



















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Additional Combat Details 1.7.6Additional Combat Details (non-intrusive)
This addon provides a compact, non-intrusive display of detailed combat information. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons while giving a clearer, turn-by-turn narrative of what happened during combat. Features- Shows to-hit-chance for players and enemies: (50 + 2,5 * ( attacker_accuracy - defender_defense))
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-additional-combat-details. Version History
1.0.0 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 22 / 76% |
| Size | big |
| Lifes / Deaths | Killed by degenerated skeleton archer at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:09 / 82Killed by degenerated skeleton archer at level 4 on the 77th Pyre 122nd year of Ascendancy at 02:29 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:35 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:49 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:06 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:14 Killed by armoured skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:49 Killed by Bill the Stone Troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:31 Killed by ritch flamespitter at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:21 Killed by rogue at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:01 Killed by Isulrama the Guardian at level 12 on the 22nd Dusk 122nd year of Ascendancy at 10:45 Killed by Gora the Guardian at level 12 on the 23rd Dusk 122nd year of Ascendancy at 00:14 Killed by Vorynne the Guardian at level 13 on the 23rd Dusk 122nd year of Ascendancy at 17:56 Killed by Aurik the Guardian at level 13 on the 24th Dusk 122nd year of Ascendancy at 07:44 Killed by giant fire ant at level 13 on the 24th Dusk 122nd year of Ascendancy at 19:13 Killed by Asoi the human at level 13 on the 38th Dusk 122nd year of Ascendancy at 13:34 Killed by Lisatira the hornet swarm at level 14 on the 44th Dusk 122nd year of Ascendancy at 10:52 Killed by red crystal at level 14 on the 45th Dusk 122nd year of Ascendancy at 21:42 Killed by Shardskin at level 14 on the 45th Dusk 122nd year of Ascendancy at 22:17 Killed by luminous horror at level 15 on the 49th Dusk 122nd year of Ascendancy at 07:35 Killed by Layubretha the bloated horror at level 15 on the 49th Dusk 122nd year of Ascendancy at 16:48 Killed by luminous horror at level 15 on the 49th Dusk 122nd year of Ascendancy at 18:48 Killed by bloated horror at level 15 on the 49th Dusk 122nd year of Ascendancy at 19:29 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 00:34 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 01:30 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 02:33 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 03:43 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 05:23 Killed by Weirdling Beast at level 15 on the 51st Dusk 122nd year of Ascendancy at 06:25 Killed by Eloth the crimson ooze at level 15 on the 57th Dusk 122nd year of Ascendancy at 06:42 Killed by venom drake hatchling at level 16 on the 59th Dusk 122nd year of Ascendancy at 01:14 Killed by Poltergeist Eye of Summer at level 17 on the 24th Haze 122nd year of Ascendancy at 18:30 Killed by Poltergeist Eye of Summer at level 17 on the 24th Haze 122nd year of Ascendancy at 18:43 Killed by Poltergeist Eye of Summer at level 17 on the 24th Haze 122nd year of Ascendancy at 18:52 Killed by Poltergeist Eye of Summer at level 17 on the 24th Haze 122nd year of Ascendancy at 19:02 Killed by forest wight at level 17 on the 24th Haze 122nd year of Ascendancy at 19:14 Killed by Poltergeist Eye of Summer at level 17 on the 24th Haze 122nd year of Ascendancy at 19:24 Killed by Moving warbringer's steel greatmaul of enduring at level 17 on the 24th Haze 122nd year of Ascendancy at 20:46 Killed by Animated chilling dwarven-steel mace of massacre at level 17 on the 25th Haze 122nd year of Ascendancy at 04:35 Killed by Animated slime-covered dwarven-steel dagger of crippling at level 17 on the 25th Haze 122nd year of Ascendancy at 04:57 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 05:09 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 05:17 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 06:03 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 06:45 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 06:59 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 07:21 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 07:36 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 08:00 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 09:11 Killed by Poltergeist Xerewen the steel longsword at level 17 on the 25th Haze 122nd year of Ascendancy at 09:27 Killed by Moving harmonious vined mindstar of storms at level 18 on the 26th Haze 122nd year of Ascendancy at 12:26 Killed by Moving earthen ash magestaff of channeling at level 18 on the 26th Haze 122nd year of Ascendancy at 20:43 Killed by Moving cruel ash starstaff of might at level 18 on the 26th Haze 122nd year of Ascendancy at 21:29 Killed by Poltergeist Barkvault the ash vilestaff at level 18 on the 26th Haze 122nd year of Ascendancy at 23:01 Killed by Poltergeist Barkvault the ash vilestaff at level 18 on the 26th Haze 122nd year of Ascendancy at 23:33 Killed by Poltergeist Barkvault the ash vilestaff at level 18 on the 27th Haze 122nd year of Ascendancy at 01:01 Killed by grave wight at level 18 on the 27th Haze 122nd year of Ascendancy at 01:22 Killed by Animated slime-covered dwarven-steel waraxe of erosion at level 18 on the 27th Haze 122nd year of Ascendancy at 10:38 Killed by Poltergeist Spellcrusher at level 18 on the 27th Haze 122nd year of Ascendancy at 11:13 Killed by Animated slime-covered dwarven-steel waraxe of erosion at level 18 on the 27th Haze 122nd year of Ascendancy at 11:56 Killed