 122nd year of Ascendancy at 15:12 Killed by Xeta the master vampire at level 24 on the 37th Haze 122nd year of Ascendancy at 15:38 Killed by Glamira the master vampire at level 24 on the 37th Haze 122nd year of Ascendancy at 16:05 Killed by Xerunn the skeleton assassin at level 24 on the 37th Haze 122nd year of Ascendancy at 16:35 Killed by Velunne the vampire lord at level 24 on the 37th Haze 122nd year of Ascendancy at 17:13 Killed by Isirin the armoured skeleton warrior at level 24 on the 37th Haze 122nd year of Ascendancy at 17:59 Killed by Xerunn the skeleton assassin at level 24 on the 37th Haze 122nd year of Ascendancy at 18:24 Killed by Xerunn the skeleton assassin at level 24 on the 37th Haze 122nd year of Ascendancy at 18:52 Killed by skeleton mage at level 24 on the 40th Haze 122nd year of Ascendancy at 06:56 Killed by Glyra the skeleton warrior at level 24 on the 40th Haze 122nd year of Ascendancy at 15:13 Killed by Borfast the Broken at level 24 on the 41st Haze 122nd year of Ascendancy at 07:33 Killed by Borfast the Broken at level 24 on the 41st Haze 122nd year of Ascendancy at 08:58 Killed by Borfast the Broken at level 24 on the 41st Haze 122nd year of Ascendancy at 11:25 Killed by Borfast the Broken at level 24 on the 41st Haze 122nd year of Ascendancy at 15:09 Killed by grave wight at level 25 on the 41st Haze 122nd year of Ascendancy at 18:38 Killed by faerlhing at level 25 on the 42nd Haze 122nd year of Ascendancy at 13:41 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 17:33 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 18:04 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 18:32 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 19:03 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 19:26 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 19:54 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 20:22 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 20:54 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 21:25 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 21:55 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 22:27 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 23:00 Killed by champion of Urh'Rok at level 25 on the 43rd Haze 122nd year of Ascendancy at 23:28 Killed by champion of Urh'Rok at level 25 on the 44th Haze 122nd year of Ascendancy at 00:13 Killed by radiant horror at level 26 on the 44th Haze 122nd year of Ascendancy at 01:29 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 01:56 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 03:18 Killed by radiant horror at level 26 on the 44th Haze 122nd year of Ascendancy at 04:20 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 04:45 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 04:53 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 05:26 Killed by radiant horror at level 26 on the 44th Haze 122nd year of Ascendancy at 05:58 Killed by luminous horror at level 26 on the 44th Haze 122nd year of Ascendancy at 06:35 Killed by forge-giant at level 26 on the 44th Haze 122nd year of Ascendancy at 11:53 Killed by forge-giant at level 26 on the 44th Haze 122nd year of Ascendancy at 12:27 Killed by skeleton archer at level 26 on the 44th Haze 122nd year of Ascendancy at 19:05 Killed by Isutha the vampire lord at level 26 on the 45th Haze 122nd year of Ascendancy at 05:07 Killed by orc cryomancer at level 26 on the 45th Haze 122nd year of Ascendancy at 18:58 Killed by stone golem at level 26 on the 45th Haze 122nd year of Ascendancy at 20:29 Killed by stone golem at level 26 on the 45th Haze 122nd year of Ascendancy at 20:58 Killed by minotaur at level 26 on the 45th Haze 122nd year of Ascendancy at 21:25 Killed by orc necromancer at level 26 on the 45th Haze 122nd year of Ascendancy at 22:15 Killed by naga myrmidon at level 26 on the 46th Haze 122nd year of Ascendancy at 05:21 Killed by skeleton magus at level 26 on the 46th Haze 122nd year of Ascendancy at 05:48 Killed by skeleton warrior at level 27 on the 48th Haze 122nd year of Ascendancy at 01:33 Killed by poison spore at level 27 on the 48th Haze 122nd year of Ascendancy at 04:47 Killed by orc cryomancer at level 27 on the 48th Haze 122nd year of Ascendancy at 15:18 Killed by orc pyromancer at level 28 on the 48th Haze 122nd year of Ascendancy at 16:12 Killed by orc cryomancer at level 28 on the 48th Haze 122nd year of Ascendancy at 18:08 Killed by vampire lord at level 28 on the 49th Haze 122nd year of Ascendancy at 00:41 Killed by skeleton archer at level 28 on the 49th Haze 122nd year of Ascendancy at 08:45 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 09:15 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 09:45 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 10:18 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 10:49 Killed by Lord of Skulls (warrior) at level 28 on the 49th Haze 122nd year of Ascendancy at 10:57 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 11:22 Killed by The Master at level 28 on the 49th Haze 122nd year of Ascendancy at 11:51 Killed by Xeriata the giant lightning ant at level 29 on the 49th Haze 122nd year of Ascendancy at 13:04 Killed by skeleton master archer at level 29 on the 49th Haze 122nd year of Ascendancy at 20:07 Killed by Lisulaith the elven cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 08:54 Killed by Lisulaith the elven cultist at level 29 on the 5th Decay 122nd year of Ascendancy at 10:02 Killed by Lefeth the fire imp at level 29 on the 5th Decay 122nd year of Ascendancy at 19:00 Killed by elven blood mage at level 29 on the 6th Decay 122nd year of Ascendancy at 18:48 Killed by elven blood mage at level 29 on the 6th Decay 122nd year of Ascendancy at 19:52 Killed by Layareba the mean looking elven guard at level 29 on the 7th Decay 122nd year of Ascendancy at 01:01 Killed by elven cultist at level 29 on the 7th Decay 122nd year of Ascendancy at 05:05 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 7th Decay 122nd year of Ascendancy at 06:15 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 7th Decay 122nd year of Ascendancy at 07:34 Killed by Acolyte of the Sect of Kryl-Feijan at level 29 on the 7th Decay 122nd year of Ascendancy at 08:58 Killed by Kryl-Feijan at level 29 on the 7th Decay 