










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 50 / 2750% |
| Size | big |
| Lifes / Deaths | Killed by fire drake at level 50 on the 1st Haze 124th year of Ascendancy at 17:00 / 3Killed by Iviwe the orc summoner at level 50 on the 1st Haze 124th year of Ascendancy at 17:58 Killed by Hypostasis of Entropy at level 50 on the 9th Allure 125th year of Ascendancy at 23:04 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 10) |
| Dexterity | 72 (base 62) |
| Constitution | 71 (base 36) |
| Magic | 20 (base 8) |
| Willpower | 114 (base 63) |
| Cunning | 86 (base 61) |
Resources
| Life | -160/1582 |
| Equilibrium | 135 |
| Psi | 134/222 |
| Healing Factor | 1.4818019533319 |
| Regeneration | 19.807924967888 |
Speed
| Mental | +30% |
| Attack | 0% |
| Movement | +8.8817841970013E-13% |
| Spell | 0% |
| Global | +115.4% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 59.83100627644 |
| See Invisible | 71.83100627644 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 69 |
| Crit Chance | 91% |
| APR | 70 |
| Speed | 0.77 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 69 |
| Crit Chance | 88% |
| APR | 73 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +19% |
| Arcane | +31% |
| Mind | +16% |
| All | +7% |
| Darkness | +16% |
| Temporal | +22% |
| Physical | +30% |
| Lightning | +19% |
| Nature | +10% |
Offense: Damage Penetration
| Acid | +50% |
| Fire | +59% |
| Nature | +45% |
| Physical | +71% |
| Mind | +65% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 45 (73.292302510663%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 51 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 46%( 70%) |
| Cold | + 51%( 70%) |
| All | + 40%( 70%) |
| Physical | + 66%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 49%( 70%) |
| Temporal | + 49%( 70%) |
| Mind | + 55%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 54%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 60% |
| Confusion Resistance | 70% |
| Stun Resistance | 100% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 981% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 294 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 770 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Mayonor the snow giant chieftain. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by 3-headed hydra. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost tinker from death by Zubywe the forest wight. Escort: lost tinker (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2240. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Biletorrent (176 - 265 damage, 4 apr)3.0 Encumbrance T5 battleaxe 1H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 59.5 - 89.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +12 nature +111 fire On Hit: * 24% chance to slow global speed by 68% On Critical: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 While equipped: Stats +2 Mag offense ------ Global Speed +15% Ignore resists +5% acid +24% fire +21% physical Accuracy +20 (+5 eff.) Ignore Armor +21 On-Hit (Melee): * 10% chance to slow global speed by 68% defense ------ Resistance +3% nature other ------- See Invisibility +12 Massive two-handed battleaxes. |
| On hands | Earyrand the Forestrend (0 def, 2 armour) =great gloves=1.5 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats +4 Dex +4 Con offense ------ Physical Crit +7.0% Mind Crit +12% Critical power +8.00% Damage +3% nature +12% arcane Ignore resists +10% nature Accuracy +11 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% nature Physical save +12 (+3 eff.) Spell save +5 (+1 eff.) Mind save +3 (+0 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 26.5 - 37.1 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +24.0% Attack Speed 83% On-hit +7 physical On Hit: 10% Juggernaut level 1 On Crit: 20% Cripple level 3 Juggernaut: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 4.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 18% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Mardokan1.0 Encumbrance T5 lite [Random Unique] Master/Psionic While equipped: offense ------ Damage +9% mind +15% temporal Ignore resists +30% mind +15% all Ignore Armor +15 defense ------ Defense +13 (+3 eff.) Resistance +3% acid +3% cold Physical save +20 (+5 eff.) Spell save +20 (+6 eff.) Mind save +20 (+5 eff.) Blind Resist +20% other ------- Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Mayiyamina the hardened leather cap (0 def, 4 armour) =used physres=2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +1 Mag +11 Wil offense ------ Physical Power +16 (+4 eff.) Damage +12% arcane +6% blight defense ------ Armor +4 Fatigue +3% Resistance +19% physical Physical save +19 (+5 eff.) other ------- Infravision +3 A cap made of leather. |
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+3 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | Radhokalthodig the Skycutter (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +16.00% Physical Power +8 (+2 eff.) Ignore Armor +7 When Hit 10 physical defense ------ Defense +30 (+6 eff.) Resistance +15% lightning Crit Resistance 15.00% Unlife -60.00 life other ------- Max stamina +30.00 Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Skydash0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +7 Con offense ------ Critical power +20.00% Physical Power +10 (+3 eff.) Damage +12% lightning +6% blight When Hit 8 light defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
| On fingers | Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 4.2 Power cost 22 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | enraging stralite amulet of healing =used=0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Physical Power +8 (+2 eff.) Combat Speed +10% Damage +8% physical defense ------ Healmod +10% Cut Resist +60% Heal: Puts all charms on 26 turn cooldown Effective talent level: 4.5 Power cost 26 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 502 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Punae's Blade (152 - 214 damage, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+8 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | voratun waraxe 'Cyretta' (146 - 205 damage, 7 apr) =amazing=3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master/Psionic Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +7.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +29.0% Critical power +35.00% Physical Power +12 (+3 eff.) Ignore resists +15% physical Ignore Armor +10 defense ------ Armor +6 Unlife -20.00 life One-handed war axes. |
