Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Ghoul |
Class | Sun Paladin |
Level / Exp | 50 / 1176% |
Size | medium |
Lifes / Deaths | Killed by Aerothra the void horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 04:11 0 / 9Killed by Emyta the dremling at level 23 on the 4th Haze 122nd year of Ascendancy at 07:11 Killed by Elumima the elven mage at level 26 on the 12nd Haze 122nd year of Ascendancy at 07:32 Killed by Eleriavea the elven tempest at level 27 on the 13rd Haze 122nd year of Ascendancy at 06:28 Killed by Emoba the ancient elven mummy at level 34 on the 62nd Pyre 123rd year of Ascendancy at 02:32 Killed by Xanytha the corrupted acidic digestor at level 40 on the 5th Mirth 123rd year of Ascendancy at 14:17 Killed by Cyranor the corrupted dendritic hemospinner at level 41 on the 8th Mirth 123rd year of Ascendancy at 13:22 Killed by MonolithNheat's Inner Demon at level 50 on the 10th Allure 124th year of Ascendancy at 14:06 Killed by Xorerille the orc berserker at level 50 on the 51st Regrowth 124th year of Ascendancy at 10:13 |
Primary Stats
Strength | 118 (base 30) |
Dexterity | 98 (base 60) |
Constitution | 203 (base 61) |
Magic | 112 (base 66) |
Willpower | 53 (base 22) |
Cunning | 57 (base 7) |
Resources
Life | -274/2532 |
Mana | 447/609 |
Stamina | 384/420 |
Positive | 38/197 |
Healing Factor | 2.0921633544796 |
Regeneration | 82.117411663322 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +80% |
Vision
Sight | 8 |
Lite | 8 |
Offense: Mainhand
Damage | 138 |
Accuracy | 71 |
Crit Chance | 26% |
APR | 28 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 76 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +20% |
Acid | +30% |
Light | +58% |
Temporal | +39% |
Mind | +15% |
Arcane | +30% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Light | +50% |
Physical | +15% |
Arcane | +20% |
Acid | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 116 (100%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 92 |
Physical Save | 74 |
Spell Save | 67 |
Mental Save | 49 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 42%( 70%) |
All | + 22%( 70%) |
Darkness | + 80%( 80%) |
Light | + 80%( 80%) |
Temporal | + 69%( 70%) |
Physical | + 42%( 70%) |
Lightning | + 39%( 70%) |
Fire | + 36%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Stun Resistance | 80% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 58% |
Disarm Resistance | 50% |
Bleed Resistance | 100% |
Pinning Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 274 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Guardian | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Radiance | 1.50 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Celestial / Sun | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Light | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Queerma the quasit. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Glyvea the forest troll. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by MonolithNheat. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by MonolithNheat. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4044. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within16 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | dwarven lantern 'Yareharahad' dwarven lantern 'Yareharahad'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +9 (+3 eff.) Res.pen +15% physical Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +32 (+8 eff.) Phys.save +17 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +20 (+7 eff.) Max.HP +80.00 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | waow (5 def, 3 armour) waow (5 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +9 Dex +5 Wil +9 Cun +5 Con dps ---------- Spell.crit +3% Crit.mult +15.00% Melee+ 20 temporal Ranged+ 15 temporal Dmg.mod +9% temporal Acc +10 (+2 eff.) Apr +18 Melee Ret 2 arcane ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +5% Resists +10% temporal Spell.save +6 (+2 eff.) Die.at -60.00 life HP.reg +11.00 Disarm- +50% ---------- misc Stam/turn +1.90 Max.stam +40.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | stralite Petrified Wood ring stralite Petrified Wood ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +29 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Spell.save +18 (+5 eff.) ---------- misc Max.stam +26.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
On fingers | voratun Lifebinding Emerald ring voratun Lifebinding Emerald ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +8 Wil +8 Cun +25 Con dps ---------- Phys.pwr +12 (+3 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +3% fire +15% mind +20% temporal Res.pen +5% darkness Melee Ret 6 darkness ----- def ----- Resists +10% blight +3% fire +9% darkness +20% temporal Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Rings make your fingers look great! |
