Equinox the level 2 Dragon Summoner by equinox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDragon
ClassSummoner
Level / Exp2 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity9 (base 11)
Constitution12 (base 10)
Magic10 (base 10)
Willpower26 (base 23)
Cunning10 (base 13)

Resources

Life138/138
Equilibrium0
Healing Factor1
Regeneration0.65

Speed

Mental+0.95000000000001%
Attack+0.95000000000001%
Movement+6%
Spell+0.95000000000001%
Global+100.33%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage7
Accuracy20
Crit Chance4%
APR12
Speed0.99

Offense: Offhand

Damage6
Accuracy20
Crit Chance4%
APR12
Speed0.99

Offense: Spell

Spellpower20
Crit Chance3%
Speed0.99058940069341

Offense: Mind

Mindpower28
Crit Chance5%
Speed0.99058940069341

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save10
Spell Save12
Mental Save12

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/3)

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Ego / Dragon1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 5 turns (stop reason: didn't move).

Ran for 6 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: taken damage).

Green worm mass hits Equinox for 3 physical damage.

You collect a new ingredient:
green worm (1).
Equinox hits Green worm mass for 6 nature damage.
Equinox killed Green worm mass!

Ran for 2 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


You don't see how to get there...


You don't see how to get there...


You don't see how to get there...

You don't see how to get there...

Equinox picks up (d.):
impenetrable iron mail armour of cold resistance (2 def, 10 armour).

Ran for 2 turns (stop reason: interesting terrain).


Equinox deactivates Boldly and Fiercely.