










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 26 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:55 0 / 7Killed by armoured skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:57 Killed by shadow at level 14 on the 4th Dusk 122nd year of Ascendancy at 02:52 Killed by Xanegalessra the minotaur at level 19 on the 30th Dusk 122nd year of Ascendancy at 23:27 Killed by Aerysenor the midge swarm at level 24 on the 51st Regrowth 123rd year of Ascendancy at 13:11 Killed by Weirdling Beast at level 26 on the 56th Regrowth 123rd year of Ascendancy at 01:45 Killed by Zubotira the ogre pounder at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 02:42 |
Primary Stats
| Strength | 99 (base 57) |
| Dexterity | 31 (base 10) |
| Constitution | 20 (base 10) |
| Magic | 65 (base 50) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -136/752 |
| Positive | 54/125 |
| Stamina | 123/205 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 1.4838236069726 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 157 |
| Accuracy | 42 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +63% |
| Physical | +3% |
| Fire | 0% |
| Arcane | +3% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Light | +50% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.551211628464 (93.607947236566%) |
| Defense | 44 |
| Ranged Defense | 47 |
| Fatigue | 59 |
| Physical Save | 34 |
| Spell Save | 29 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 8%( 70%) |
| Mind | + 18%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 38%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 27%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * You've found the needed pouch of bone giant dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed warg claw. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nydhetta (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal +6% blight Silence Resist +20% Stun Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +1.00 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Polytira the dwarven-steel helm (10 def, 8 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +10 Str offense ------ Physical Power +10 (+2 eff.) Accuracy +15 (+5 eff.) defense ------ Armor +8 Defense +10 (+3 eff.) Fatigue +4% Resistance +8% lightning +10% temporal +12% darkness other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Adanne the dwarven-steel gauntlets (0 def, 11 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: offense ------ On-Hit 7 physical Damage +3% arcane +3% physical defense ------ Armor +11 Fatigue +3% Resistance +5% arcane Mind save +8 (+6 eff.) Life +42.00 Life Regen +1.00 Stun Resist +20% other ------- Stamina/turn +0.70 Max stamina +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Erelyran [power 155] (25 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats +4 Str offense ------ Critical power +5.00% Physical Power +10 (+2 eff.) defense ------ Armor +2 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 310 Base Damage: 167 Armor: 0 All Resist: 8 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's copper ring of luminosity0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +1 Mag +5 Con offense ------ Physical Power +6 (+1 eff.) On-Hit 10 light On-Ranged-Hit 11 light Damage +10% light Rings make your fingers look great! |
| On fingers | savage's gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag +2 Con offense ------ On-Hit 17 light On-Ranged-Hit 13 light Damage +10% light defense ------ Spell save +13 (+7 eff.) other ------- Max stamina +20.00 Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Shadewind (43-64 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 43.0 - 64.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +12 fire On-crit, radius 2 +4 darkness On Critical: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ Physical Crit +12.0% Critical power +26.00% Ignore Armor +10 defense ------ Resistance +9% darkness +12% acid Massive two-handed mauls. |
| Around waist | Brightscar1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) Damage +21% light defense ------ Armor +4 Defense +15 (+5 eff.) Resistance +6% fire Physical save +8 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 48.0 - 57.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+4 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Layelle (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +6% mind defense ------ Armor +9 Fatigue +22% Resistance +3% nature +9% temporal +9% light +15% mind Life +53.00 A suit of armour made of metal plates. |
Inventory
blink rune of the warrior (range 7; phase 25; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gelablek the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +1 Wil +3 Cun offense ------ Critical power +15.00% other ------- Hate-on-crit +2.00 Amulets make your neck look great! |
stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% temporal Pinning Resist +22% Knockbk Resist +23% Amulets make your neck look great! |
warrior's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str defense ------ Armor +4 Mind save +5 (+5 eff.) Confus Resist +20% Rings make your fingers look great! |