| Cloak | Ebonytitan (1 def, 0 armour) =res all=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Cun +2 Con offense ------ Mindpower +20 (+5 eff.) Damage +9% darkness Ignore resists +10% acid defense ------ Defense +1 (+0 eff.) Resistance +9% acid Spell save +5 (+1 eff.) other ------- Stamina/turn +0.50 EQ when Hit +0.08 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 115.09 physical damage and 194.77 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Primal Infusion (affinity 21%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 215; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 215 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 273; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 237; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 237 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 236; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 236 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 253; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 203; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 203 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 218; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 182; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the psychic (die at -578; dur 6; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -578 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1157 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -680; dur 7; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -680 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1360 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -825; dur 8; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -825 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1650 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -518; dur 5; cd 34)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 34 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -518 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1036 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -373; dur 8; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -373 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 746 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 642%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 642% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 729%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 729% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 567%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 625%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 714%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 864%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 864% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 742%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 1038%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1038% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the titan (speed 681%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 658%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 658% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 758; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 758 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 739; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 739 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 574; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 574 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 467; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 893; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 893 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 535; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 537; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 537 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 352; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 352; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 300; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 24%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 21%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; magical, mental; dur 2; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 22%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical, mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical, physical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; magical, physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 19%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental, magical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 38%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 35%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 32%; magical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 32%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 38%; mental, physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 31%; physical; dur 3; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 28%; magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 22%; mental, physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Elixir of Explosive Force0.0 Encumbrance potion [Plot Item] Nature Permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of Serendipity0.0 Encumbrance potion [Plot Item] Nature Permanently increase your luck by 5. A vial of lively yellow fluid. |
Prismatic Rune (6 turns; temporal, darkness, physical, nature, light)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 4 darkness, 4 physical, 4 nature, 5 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (606.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 739.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 25; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 43; blocks 7; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 81; blocks 7; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 81 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Anindil the Tidefury0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex offense ------ Damage +3% acid +3% cold Ignore resists +10% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Resistance +9% acid Amulets make your neck look great! |
Brenakath the Tundrazephyr0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid +6% cold When Hit 4 arcane defense ------ Resistance +30% light +45% darkness Crit Resistance 15.52% Spell save +9 (+3 eff.) Mind save +9 (+2 eff.) Healmod +20% Blind Resist +50% Amulets make your neck look great! |
Chillraptor0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Power +10 (+3 eff.) Damage +9% cold When Hit 8 acid defense ------ Defense +5 (+1 eff.) Resistance +12% acid +3% physical Unlife -20.00 life Healmod +22% Cut Resist +60% Heal: Puts all charms on 26 turn cooldown Effective talent level: 2.5 Power cost 26 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 393 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Coalquell the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Disrupt While equipped: Stats +5 Con offense ------ Physical Crit +3.0% Critical power +5.00% Damage +6% darkness defense ------ Resistance +12% nature +10% blight Physical save +6 (+2 eff.) Unlife -80.00 life Poison Resist +20% Disease Resist +22% Amulets make your neck look great! |
Cuthirion the Nimbusradiance0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex offense ------ When Hit 12 darkness On-Hit (Melee): * 25 arcane resource burn defense ------ Defense +35 (+7 eff.) Resistance +27% lightning +6% arcane +15% mind Life +120.00 Knockbk Resist +25% Amulets make your neck look great! |
Cyritta the Winterwedge0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +30% cold Ignore resists +15% mind +10% cold When Hit 8 cold defense ------ Resistance +6% temporal +32% mind +6% cold Confus Resist +34% Amulets make your neck look great! |
Deepssun0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil +5 Cun +2 Con offense ------ Damage +6% lightning When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +16% light +18% darkness Blind Resist +32% other ------- Infravision +3 Amulets make your neck look great! |
Duridethad0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +10 Cun +15 Con offense ------ Move Speed +10% Ignore resists +15% acid defense ------ Fatigue -8% Resistance +6% acid +3% temporal +23% light +12% fire +28% darkness Physical save +28 (+7 eff.) Spell save +23 (+7 eff.) Mind save +25 (+6 eff.) Life Regen +4.00 Blind Resist +50% other ------- Stamina/turn +1.50 Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.5 Power cost 26 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 427 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+5 eff.) Mind save +18 (+4 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.5 Power cost 8 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 412.73 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Haruleg the Icesorrow0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +7 Mag offense ------ Critical power +33.00% Damage +21% blight Accuracy +9 (+2 eff.) Ignore Armor +18 When Hit 6 cold Amulets make your neck look great! |
