











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6 UPDATED!! FULL RELEASE! (No Longer Experimental!) Randomly spawns a Merchant shop who will sell Talents, Class, Stat, Category & Prodigy points! Purchase Extra Lives, Health & Mana! Imbue Unique items! Build your Ultimate Character.
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes 2 custom shops that sell gems and rare jewelry as well as a unique item shop that sells orange artifacts. He can also Reforge a regular item into an Orange Artifact and Reroll Rare/Randart Item Egos. ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
My other addons! Spell Merchants Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 12 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by Glorytha the crimson crystal at level 7 on the 4th Mirth 122nd year of Ascendancy at 06:06 0 / 4Killed by Nerunor the large brown snake at level 11 on the 7th Flare 122nd year of Ascendancy at 10:14 Killed by Cyraldassra the mean looking elven guard at level 12 on the 7th Dusk 122nd year of Ascendancy at 12:01 Killed by Eilinymira the mean looking elven guard at level 12 on the 7th Dusk 122nd year of Ascendancy at 21:52 |
Primary Stats
| Strength | 39 (base 36) |
| Dexterity | 19 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 29) |
| Cunning | 12 (base 10) |
Resources
| Life | 300/300 |
| Hate | 98/100 |
| Healing Factor | 1.214173040539 |
| Regeneration | 0.30354326013475 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 16 |
| ESP Kinds | insect |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 33 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Temporal | +12% |
| All | 0% |
| Physical | +3% |
| Cold | +6% |
| Nature | +4% |
Offense: Damage Penetration
| Light | +15% |
| Cold | +6% |
Defense: Base
| Armour (hardiness) | 31.08934837382 (81.151787968034%) |
| Defense | 7 |
| Ranged Defense | 13 |
| Fatigue | 16 |
| Physical Save | 25 |
| Spell Save | 14 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 21%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 23%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 63% |
| Fear Resistance | 18% |
| Knockback Resistance | 58% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 517% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Cursed / Predator | 1.30 |
| 5 |
| 1 |
| 0 |
| 0 |
| Cursed / Strife | 1.30 |
| 1 |
| 1 |
| 1 |
| 0 |
| Cursed / Slaughter | 1.41 |
| 1 |
| 1 |
| 1 |
| 0 |
| Cursed / Endless hunt | 1.30 |
| 4 |
| 1 |
| 1 |
| 0 |
| Cursed / Fears | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5 |
| 5 |
| 0 |
| 0 |
| Cursed / Cursed form | 1.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Adventure / Partner | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 1.30 |
| 1 |
| 3 |
| 0 |
| 1 |
| 1 |
| 0 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost warrior from death by white crystal. Escort: lost warrior (level 3 of Scintillating Caves) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | grounding pair of iron boots of tirelessness (Nightmares) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +0.40 Max.stam +13.00 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ulfidas2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Cun +4 Wil ----- def ----- Resists +6% blight +6% fire +5% arcane Affinity +4% mind +4% light ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Samyrig the Shadowbraze (Corpses) (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% temporal Melee Ret 4 temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Curse of Corpses A cap made of leather. |
| On hands | Blizzardvault the iron gauntlets (Corpses) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 nature Dmg.mod +4% nature +3% physical ----- def ----- Armour +1 Fatigue +1% Resists +2% physical +5% nature +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Islokira the Stokesteel (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% fire Acc +15 (+7 eff.) ----- def ----- Fatigue -4% Phys.save +6 (+3 eff.) Heal.mod +15% Blind- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's steel ring of clarity (Corpses)0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +7 (+4 eff.) Confus- +25% ---------- misc Max.enc +21 Curse of Corpses Rings make your fingers look great! |
| On fingers | titan's steel ring of clarity (Madness)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Confus- +20% Curse of Madness Rings make your fingers look great! |