Emynn the Sootrot0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun +2 Mag offense ------ Spellpower +7 (+2 eff.) Damage +11% physical Ignore resists +10% darkness Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +9 (+3 eff.) Resistance +9% darkness +11% physical Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 66% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Beorehor0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Physical Crit +3.0% Mind Crit +8% Critical power +15.00% Damage +17% temporal defense ------ Armor +16 Resistance +17% temporal Mind save +6 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Issuzor the Rainbreaker0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Wil offense ------ Physical Power +9 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +9 (+5 eff.) Damage +9% cold defense ------ Armor +4 Resistance +5% blight +1% physical +10% nature +3% cold Mind save +8 (+6 eff.) Poison Resist +21% Disease Resist +14% other ------- Max stamina +20.00 Rings make your fingers look great! |
Gloryriara the Scaldviper (44-65 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 blight +4 fire On Hit: 40% Epidemic level 3 On Hit: * 29% chance to reduce strength, dexterity, and constitution by 23 While equipped: offense ------ Damage +9% mind Ignore resists +10% mind defense ------ Resistance +6% fire Disease Resist +41% Massive two-handed battleaxes. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
iron greatsword (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Belitha (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ Damage +9% mind Ignore resists +5% blight On-Hit (Melee): * 10% chance to reduce all saves and defense by 14 other ------- Mana-on-crit +1.00 Blunt and deadly. |
iron mace (11-15 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Normal] Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
Khelogokor the steel mace (18-24 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +1 Mag +2 Wil offense ------ Spellpower +6 (+2 eff.) Ignore resists +5% temporal Accuracy +6 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +6% temporal Disarm Resist +20% Blunt and deadly. |
Glorogana the thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 blight On-crit, radius 2 +12 blight While equipped: offense ------ Mind Crit +3% Critical power +10.00% Mindpower +6 (+3 eff.) Ignore resists +20% blight defense ------ Resistance +6% blight +12% fire +15% temporal Physical save +7 (+4 eff.) Spell save +7 (+4 eff.) Mind save +7 (+6 eff.) Life Regen +4.00 other ------- EQ when Hit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
chilling pouch of stralite shots of accuracy (19/19, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego] Arcane/Master Weapon Damage 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +5 Critical Rate +5.5% Capacity 19 On-ranged-hit +14 cold Shots are used with slings to pummel your foes to death. |
stormwoven linen robe of life (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +4 Wil offense ------ Damage +7% lightning +5% physical +6% cold defense ------ Resistance +6% lightning +6% cold +5% blight +7% all Life +43.00 Life Regen +1.80 Healmod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour of the deep (3 def, 4 armour)9.0 Encumbrance T1 light armor [Ego+] Nature While equipped: defense ------ Armor +4 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid +6% cold other ------- Breathe water A suit of armour made of leather. |
hardened leather armour 'Mucuswolf' (19 def, 10 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: offense ------ Physical Crit +6.0% Ignore resists +25% nature Ignore Armor +14 defense ------ Armor +10 Defense +19 (+6 eff.) Fatigue +8% Resistance +9% acid +6% temporal +3% darkness +6% blight +6% cold +9% mind Silence Resist +20% other ------- Stamina/turn +1.10 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 4.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 125 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
fortifying dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: Stats +4 Str +3 Con defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Life +39.00 A suit of armour made of mail. |
cleansing stralite mail armour of natural resilience (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Ego+] Disrupt While equipped: defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +27% nature +27% blight Resist Against +5% Unnatural A suit of armour made of mail. |
radiant stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature While equipped: Stats +5 Wil defense ------ Armor +13 Fatigue +22% Resistance +13% acid +9% physical +15% darkness +16% blight +9% fire +9% lightning +9% cold Disarm Resist +34% Stun Resist +31% Knockbk Resist +32% other ------- Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
rough leather belt 'Frozenmortal'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Cun offense ------ Ignore resists +15% mind defense ------ Resistance +3% cold Mind save +3 (+3 eff.) Life +31.00 A belt that goes around your waist. |