Islybeth the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +6 Mag +6 Wil offense ------ Damage +12% arcane defense ------ Resistance +30% temporal Crit Resistance 15.00% Pinning Resist +35% Knockbk Resist +39% other ------- See Invisibility +24 Amulets make your neck look great! |
Layasethra the Festerrage0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Str +7 Dex +9 Mag +5 Cun +4 Con offense ------ Damage +27% mind Ignore resists +30% nature defense ------ Resistance +14% physical other ------- Stamina/turn +1.20 Infravision +4 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 4.5 Power cost 22 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Polomiwe the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +6 Cun +8 Con offense ------ Critical power +15.00% Move Speed +10% Accuracy +7 (+2 eff.) Ignore Armor +14 defense ------ Fatigue -7% Resistance +9% acid Mind save +6 (+1 eff.) Life Regen +4.00 Healmod +5% Disease Resist +20% Cut Resist +20% other ------- Stamina/turn +0.80 Amulets make your neck look great! |
Rhekalthofang the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% arcane defense ------ Armor +8 Resistance +16% fire +15% light +21% cold Life +80.00 Cut Resist +20% other ------- Psi when Hit +0.08 Hate-on-crit +3.00 Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+8 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 26 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (137). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 44 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal Time Stop: Effective talent level: 2.5 Power cost 37 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying gold amulet of constitution (+5)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con defense ------ Resistance +18% mind Confus Resist +26% Amulets make your neck look great! |
cleansing voratun amulet of constitution (+5)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Con defense ------ Resistance +25% nature +21% blight Poison Resist +25% Disease Resist +25% Amulets make your neck look great! |
gold amulet 'Arcclamor'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +25% lightning defense ------ Resistance +27% acid +15% lightning +31% cold +5% arcane +28% fire Amulets make your neck look great! |
gold amulet 'Medutar'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +20 (+4 eff.) Resistance +12% acid Crit Resistance 15.00% Mind save +18 (+4 eff.) Cut Resist +20% Pinning Resist +20% Stun Resist +20% Amulets make your neck look great! |
gold amulet 'Shimmerlace'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% blight Ignore resists +15% mind Ignore Shields +30% defense ------ Resistance +37% lightning Stun Resist +38% Amulets make your neck look great! |
insulating stralite amulet of perfection (0.34 Wild-gift / Fungus,0.34 Wild-gift / Harmony)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +26% fire +23% cold other ------- Masteries +0.34 Wild-gift/Fungus +0.34 Wild-gift/Harmony Amulets make your neck look great! |
mindweaver's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +8 (+2 eff.) Blind Resist +19% Confus Resist +13% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
mindweaver's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +5 Wil offense ------ Critical power +15.00% Mindpower +10 (+3 eff.) Accuracy +9 (+2 eff.) Ignore Armor +15 defense ------ Mind save +11 (+2 eff.) Confus Resist +22% Amulets make your neck look great! |
mindweaver's voratun amulet of perfection (0.40 Psionic / Thermal mastery,0.40 Wild-gift / Antimagic)0.1 Encumbrance T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +5 Wil offense ------ Mindpower +11 (+3 eff.) defense ------ Mind save +15 (+3 eff.) Confus Resist +20% other ------- Masteries +0.40 Psionic/Thermal mastery +0.40 Wild-gift/Antimagic Amulets make your neck look great! |
mindweaver's voratun amulet of perfection (0.40 Wild-gift / Harmony,0.40 Cunning / Survival)0.1 Encumbrance T5 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +1 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Mind save +11 (+2 eff.) Confus Resist +25% other ------- Masteries +0.40 Wild-gift/Harmony +0.40 Cunning/Survival Amulets make your neck look great! |
protective steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+1 eff.) Max Resistance +3% all Physical save +13 (+4 eff.) Healmod +16% Cut Resist +40% Heal: Puts all charms on 26 turn cooldown Effective talent level: 4.5 Power cost 26 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 502 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
protective voratun amulet of willpower (+10)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Wil defense ------ Armor +7 Defense +11 (+3 eff.) Max Resistance +6% all Physical save +21 (+6 eff.) Amulets make your neck look great! |
restful copper amulet of mastery (0.11 Psionic / Finer energy manipulations)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 other ------- Masteries +0.11 Psionic/Finer energy manipulations Amulets make your neck look great! |
restful voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag defense ------ Fatigue -7% Life Regen +3.00 Amulets make your neck look great! |
serendipitous steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +8 (+2 eff.) Resist unseen 12% Amulets make your neck look great! |
stabilizing copper amulet of mastery (0.11 Psionic / Augmented mobility)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +12% temporal Pinning Resist +20% Knockbk Resist +24% other ------- Masteries +0.11 Psionic/Augmented mobility Amulets make your neck look great! |
stabilizing steel amulet of cunning (+6)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun defense ------ Resistance +11% temporal Pinning Resist +24% Knockbk Resist +24% Amulets make your neck look great! |
stabilizing voratun amulet of dexterity (+9)0.1 Encumbrance T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Dex defense ------ Resistance +30% temporal Pinning Resist +50% Knockbk Resist +43% Amulets make your neck look great! |
steel amulet 'Yvussra'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex offense ------ Physical Crit +1.0% Critical power +10.00% defense ------ Resistance +9% blight +6% lightning +12% mind +3% light Knockbk Resist +10% Amulets make your neck look great! |
steel amulet of murder0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +10.00% Accuracy +6 (+2 eff.) Ignore Armor +13 Amulets make your neck look great! |
stralite amulet 'Blazebile'0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mind Crit +9% Mindpower +13 (+3 eff.) Damage +36% mind Ignore resists +25% light +25% mind defense ------ Resistance +9% darkness Mind save +13 (+3 eff.) Confus Resist +21% other ------- Light +3 Amulets make your neck look great! |
stralite amulet 'Glymina'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% acid +9% mind Ignore resists +15% acid defense ------ Armor +12 Resistance +12% mind +15% blight Blind Resist +34% other ------- Max stamina +30.00 Infravision +9 Sight +2 See Invisibility +13 Amulets make your neck look great! |
stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +14.00% Accuracy +6 (+2 eff.) Ignore Armor +14 Amulets make your neck look great! |
voratun amulet 'Alechik'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Cun defense ------ Defense +36 (+8 eff.) Resistance +18% cold +12% nature +12% light Unlife -98.63 life Amulets make your neck look great! |