122nd year of Ascendancy at 09:12 Killed by elven cultist at level 30 on the 7th Decay 122nd year of Ascendancy at 10:39 Killed by elven blood mage at level 30 on the 7th Decay 122nd year of Ascendancy at 12:32 Killed by elven blood mage at level 30 on the 8th Decay 122nd year of Ascendancy at 03:44 Killed by Yvowyn the poison ooze at level 30 on the 3rd Allure 123rd year of Ascendancy at 18:51 Killed by Zubathra the crimson ooze at level 30 on the 4th Allure 123rd year of Ascendancy at 18:39 Killed by ritch flamespitter at level 30 on the 4th Allure 123rd year of Ascendancy at 20:11 Killed by Corrupted Oozemancer at level 30 on the 4th Allure 123rd year of Ascendancy at 22:03 Killed by Corrupted Oozemancer at level 30 on the 4th Allure 123rd year of Ascendancy at 23:06 Killed by Corrupted Oozemancer at level 30 on the 5th Allure 123rd year of Ascendancy at 00:09 Killed by Corrupted Oozemancer at level 30 on the 5th Allure 123rd year of Ascendancy at 01:16 Killed by Xanudhenn the green ooze at level 30 on the 5th Allure 123rd year of Ascendancy at 11:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 75 (base 60) |
| Constitution | 22 (base 14) |
| Magic | 8 (base 10) |
| Willpower | 35 (base 16) |
| Cunning | 86 (base 52) |
Resources
| Life | 652/652 |
| Steam | 100/100 |
| Healing Factor | 1.3024166372473 |
| Regeneration | 4.2328540710537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| All | 0% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 40 |
| Mental Save | 39 |
Defense: Resistances
| Nature | + 20%( 70%) |
| Lightning | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Cold | 0%( 70%) |
| Blight | + 19%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Karz. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by ghoul. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 63% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Quiver | storming pouch of iron shots of amnesia (12/12, 13-16 power, 1 apr) 3.0 T1 shot ammo [Ego+] Nature/Psionic Power 13.0 - 15.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Ranged+ +10 lightning On Crit.r2 +6 lightning On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: ---------- misc Talents +3 Antimagic Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steamcatcher (12 def, 0 armour) 2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+4 eff.) Resists +15% fire Silence- +30% ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
| On hands | scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Acc +6 (+2 eff.) Apr +7 On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Resists +8% blight Spell.save +23 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Flashpoint 4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 130% Range +5 Proj.spd +600% On Hit: * splashes acid on your target dealing 49 damage and reducing their armor Uses 2.0 Steam While equipped: dps ---------- Ranged+ 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
| Around waist | rough leather belt of valiance1.0 T1 belt armor [Ego+] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +43.00 A belt that goes around your waist. |
| In off hand | steady dwarven-steel steamgun of enduring 4.0 T3 steamgun 1H weapon [Ego+] Nature/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit: * splashes acid on your target dealing 49 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +7 Con +7 Wil dps ---------- Phys.crit +2.0% Acc +7 (+2 eff.) ----- def ----- Max.HP +36.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 45 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | rough leather armour 'Beiharavon' (3 def, 16 armour) 9.0 T1 light armor [Rare] Disrupt While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +10% nature +3% darkness Crit.chn- 28.00% Phys.save +3 (+1 eff.) Teleport- +20% A suit of armour made of leather. |
Inventory
Elixir of Focus0.0 potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
Radherim (25-30 power, 5 apr, arcane element)5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +4% Crit.mult +5.00% Spell.pwr +12 (+4 eff.) S.pwr/crit +7 Dmg.mod +25% arcane +15% acid Res.pen +15% physical Melee Ret 4 acid ---------- misc Talents +1 Command Staff On Spell Hit: 10% Manathrust 2 Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood vilestaff of fate (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +18 (+5 eff.) Dmg.mod +25% blight ----- def ----- Phys.save +11 (+5 eff.) Spell.save +9 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Vim/s.crit +3.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel longsword of massacre (28-40 power, 4 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Power 28.5 - 39.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. |
Eremavor (45-63 power, 6 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Disrupt/Master/Psionic Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +4.5% Atk.spd 100% Melee+ +21 mind On Hit: * 20% chance to reduce all saves and defense by 26 On Crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +2 Str +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +9% physical ----- def ----- Defense +15 (+5 eff.) Die.at -40.00 life Sharp, long, and deadly. |
elemental stralite mace of crippling (39-55 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +11% lightning Res.pen +13% lightning Blunt and deadly. |
elemental stralite mace of massacre (48-67 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego+] Arcane/Master Power 48.0 - 67.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +8% cold Res.pen +18% cold Blunt and deadly. |
elemental stralite waraxe (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Arcane Power 29.0 - 40.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +16% cold One-handed war axes. |
inquisitor's pulsing mindstar (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental dwarven-steel steamsaw (24-36 power, 0 apr)3.0 T3 steamsaw 1H weapon Reqs Str 24 [Ego+] Arcane/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 On Hit: * Create an explosion dealing 15 lightning damage (1/turn) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +7% lightning Res.pen +11% lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quiver of elven-wood arrows of corruption (19/19, 42-59 power, 14 apr)3.0 T4 arrow ammo [Ego+] Arcane Power 42.0 - 58.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 19 On Hit: 20% Curse of Vulnerability 4 Arrows are used with bows to pierce your foes to death. |
