Frne the level 30 Cornac Werebeast by zanesands

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWerebeast
Level / Exp30 / 54%
Sizebig
Lifes / Deaths

Primary Stats

Strength100 (base 60)
Dexterity60 (base 60)
Constitution62 (base 60)
Magic64 (base 60)
Willpower60 (base 60)
Cunning60 (base 60)

Resources

Mana504/524
Equilibrium110
Life1008/1008
Positive0/117
Hate53/90
Healing Factor1.1586085792545
Regeneration10.642079082117

Speed

Mental+17.605671361328%
Attack0%
Movement-50%
Spell0%
Global+120%

Vision

Sight10
Lite2
Infravision17.028179029687
See Stealth7
See Invisible20

Offense: Mainhand

Damage91
Accuracy70
Crit Chance45%
APR13
Speed0.85

Offense: Offhand

Damage83
Accuracy70
Crit Chance41%
APR18
Speed0.85

Offense: Spell

Spellpower45.333333333333
Crit Chance16%
Speed1

Offense: Mind

Mindpower62.475
Crit Chance18%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)39.140895148437 (70.140895148437%)
Defense37.820447574218
Ranged Defense37.820447574218
Fatigue0
Physical Save75.900063898319
Spell Save70.825063898319
Mental Save47.713631716146

Defense: Resistances

All+ 13%( 70%)

Defense: Immunities

Stun Resistance83%
Instadeath Resistance100%
Confusion Resistance60%
Fear Resistance60%
Silence Resistance30%
Poison Resistance54%
Knockback Resistance60%

Inscriptions (2/5)

Infusions
Infusions

Class Talents

Cursed / Predator1.50
5/5
5/5
5/5
5/5
Wild-curse / Ritch aspect1.50
5/5
5/5
5/5
5/5
Cursed / Rampage1.50
5/5
5/5
5/5
5/5
Wild-curse / Silent hunter1.50
5/5
5/5
5/5
5/5
Wild-curse / Psiclaws1.61
5/5
5/5
5/5
5/5
Wild-curse / Eagle aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Shark aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Snake aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Fungus aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Croc aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Bear aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Tiger aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Wolf aspect1.50
5/5
5/5
5/5
5/5
Wild-curse / Treant aspect1.50
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.50
5/5
5/5
5/5
5/5
Technique / Combat training1.50
4/5
5/5
5/5
5/5
5/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
5/5
Wild-gift / Hunter1.50
5/5
5/5
5/5
5/5
Spell / Divination1.00
5/5
5/5
5/5
5/5
Cursed / Cursed form1.50
5/5
5/5
5/5
5/5
Celestial / Light1.10
5/5
5/5
5/5
5/5
Celestial / Chants1.00
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
active
active
active
completed

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Frne the Cornac Werebeast level 10
70th Dusk 122nd year of Ascendancy at 00:57
see stats
Level 20 Got a character to level 20.
By Frne the Cornac Werebeast level 20
77th Dusk 122nd year of Ascendancy at 21:11
see stats
Level 30 Got a character to level 30.
By Frne the Cornac Werebeast level 30
8th Haze 122nd year of Ascendancy at 19:10
see stats

Log

Water imp casts Water Bolt.
Ran for 3 turns (stop reason: taken damage).

Water imp hits Frne for 15 cold damage.
Tangling Vine from Frne hits Water imp for
27 physical damage.

Tangling Vine from Frne hits Water imp for
29 physical damage.
Tangling Vine from Frne hits Water imp for
27 physical damage.

Water imp casts Phase Door.

Tangling Vine from Frne hits Water imp for
27 physical damage.
Water imp casts Water Bolt.

Water imp hits Frne for 15 cold damage.
Tangling Vine from Frne hits Water imp for
27 physical damage.

Frne disarms a trap (water jet).

Tangling Vine from Frne hits Water imp for
29 physical damage.

Frne hits Water imp for 27 physical damage.
Frne killed Water imp!
Frne receives 40 healing from Unnatural Body.

Frne receives 36 healing from Unnatural Body.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Water imp casts Water Bolt.

Ran for 4 turns (stop reason: taken damage).

Water imp hits Frne for 15 cold damage.
Water imp casts Phase Door.