by Animated slime-covered dwarven-steel waraxe of erosion at level 18 on the 27th Haze 122nd year of Ascendancy at 12:13 Killed by Animated slime-covered dwarven-steel waraxe of erosion at level 18 on the 27th Haze 122nd year of Ascendancy at 12:33 Killed by Poltergeist Spellcrusher at level 18 on the 27th Haze 122nd year of Ascendancy at 12:49 Killed by skeleton magus at level 19 on the 27th Haze 122nd year of Ascendancy at 22:42 Killed by faerlhing at level 19 on the 51st Haze 122nd year of Ascendancy at 14:04 Killed by losselhing at level 19 on the 51st Haze 122nd year of Ascendancy at 15:36 Killed by losselhing at level 20 on the 51st Haze 122nd year of Ascendancy at 17:43 Killed by weaver patriarch at level 20 on the 51st Haze 122nd year of Ascendancy at 18:51 Killed by faerlhing at level 20 on the 51st Haze 122nd year of Ascendancy at 20:26 Killed by Belirianor the ghoul at level 20 on the 52nd Haze 122nd year of Ascendancy at 16:19 Killed by Belirianor the ghoul at level 20 on the 52nd Haze 122nd year of Ascendancy at 17:11 Killed by aether beam at level 20 on the 52nd Haze 122nd year of Ascendancy at 17:41 Killed by Belirianor the ghoul at level 20 on the 52nd Haze 122nd year of Ascendancy at 18:31 Killed by Belirianor the ghoul at level 20 on the 52nd Haze 122nd year of Ascendancy at 19:38 Killed by Belirianor the ghoul at level 20 on the 52nd Haze 122nd year of Ascendancy at 20:08 Killed by fire drake at level 20 on the 53rd Haze 122nd year of Ascendancy at 23:18 Killed by Saliyakira the black jelly at level 20 on the 54th Haze 122nd year of Ascendancy at 00:59 Killed by barrow wight at level 20 on the 54th Haze 122nd year of Ascendancy at 07:46 Killed by ultimate gwelgoroth at level 20 on the 56th Haze 122nd year of Ascendancy at 02:34 Killed by ultimate gwelgoroth at level 20 on the 56th Haze 122nd year of Ascendancy at 05:43 Killed by Layirawyn the ghoul at level 21 on the 59th Haze 122nd year of Ascendancy at 19:14 Killed by skeleton warrior at level 22 on the 61st Haze 122nd year of Ascendancy at 08:02 |
Primary Stats
| Strength | 40 (base 12) |
| Dexterity | 74 (base 47) |
| Constitution | 38 (base 30) |
| Magic | 21 (base 13) |
| Willpower | 10 (base 10) |
| Cunning | 23 (base 14) |
Resources
| Life | 646/646 |
| Stamina | 123/123 |
| Healing Factor | 1.4102122670883 |
| Regeneration | 0.35255306677208 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 42 |
| Crit Chance | 5% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Light | +9% |
| Blight | +38% |
| Arcane | +7% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +13% |
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 3 |
| Physical Save | 23 |
| Spell Save | 16 |
| Mental Save | 4 |
Defense: Resistances
| Darkness | + 36%( 70%) |
| Nature | + 14%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 40% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 4 nature, 5 cold, 4 mind, 3 arcane |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.25 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Effects
| talent | Intuitive Shots |
| talent | Trained Reactions |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the lost warrior from death by giant acid ant. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by cutpurse. Escort: temporal explorer (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed green worm. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
| On feet | Unlighttide (3 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Str +2 Mag +4 Con ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +6% darkness Crit.chn- 5.00% Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | quiver of ash arrows 'Unrorin' (15/15, 34-47 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 33.5 - 46.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Ranged+ +8 acid On Hit.r1 +16 acid On Crit.r2 +8 acid On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 39% Arrows are used with bows to pierce your foes to death. |
| Light source | Koradulin the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Crit.mult +10.00% Spell.pwr +5 (+3 eff.) ----- def ----- Max.HP +43.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Pitchbiter the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +6 Cun dps ---------- Dmg.mod +25% darkness ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness ---------- misc Infravis +2 A pointy cloth hat, very wizardly... |
| Tool | elven-wood wand of conjuration 'Belavea' [power 345] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +2 Str dps ---------- Res.pen +10% physical ----- def ----- Defense +20 (+7 eff.) ---------- misc Stam/turn +2.00 Fire a magical bolt dealing 345 cold damage Puts all charms on 15 cooldown 100% to gain a 34% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | treant's gold ring of misery0.1 T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 5 physical Ranged+ 13 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 14 On Hit (Ranged): * 12% chance to reduce all saves and defense by 14 ----- def ----- Resists +7% nature +8% blight Poison- +13% Disease- +13% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| Around waist | rough leather belt 'Hurimahell'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+5 eff.) Heal.mod +10% Pinning- +10% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +20 draining blight On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Eratar the Nightvice (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% darkness Crit.chn- 5.00% Max.HP +28.00 Heal.mod +10% Silence- +10% Confus- +20% A suit of armour made of leather. |