voratun amulet 'Sleetcast'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +8 Wil offense ------ Mind Crit +7% Damage +18% acid Ignore resists +25% cold On-Hit (Melee): * 24% chance to reduce armor by 29% defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +12% acid Max Resistance +7% all Physical save +26 (+7 eff.) Mind save +12 (+3 eff.) other ------- Max hate +6.00 Amulets make your neck look great! |
voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +18.00% Accuracy +8 (+2 eff.) Ignore Armor +10 Amulets make your neck look great! |
wanderer's gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +6 Cun +5 Con offense ------ Move Speed +10% On-Hit 8 light 8 darkness Damage +7% light +10% darkness When Hit: * 8% chance to reduce damage dealt by 32% * 8% chance to blind defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
warmaker's voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +8 Dex +8 Wil offense ------ Critical power +20.00% Accuracy +7 (+2 eff.) Ignore Armor +17 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethevea0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Wil offense ------ Physical Crit +2.0% defense ------ Fatigue -8% Physical save +9 (+3 eff.) Spell save +15 (+5 eff.) Life Regen +4.00 Cut Resist +20% Rings make your fingers look great! |
Carrionhunter0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Con offense ------ Damage +6% acid +24% nature Ignore resists +10% lightning When Hit 4 lightning On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Resistance +12% nature +9% acid Spell save +16 (+5 eff.) other ------- Max stamina +25.00 Rings make your fingers look great! |
Durahor the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning defense ------ Armor +4 Resistance +26% lightning +6% nature Life +100.00 Healmod +15% Knockbk Resist +20% Rings make your fingers look great! |
Eroredur0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +13% light On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Armor +8 Resistance +15% lightning +26% light +6% nature Life +100.00 Life Regen +4.00 Teleport Resist +10% Rings make your fingers look great! |
Falimakan0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun offense ------ Physical Power +11 (+3 eff.) Mindpower +14 (+4 eff.) On-Hit 28 physical On-Ranged-Hit 26 physical Damage +6% all On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 39 defense ------ Resistance +9% blight +6% cold +3% nature +9% darkness Spell save +6 (+2 eff.) Life +88.00 Life Regen +13.00 Healmod +18% other ------- Hate-on-crit +3.00 Max hate +11.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
Frostkiss0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +13 (+3 eff.) Damage +15% nature Ignore resists +10% blight +5% cold When Hit 4 cold defense ------ Resistance +9% blight +6% cold +30% nature Mind save +10 (+2 eff.) Confus Resist +36% Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glorydamira the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +11 Cun +10 Wil offense ------ Mindpower +10 (+3 eff.) Damage +12% blight Rings make your fingers look great! |
Goretaint0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +2 Mag +7 Wil +7 Cun offense ------ Mindpower +11 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Resistance +18% light Unlife -60.00 life other ------- Stamina/turn +3.00 Max stamina +30.00 Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Islebrenor the Coalripper0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +13 Cun +8 Dex offense ------ Accuracy +25 (+6 eff.) Ignore Armor +2 defense ------ Armor +6 Resistance +18% darkness Physical save +9 (+3 eff.) other ------- Stamina/turn +2.00 Rings make your fingers look great! |
Kilnobsidian0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Wil offense ------ Damage +11% nature defense ------ Resistance +22% nature +6% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Layyrema0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Str offense ------ Critical power +20.00% Mindpower +25 (+6 eff.) Damage +14% light +24% mind Ignore Shields +30% defense ------ Resistance +28% light Mind save +9 (+2 eff.) Rings make your fingers look great! |
Lightsage the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +10 Dex +3 Mag +3 Con offense ------ Damage +3% mind Accuracy +10 (+3 eff.) defense ------ Resistance +6% light Crit Resistance 15.00% other ------- See Invisibility +9 Rings make your fingers look great! |
Lisydhevena the Lightningreek0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun offense ------ Damage +18% lightning Ignore resists +10% light When Hit 10 lightning defense ------ Defense +18 (+4 eff.) Resistance +24% lightning Rings make your fingers look great! |
Rainsteel the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +4 Cun +6 Str offense ------ Damage +9% cold Ignore resists +25% temporal When Hit 10 cold defense ------ Armor +12 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 See Invisibility +15 Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Roothunger the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun offense ------ On-Hit 22 physical On-Ranged-Hit 23 physical Damage +9% acid +33% cold +15% nature Ignore resists +30% acid +15% nature +25% lightning When Hit 12 cold On-Hit (Melee): * 18% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 39 defense ------ Resistance +9% nature +9% lightning other ------- Hate-on-crit +3.00 Max hate +12.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
Sunthorn0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +9 Dex +5 Wil offense ------ Damage +21% temporal Ignore resists +25% cold Accuracy +18 (+5 eff.) defense ------ Resistance +9% light Mind save +18 (+4 eff.) other ------- Max psi +50.00 Rings make your fingers look great! |
Voroth the Glarebane0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% lightning Ignore resists +20% light defense ------ Resistance +26% lightning +3% fire +9% blight +6% cold +9% nature +5% arcane Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of luminosity0.1 Encumbrance T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Mag +6 Con offense ------ Physical Power +12 (+3 eff.) On-Hit 27 light On-Ranged-Hit 21 light Damage +15% light Rings make your fingers look great! |
gladiator's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Str +6 Cun +6 Con offense ------ Physical Power +7 (+2 eff.) On-Hit 19 physical On-Ranged-Hit 29 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 39 other ------- Hate-on-crit +3.00 Max hate +8.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
gold ring 'Blastmarrow'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex +3 Mag +12 Wil offense ------ Ignore resists +15% lightning defense ------ Resistance +6% darkness Life Regen +5.00 Stun Resist +31% other ------- See Invisibility +9 Rings make your fingers look great! |
gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun offense ------ On-Hit 10 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 39 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
mule's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% fire defense ------ Fatigue -5% Resistance +22% fire Rings make your fingers look great! |
psionicist's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+2 eff.) Life +26.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +20% Rings make your fingers look great! |
