









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | White Monk (Way of the Transcendent Spirit) |
| Level / Exp | 44 / 51% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 68 (base 60) |
| Constitution | 67 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 70 (base 60) |
| Cunning | 48 (base 44) |
Resources
| Life | 1290/1290 |
| Stamina | 402/402 |
| Healing Factor | 1.4735014349578 |
| Regeneration | 6.4097312420664 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +60% |
| Spell | 0% |
| Global | +180% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 73.224966696915 |
| See Invisible | 69.224966696915 |
Offense: Barehand
| Damage | 100 |
| Accuracy | 78 |
| Crit Chance | 36% |
| APR | 23 |
| Speed | 0.73 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +6% |
| Temporal | +15% |
| Blight | +8% |
| Physical | +5% |
| Fire | +17% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +12% |
| Temporal | +12% |
Defense: Base
| Armour (hardiness) | 38.225774028626 (77.156517033779%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 34 |
| Mental Save | 37 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Temporal | + 47%( 70%) |
| Fire | + 34%( 70%) |
| Cold | + 30%( 70%) |
| All | + 22%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Stun Resistance | 40% |
| Blind Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. |
Class Talents
| Technique / Agile Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Black Belt | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Transcending | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mending | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Rending | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Martial Arts | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Fending | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Aura of Protection |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of drakeskin leather boots 'Adabrevena' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +15 (+7 eff.) Res.pen +12% temporal +12% darkness +5% arcane Melee Ret 6 arcane ----- def ----- Armour +5 Resists +15% darkness +17% temporal Def/telep +29 Res/telep +22% Dur/telep +15% Blink to a nearby random location (rad 11) Puts all charms on 16 cooldown A pair of boots made of leather. |
| On hands | cinder drakeskin leather gloves of dexterity (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 fire Dmg.mod +7% fire Acc +14 (+3 eff.) ----- def ----- Armour +3 Resists +8% fire Unarmed combat: Power 25.0 - 27.5 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +13.0% Atk.spd 125% On Crit.r2 +11 fire On Hit: 10% Fire Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | defender's drakeskin leather cap of strength (+7) (6 def, 12 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +12 Defense +6 (+2 eff.) Fatigue +5% Resists +4% all Phys.save +12 (+4 eff.) A cap made of leather. |
| Tool | dwarven-steel pickaxe of endurance (dig speed 29 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -6% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's gold ring of time (+15%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Spell.save +12 (+6 eff.) ---------- misc Max.stam +14.00 Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of sensing0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +9 (+5 eff.) ----- def ----- Blind- +33% ---------- misc Infravis +5 See.Stealth +11 See.Invis +7 Rings make your fingers look great! |
| Around neck | enraging gold amulet of soulsearing0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+4 eff.) Phys.spd +10% Dmg.mod +8% blight +10% fire +5% physical Amulets make your neck look great! |
| Main armor | troll-hide rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Max.HP +34.00 HP.reg +4.10 Heal.mod +11% A suit of armour made of leather. |
| Light source | brass lantern of the sun2.0 T1 lite [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +6% darkness Affinity +5% light ---------- misc Light +5 Sun Flare: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 100.69 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | battlemaster's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Dex +2 Con dps ---------- Acc +31 (+6 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Spell.save +7 (+4 eff.) Max.HP +44.00 ---------- misc Stam/turn +0.90 Max.stam +29.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | insulating drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +2 Con dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Resists +8% fire +10% cold Mind.save +13 (+5 eff.) A belt that goes around your waist. |
Inventory
impervious voratun shield of mind resistance (+19%) (0 def, 18 armour, 288 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +18 Fatigue +8% Resists +19% mind Phys.save +14 (+5 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +4 Wil ----- def ----- Armour +3 Phys.save +7 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) A pair of boots made of leather. |
rough leather gloves of butchering (0 def, 1 armour)1.0 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +1 Resists +5% blight Spell.save +9 (+5 eff.) Unarmed combat: Power 6.5 - 7.2 Physical Uses 60% Wil, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +1.0% Atk.spd 125% On Hit: * 10% chance to slow global speed by 55% * 10% chance to reduce armor by 28% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellwoven linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +11% light ----- def ----- Defense +1 (+1 eff.) Resists +16% light ---------- misc Mana/turn +0.14 A pointy cloth hat, very wizardly... |
280 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Orlifin the Cornac White Monk level 16
76th Pyre 122nd year of Ascendancy at 02:26 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Orlifin the Cornac White Monk level 39
79th Pyre 122nd year of Ascendancy at 10:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Orlifin the Cornac White Monk level 10
75th Pyre 122nd year of Ascendancy at 03:50 see stats
Level 20 (Roguelike)
Got a character to level 20.By Orlifin the Cornac White Monk level 20
76th Pyre 122nd year of Ascendancy at 12:46 see stats
Level 30 (Roguelike)
Got a character to level 30.By Orlifin the Cornac White Monk level 30
78th Pyre 122nd year of Ascendancy at 02:06 see stats
Level 40 (Roguelike)
Got a character to level 40.By Orlifin the Cornac White Monk level 40
79th Pyre 122nd year of Ascendancy at 15:35 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Orlifin the Cornac White Monk level 43
1st Mirth 122nd year of Ascendancy at 12:29 see stats
Log
Rej Arkatis recovers their energy.
A shield forms around Rej Arkatis.
Rej Arkatis casts Shadowstep.
Rej Arkatis misses Orlifin.
Orlifin is not dazed!
Melee retaliation hits Rej Arkatis for (4 absorbed), 0 arcane (0 total damage).
Rej Arkatis hits Orlifin for (1 flat reduction), 0 darkness (0 total damage).
Rej Arkatis's energy is sapped!
The shield around Rej Arkatis crumbles.
Orlifin performs a melee critical strike against Rej Arkatis!
The demonic soul releases a burst of fire around Rej Arkatis!
Orlifin performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Welcome to level 44 [Orlifin].
Orlifin has 4 stat point(s), 2 class talent point(s), 5 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Demonic Soul hits Rej Arkatis for 31 fire damage.
Orlifin hits Rej Arkatis for (82 absorbed), 0 physical, (6 absorbed), 0 fire, (20 absorbed), 62 physical, 6 fire, 140 physical, 6 fire, 10 fire, 77 physical, 110 physical (415 total damage).
Orlifin killed Rej Arkatis!
Orlifin is no longer transcendant.
Orlifin deactivates Daunting Presence.
Orlifin activates Daunting Presence.
Orlifin deactivates Aura of Protection.
Orlifin activates Aura of Protection.
Resting starts...
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 1000 turns.






