Gidunavor the linen cloak (1 def, 0 armour) =Phase=2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +12% temporal Ignore resists +5% temporal defense ------ Defense +1 (+0 eff.) Mind save +6 (+5 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerydhetha the cashmere cloak (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +6% Damage +8% darkness Ignore resists +11% darkness +20% temporal When Hit 4 arcane defense ------ Defense +9 (+3 eff.) Resistance +14% darkness Physical save +8 (+4 eff.) Stealth +7 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Psionic While equipped: Stats +4 Con +3 Wil offense ------ Mindpower +6 (+3 eff.) Ignore resists +7% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
linen wizard hat 'Ragerak' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+0 eff.) Resistance +15% cold +6% darkness +1% physical Life Regen +2.00 A pointy cloth hat, very wizardly... |
linen wizard hat of arcana (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +3 (+1 eff.) defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Adiyann the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +15.00% Damage +9% arcane Accuracy +10 (+3 eff.) defense ------ Armor +2 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Analeg2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Ignore resists +5% acid On-Hit (Melee): * 10% chance to slow global speed by 39% defense ------ Resistance +9% lightning +18% fire +3% light Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Unrovor'2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Str offense ------ Damage +3% temporal When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Boltvein [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +10 (+3 eff.) Resistance +6% lightning +12% cold Crit Resistance 5.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Zubariwen' [power 47] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex +2 Con offense ------ Damage +6% physical defense ------ Defense +10 (+3 eff.) Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Belaruivon the Rimereeve [power 105] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +9% cold When Hit 8 mind other ------- EQ when Hit +0.08 Max hate +2.00 Fire a magical bolt dealing 105 cold damage Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zodig the Skeleton Sun Paladin level 23
49th Regrowth 123rd year of Ascendancy at 07:06 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zodig the Skeleton Sun Paladin level 26
56th Regrowth 123rd year of Ascendancy at 06:56 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zodig the Skeleton Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 13:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zodig the Skeleton Sun Paladin level 20
31st Dusk 122nd year of Ascendancy at 00:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zodig the Skeleton Sun Paladin level 22
26th Haze 122nd year of Ascendancy at 13:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Zodig the Skeleton Sun Paladin level 18
26th Dusk 122nd year of Ascendancy at 10:07 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Zodig the Skeleton Sun Paladin level 21
37th Dusk 122nd year of Ascendancy at 17:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zodig the Skeleton Sun Paladin level 11
3rd Flare 122nd year of Ascendancy at 09:01 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zodig the Skeleton Sun Paladin level 21
38th Dusk 122nd year of Ascendancy at 17:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zodig the Skeleton Sun Paladin level 16
23rd Dusk 122nd year of Ascendancy at 12:35 see stats
Log
Grappling hits Zodig for 1 physical damage.
Elven guard misses Zodig.
Zodig casts Rune: Shatter Afflictions.
A shield forms around Zodig.
Zodig activates Chant of Resistance.
Zodig deactivates Chant of Fortress.
Zodig casts Sun Ray.
Zodig's solar fury subsides.
Zodig hits Voralaith the elven cultist for 55 light damage.
Zodig uses Execution.
Zodig performs a melee critical strike against Voralaith the elven cultist!
Voralaith the elven cultist vanishes from sight.
Voralaith the elven cultist deactivates Secrets of the Eternals.
Zubotira the ogre pounder uses Steady Shot.
Weapon of Light hits Elven guard for 16 light damage.
Weapon of Light hits Zubotira the ogre pounder for 18 light damage.
Weapon of Light hits Eilinoleda the elven tempest for (16 to time), 0 light (0 total damage).
Zodig hits Elven guard for 5 light, 3 fire, 2 light, 1 darkness (11 total damage).
Zodig hits Voralaith the elven cultist for 241 light damage.
Zodig hits Eilinoleda the elven tempest for (5 to time), 0 light, (2 to time), 0 fire, (2 to time), 0 light, (1 to time), 0 darkness (0 total damage).
Zodig hits Zubotira the ogre pounder for 0 light, 3 fire, 0 light, 1 darkness (4 total damage).
Your shield crumbles under the damage!
The shield around Zodig crumbles.
Zodig resists the vile poison!
Zubotira the ogre pounder damages himself through Martyrdom!
Zodig killed Voralaith the elven cultist!
Zodig hits Zubotira the ogre pounder for 3 light, 0 physical (3 total damage).
Zubotira the ogre pounder's Steady Shot hits Zodig for (130 absorbed), 61 physical (61 total damage).
Zodig the level 26 skeleton sun paladin was dissected to death by Zubotira the ogre pounder on level 1 of Dark crypt.



































































