psionicist's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil offense ------ On-Hit 10 physical On-Ranged-Hit 20 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 39 defense ------ Mind save +12 (+3 eff.) other ------- Hate-on-crit +1.00 Max hate +8.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 5.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
psionicist's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +9 Cun +9 Wil offense ------ On-Hit 35 physical On-Ranged-Hit 25 physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 39 defense ------ Mind save +18 (+4 eff.) other ------- Hate-on-crit +3.00 Max hate +15.00 Bleeding Edge: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
savior's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +15% Accuracy +10 (+3 eff.) defense ------ Defense +9 (+2 eff.) Physical save +14 (+4 eff.) Spell save +16 (+5 eff.) Mind save +10 (+2 eff.) Blinding Speed: Puts all charms on 29 turn cooldown Effective talent level: 4.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
sneakthief's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+3 eff.) Ignore Armor +7 defense ------ Defense +10 (+2 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring 'Brenunarihad'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +9 Cun +8 Wil offense ------ Critical power +15.00% Damage +18% fire When Hit 10 blight defense ------ Resistance +21% blight +36% fire +5% arcane other ------- Max hate +10.54 Rings make your fingers look great! |
stralite ring 'Kindleoath'0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: offense ------ Damage +18% lightning +24% fire +30% light Ignore resists +20% fire defense ------ Resistance +36% lightning +9% light other ------- Light +3 Rings make your fingers look great! |
stralite ring 'Mardorohor'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Dex +8 Mag +9 Con offense ------ Physical Power +13 (+4 eff.) defense ------ Unlife -84.29 life Blind Resist +21% Cut Resist +21% Stun Resist +21% other ------- Max hate +10.54 Rings make your fingers look great! |
treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +5% nature +8% blight Life +43.00 Life Regen +15.00 Healmod +14% Poison Resist +17% Disease Resist +18% Rings make your fingers look great! |
treant's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +10% nature +9% blight Life +60.00 Life Regen +11.00 Healmod +11% Poison Resist +17% Disease Resist +19% Rings make your fingers look great! |
voratun ring 'Dourriver'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +8 Mag +17 Cun offense ------ Damage +15% light Ignore resists +25% darkness +10% cold Accuracy +15 (+4 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +15% fire +30% light +12% darkness Rings make your fingers look great! |
voratun ring 'Tempestpunish'0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +30% arcane +12% fire Ignore resists +25% lightning When Hit 8 arcane defense ------ Resistance +15% temporal +9% fire Mind save +14 (+3 eff.) Confus Resist +50% Rings make your fingers look great! |
voratun ring 'Unlightsun'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +10 Con offense ------ Physical Power +15 (+4 eff.) Damage +9% darkness Ignore resists +25% darkness When Hit 8 light On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +9% mind other ------- Light +3 Rings make your fingers look great! |
voratun ring 'Urolach'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: offense ------ Critical power +20.88% defense ------ Resistance +15% temporal +15% fire +9% darkness +5% arcane Life Regen +9.00 Stun Resist +49% other ------- Psi when Hit +0.16 Hate-on-crit +2.00 Rings make your fingers look great! |
voratun ring 'Velora'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +7 Mag +7 Cun +5 Con offense ------ Damage +3% acid +9% temporal +9% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Armor +16 Resistance +3% mind +12% acid Spell save +17 (+5 eff.) other ------- Max stamina +37.00 Rings make your fingers look great! |
voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +11 (+3 eff.) Ignore Armor +11 defense ------ Defense +13 (+3 eff.) Disengage: Puts all charms on 8 turn cooldown Effective talent level: 3.5 Power cost 8 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Gutha the voratun dagger (119 - 155 damage, 9 apr) =globalspeed=1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 36.5 - 47.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +25 lightning +38 cold +50 fire On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Cun +2 Con offense ------ Physical Crit +8.0% Critical power +10.00% Physical Power +11 (+3 eff.) Global Speed +9% Move Speed +41% Ignore resists +16% lightning +17% cold +17% fire other ------- See Invisibility +12 Sharp, short and deadly. |
Kinetic Spike (131 - 170 damage, 40 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Psionic Weapon Damage 38.0 - 49.4 Physical Uses 30% Wil, 40% Dex, 30% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Power +15 (+4 eff.) Ignore resists +30% physical Accuracy +8 (+2 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 8 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (126 - 164 damage, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 40.0 - 52.0 Physical Uses 35% Str, 35% Dex, 30% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Belalrada the voratun greatmaul (200 - 300 damage, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Nature/Master Weapon Damage 88.0 - 132.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +4 blight On-crit, radius 2 +111 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun offense ------ Physical Crit +19.0% Mind Crit +2% Critical power +10.00% Global Speed +9% Ignore resists +35% fire When Hit 8 arcane other ------- Psi when Hit +0.08 Massive two-handed mauls. |
Spectral Blade (144 - 231 damage, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: other ------- See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
blazebringer's voratun greatsword of ruin (180 - 289 damage, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +61 fire While equipped: offense ------ Physical Crit +16.0% Critical power +31.00% Global Speed +9% Ignore resists +27% fire Ignore Armor +14 Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of disruption (153 - 245 damage, 2 apr) =magekiller=3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Disrupt Weapon Damage 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Damage Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Deals 115 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
plaguebringer's stralite greatsword of evisceration (166 - 265 damage, 3 apr) =crit epidemic=3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Arcane/Master Weapon Damage 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +17 blight On Hit: 20% Epidemic level 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 20 On Critical: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +17.0% Physical Power +10 (+3 eff.) defense ------ Disease Resist +25% Massive two-handed swords. |
Anmalice (163 - 229 damage, 20 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Psionic/Unknown Weapon Damage 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +7.0% Attack Speed 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: offense ------ Mindpower +9 (+2 eff.) Damage +8% mind defense ------ Mind save -30 (-8 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Bleakriver (141 - 198 damage, 5 apr) =cooldownhit=3.0 Encumbrance T4 longsword 1H weapon [Rare] Psionic Weapon Damage 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +20 darkness On-Hit, radius 1 +20 darkness On Hit: * 20% chance to reduce damage dealt by 32% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Damage +18% acid Ignore resists +26% acid When Hit 10 cold defense ------ Resistance +18% acid Sharp, long, and deadly. |
