










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Interact with the Worm 1.3.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Verbose Crystal Resonance 1.5.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.6.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Prophecy Management 1.5.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 13 / 55% |
Size | medium |
Lifes / Deaths | Killed by Isolralaith the cave bear at level 12 on the 1st Flare 122nd year of Ascendancy at 14:21 0 / 5Killed by Xygata the rattlesnake at level 13 on the 2nd Flare 122nd year of Ascendancy at 18:51 Killed by Xygata the rattlesnake at level 13 on the 2nd Flare 122nd year of Ascendancy at 19:25 Killed by Xygata the rattlesnake at level 13 on the 2nd Flare 122nd year of Ascendancy at 19:57 Killed by Xygata the rattlesnake at level 13 on the 2nd Flare 122nd year of Ascendancy at 20:52 |
Primary Stats
Strength | 59 (base 27) |
Dexterity | 73 (base 39) |
Constitution | 16 (base 10) |
Magic | 10 (base 10) |
Willpower | 12 (base 10) |
Cunning | 20 (base 12) |
Resources
Life | -60/349 |
Stamina | 137/161 |
Healing Factor | 1.0483870967742 |
Regeneration | 0.26209677419355 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 29.388114253578 |
See Invisible | 27.388114253578 |
Offense: Mainhand
Damage | 86 |
Accuracy | 65 |
Crit Chance | 7% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Physical | +9% |
Fire | +6% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +5% |
Defense: Base
Armour (hardiness) | 14.335093952971 (48.103448275862%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 13 |
Physical Save | 31 |
Spell Save | 11 |
Mental Save | 24 |
Defense: Resistances
Acid | + 16%( 70%) |
Nature | + 24%( 70%) |
Darkness | + 6%( 70%) |
Lightning | + 3%( 70%) |
Mind | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 21% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Archery prowess | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.41 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The target is on fire, taking 7.24 fire damage per turn. Burning |
detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Burnorder the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Dex +2(-) Cun +2(-) Con dps ---------- Dmg.mod +6%(-) fire Melee Ret 4(-) fire ----- def ----- Armour +1 (-) Phys.save +13 (+6 eff.) (-) Mind.save +11 (+7 eff.) (-) ---------- misc Max.stam +20.00 (-) A pair of boots made of leather. |
Quiver | ![]() quiver of elm arrows (16/20, 113% power, 5 apr) 3.0 T1 arrow ammo Reqs Dex 11 [Normal] Power 113% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 (-) Crit +1.0% (-) Capacity 20 (-) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
Light source | ![]() brass lantern 'Darkpride' 2.0 T1 lite [Rare] Psionic While equipped: Stats +2(-) Str dps ---------- S.pwr/crit +2 (-) Dmg.mod +9%(-) physical Res.pen +5%(-) darkness ----- def ----- Mind.save +5 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +8 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Glimmerrot the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Cun +3(-) Dex dps ---------- Apr +4 (-) ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) lightning Crit.dmg- 5.00% (-) Spell.save +3 (+3 eff.) (-) Blind- +20% (-) A cap made of leather. |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+2 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() marksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3(-) Dex dps ---------- Acc +6 (+2 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() Xanatta 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3(-) Dex +2 Wil +3 Cun dps ---------- Dmg.mod +12% nature Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Resists +24% nature Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | ![]() Belilafast the Dourguile 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1(-) Con dps ---------- Phys.crit +2.0% (-) Melee Ret 4(-) physical ----- def ----- Resists +6%(-) darkness Phys.save +3 (+1 eff.) (-) Max.HP +30.00 (-) A belt that goes around your waist. |
In main hand | ![]() fungal elm longbow 4.0 T1 longbow 2H weapon Reqs Dex 11 Shoot [Ego] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +6 (-) While equipped: Stats +3(-) Con ---------- misc Masteries +0.15(-) Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. Tap to cycle through comparison choices |
On hands | ![]() rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2(-) Dex dps ---------- Acc +11 (+3 eff.) (-) ----- def ----- Armour +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() impenetrable iron mail armour of acid resistance (2 def, 9 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +9 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +16%(-) acid A suit of armour made of mail. |
Cloak | ![]() Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+5 eff.) (-) Mind.pwr +5 (+4 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() clarifying copper amulet of mastery (0.11 Technique / Archery training) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11%(-) mind Confus- +21% (-) ---------- misc Masteries +0.11(-) Technique/Archery training Amulets can have magical properties. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() shatter afflictions rune (absorb 21; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() hateful iron greatsword (110% power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Psionic Power 110% (+44%) Range: 1.6x (+0.5x) Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Melee+ +9 darkness Against +7% Living While equipped: Stats +0(-3) Con ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Massive two-handed swords. Tap to cycle through comparison choices |
