Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Disable Sawbutcher Rares 1.4.5Removes the sawbutcher class from random generated npcs. Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 71 / 86% |
| Size | big |
| Lifes / Deaths | Killed by Kerazric the dwarf at level 9 on the 32nd Haze 122nd year of Ascendancy at 21:11 5 / 2Killed by Layytha the boiling horror at level 23 on the 4th Allure 123rd year of Ascendancy at 12:36 |
Primary Stats
| Strength | 125 (base 81) |
| Dexterity | 99 (base 56) |
| Constitution | 46 (base 11) |
| Magic | 134 (base 81) |
| Willpower | 124 (base 81) |
| Cunning | 127 (base 81) |
Resources
| Hate | 50/100 |
| Mana | 700/700 |
| Psi | 204/204 |
| Vim | 475/475 |
| Life | 2496/2496 |
| Positive | 248/250 |
| Stamina | 1115/1115 |
| Equilibrium | 25 |
| Healing Factor | 0.74824999999961 |
| Regeneration | 120.28211278829 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +245.75422562077% |
| Spell | 0% |
| Global | +159.74307170991% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Mainhand
| Damage | 310 |
| Accuracy | 90 |
| Crit Chance | 67% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 72% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.50863224038 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 69 |
| Mental Save | 54 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 69% |
| Fear Resistance | 59% |
| Poison Resistance | 77% |
| Blind Resistance | 77% |
| Disarm Resistance | 0% |
| Bleed Resistance | 77% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 778 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1067 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 803 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 985% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.00 |
| 3/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Wild-gift / Ooze | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Technique / Magical combat | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Corruption / Reaving combat | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cursed / Gloom | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Celestial / Combat | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 7/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 6/5 |
| 1/5 |
| 7/5 |
| 6/5 |
| Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 6/5 |
| 2/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.00 |
| 6/5 |
| 1/5 |
| 5/5 |
| 6/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Shield |
| talent | Weapon of Light |
| talent | Willful Tormenter |
| talent | Spellcraft |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Wild Growth |
| talent | Surge |
| talent | Mitosis |
| talent | Stalk |
| talent | Weapon of Wrath |
| talent | Quicken Spells |
| talent | Abyssal Shield |
| talent | Skate |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Second Life |
| talent | Overkill |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 160.50 life per turn. Regeneration |
Quests
You abandoned lost anorithil to death. | failed |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Lisadhenne the ghast. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 10735. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Fiona the Ogre Adventurer level 42
16th Pyre 123rd year of Ascendancy at 16:05 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fiona the Ogre Adventurer level 60
70th Haze 123rd year of Ascendancy at 09:43 see stats
Against all odds
Killed Ukruk in the ambush.By Fiona the Ogre Adventurer level 42
13rd Pyre 123rd year of Ascendancy at 17:50 see stats
Arachnophobia
Destroyed the spydric menace.By Fiona the Ogre Adventurer level 46
28th Pyre 123rd year of Ascendancy at 19:33 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Fiona the Ogre Adventurer level 50
14th Dusk 123rd year of Ascendancy at 08:17 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Fiona the Ogre Adventurer level 71
38th Regrowth 124th year of Ascendancy at 06:25 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Fiona the Ogre Adventurer level 55
10th Haze 123rd year of Ascendancy at 11:05 see stats
Brave new world
Went to the Far East and took part in the war.By Fiona the Ogre Adventurer level 46
26th Pyre 123rd year of Ascendancy at 08:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Fiona the Ogre Adventurer level 19
6th Decay 122nd year of Ascendancy at 12:22 see stats
Clone War
Destroyed your own Shade.By Fiona the Ogre Adventurer level 49
3rd Mirth 123rd year of Ascendancy at 05:25 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fiona the Ogre Adventurer level 13
64th Haze 122nd year of Ascendancy at 04:29 see stats
Destroyer of the creation
Killed Slasul.By Fiona the Ogre Adventurer level 48
36th Pyre 123rd year of Ascendancy at 08:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Fiona the Ogre Adventurer level 45
23rd Pyre 123rd year of Ascendancy at 00:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Fiona the Ogre Adventurer level 26
5th Regrowth 123rd year of Ascendancy at 19:06 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Fiona the Ogre Adventurer level 41
1st Time of Balance 123rd year of Ascendancy at 03:42 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Fiona the Ogre Adventurer level 71
27th Regrowth 124th year of Ascendancy at 11:45 see stats
Exterminator
Killed 1000 creatures.By Fiona the Ogre Adventurer level 17
78th Haze 122nd year of Ascendancy at 20:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fiona the Ogre Adventurer level 41
1st Time of Balance 123rd year of Ascendancy at 05:30 see stats
Fear me not!
