Bob Stevenson the level 4 Engineered Swordsmaster by Beltor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 1.7.6
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceEngineered
ClassSwordsmaster
Level / Exp4 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower15 (base 10)
Cunning12 (base 12)

Resources

Life353/353
Stamina122/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy40
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense32
Ranged Defense32
Fatigue0
Physical Save9
Spell Save8
Mental Save19

Defense: Resistances

Cold+ 18%( 70%)
Fire+ 15%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Swordsmanship1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5

Generic Talents

Technique / Footwork1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Omnipotence1.00
0/5
0/5
0/6
0/6
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Bob Stevenson hits Great wolf for 20 physical, 16 cold (37 total damage).
Great wolf misses Bob Stevenson.
---------- Turn 4 ----------
Bob Stevenson hits Great wolf for 22 physical damage.
Bob Stevenson killed Great wolf!
---------- Turn 5 ----------
---------- Turn 6 ----------
Resting starts...

Talent Rush is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).

---------- Combat ended after 7 turn(s) ----------
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).

Space around you starts to dissolve...

Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).

You gain 1.00 gold from the transmogrification of
mindwoven linen wizard hat (1 def, 0 armour).
You gain 1.19 gold from the transmogrification of
cleansing iron plate armour of fire resistance (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of
deadly pouch of iron shots of accuracy (21/21, 123% power, 1 apr).
You gain 0.60 gold from the transmogrification of
acidic pouch of iron shots (21/21, 105% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (14/14, 112% power, 5 apr).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 1.24 gold from the transmogrification of
slime-covered iron greatsword (110% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.