voratun longsword 'Woemire' (152 - 212 damage, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 darkness On-Hit, radius 1 +12 darkness On Hit: * 10% chance to reduce damage dealt by 32% While equipped: Stats +3 Cun +3 Dex offense ------ Physical Crit +15.0% Critical power +35.00% Damage +6% darkness Ignore resists +15% darkness +29% physical Accuracy +43 (+11 eff.) Ignore Armor +43 Sharp, long, and deadly. |
quick stralite mace of crippling (145 - 204 damage, 5 apr) =combatspeed=3.0 Encumbrance T4 mace 1H weapon [Ego++] Master Weapon Damage 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex offense ------ Physical Crit +9.0% Combat Speed +10% Accuracy +13 (+3 eff.) Blunt and deadly. |
Awakened Staff of Absorption (57 - 69 damage, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Talents +1 Command Staff May understand old Sher'Tul language. This staff offers 60% bonus to fire, cold, lightning, arcane damage. (included above) Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Dazzletrail (147 - 206 damage, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 64 damage While equipped: Stats +6 Dex +3 Mag +2 Wil offense ------ Combat Speed +10% Damage +6% light Accuracy +14 (+4 eff.) defense ------ Resistance +6% temporal +5% arcane +3% mind Blind Resist +20% One-handed war axes. |
voratun waraxe 'Elilelaith' (147 - 206 damage, 8 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +7.0% Attack Speed 100% On-hit +12 physical While equipped: Stats +11 Str +13 Dex +12 Mag +9 Wil +13 Cun +13 Con offense ------ Physical Crit +14.0% Critical power +45.00% Ignore resists +11% physical Accuracy +47 (+12 eff.) Ignore Armor +32 other ------- See Invisibility +3 One-handed war axes. |
drakeskin leather belt 'Beestir'1.0 Encumbrance T5 belt armor [Rare] Disrupt While equipped: Stats +5 Str offense ------ Physical Crit +7.0% Physical Power +20 (+5 eff.) Ignore resists +15% physical On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Armor +10 Resistance +29% acid +15% blight Physical save +9 (+3 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Growthquench'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +7 Con offense ------ Mindpower +25 (+6 eff.) Damage +18% mind Ignore resists +30% physical On-Hit (Melee): * 24% chance to slow global speed by 68% defense ------ Resistance +18% cold Physical save +18 (+5 eff.) Mind save +21 (+5 eff.) Life Regen +3.60 Healmod +30% other ------- Hate-on-crit +4.00 A belt that goes around your waist. |
drakeskin leather belt 'Zubethra'1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +5 Dex +6 Cun +8 Lck offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +5 (+2 eff.) Damage +6% arcane Ignore resists +15% arcane +20% temporal defense ------ Defense +20 (+4 eff.) Stealth +27 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Disarm Traps +18 Infravision +6 A belt that goes around your waist. |
Aereldawen the elven-silk cloak (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +6 Mag +6 Wil +5 Con offense ------ Damage +9% mind Accuracy +28 (+7 eff.) defense ------ Defense +14 (+3 eff.) Fatigue -9% Physical save +14 (+4 eff.) Life +107.00 other ------- Max stamina +28.00 Light +1 Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Noratta the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Critical power +50.91% Damage +9% arcane +18% mind Accuracy +14 (+4 eff.) Ignore Armor +14 defense ------ Defense +3 (+1 eff.) Resistance +12% mind Mind save +9 (+2 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elenugrim (3 def, 0 armour) =critpow=2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +5 Dex +6 Cun +3 Con offense ------ Physical Crit +3.0% Critical power +20.88% Physical Power +10 (+3 eff.) Damage +24% acid Ignore resists +26% mind +26% acid Accuracy +10 (+3 eff.) Ignore Armor +10 On-Hit (Melee): * 20% chance to reduce armor by 29% * 20% chance to reduce all saves and defense by 39 defense ------ Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Murkfame (32 def, 0 armour) =def=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +15% darkness defense ------ Defense +32 (+7 eff.) Resistance +9% blight +9% cold +20% darkness Unlife -60.00 life Life +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag offense ------ Damage +25% light When Hit 30 blinding light defense ------ Defense +15 (+3 eff.) Resistance +30% light +30% darkness Max Resistance +10% light Category Bonus +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Burntooth' (3 def, 12 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Damage +18% fire Ignore resists +25% mind On-Hit (Melee): * 24% chance to slow global speed by 68% defense ------ Armor +12 Defense +3 (+1 eff.) Resistance +18% temporal +12% darkness +18% fire +29% cold +6% arcane +12% light Spell save +21 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the guardian (18 def, 23 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: defense ------ Armor +23 Defense +18 (+4 eff.) Resistance +30% cold Physical save +19 (+5 eff.) Spell save +25 (+8 eff.) Mind save +25 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bemas (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +10 Wil offense ------ Physical Crit +5.0% Mind Crit +6% Physical Power +6 (+2 eff.) Ignore resists +20% temporal +15% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 39 defense ------ Armor +5 Fatigue +4% Mind save +15 (+3 eff.) other ------- EQ when Hit +0.16 Max hate +6.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dourmarrow (0 def, 4 armour) =blindside=3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +5 Wil +2 Cun +2 Con offense ------ Mind Crit +3% Critical power +15.00% Mindpower +10 (+3 eff.) Ignore resists +15% darkness +8% physical defense ------ Armor +4 Fatigue +3% Blindside: Puts all charms on 19 turn cooldown Effective talent level: 2.5 Power cost 19 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duathelwill the pair of voratun boots (21 def, 5 armour) =font out arcane=3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Dex offense ------ Physical Power +18 (+5 eff.) Mindpower +17 (+4 eff.) Damage +6% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Armor +5 Defense +21 (+5 eff.) Fatigue +4% Resistance +15% lightning +9% darkness Silence Resist +44% Confus Resist +46% Stun Resist +49% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emoldassra (0 def, 12 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +4 Str +4 Dex +3 Wil offense ------ Ignore resists +30% acid On-Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Resistance +12% acid +18% temporal Spell save +22 (+7 eff.) other ------- Infravision +3 A pair of boots made of leather. |
Golaith the pair of dwarven-steel boots (0 def, 4 armour) =respen=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Str +4 Con offense ------ Physical Crit +10.0% Physical Power +5 (+2 eff.) Ignore resists +25% physical Ignore Armor +8 On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +4 Fatigue +3% Physical save +18 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Raguhad (25 def, 5 armour) =font out arcane=2.0 Encumbrance T5 feet armor [Rare] Arcane/Master/Psionic While equipped: Stats +6 Str offense ------ Physical Crit +3.0% Critical power +20.00% Physical Power +42 (+11 eff.) Mindpower +18 (+5 eff.) Damage +15% temporal Ignore resists +20% temporal defense ------ Armor +5 Defense +25 (+5 eff.) A pair of boots made of leather. |