Around neck | Bydir the Starsaw Bydir the Starsaw0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Dex +8 Wil +16 Cun +17 Con dps ---------- Mov.spd +20% Dmg.mod +6% light ----- def ----- Fatigue -18% Resists +6% lightning +9% light +6% darkness HP.reg +8.00 Poison- +20% ---------- misc Stam/turn +2.90 Amulets make your neck look great! This item has been sent to the Item's Vault. |
In main hand | Breacher (40-56 power, 10 apr) Breacher (40-56 power, 10 apr)3.0 T5 sceptre 1H weapon [Unique] Arcane/Nature Power 40.0 - 56.0 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 Crit +3.0% Atk.spd 100% Phasing +30% Dmg.conv 50% corrosive acid On Hit.r1 +50 manaburn arcane On Hit: 10% Arcane Vortex 5 On Hit: 10% Destroy Magic 5 While equipped: dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +30% arcane +30% acid Res.pen +20% arcane +20% acid Disperse Magic: Level 5.0 Pwr.cost 50 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 5 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Powerful enchantments have been laid on this sceptre to make it able to break the most formidible of defenses, both physical and magical. This item has been sent to the Item's Vault. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block) Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. This item has been sent to the Item's Vault. |
Main armor | Monolith Armour (40 def, 50 armour) Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+6 eff.) ----- def ----- Armour +50 Defense +40 (+10 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. This item has been sent to the Item's Vault. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 3; blocks 4; dur 4; cd 14) stormshield rune of the wizard (threshold 3; blocks 4; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 3 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Beidar the Blazebane Beidar the Blazebane0.1 T1 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +11.00% Spell.pwr +7 (+2 eff.) Dmg.mod +5% blight +6% fire +9% darkness Res.pen +25% light +5% acid On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +9% light Amulets make your neck look great! |
Hellcrypt the copper amulet Hellcrypt the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% acid +6% fire +11% mind +3% temporal Crit.dmg- 5.00% Confus- +20% Amulets make your neck look great! |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (176). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
wizard's copper ring of perseverance wizard's copper ring of perseverance0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Betovena Betovena0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 10 physical Ranged+ 10 physical Dmg.mod +11% darkness +3% blight Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce all saves and defense by 30 * 10% chance to reduce strength, dexterity, and constitution by 33 On Hit (Ranged): * 11% chance to reduce all saves and defense by 30 ----- def ----- Resists +22% darkness +3% blight Blind- +24% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Infravis +4 See.Stealth +9 See.Invis +6 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gladiator's steel ring of luminosity gladiator's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +1 Mag +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 19 light Ranged+ 14 light Dmg.mod +12% light Rings make your fingers look great! |
Brenyyakath the Murkraider Brenyyakath the Murkraider0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +12% mind Res.pen +15% darkness Acc +14 (+3 eff.) ----- def ----- Resists +12% mind +12% darkness Rings make your fingers look great! |
Urthychik Urthychik0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Wil dps ---------- Mind.crit +6% Phys.pwr +16 (+4 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +17 (+5 eff.) Dmg.mod +3% acid +16% cold +16% light +6% all Melee Ret 6 mind ----- def ----- Resists +32% light +32% cold Rings make your fingers look great! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
stralite ring 'Glitterwasp' stralite ring 'Glitterwasp'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +15% physical Acc +25 (+6 eff.) ----- def ----- Armour +18 Die.at -80.00 life Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Stam/turn +3.11 Max.stam +30.00 Light +3 Rings make your fingers look great! |
stralite ring of luminosity stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 19 light Ranged+ 21 light Dmg.mod +14% light Rings make your fingers look great! |