| Around neck | jade steel amulet of mastery (0.11 Cursed / Slaughter)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Resists +6% acid ---------- misc Masteries +0.11 Cursed/Slaughter Amulets make your neck look great! |
| In main hand | elemental iron longsword of projection (Nightmares) (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Ego++] Arcane/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +6% cold Res.pen +6% cold Curse of Nightmares Sharp, long, and deadly. |
| Around waist | Mighty Girdle (Shrouds)1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Curse of Shrouds This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | flaring steel shield of lightning resistance (+15%) (Nightmares) (0 def, 4 armour, 13-16 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 13.0 - 15.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Crit.r2 +15 arcane +10 fire While equipped: dps ---------- On shield block: * Deals 15 fire and arcane damage to each enemy blocked ----- def ----- Armour +4 Fatigue +8% Resists +15% lightning +5% fire +5% arcane ---------- misc Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | linen cloak 'Alindil' (Shrouds) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +1 Wil +1 Con ----- def ----- Defense +1 (+1 eff.) Rng.Def +6 (+6 eff.) Resists +9% cold Unseen.red 9% ---------- misc Telepathy Insect Telpty rng +6 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xithra the Shinedare (Madness) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +7 Fatigue +22% Resists +3% blight +3% cold +6% temporal +18% fire Curse of Madness A suit of armour made of metal plates. |
Inventory
biting gale rune (damage 32; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 31.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
irestone copper amulet0.1 T1 amulet jewelry [Ego] Psionic While equipped: ----- def ----- Resists +6% mind +5% darkness ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Amulets make your neck look great! |
Yvagawyn the iron greatmaul (Misfortune) (28-42 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Mind.crit +4% ----- def ----- Resists +3% acid ---------- misc Psi/ret +0.04 Max.hate +4.00 Curse of Misfortune Massive two-handed mauls. |
arcing iron mace (Shrouds) (14-19 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Shrouds Blunt and deadly. |
steel waraxe 'Brenalach' (Misfortune) (11-15 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +5% Horror +5% Demon On Hit: * 25% chance to afflict the target with Frostburn, causing 19 Cold damage over 5 turns. On Crit: * Strike your target with a blast of Arcane energy dealing 42 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: dps ---------- Crit.mult +12.00% Spell.pwr +6 (+6 eff.) Dmg.mod +7% cold Res.pen +6% all Acc +5 (+3 eff.) Apr +5 ----- def ----- Resists +3% physical Heal.mod +5% Confus- +10% Curse of Misfortune One-handed war axes. |
Eclipsefurnace the mossy mindstar (Nightmares) (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Mag +3 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +2 (+1 eff.) S.pwr/crit +6 Dmg.mod +6% blight Res.pen +5% darkness ----- def ----- Resists +3% blight Spell.save +3 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of balance (Corpses) (6-7 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +3% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +3 (+3 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eleganor the Floetide (20/20, 14-19 power, 5 apr)3.0 T1 arrow ammo [Rare] Arcane Power 13.5 - 18.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Proj.spd +200% Ranged+ +25 cold While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
shocking iron shield of cold resistance (+16%) (Corpses) (0 def, 2 armour, 8-10 power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 While equipped: dps ---------- Melee+ 6 lightning Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Uloromidin the linen robe (Misfortune) (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Resists +6% temporal +7% all Phys.save +6 (+3 eff.) Spell.save +12 (+9 eff.) Mind.save +16 (+8 eff.) Poison- +20% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazeraider (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: Stats +4 Mag +3 Con dps ---------- Dmg.mod +6% light ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Spell.save +10 (+8 eff.) Mind.save +3 (+2 eff.) Max.HP +20.00 Cut- +10% Pinning- +20% Curse of Shrouds A suit of armour made of leather. |
