Balchte the level 14 Higher Gunslinger by fyreseeker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassGunslinger
Level / Exp14 / 52%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength11 (base 10)
Dexterity31 (base 28)
Constitution16 (base 16)
Magic11 (base 10)
Willpower28 (base 15)
Cunning36 (base 32)

Resources

Life283/283
Equilibrium34
Healing Factor1.2
Regeneration2.7

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision6
See Stealth5
See Invisible5

Offense: Mainhand

Damage25
Accuracy29
Crit Chance13%
APR3
Speed1.00

Offense: Offhand

Damage25
Accuracy29
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense12
Ranged Defense14
Fatigue4
Physical Save16
Spell Save13
Mental Save24

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
3/5
1/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
2/5
2/5
1/5
Steamtech / Automation1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
3/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
2/5
0/5
Wild-gift / Antimagic1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
done
done
done
failed
done
active
done
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Exploration mode) Completed antimagic training in the Ziguranth camp.
By Balchte the Higher Gunslinger level 12
17th Haze 122nd year of Ascendancy at 20:21
see stats
Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By Balchte the Higher Gunslinger level 9
12nd Dusk 122nd year of Ascendancy at 02:30
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Balchte the Higher Gunslinger level 10
3rd Haze 122nd year of Ascendancy at 14:55
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Balchte the Higher Gunslinger level 9
32nd Dusk 122nd year of Ascendancy at 10:42
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Balchte the Higher Gunslinger level 8
7th Flare 122nd year of Ascendancy at 06:45
see stats
The secret city (Exploration mode) Discovered the truth about mages.
By Balchte the Higher Gunslinger level 11
10th Haze 122nd year of Ascendancy at 15:06
see stats

Log

Ran for 11 turns (stop reason: at exit).

You gain 0.35 gold from the melting of
arcane ash wand of clairvoyance [power 10] (6 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 3.69 gold from the melting of
steel mail armour of the deep (2 def, 9 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.89 gold from the melting of
cleansing steel mail armour of acid resistance (2 def, 6 armour).
You collect a new ingredient:
lump of steel (1).
You gain 11.00 gold from the melting of
Assassin's Surprise (0 def, 4 armour).
You gain 0.07 gold from the melting of
woollen robe (0 def, 0 armour).
You gain 1.10 gold from the melting of
mindwoven linen robe of light (+16%) (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 2.85 gold from the melting of
balanced steel waraxe of massacre (18.5-25.9 power, 3 apr).
You gain 4.96 gold from the melting of
earthen yew magestaff of illumination (20-24 power, 4 apr, lightning element).
You gain 1.88 gold from the melting of
ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 6.24 gold from the melting of
Gilogomnir the elm starstaff (10-12 power, 2 apr, darkness element).
You gain 3.51 gold from the melting of
mighty yew longbow of cold.
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.50 gold from the melting of
schematic: Back Support.
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Armour Reinforcement.
You gain 2.20 gold from the melting of
phase door rune of the psychic (range 11; power 21; dur 5).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.76 gold from the melting of
regeneration infusion (heal 88 over 5 turns).
You gain 3.45 gold from the melting of
medical injector implant of the wizard (efficiency 109% / cooldown 95%).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.