wizard's stralite ring of life wizard's stralite ring of life0.1 T4 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Max.HP +58.00 HP.reg +7.00 Heal.mod +17% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +11 Cun +9 Dex dps ---------- Mind.crit +3% Phys.pwr +14 (+4 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +22 (+7 eff.) Acc +15 (+4 eff.) Melee Ret 4 mind ----- def ----- Mind.save +26 (+9 eff.) Confus- +41% ---------- misc Hate/m.crit +2.00 Max.psi +40.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's voratun ring of fire (+32%) gladiator's voratun ring of fire (+32%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +16% fire ----- def ----- Resists +32% fire Rings make your fingers look great! |
gladiator's voratun ring of perseverance gladiator's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Str +9 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +40% Rings make your fingers look great! |
Muckwend the voratun longsword (44-61 power, 6 apr) Muckwend the voratun longsword (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 physical While equipped: Stats +9 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +21% nature Res.pen +30% arcane +9% physical Apr +6 ----- def ----- Resists +15% darkness +9% nature Disarm- +29% ---------- misc Max.stam +35.69 Sharp, long, and deadly. |
Emarama the Filthvein (32-46 power, 5 apr) Emarama the Filthvein (32-46 power, 5 apr)3.0 T4 sceptre 1H weapon [Random Unique] Arcane/Master Power 32.5 - 45.5 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +2.5% Atk.spd 100% Dmg.conv 20% blinding light On Hit: 10% Sun Flare 5 While equipped: Stats +1 Cun +3 Con dps ---------- Phys.crit +10.0% Crit.mult +21.00% Spell.pwr +12 (+3 eff.) Res.pen +14% light ----- def ----- Armour +7 Hardiness +8% Resists +9% blight +8% physical +12% nature Crit.dmg- 15.00% HP.reg +1.20 Heal.mod +18% Blunt and deadly. |
Lorurain (40-57 power, 6 apr) Lorurain (40-57 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane Power 40.5 - 56.7 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 25% dreamforge On Hit.r1 +48 arcane +46 fire On Hit: 10% Synaptic Static 5 While equipped: Stats +7 Cun +5 Wil dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +20% arcane +20% fire Res.pen +20% mind ----- def ----- Armour +6 Resists +3% nature +2% physical Spell.save +15 (+4 eff.) Heal.mod +15% Disease- +10% Silence- +24% Blunt and deadly. |
voratun sceptre 'Balancepiety' (41-57 power, 6 apr) voratun sceptre 'Balancepiety' (41-57 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane Power 41.0 - 57.4 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 25% dreamforge 25% fire burn 25% blinding light Against +24% Giant On Hit: 10% Blastwave 5 On Hit: 10% Synaptic Static 5 On Hit: 10% Sun Flare 4 While equipped: Stats +4 Dex +3 Mag +5 Wil +3 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +6% arcane +6% nature Res.pen +19% fire +20% mind +20% light On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Phys.save +10 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc See.Invis +6 Blunt and deadly. |
voratun sceptre 'Deepsbrand' (40-55 power, 6 apr) voratun sceptre 'Deepsbrand' (40-55 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 24% blinding light On Hit: 10% Sun Flare 5 While equipped: Stats +5 Dex +2 Con dps ---------- Phys.crit +6.0% Spell.pwr +15 (+4 eff.) Dmg.mod +9% arcane Res.pen +16% light Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +15% blight +5% arcane HP.reg +2.00 Heal.mod +23% Blunt and deadly. |
voratun sceptre 'Eilinatira' (40-57 power, 6 apr) voratun sceptre 'Eilinatira' (40-57 power, 6 apr)3.0 T5 sceptre 1H weapon [Random Unique] Arcane Power 40.5 - 56.7 Physical Uses 93% Mag, 50% Con Mastery Weapons Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +3.0% Atk.spd 100% Dmg.conv 24% stunning darkness 19% blinding light On Hit: 10% Sun Flare 4 On Hit: 10% Rigor Mortis 5 While equipped: Stats +1 Dex +1 Mag dps ---------- Spell.pwr +15 (+4 eff.) Res.pen +20% darkness +20% light ----- def ----- Armour +4 Resists +6% mind +4% physical Max.HP +40.00 Disease- +10% ---------- misc Mana/turn +0.36 P.En/turn +0.50 Light +5 Project an attack as arcane damage doing 100% weapon damage Puts all charms on 6 cooldown Blunt and deadly. |
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
halfling drakeskin leather sling of true flight halfling drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +19% physical Acc +13 (+3 eff.) ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Woedare of the Blightspawn (0 def, 32 armour, 68-81 power, 226 block) Woedare of the Blightspawn (0 def, 32 armour, 68-81 power, 226 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +226 Melee+ +14 acid While equipped: Stats +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% blight Acc +10 (+2 eff.) On shield block: * Cause enemies within radius 6 to bleed for 278 physical damage over 5 turns (1/turn) Melee Ret 4 physical On Melee Ret: * 14% chance to reduce armor by 43% * 38% chance to reduce strength, dexterity, and constitution by 33 * 29% chance to reduce damage dealt by 24% ----- def ----- Armour +32 Fatigue +8% Resists +17% acid Phys.save +13 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Radianceedge (0 def, 13 armour) Radianceedge (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +9 Con dps ---------- Melee+ 16 acid 12 fire Dmg.mod +9% light +6% mind Res.pen +20% light +15% mind Melee Ret 15 acid 12 fire 2 mind ----- def ----- Armour +13 Fatigue +32% Resists +25% acid -15% light +27% fire +23% lightning +13% darkness Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Bethabeth Bethabeth1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +3 Dex +6 Con dps ---------- Crit.mult +5.00% Phys.pwr +22 (+6 eff.) Acc +25 (+6 eff.) ----- def ----- Resists +2% physical Phys.save +8 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Ulfovon the hardened leather belt Ulfovon the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane While equipped: Stats +3 Str +6 Mag +5 Wil +2 Con dps ---------- Spell.crit +5% Dmg.mod +9% acid ----- def ----- Fatigue -6% Resists +1% physical +8% light +7% darkness ---------- misc Max.enc +26 A belt that goes around your waist. |
linen cloak 'Arotha' (1 def, 6 armour) linen cloak 'Arotha' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold Phys.save +3 (+1 eff.) HP.reg +2.00 Silence- +20% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfanarirath the cashmere cloak (12 def, 6 armour) Ulfanarirath the cashmere cloak (12 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +4.0% Res.pen +25% physical ----- def ----- Armour +6 Defense +12 (+3 eff.) Phys.save +8 (+2 eff.) Die.at -80.00 life ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of hardened leather boots 'Shineobeisance' (0 def, 3 armour) pair of hardened leather boots 'Shineobeisance' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Mag +15 Con ----- def ----- Armour +3 ---------- misc Light +3 Infravis +3 See.Invis +9 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Nerimitha the Glowjustice (0 def, 7 armour) Nerimitha the Glowjustice (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +20% light Melee Ret 8 mind On Hit (Melee): * 20% chance to slow global speed by 57% * 10 arcane resource burn ----- def ----- Armour +7 Fatigue +3% Resists +3% mind +6% nature ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stone warden's drakeskin leather gloves of strength (+4) (0 def, 13 armour) stone warden's drakeskin leather gloves of strength (+4) (0 def, 13 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +10 Con dps ---------- Phys.pwr +13 (+4 eff.) ----- def ----- Armour +13 Hardiness +10% Resists +9% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's voratun gauntlets of sorrow (0 def, 14 armour) stone warden's voratun gauntlets of sorrow (0 def, 14 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +7 Con dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 19 mind 24 darkness On Hit (Melee): * 18% chance to reduce all saves and defense by 30 ----- def ----- Armour +14 Hardiness +9% Fatigue +5% Resists +7% physical Mind.save -9 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Gytir' (0 def, 3 armour) voratun gauntlets 'Gytir' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Str +10 Dex +10 Mag +13 Wil +7 Cun dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +20% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 17 arcane Dmg.mod +8% arcane +3% mind Acc +25 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +10% arcane +12% mind Phys.save +11 (+3 eff.) Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+5 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.25 mind and 15.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 4.02 mind and 3.50 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 6.69 mind and 5.82 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather cap 'Hettular' (0 def, 3 armour) hardened leather cap 'Hettular' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Phys.pwr +35 (+8 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +3 (+1 eff.) ---------- misc Max.stam +20.00 A cap made of leather. |
Blasttrencher (0 def, 5 armour) Blasttrencher (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +8 Dex +1 Wil +2 Cun +9 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% lightning +3% mind Melee Ret 2 acid On Hit (Melee): * 21% chance to reduce armor by 43% ----- def ----- Armour +5 Fatigue +5% Resists +12% fire +14% cold ---------- misc Hate/m.crit +1.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 641.5 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
9 bloodstone 9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 diamond 13 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