pair of hardened leather boots 'Icewend' (0 def, 10 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +20.00% Ignore resists +15% acid When Hit 2 acid On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Armor +10 Resistance +19% acid +2% physical +19% cold +11% fire +11% lightning Unlife -60.00 life other ------- Stamina/turn +2.00 A pair of boots made of leather. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue +4% Silence Resist +50% Confus Resist +48% Stun Resist +45% other ------- Stamina/turn +0.80 Max stamina +36.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Mindhook: Effective talent level: 7.2 Power cost 12 out of 24/24. Range 7 Cooldown: 7 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Spellhunt Remnants (6 def, 8 armour) =spellhunts=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+3 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 224.01 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
heroic drakeskin leather gloves of the iron hand (0 def, 8 armour) =disarm=1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Wil +3 Con defense ------ Armor +8 Mind save +8 (+2 eff.) Life +80.00 Disarm Resist +31% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 32.0 - 35.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hetturath (40 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +5 Cun +14 Mag offense ------ Accuracy +25 (+6 eff.) defense ------ Armor +5 Defense +39 (+8 eff.) Fatigue +5% Resistance +6% arcane other ------- Stamina when Hit +3.00 EQ when Hit +2.50 Infravision +3 See Invisibility +24 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Malslek the Accursed's Hat (2 def, 0 armour) =gloom=2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Mindpower +15 (+4 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+6 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
dwarven-steel helm 'Obsidianripper' (6 def, 10 armour) =4% res all=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +3 Dex offense ------ Ignore resists +10% darkness Ignore Armor +6 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 32% defense ------ Armor +10 Defense +6 (+1 eff.) Fatigue +4% Resistance +8% lightning +8% temporal +3% darkness +4% all Physical save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of the bounder (0 def, 5 armour) =skullcracker=3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +8 Str +8 Dex defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 395.8 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's dwarven-steel helm of the depths (0 def, 4 armour) =water physres=3.0 Encumbrance T3 head armor [Ego+] Nature While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +8 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +11% cold +10% physical Physical save +8 (+2 eff.) other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Plate Armor of the King (15 def, 30 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Unique] Master While equipped: Stats +9 Wil defense ------ Armor +30 Defense +15 (+3 eff.) Fatigue +26% Resistance +25% acid +25% darkness +25% blight +25% fire +10% arcane Physical save +15 (+4 eff.) Spell save +25 (+8 eff.) Mind save +25 (+6 eff.) Stun Resist +30% Knockbk Resist +30% other ------- Max stamina +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Black Mesh (8 def, 2 armour, 64 - 90 damage, 120 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Unique] Nature When used to Attack: Weapon Damage 40.0 - 48.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5 Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+2 eff.) Fatigue +6% Resistance +25% blight +25% darkness other ------- Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
633 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kindlepunish (dig speed 14 turns) =perf strike=3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +11 Str offense ------ Damage +9% fire Ignore resists +20% light +20% fire Ignore Armor +15 defense ------ Fatigue -9% Resistance +6% fire +6% cold other ------- Light +2 Infravision +3 While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 turn cooldown Effective talent level: 5.5 Power cost 19 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 58 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Blazewolf1.0 Encumbrance T5 lite [Rare] Nature While equipped: Stats +5 Cun +7 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +9 (+3 eff.) Damage +15% light +30% mind defense ------ Resistance +15% acid +9% temporal Mind save +12 (+3 eff.) other ------- Max hate +10.00 Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cobrabraid1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +10 (+3 eff.) Damage +9% arcane +3% nature When Hit 8 arcane 2 nature defense ------ Defense +11 (+3 eff.) Resistance +5% arcane Physical save +20 (+5 eff.) Spell save +20 (+6 eff.) Mind save +17 (+4 eff.) other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cyratira1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Armor +6 Resistance +10% blight +9% cold +6% mind Life +48.00 Life Regen +5.00 Blind Resist +32% Confus Resist +22% other ------- Light +9 See Stealth +14 See Invisibility +11 Track: Puts all charms on 29 turn cooldown Effective talent level: 4.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 264.48 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
nightwalker's alchemist's lamp of the zealot =resall crit=1.0 Encumbrance T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +5.0% Critical power +12.00% Physical Power +7 (+2 eff.) defense ------ Resistance +3% all Spell save +8 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 15 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 20 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Deepspierce [power 131] (19 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: defense ------ Armor +16 Resistance +12% darkness Physical save +18 (+5 eff.) Spell save +18 (+6 eff.) Life +105.36 Blind Resist +21% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 19 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Xerikira' [power 2] (19 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +4 Str +3 Mag +3 Con other ------- See Invisibility +9 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 turn cooldown 100% to heal for 48. 100% to gain a 28% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Hathovor' [power 131] (19 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +13 Str offense ------ Critical power +24.98% Physical Power +35 (+9 eff.) Ignore resists +20% physical Ignore Armor +4 When Hit 12 mind On-Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal other ------- Psi when Hit +0.24 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Mardygoran the Blackquencher [power 542] (11 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% darkness When Hit 12 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 39 defense ------ Resistance +15% mind +6% darkness other ------- Light +1 Heal yourself and all friendly characters within 10 spaces for 542 Puts all charms on 11 turn cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 109. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of healing 'Amirig' [power 548] (11 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +4 Dex offense ------ Damage +15% temporal defense ------ Armor +10 Resistance +30% lightning Mind save +18 (+4 eff.) Unlife -80.00 life Life Regen +4.00 Silence Resist +20% Heal yourself and all friendly characters within 10 spaces for 548 Puts all charms on 11 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Ethdo the Krog Mindslayer level 38
34th Haze 123rd year of Ascendancy at 09:26 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:28 see stats