| Cloak | cashmere cloak 'Flamewyrd' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +4% Crit.mult +19.00% Spell.pwr +5 (+3 eff.) Dmg.mod +18% blight +15% fire +7% arcane Res.pen +13% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Defense +2 (+1 eff.) Resists +5% arcane ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kindlewreck the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +9% light Melee Ret 10 light ----- def ----- Resists +3% fire Crit.chn- 15.00% ---------- misc Light +1 Masteries +0.25 Technique/Combat veteran Amulets make your neck look great! |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
copper aquamarine ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +2 Resists +2% all Spell.save +11 (+7 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Dourworm the yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Str +2 Wil dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% acid +6% darkness +12% blight Res.pen +20% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ---------- misc Mana/turn +0.15 Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+5 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
dwarven-steel mace (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
balanced dwarven-steel waraxe of massacre (26-37 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master Power 26.5 - 37.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +26% One-handed war axes. |
runic elm longbow4.0 T1 longbow 2H weapon [Ego+] Arcane Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Hit: 10% Arcane Vortex 1 While equipped: Stats +3 Mag dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +9% arcane Longbows are used to shoot arrows at your foes. |
ranger's yew longbow of fire4.0 T3 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +8 fire While equipped: Stats +8 Dex dps ---------- Dmg.mod +20% fire Longbows are used to shoot arrows at your foes. |
quiver of ash arrows of crippling (20/20, 17-24 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 17.0 - 23.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Runogar the Sunzeal (18/18, 34-47 power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 33.5 - 46.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +20 light +20 lightning On Hit.r1 +8 light On Crit.r2 +8 light On Crit: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Arrows are used with bows to pierce your foes to death. |
flaming pouch of dwarven-steel shots of crippling (20/20, 34-41 power, 3 apr)3.0 T3 shot ammo [Ego+] Arcane/Master Power 34.5 - 41.4 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 20 On Hit.r1 +8 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Bethana the Glimmerrip (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +4 Res.pen +10% arcane +5% light Melee Ret 8 light ----- def ----- Defense +2 (+1 eff.) Resists +19% darkness +16% temporal Def/telep +15 Res/telep +10% Dur/telep +14% ---------- misc Mana/turn +0.28 Max.vim +30.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Sootbearer (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Con +7 Lck dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Resists +9% darkness Stealth +6 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Armour +4 Fatigue +3% Silence- +26% Confus- +22% Stun/Frz- +23% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cinder dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Str +3 Wil +3 Con dps ---------- Melee+ 6 fire Dmg.mod +5% fire ----- def ----- Armour +2 Fatigue +3% Resists +5% fire Disarm- +26% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Dimbore the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% darkness ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness +5% fire +5% arcane +9% cold Crit.chn- 15.00% Silence- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe (dig speed 27 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Maximus Decimus Meridius the Skeleton Archer level 16
70th Dusk 122nd year of Ascendancy at 11:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Maximus Decimus Meridius the Skeleton Archer level 10
5th Flare 122nd year of Ascendancy at 07:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Maximus Decimus Meridius the Skeleton Archer level 20
51st Haze 122nd year of Ascendancy at 16:44 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Maximus Decimus Meridius the Skeleton Archer level 15
49th Dusk 122nd year of Ascendancy at 17:20 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Maximus Decimus Meridius the Skeleton Archer level 8
1st Flare 122nd year of Ascendancy at 13:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Maximus Decimus Meridius the Skeleton Archer level 8
2nd Summertide 122nd year of Ascendancy at 15:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Maximus Decimus Meridius the Skeleton Archer level 13
35th Dusk 122nd year of Ascendancy at 22:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Maximus Decimus Meridius the Skeleton Archer level 18
27th Haze 122nd year of Ascendancy at 16:26 see stats
Log
Epidemic from Maximus Decimus Meridius hits Snow giant boulder thrower for 45 blight damage.
Maximus Decimus Meridius shoots!
Maximus Decimus Meridius's Shoot HIT, 100% = (50 + 2,5 * (42 - 10)), min=0%, max=100%
You collect a new ingredient: snow giant kidney (1).
Maximus Decimus Meridius's Shoot hits Snow giant boulder thrower for 111 physical, 0 arcane, 8 acid, 28 blight (146 total damage).
Maximus Decimus Meridius's Shoot killed Snow giant boulder thrower!
The shield around Maximus Decimus Meridius crumbles.
Talent Steady Shot is ready to use.
You pickup 0.95 gold pieces.
Talent Shoot Down is ready to use.
Maximus Decimus Meridius picks up (c.): Dourworm the yew vilestaff (20-24 power, 4 apr, acid element).
Resting starts...
Talent Disengage is ready to use.
Talent Bone Armour is ready to use.
Talent Called Shots is ready to use.
Maximus Decimus Meridius is no longer blood locked.
Talent Trueshot is ready to use.
Talent Evasion is ready to use.
Rested for 62 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Saving game...
Saving done.































































































