Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | mario 1.3.1Adds Paper Mario as a custom tile Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Better inscription information 1.3.1Improves the default inscription information to include such things as health per turn/sustained health per turn for regeneration infusions etc. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Paper Mario 1.3.1Adds Paper Mario as a custom tile Undead Wild-Gift Classes 1.3.1This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Adventurer Testing Cheat 1.3.1For testing purposes of adventurer synergies Eidolon Tweak 1.3.1Allows adventuring peeps to return to the world map no matter where they die. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Star Elf |
Class | Rogue |
Level / Exp | 28 / 1% |
Size | medium |
Lifes / Deaths | Killed by icy orc wyrmic at level 6 on the 4th Flare 122nd year of Ascendancy at 15:08 9959 / 37Killed by Yvaba the orc cryomancer at level 6 on the 12nd Dusk 122nd year of Ascendancy at 07:00 Killed by storm drake hatchling at level 7 on the 15th Dusk 122nd year of Ascendancy at 08:56 Killed by war hound at level 8 on the 15th Dusk 122nd year of Ascendancy at 19:51 Killed by Saledathra the large white snake at level 8 on the 15th Dusk 122nd year of Ascendancy at 20:20 Killed by Cyromira the midge swarm at level 9 on the 16th Dusk 122nd year of Ascendancy at 03:18 Killed by Glorekira the large white snake at level 9 on the 16th Dusk 122nd year of Ascendancy at 04:05 Killed by Silorana the cold drake hatchling at level 10 on the 17th Dusk 122nd year of Ascendancy at 01:11 Killed by Neryna the copperhead snake at level 10 on the 17th Dusk 122nd year of Ascendancy at 13:47 Killed by Aribredherin the copperhead snake at level 12 on the 18th Dusk 122nd year of Ascendancy at 12:00 Killed by Gutira the large white snake at level 13 on the 19th Dusk 122nd year of Ascendancy at 04:46 Killed by Gutira the large white snake at level 13 on the 19th Dusk 122nd year of Ascendancy at 05:26 Killed by Emeloriawyn the giant venus flytrap at level 14 on the 19th Dusk 122nd year of Ascendancy at 16:45 Killed by Belivea the dredgling at level 14 on the 20th Dusk 122nd year of Ascendancy at 07:40 Killed by war hound at level 14 on the 20th Dusk 122nd year of Ascendancy at 08:17 Killed by Belivea the dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 09:59 Killed by Belivea the dredgling at level 15 on the 20th Dusk 122nd year of Ascendancy at 12:17 Killed by Islonor the honey tree at level 16 on the 20th Dusk 122nd year of Ascendancy at 18:17 Killed by Betyriana the large white snake at level 18 on the 21st Dusk 122nd year of Ascendancy at 12:59 Killed by Gloryssra the large brown snake at level 18 on the 23rd Dusk 122nd year of Ascendancy at 20:21 Killed by Lisenn the copperhead snake at level 18 on the 23rd Dusk 122nd year of Ascendancy at 21:08 Killed by clay golem at level 18 on the 23rd Dusk 122nd year of Ascendancy at 22:56 Killed by Beluravena the copperhead snake at level 19 on the 24th Dusk 122nd year of Ascendancy at 20:34 Killed by Ivuth the stone troll at level 19 on the 30th Dusk 122nd year of Ascendancy at 18:39 Killed by Salyba the large white snake at level 20 on the 31st Dusk 122nd year of Ascendancy at 00:29 Killed by Velosera the giant lightning ant at level 20 on the 38th Dusk 122nd year of Ascendancy at 23:18 Killed by Glothra the orc necromancer at level 20 on the 39th Dusk 122nd year of Ascendancy at 00:40 Killed by Mayogath the large white snake at level 21 on the 39th Dusk 122nd year of Ascendancy at 02:17 Killed by Xeruwyn the copperhead snake at level 21 on the 39th Dusk 122nd year of Ascendancy at 02:36 Killed by Vorarianne the great wolf at level 21 on the 39th Dusk 122nd year of Ascendancy at 04:02 Killed by Vorarianne the great wolf at level 22 on the 39th Dusk 122nd year of Ascendancy at 05:34 Killed by Adelle the treant at level 27 on the 39th Dusk 122nd year of Ascendancy at 10:28 Killed by Adelle the treant at level 27 on the 39th Dusk 122nd year of Ascendancy at 12:40 Killed by Silykira the wolf at level 27 on the 39th Dusk 122nd year of Ascendancy at 13:27 Killed by Cyrusetta the giant green ant at level 28 on the 39th Dusk 122nd year of Ascendancy at 16:09 Killed by Cyrusetta the giant green ant at level 28 on the 39th Dusk 122nd year of Ascendancy at 18:41 Killed by skeleton mage at level 28 on the 39th Dusk 122nd year of Ascendancy at 19:21 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 70 (base 60) |
Constitution | 62 (base 60) |
Magic | 14 (base 10) |
Willpower | 37 (base 28) |
Cunning | 73 (base 60) |
Resources
Life | 706/706 |
Stamina | 248/248 |
Healing Factor | 1 |
Regeneration | 10.231701408398 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 10 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 72 |
Accuracy | 64 |
Crit Chance | 41% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 60 |
Accuracy | 64 |
Crit Chance | 41% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 41.7 |
Crit Chance | 29% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 27 (30%) |
Defense | 51.366141582847 |
Ranged Defense | 52.366141582847 |
Fatigue | 6 |