windwalling stralite shield of the stars (0 def, 8 armour, 146 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Mag +3 Wil +5 Cun dps ---------- Dmg.mod +14% light +13% darkness ----- def ----- Armour +8 Fatigue +8% Resists +14% physical +14% light +11% darkness Shield.near.proj +26 Proj.slow +10% ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +2.20 ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
marauder's reinforced leather armour of spell shielding (17 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Arcane/Master While equipped: Stats +7 Str +6 Dex ----- def ----- Armour +7 Defense +17 (+5 eff.) Fatigue +8% Resists +7% arcane Phys.save +13 (+6 eff.) Spell.save +13 (+4 eff.) A suit of armour made of leather. |
stralite mail armour 'Aditira' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Master/Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Spell.crit +6% Crit.mult +10.00% Res.pen +5% blight ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +8% mind +9% physical Phys.save +16 (+8 eff.) Mind.save +26 (+9 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of mail. |
augmenting cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +8% acid +6% lightning +6% cold +6% arcane +6% fire ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
miner's hardened leather hat of strength (+5) (0 def, 6 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +3 A hat made of leather. Very stylish. |
bladed hardened leather cap of precognition (9 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +8 Str dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +9 (+3 eff.) Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 49.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Flashpain (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +4 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% light Melee Ret 8 light ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +10% temporal +9% light +9% darkness A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm of sanctity (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +10% darkness Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 2 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
crude acid groove0.0 T1 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Apr +20 Crit +20.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel silver filigree0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +21% Undead +21% Demon +21% Horror Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel silver filigree0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Against +21% Undead +21% Demon +21% Horror Tinkers can be attached to normal items to improve them with steam power! |
well-made winterchill edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
well-made winterchill edge0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 141] simple healing salve [power 141]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 141 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Karz the Thalore Gunslinger level 29
51st Haze 122nd year of Ascendancy at 22:58 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Karz the Thalore Gunslinger level 21
72nd Dusk 122nd year of Ascendancy at 00:16 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Karz the Thalore Gunslinger level 22
14th Haze 122nd year of Ascendancy at 20:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Karz the Thalore Gunslinger level 19
65th Dusk 122nd year of Ascendancy at 02:31 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Karz the Thalore Gunslinger level 23
22nd Haze 122nd year of Ascendancy at 06:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Karz the Thalore Gunslinger level 21
69th Dusk 122nd year of Ascendancy at 00:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Karz the Thalore Gunslinger level 10
6th Mirth 122nd year of Ascendancy at 21:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Karz the Thalore Gunslinger level 20
66th Dusk 122nd year of Ascendancy at 12:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Karz the Thalore Gunslinger level 30
7th Decay 122nd year of Ascendancy at 10:00 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Karz the Thalore Gunslinger level 30
5th Allure 123rd year of Ascendancy at 02:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Karz the Thalore Gunslinger level 21
14th Haze 122nd year of Ascendancy at 04:03 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Karz the Thalore Gunslinger level 18
59th Dusk 122nd year of Ascendancy at 16:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Karz the Thalore Gunslinger level 29
62nd Haze 122nd year of Ascendancy at 19:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Karz the Thalore Gunslinger level 18
59th Dusk 122nd year of Ascendancy at 07:52 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Karz the Thalore Gunslinger level 28
49th Haze 122nd year of Ascendancy at 12:37 see stats
Log
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Talent Automated Cloak Tessellation is ready to use.
Today is the 7th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 8th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:46.
Lore found: arrrrrrghhhhhh
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
You manage in extremis to activate the rod in emergency. As you keep on falling towards the maw of the worm the rod finishes charging up and you re-appear nearby, safe from the monstrosity.
Today is the 9th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Talent Embedded Restoration Systems is ready to use.
Today is the 10th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 1st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:33.
Today is the 2nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
Today is the 3rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 4th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Ran for 11 turns (stop reason: didn't move).
Today is the 5th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:45.








































































