Poragann the Ebonyrigor (Nightmares) (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +5% arcane +16% cold Crit.chn- 15.00% Spell.save +3 (+3 eff.) Max.HP +60.00 Curse of Nightmares A suit of armour made of leather. |
rough leather armour (Shrouds) (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Curse of Shrouds A suit of armour made of leather. |
rough leather belt of carrying (Corpses)1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Curse of Corpses A belt that goes around your waist. |
linen cloak (Misfortune) (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunworm (Shrouds) (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +6% blight Res.pen +10% acid ----- def ----- Armour +1 Resists +9% fire Curse of Shrouds A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (Misfortune) (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +5% temporal ---------- misc Stam/turn +0.30 Max.stam +11.00 Curse of Misfortune A pair of boots made of leather. |
rough leather cap of constitution (+3) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Curse of Madness A cap made of leather. |
Belyndur (Madness) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +6% mind HP.reg +2.00 Disarm- +10% Teleport- +20% ---------- misc Equi/ret +0.12 Max.psi +10.00 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenikhad the iron helm (Madness) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +3% temporal Res.pen +5% acid Melee Ret 10 acid ----- def ----- Armour +3 Fatigue +5% Resists +9% temporal +11% light +11% darkness Def/telep +5 Res/telep +5% Dur/telep +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Starshine2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str +2 Dex dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Dmg.mod +6% light Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of conjuration [power 100] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 100 lightning damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Deela the Cornac Cursed level 10
2nd Flare 122nd year of Ascendancy at 10:03 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Deela the Cornac Cursed level 7
4th Mirth 122nd year of Ascendancy at 12:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Deela the Cornac Cursed level 10
2nd Flare 122nd year of Ascendancy at 10:12 see stats
Log
Melee retaliation hits Eilinymira the mean looking elven guard for 4 temporal, 4 temporal (8 total damage).
Eilinymira the mean looking elven guard hits Deela for 51 nature, 3 acid, 34 mind, 1 healing, 3 acid (90 total damage) [1 healing].
Deela uses Block.
Poison from Eilinymira the mean looking elven guard hits Deela for (42 blocked), 32 nature (32 total damage).
Spydric Poison from Eilinymira the mean looking elven guard hits Deela for (16 blocked), 0 nature (0 total damage).
Deela hits Eilinymira the mean looking elven guard for 16 fire, 15 arcane (31 total damage).
Eilinymira the mean looking elven guard performs a melee critical strike against Deela!
Deela HEALS from mind damage!
Melee retaliation hits Eilinymira the mean looking elven guard for 4 temporal, 4 temporal (8 total damage).
Eilinymira the mean looking elven guard hits Deela for (42 blocked), 12 nature, (3 blocked), 0 acid, 32 mind, 1 healing, (3 blocked), 0 acid (44 total damage) [1 healing].
Elven guard hits Deela for (25 blocked), 0 physical (0 total damage).
Melee retaliation hits Elven guard for 5 temporal damage.
Deela hits Elven guard for 18 fire, 17 arcane (35 total damage).
Deela uses Frenzy.
Deela hits Elven guard for 18 mind, 7 nature, 16 cold (41 total damage).
Deela hits Eilinymira the mean looking elven guard for 30 physical, 6 nature, 16 cold, 9 physical, 17 nature, 17 physical, 6 nature, 9 physical, 17 nature, 20 physical, 6 nature, 10 physical, 17 nature, 17 physical, 6 nature, 9 physical, 17 nature (229 total damage).
Poison from Eilinymira the mean looking elven guard hits Deela for 89 nature damage.
Spydric Poison from Eilinymira the mean looking elven guard hits Deela for 16 nature damage.
Melee retaliation hits Eilinymira the mean looking elven guard for 4 temporal, 4 temporal (8 total damage).
Eilinymira the mean looking elven guard hits Deela for 31 nature damage.
Deela the level 12 cornac cursed was naturalised to death by Eilinymira the mean looking elven guard on level 3 of Rhaloren Camp.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Eilinymira the mean looking elven guard killed Deela!
Saving game...
Saving done.













































