![]() Unerring Scalpel (111% power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 111% (+45%) Range: 1.3x (+0.2x) Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% (-) Range +0 (-6) Phasing +50% While equipped: Stats +0(-3) Con dps ---------- Acc +20 (+5 eff.) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() blooming vined mindstar (87% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 87% (+21%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% (-) Range +0 (-6) While equipped: Stats +0(-3) Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Heal.mod +13% Heal/summ +10 ---------- misc Talents +1 Attune Mindstar Masteries +0.00(-0.15) Wild-gift/Fungus Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() vined mindstar of life (85% power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 85% (+19%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% (-) Range +0 (-6) While equipped: Stats +0(-3) Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Masteries +0.00(-0.15) Wild-gift/Fungus Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() steady rough leather sling of acid 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +6 acid While equipped: Stats +0(-3) Con dps ---------- Phys.crit +1.0% Dmg.mod +8% acid Acc +6 (+1 eff.) ---------- misc Masteries +0.00(-0.15) Wild-gift/Fungus Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
![]() rejuvenating cured leather armour of cold resistance (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Nature/Master While equipped: ----- def ----- Armour +4 (-5) Defense +6 (+3 eff.) (+4 (+2 eff.)) Fatigue +7% (-5%) Resists +0%(-16%) acid +16% cold HP.reg +2.00 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
![]() Hathythad the Hazemortal (2 def, 4 armour) 14.0 T1 heavy armor Reqs - Heavy armour training Str 14 [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Res.pen +15% acid ----- def ----- Armour +4 (-5) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +10% blight +3% cold +11% nature +0%(-16%) acid ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 A suit of armour made of mail. |
![]() rough leather belt 'Haresin' 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +0(-1) Con dps ---------- Phys.crit +0.0% (-2.0%) Phys.pwr +3 (+1 eff.) Melee Ret 0(-4) physical ----- def ----- Defense +10 (+5 eff.) Resists +3% blight +2% physical +0%(-6%) darkness +6% cold Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Spell.save +6 (+6 eff.) Max.HP +0.00 (-30.00) ---------- misc Size +1 A belt that goes around your waist. |
![]() Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-2) Dex +4 Wil +4 Cun dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature Acc +0 (+0 eff.) (-11 (-3 eff.)) ----- def ----- Armour +0 (-1) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Iveselravea the Voidwill (0 def, 3 armour) 3.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +0(-3) Dex +0(-3) Cun +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% darkness Res.pen +10% darkness +15% mind Apr +0 (-4) On Hit (Melee): * 20% chance to reduce damage dealt by 12% ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +9% acid +0%(-3%) lightning Crit.dmg- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Blind- +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm of dexterity (+3) (0 def, 3 armour) 3.0 T1 head armor [Ego] Master While equipped: Stats +3(-) Dex +0(-3) Cun dps ---------- Apr +0 (-4) ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) lightning Crit.dmg- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Blind- +0% (-20%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 48 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-5) Crit +0.0% (-1.0%) Capacity 0 (-20) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
![]() Thunderwake the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +0(-2) Str +4 Wil dps ---------- S.pwr/crit +0 (-2) Dmg.mod +3% lightning +0%(-9%) physical +6% mind Res.pen +0%(-5%) darkness ----- def ----- Resists +6% blight +3% temporal +6% light Spell.save +6 (+6 eff.) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-8) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 'Smearstun' 2.0 T1 lite [Rare] Nature While equipped: Stats +0(-2) Str dps ---------- S.pwr/crit +0 (-2) Dmg.mod +12% nature +0%(-9%) physical Res.pen +0%(-5%) darkness +5% fire Melee Ret 2 fire ----- def ----- Resists +6% mind +3% nature Phys.save +6 (+3 eff.) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Heal.mod +10% ---------- misc Light +3 (-) See.Stealth +0 (-8) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of gale force 'Glinthash' [power 105] (15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: Stats +0(-5) Lck dps ---------- Res.pen +10% mind ----- def ----- Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +3% mind +3% nature +6% light ---------- misc T.Disarm +0 (-5) Light +3 Project a gust of wind in a cone knocking enemies back 7 spaces and dealing 48 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Xerina the Skeleton Archer level 10
7th Mirth 122nd year of Ascendancy at 02:19 see stats
By Xerina the Skeleton Archer level 11
9th Mirth 122nd year of Ascendancy at 08:07 see stats
By Xerina the Skeleton Archer level 9
5th Mirth 122nd year of Ascendancy at 19:10 see stats
Log
Xerina's Shoot hits Xygata the rattlesnake for 135 physical damage.
Xerina shoots!
Talent Concealment is ready to use.
Xerina's Shoot hits Xygata the rattlesnake for 90 physical damage.
Xerina shoots!
Xygata the rattlesnake deflects the projectile from Xerina to the northwest!
Xygata the rattlesnake is recovering from the damage!
Xerina's Shoot hits Xygata the rattlesnake for 74 physical damage.
Talent Steady Shot is ready to use.
Xerina shoots!
Xerina's Shoot hits Xygata the rattlesnake for 106 physical damage.
Xygata the rattlesnake uses Continuous Butchery.
Xygata the rattlesnake uses Block.
Xerina uses Flare.
Xygata the rattlesnake resists the blinding flare!
The shield around Xerina crumbles.
Talent Scatter Shot is ready to use.
Talent Pin Down is ready to use.
Xygata the rattlesnake uses Shield Pummel.
Xerina is on fire!
Xerina is stunned!
Melee retaliation hits Xygata the rattlesnake for (3 blocked), 0 fire, (3 blocked), 0 physical, (3 blocked), 0 fire, (3 blocked), 0 physical (0 total damage).
Xygata the rattlesnake hits Xerina for 113 physical, 15 fire, 270 physical (399 total damage).
Xerina the level 13 skeleton archer was cleaved to death by Xygata the rattlesnake on level 3 of Norgos Lair.
Xerina is not stunned anymore.
Xerina stops burning.