Physical Save | 28.9625 |
Spell Save | 49.325 |
Mental Save | 34.5625 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 5% |
Instadeath Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual weapons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Trapping | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Star elf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Acrobatics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Parrying melee attacks: Has a 33% chance to deflect up to 15 damage from the next 1.8 attack(s). Parrying |
Quests
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * You have killed the strange horror causing most of the crop destruction. * The Mad Astrologer is dead, but you can't help feel a sense of impending doom... | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | brass lantern 'Myyadas' brass lantern 'Myyadas'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Cun / +4 Mag Changes resistances: +6% darkness Changes damage: +7% light Damage affinity(heal): +5% light Psi when hit: +0.04 Hate when firing a critical mind attack: +4.00 Maximum hate: +2.00 Spellpower: +6 (+3 eff.) Mental crit. chance: +5% Light radius: +9 Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 18.03 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Galunik the rough leather cap (0 def, 1 armour) Galunik the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal Silence immunity: +5% Knockback immunity: +15% A cap made of leather. |
On hands | Claws of Night (1 def, 2 armour) Claws of Night (1 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Dex Changes resistances: +10% darkness / +10% cold It can be used to activate talent Sigil of Shrouding (costing 9 power out of 18/18) : Effective talent level: 1.0 Power cost: 9 out of 18/18. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You bind darkness in a sigil on the floor. All targets walking over the sigil will be blinded for 4 turns. The sigil is a hidden trap (10 detection and 13 disarm power based on your Magic) and lasts for 6 turns. At raw talent level 5, these sigils are placed in a radius 1 around the target. They appear to be made of a metal you have never seen before. Shadows cling to them. |
Tool | The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
On fingers | copper ring 'Splendourpassion' copper ring 'Splendourpassion'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 13% chance to blind Effects on ranged hit: * 13% chance to blind Changes stats: +4 Wil Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +3% light Mental save: +8 (+4 eff.) Light radius: +3 Rings can have magical properties. |
On fingers | Eremurain the copper ring Eremurain the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% blight / +6% temporal / +22% nature Changes damage: +11% nature Rings can have magical properties. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 22 power out of 40/40) : Effective talent level: 2.0 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 231 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | Flaregash the steel dagger (17-22.1 power, 6 apr) Flaregash the steel dagger (17-22.1 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% fire Changes resistances penetration: +10% fire Sharp, short and deadly. |
Around waist | Phoenixhunt PhoenixhuntPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Damage when hit (Melee): 8 temporal / 12 fire Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances penetration: +5% fire / +5% temporal Changes damage: +15% fire Trap disarming bonus: +12 Stealth bonus: +10 Physical save: +8 (+4 eff.) Mindpower: +5 (+2 eff.) Infravision radius: +5 It can be used to create a temporary shield that absorbs 236 damage, putting all charms on cooldown for 17 turns. A belt that goes around your waist. |
In off hand | Alorand (14-18.2 power, 6 apr) Alorand (14-18.2 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% light / +12% acid Sharp, short and deadly. |
Cloak | Bethelebrerin the linen cloak (6 def, 6 armour) Bethelebrerin the linen cloak (6 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +6 (+2 eff.) Fatigue: -3% Changes stats: +1 Dex / +1 Wil / +2 Con Changes resistances: +13% fire / +12% light / +14% cold Changes resistances penetration: +10% mind Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Stealth bonus: +6 Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Branddream the cured leather armour (2 def, 4 armour) Branddream the cured leather armour (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +17% acid / +3% fire Changes damage: +9% fire A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 20; turns 5; dispells darkness)sun infusion (rad 7; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vine lasso infusion [Con] (4 turns, 72 physical damage)vine lasso infusion [Con] (4 turns, 72 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 4 turns. The grab will also deal 72.00 physical damage per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Bethyridhekira the Daypride Bethyridhekira the DayprideInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +4 Physical crit. chance: +4.0% Damage when hit (Melee): 12 blight Changes stats: +3 Cun Changes resistances: +12% light Changes resistances penetration: +10% light Critical mult.: +11.00% Amulets can have magical properties. |