A living one! (Insane (Roguelike) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Ethdo the Krog Mindslayer level 50
50th Haze 124th year of Ascendancy at 06:56 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Ethdo the Krog Mindslayer level 38
32nd Haze 123rd year of Ascendancy at 17:42 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Ethdo the Krog Mindslayer level 17
60th Haze 122nd year of Ascendancy at 08:47 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Ethdo the Krog Mindslayer level 50
7th Decay 124th year of Ascendancy at 11:12 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Ethdo the Krog Mindslayer level 48
77th Pyre 124th year of Ascendancy at 09:52 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Ethdo the Krog Mindslayer level 42
5th Regrowth 124th year of Ascendancy at 18:21 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ethdo the Krog Mindslayer level 10
22nd Haze 122nd year of Ascendancy at 20:42 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Ethdo the Krog Mindslayer level 40
2nd Regrowth 124th year of Ascendancy at 09:49 see stats
Deus Ex Machina (Insane (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Ethdo the Krog Mindslayer level 50
40th Haze 124th year of Ascendancy at 22:39 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ethdo the Krog Mindslayer level 32
4th Dusk 123rd year of Ascendancy at 13:47 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Ethdo the Krog Mindslayer level 50
1st Haze 124th year of Ascendancy at 22:56 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ethdo the Krog Mindslayer level 50
45th Haze 124th year of Ascendancy at 15:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ethdo the Krog Mindslayer level 21
79th Haze 122nd year of Ascendancy at 08:49 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ethdo the Krog Mindslayer level 29
36th Pyre 123rd year of Ascendancy at 19:27 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ethdo the Krog Mindslayer level 34
24th Haze 123rd year of Ascendancy at 09:40 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Ethdo the Krog Mindslayer level 50
77th Dusk 124th year of Ascendancy at 10:39 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Ethdo the Krog Mindslayer level 49
4th Mirth 124th year of Ascendancy at 03:30 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:05 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Ethdo the Krog Mindslayer level 50
1st Flare 124th year of Ascendancy at 00:01 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ethdo the Krog Mindslayer level 10
14th Haze 122nd year of Ascendancy at 07:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ethdo the Krog Mindslayer level 20
76th Haze 122nd year of Ascendancy at 14:40 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ethdo the Krog Mindslayer level 30
49th Pyre 123rd year of Ascendancy at 01:04 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Ethdo the Krog Mindslayer level 40
10th Allure 124th year of Ascendancy at 10:25 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Ethdo the Krog Mindslayer level 50
2nd Summertide 124th year of Ascendancy at 02:20 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Ethdo the Krog Mindslayer level 31
3rd Flare 123rd year of Ascendancy at 22:09 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:28 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Ethdo the Krog Mindslayer level 50
67th Dusk 124th year of Ascendancy at 11:19 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ethdo the Krog Mindslayer level 27
72nd Regrowth 123rd year of Ascendancy at 18:32 see stats
Portal destroyer (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Ethdo the Krog Mindslayer level 50
1st Haze 124th year of Ascendancy at 22:56 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ethdo the Krog Mindslayer level 50
7th Flare 124th year of Ascendancy at 05:11 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ethdo the Krog Mindslayer level 29
77th Regrowth 123rd year of Ascendancy at 23:10 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Ethdo the Krog Mindslayer level 50
11st Dusk 124th year of Ascendancy at 10:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ethdo the Krog Mindslayer level 28
76th Regrowth 123rd year of Ascendancy at 07:17 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Ethdo the Krog Mindslayer level 41
2nd Regrowth 124th year of Ascendancy at 13:26 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ethdo the Krog Mindslayer level 7
6th Haze 122nd year of Ascendancy at 05:41 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:28 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Ethdo the Krog Mindslayer level 31
8th Flare 123rd year of Ascendancy at 18:54 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ethdo the Krog Mindslayer level 23
44th Regrowth 123rd year of Ascendancy at 07:39 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Ethdo the Krog Mindslayer level 50
1st Haze 124th year of Ascendancy at 22:56 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Ethdo the Krog Mindslayer level 50
6th Flare 124th year of Ascendancy at 16:56 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Ethdo the Krog Mindslayer level 43
65th Regrowth 124th year of Ascendancy at 23:06 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Ethdo the Krog Mindslayer level 31
2nd Mirth 123rd year of Ascendancy at 17:28 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ethdo the Krog Mindslayer level 23
11st Regrowth 123rd year of Ascendancy at 07:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ethdo the Krog Mindslayer level 15
47th Haze 122nd year of Ascendancy at 21:49 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Ethdo the Krog Mindslayer level 50
1st Haze 124th year of Ascendancy at 17:00 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ethdo the Krog Mindslayer level 38
32nd Haze 123rd year of Ascendancy at 12:45 see stats
Log
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Ethdo uses Sudden Growth.
Ethdo gains 43% of a turn from Ancestral Life.
Ethdo slows down.
Ethdo receives 1201 healing from Sudden Growth.
An antropy zone appears, run to it!
Ethdo's Beyond the Flesh performs a melee critical strike against Shadow!
Dark Whispers from Hypostasis of Entropy hits Ethdo for (29 to psi shield), (44 antimagic), 0 darkness (0 total damage).
Total Collapse from Hypostasis of Entropy hits Ethdo for (103 to psi shield), (82 antimagic), 635 temporal, (103 to psi shield), (82 antimagic), 324 darkness (960 total damage).
Ethdo's Beyond the Flesh hits Shadow for 686 physical damage.
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Ethdo's Beyond the Flesh killed Shadow!
Ethdo performs a telekinetically enhanced leap!
Hypostasis of Entropy loses 32 health to the entropy.
Hypostasis of Entropy recovers sight.
Deep Wound from Ethdo hits Hypostasis of Entropy for 123 physical damage.
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Ethdo is no longer frenzied.
Ethdo stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Total Collapse from Hypostasis of Entropy hits Ethdo for (103 to psi shield), (82 antimagic), 363 temporal, (103 to psi shield), (82 antimagic), 770 darkness (1135 total damage).
Ethdo the level 50 krog mindslayer was swallowed by the void to death by Hypostasis of Entropy on level 1 of Entropic Void.
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You carry too much--you are encumbered!
Drop some of your items.



































































































































































