73 alchemist bloodstone 73 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Isoma the Rimeroar Isoma the Rimeroar0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +9% cold Res.pen +6% all Apr +10 Melee Ret 13 fire ----- def ----- Resists +6% fire ---------- misc Equi/ret +0.16 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eremigathad the Ichortrencher Eremigathad the Ichortrencher0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+4 eff.) Dmg.mod +12% mind +14% darkness +18% nature Res.pen +10% mind +15% all Apr +15 Melee Ret 30 fire On Hit (Melee): * 24% chance to slow global speed by 57% ----- def ----- Resists +15% light +25% fire Affinity +5% darkness ---------- misc Light +9 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.8 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 219.35 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Freezeswift' dwarven lantern 'Freezeswift'0.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag dps ---------- Spell.crit +6% Mind.crit +12% Spell.pwr +23 (+6 eff.) Mind.pwr +12 (+4 eff.) S.pwr/crit +8 Dmg.mod +12% light Res.pen +10% cold ----- def ----- Resists +15% blight +30% darkness Affinity +5% light Mind.save +17 (+6 eff.) Def/telep +18 Res/telep +18% Dur/telep +18% ---------- misc Equi/ret +0.08 Vim/s.crit +1.00 Max.mana +40.00 Light +9 Infravis +5 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 30 cooldown Level 3.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 327.28 light damage. At talent level 3 you gain 39% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Sleetcast the voratun pickaxe (dig speed 22 turns) Sleetcast the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str +4 Con dps ---------- Dmg.mod +9% cold Res.pen +26% blight +20% cold Melee Ret 10 blight ----- def ----- Resists +12% lightning +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +15% temporal +10% all ----- def ----- Resists +15% temporal -12% all Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. This item has been sent to the Item's Vault. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 162% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 539.72 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arestir [power 115] (15 cooldown) Arestir [power 115] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Mind.save +9 (+3 eff.) HP.reg +4.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 138 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Glaremarrow' [power 266] (15 cooldown) yew totem of healing 'Glaremarrow' [power 266] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +15.00% ----- def ----- Armour +12 Resists +6% light +1% physical Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home" Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By MonolithNheat the Ghoul Sun Paladin level 33
74th Regrowth 123rd year of Ascendancy at 11:10 see stats
By MonolithNheat the Ghoul Sun Paladin level 38
79th Pyre 123rd year of Ascendancy at 21:43 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
76th Haze 123rd year of Ascendancy at 07:51 see stats
By MonolithNheat the Ghoul Sun Paladin level 38
77th Pyre 123rd year of Ascendancy at 21:24 see stats
By MonolithNheat the Ghoul Sun Paladin level 33
18th Pyre 123rd year of Ascendancy at 05:09 see stats
By MonolithNheat the Ghoul Sun Paladin level 43
6th Flare 123rd year of Ascendancy at 17:25 see stats
By MonolithNheat the Ghoul Sun Paladin level 49
69th Haze 123rd year of Ascendancy at 00:09 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
1st Regrowth 124th year of Ascendancy at 11:24 see stats
By MonolithNheat the Ghoul Sun Paladin level 42
1st Flare 123rd year of Ascendancy at 06:17 see stats
By MonolithNheat the Ghoul Sun Paladin level 30
22nd Regrowth 123rd year of Ascendancy at 01:07 see stats
By MonolithNheat the Ghoul Sun Paladin level 18
34th Dusk 122nd year of Ascendancy at 00:26 see stats
By MonolithNheat the Ghoul Sun Paladin level 41
9th Mirth 123rd year of Ascendancy at 01:01 see stats
By MonolithNheat the Ghoul Sun Paladin level 31
24th Regrowth 123rd year of Ascendancy at 15:37 see stats
By MonolithNheat the Ghoul Sun Paladin level 27
23rd Haze 122nd year of Ascendancy at 23:04 see stats
By MonolithNheat the Ghoul Sun Paladin level 21
1st Haze 122nd year of Ascendancy at 16:59 see stats
By MonolithNheat the Ghoul Sun Paladin level 34
35th Pyre 123rd year of Ascendancy at 14:52 see stats
By MonolithNheat the Ghoul Sun Paladin level 26
12nd Haze 122nd year of Ascendancy at 20:20 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
49th Regrowth 124th year of Ascendancy at 22:43 see stats
By MonolithNheat the Ghoul Sun Paladin level 21
53rd Dusk 122nd year of Ascendancy at 12:44 see stats
By MonolithNheat the Ghoul Sun Paladin level 44
7th Flare 123rd year of Ascendancy at 05:39 see stats