copper amulet 'Halezilalen' copper amulet 'Halezilalen'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% acid / +15% temporal / +5% cold / +5% lightning / +5% fire Critical mult.: +3.00% Physical save: +9 (+4 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Belemina the Eclipsewitch (30-45 power, 2 apr)Belemina the Eclipsewitch (30-45 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 31% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 cold Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +13.0% Physical power: +14 (+5 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances: +5% arcane / +3% darkness Changes resistances penetration: +16% acid Life regen: +1.12 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Hurylen (10.5-13.65 power, 6 apr)Hurylen (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 nature / +8 temporal When wielded/worn: Physical crit. chance: +2.0% Maximum encumbrance: +20 Spell save: +12 (+4 eff.) Sharp, short and deadly. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Talent mastery: +0.20 Spell / Charnel Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. ZagrimZagrim Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +2 Changes stats: +1 Str Changes resistances penetration: +23% physical Changes damage: +11% physical Critical mult.: +5.00% Stamina each turn: +0.60 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Lorudin the dwarven-steel mace (39.5-55.3 power, 4 apr)Lorudin the dwarven-steel mace (39.5-55.3 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+3 eff.) Damage when hit (Melee): 4 blight Changes stats: +3 Con Changes resistances: +5% arcane / +5% all Changes resistances penetration: +10% nature / +11% physical Changes damage: +15% arcane Disarm immunity: +15% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. creative vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage)creative vined mindstar of clarity (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Critical mult.: +7.00% Mental save: +2 (+1 eff.) Maximum psi: +13.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Glorewen (20-24 power, 4 apr, physical damage)Glorewen (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 acid When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +2.0% Armour: +6 Defense: +6 (+2 eff.) Maximum wards: +2 fire / +2 physical Changes damage: +12% physical / +20% fire Talents granted: +3 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +11 Maximum stamina: +25.00 Spellpower: +15 (+8 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 12.78 - 15.34 fire damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elm magestaff (10-12 power, 2 apr, physical damage)earthen elm magestaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +4 Armour Hardiness: +2% Changes damage: +10% lightning Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Dawnglamour the dwarven-steel waraxe (18-25.2 power, 4 apr)Dawnglamour the dwarven-steel waraxe (18-25.2 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +10 acid Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 light / +4 temporal When wielded/worn: Armour penetration: +20 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 12 light Changes resistances penetration: +10% temporal / +13% physical Changes damage: +21% physical One-handed war axes. |
Toran the rough leather belt Toran the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Cun Changes resistances: +6% lightning / +6% temporal Grants telepathy: Humanoid/Orc A belt that goes around your waist. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt 'Aerivena' rough leather belt 'Aerivena'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +6% mind Changes resistances penetration: +5% arcane / +15% mind Changes damage: +6% arcane Trap disarming bonus: +7 Stealth bonus: +6 Maximum encumbrance: +25 Infravision radius: +4 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Dimbliss the cashmere cloak (2 def, 0 armour)Dimbliss the cashmere cloak (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +1 Wil / +1 Cun / +3 Con Changes resistances: +7% acid / +7% fire / +8% lightning / +6% cold Changes damage: +9% mind Grants telepathy: Humanoid/Orc Critical mult.: +17.00% Stealth bonus: +9 Maximum hate: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Glarebolt' (2 def, 0 armour)cashmere robe 'Glarebolt' (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes resistances: +16% acid / +14% physical / +13% fire / +13% cold Changes damage: +10% acid / +8% physical / +24% light / +13% fire / +8% cold Talent cooldown: Refit Golem (-4 turns) Spell save: +18 (+6 eff.) Mental save: +21 (+9 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blighted rough leather gloves of strength (+2) (0 def, 1 armour) blighted rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Damage (Melee): 6 blight Changes stats: +2 Str Changes resistances: +6% blight Changes damage: +4% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. naturalist's rough leather gloves of strength (+3) (0 def, 1 armour)naturalist's rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Damage (Melee): 6 nature Changes stats: +3 Str Changes resistances: +5% nature Changes damage: +3% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Gokira' (0 def, 4 armour)dwarven-steel helm 'Gokira' (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Changes stats: +4 Wil / +3 Cun / +7 Lck Changes resistances: +8% lightning / +8% temporal / +5% arcane Critical mult.: +20.00% Mental save: +9 (+4 eff.) Spell crit. chance: +4% Mindpower: +4 (+1 eff.) Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. shimmering linen wizard hat (1 def, 0 armour)shimmering linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes damage: +11% arcane Maximum mana: +19.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. steel mail armour 'Silavea' (2 def, 17 armour)steel mail armour 'Silavea' (2 def, 17 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +2 Str Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Light radius: +2 See invisible: +3 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Yvymina the rough leather armour (1 def, 2 armour)Yvymina the rough leather armour (1 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +2% Damage (Melee): 6 darkness Damage (Ranged): 6 darkness Changes stats: +3 Con Changes resistances: +13% darkness / +12% temporal Changes damage: +3% physical Physical save: +3 (+2 eff.) Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 14 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Bethiravena the steel shield (6 def, 2 armour, 41 block)Bethiravena the steel shield (6 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +9 (+3 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Changes damage: +6% acid Talent granted: +2 Block Maximum stamina: +10.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. steel shield 'Marduruintir' (6 def, 2 armour, 39.5 block)steel shield 'Marduruintir' (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Damage (Melee): 7 fire Damage when hit (Melee): 12 fire Talent granted: +2 Block Reduces incoming crit damage: 15.00% Stamina each turn: +0.40 Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
479 alchemist agate 479 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns) iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. brass lantern 'Arcstone'brass lantern 'Arcstone' Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +5 Mag Changes resistances penetration: +10% lightning Reduces incoming crit damage: 5.00% Spellpower: +6 (+3 eff.) Light radius: +4 Infravision radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Weepstinger (20/20, 20-24 power, 2 apr)Weepstinger (20/20, 20-24 power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +6.5% Capacity: 20 On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +12 physical / +9 nature slow Burst (radius 2) on crit: +12 nature slow When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. high-capacity pouch of steel shots of accuracy (55/55, 20-24 power, 2 apr)high-capacity pouch of steel shots of accuracy (55/55, 20-24 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 55 When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
steel torque of thermal psionic shield 'Voreriakira' [power 45] (11 cooldown) steel torque of thermal psionic shield 'Voreriakira' [power 45] (11 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +10% mind It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 45 for 7 turns, putting all charms on cooldown for 11 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dumpster the Star Elf Rogue level 10
17th Dusk 122nd year of Ascendancy at 00:57 see stats
By Dumpster the Star Elf Rogue level 20
30th Dusk 122nd year of Ascendancy at 21:28 see stats
By Dumpster the Star Elf Rogue level 18
23rd Dusk 122nd year of Ascendancy at 19:20 see stats
By Dumpster the Star Elf Rogue level 14
19th Dusk 122nd year of Ascendancy at 05:26 see stats
By Dumpster the Star Elf Rogue level 19
30th Dusk 122nd year of Ascendancy at 21:00 see stats
By Dumpster the Star Elf Rogue level 18
24th Dusk 122nd year of Ascendancy at 14:43 see stats
Log
Skeleton mage receives 725 healing from Something.
Dumpster picks up (t.): linen cloak (1 def, 0 armour).
Burning from Skeleton mage hits Dumpster for 26 fire damage.
Burning from Skeleton mage hits Dumpster for 26 fire damage.
Skeleton mage casts Manathrust.
Skeleton mage hits Dumpster for 132 arcane damage.
Burning from Skeleton mage hits Dumpster for 26 fire damage.
Skeleton mage casts Flame.
Skeleton mage hits Dumpster for 77 fire damage.
Burning from Skeleton mage hits Dumpster for 38 fire damage.
Polidara the hummerhorn's spell attains critical power!
Dumpster deflects the projectile from Polidara the hummerhorn to the west!
Dumpster blinks away before death!
Burning from Skeleton mage hits Dumpster for 19 fire damage.
Skeleton mage casts Manathrust.
Skeleton mage hits Dumpster for 132 arcane damage.
Dumpster the level 28 star elf rogue was mana-torn to death by a skeleton mage on level 1 of Old Forest.
You have 9959 life(s) left.
Dumpster stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton mage killed Dumpster!
Saving done.