By MonolithNheat the Ghoul Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 11:38 see stats
By MonolithNheat the Ghoul Sun Paladin level 20
49th Dusk 122nd year of Ascendancy at 20:27 see stats
By MonolithNheat the Ghoul Sun Paladin level 30
77th Haze 122nd year of Ascendancy at 16:01 see stats
By MonolithNheat the Ghoul Sun Paladin level 40
5th Mirth 123rd year of Ascendancy at 05:03 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
74th Haze 123rd year of Ascendancy at 04:22 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
37th Regrowth 124th year of Ascendancy at 21:46 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
48th Regrowth 124th year of Ascendancy at 01:19 see stats
By MonolithNheat the Ghoul Sun Paladin level 47
61st Haze 123rd year of Ascendancy at 20:36 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
9th Decay 123rd year of Ascendancy at 15:18 see stats
By MonolithNheat the Ghoul Sun Paladin level 30
78th Haze 122nd year of Ascendancy at 06:46 see stats
By MonolithNheat the Ghoul Sun Paladin level 38
77th Pyre 123rd year of Ascendancy at 15:54 see stats
By MonolithNheat the Ghoul Sun Paladin level 19
49th Dusk 122nd year of Ascendancy at 15:42 see stats
By MonolithNheat the Ghoul Sun Paladin level 42
9th Mirth 123rd year of Ascendancy at 03:34 see stats
By MonolithNheat the Ghoul Sun Paladin level 9
9th Mirth 122nd year of Ascendancy at 19:29 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
47th Regrowth 124th year of Ascendancy at 23:59 see stats
By MonolithNheat the Ghoul Sun Paladin level 32
59th Regrowth 123rd year of Ascendancy at 23:41 see stats
By MonolithNheat the Ghoul Sun Paladin level 47
61st Haze 123rd year of Ascendancy at 20:36 see stats
By MonolithNheat the Ghoul Sun Paladin level 21
79th Dusk 122nd year of Ascendancy at 22:58 see stats
By MonolithNheat the Ghoul Sun Paladin level 46
1st Time of Equilibrium 123rd year of Ascendancy at 07:33 see stats
By MonolithNheat the Ghoul Sun Paladin level 21
53rd Dusk 122nd year of Ascendancy at 06:18 see stats
By MonolithNheat the Ghoul Sun Paladin level 14
7th Dusk 122nd year of Ascendancy at 01:15 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
10th Allure 124th year of Ascendancy at 14:06 see stats
By MonolithNheat the Ghoul Sun Paladin level 38
77th Pyre 123rd year of Ascendancy at 16:31 see stats
By MonolithNheat the Ghoul Sun Paladin level 50
9th Allure 124th year of Ascendancy at 11:01 see stats
Log
Yakrgu the champion of Urh'Rok hits Something for (62 absorbed), 108 mind (108 total damage).
Something hits Yakrgu the champion of Urh'Rok for (229 absorbed), 25 fire (25 total damage).
Something hits Islenor the orc corruptor for 0 fire damage.
Something hits Polytha the blade horror for (322 teleported), (11 absorbed), 0 fire (0 total damage).
Something hits Ghoul for 434 fire damage.
Something hits MonolithNheat for 322 teleported damage.
Xorerille the orc berserker uses Shattering Blow.
Xorerille the orc berserker roars triumphantly.
MonolithNheat shrugs off the effect 'Sunder Armour'!
MonolithNheat's armour is damaged!
Xorerille the orc berserker shatters MonolithNheat shield!
A shield forms around Yakrgu the champion of Urh'Rok.
A shield forms around Xorerille the orc berserker.
The shield around Mayybeth the orc berserker crumbles.
Mayybeth the orc berserker resists the bloody wave!
The shield around Xorerille the orc berserker crumbles.
Xorerille the orc berserker is knocked back!
MonolithNheat's bloodspring area effect hits Xorerille the orc berserker for (135 absorbed), 468 blight (468 total damage).
MonolithNheat's bloodspring area effect hits Mayybeth the orc berserker for (30 absorbed), 679 blight (679 total damage).
Melee retaliation hits Xorerille the orc berserker for 5 darkness, 13 blight, 48 light, 2 arcane, 26 physical (93 total damage).
Islenor the orc corruptor receives 107 healing from MonolithNheat's healing light area effect.
Polytha the blade horror receives 109 healing from MonolithNheat's healing light area effect.
Yakrgu the champion of Urh'Rok receives 134 healing from MonolithNheat's healing light area effect.
Xorerille the orc berserker receives 135 healing from MonolithNheat's healing light area effect.
MonolithNheat's purging blight area effect hits Islenor the orc corruptor for 0 blight damage.
MonolithNheat's purging blight area effect hits Polytha the blade horror for (53 absorbed), 0 blight (0 total damage).
MonolithNheat's purging blight area effect hits Yakrgu the champion of Urh'Rok for 26 blight damage.
MonolithNheat's purging blight area effect hits Xorerille the orc berserker for 45 blight damage.
Xorerille the orc berserker hits MonolithNheat for 232 physical damage.
MonolithNheat the level 50 ghoul sun paladin was torn limb from limb to death by Xorerille the orc berserker on level 3 of High Peak.