Survived the Fearscape!By Fiona the Ogre Adventurer level 24
5th Allure 123rd year of Ascendancy at 03:40 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Fiona the Ogre Adventurer level 64
8th Regrowth 124th year of Ascendancy at 09:25 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Fiona the Ogre Adventurer level 48
36th Pyre 123rd year of Ascendancy at 09:34 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Fiona the Ogre Adventurer level 55
45th Haze 123rd year of Ascendancy at 23:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fiona the Ogre Adventurer level 24
5th Allure 123rd year of Ascendancy at 08:12 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Fiona the Ogre Adventurer level 51
14th Dusk 123rd year of Ascendancy at 10:29 see stats
Level 10
Got a character to level 10.By Fiona the Ogre Adventurer level 10
42nd Haze 122nd year of Ascendancy at 18:57 see stats
Level 20
Got a character to level 20.By Fiona the Ogre Adventurer level 20
6th Decay 122nd year of Ascendancy at 15:36 see stats
Level 30
Got a character to level 30.By Fiona the Ogre Adventurer level 30
15th Regrowth 123rd year of Ascendancy at 12:46 see stats
Level 40
Got a character to level 40.By Fiona the Ogre Adventurer level 40
52nd Regrowth 123rd year of Ascendancy at 00:21 see stats
Level 50
Got a character to level 50.By Fiona the Ogre Adventurer level 50
13rd Dusk 123rd year of Ascendancy at 15:02 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Fiona the Ogre Adventurer level 32
24th Regrowth 123rd year of Ascendancy at 12:04 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Fiona the Ogre Adventurer level 55
29th Haze 123rd year of Ascendancy at 04:58 see stats
Now, this is impressive!
Killed Linaniil, the Supreme Archmage of Angolwen.By Fiona the Ogre Adventurer level 71
42nd Regrowth 124th year of Ascendancy at 02:18 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Fiona the Ogre Adventurer level 55
23rd Haze 123rd year of Ascendancy at 10:57 see stats
Orcrist
Killed the leaders of the Orc Pride.By Fiona the Ogre Adventurer level 64
7th Regrowth 124th year of Ascendancy at 19:57 see stats
Overpowered!
Did over 6000 damage in one attack.By Fiona the Ogre Adventurer level 41
62nd Regrowth 123rd year of Ascendancy at 14:49 see stats
Pest Control
Killed 1000 reproducing vermin.By Fiona the Ogre Adventurer level 55
25th Haze 123rd year of Ascendancy at 08:59 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Fiona the Ogre Adventurer level 58
56th Haze 123rd year of Ascendancy at 00:31 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Fiona the Ogre Adventurer level 9
29th Dusk 122nd year of Ascendancy at 17:13 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fiona the Ogre Adventurer level 32
16th Regrowth 123rd year of Ascendancy at 21:13 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Fiona the Ogre Adventurer level 52
79th Dusk 123rd year of Ascendancy at 12:25 see stats
Size is everything
Did over 1500 damage in one attack.By Fiona the Ogre Adventurer level 35
42nd Regrowth 123rd year of Ascendancy at 11:24 see stats
Size matters
Did over 600 damage in one attack.By Fiona the Ogre Adventurer level 30
15th Regrowth 123rd year of Ascendancy at 22:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Fiona the Ogre Adventurer level 45
23rd Pyre 123rd year of Ascendancy at 03:09 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Fiona the Ogre Adventurer level 55
27th Haze 123rd year of Ascendancy at 13:25 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Fiona the Ogre Adventurer level 55
24th Haze 123rd year of Ascendancy at 15:00 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Fiona the Ogre Adventurer level 70
27th Regrowth 124th year of Ascendancy at 11:42 see stats
The Arena
Unlocked Arena mode.By Fiona the Ogre Adventurer level 10
45th Haze 122nd year of Ascendancy at 11:15 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Fiona the Ogre Adventurer level 63
7th Regrowth 124th year of Ascendancy at 18:03 see stats
The Sun Still Shines
Aeryn survived the last battle.By Fiona the Ogre Adventurer level 71
27th Regrowth 124th year of Ascendancy at 11:45 see stats
The bigger the better!
Did over 3000 damage in one attack.By Fiona the Ogre Adventurer level 35
42nd Regrowth 123rd year of Ascendancy at 14:37 see stats
The secret city
Discovered the truth about mages.By Fiona the Ogre Adventurer level 5
2nd Summertide 122nd year of Ascendancy at 03:15 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Fiona the Ogre Adventurer level 52
30th Dusk 123rd year of Ascendancy at 14:29 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Fiona the Ogre Adventurer level 19
6th Decay 122nd year of Ascendancy at 04:02 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fiona the Ogre Adventurer level 13
64th Haze 122nd year of Ascendancy at 09:08 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Fiona the Ogre Adventurer level 41
12nd Pyre 123rd year of Ascendancy at 14:58 see stats
Log
There is an item here: Healvein
There is an item here: Berorek the Sunqueen
There is an item here: Surefire
Saving done.
Fiona drops on the floor: treant's stralite ring of tenacity.
Your treant's stralite ring of tenacity is magically sorted by the storage room and put in a pile with the others items of the same type.
Fiona deactivates Weapon of Light.
Fiona deactivates Second Life.
Fiona deactivates Spellcraft.
Fiona deactivates Surge.
Fiona deactivates Shielding.
Fiona deactivates Essence of Speed.
Fiona deactivates Mitosis.
Fiona stops regenerating health quickly.
Fiona deactivates Abyssal Shield.
Fiona deactivates Arcane Feed.
Fiona deactivates Beyond the Flesh.
Fiona deactivates Skate.
Fiona deactivates Quicken Spells.
Fiona deactivates Stalk.
Fiona deactivates Arcane Shield.
Fiona deactivates Wild Growth.
Fiona deactivates Chant of Fortitude.
Fiona deactivates Weapon of Wrath.
Fiona deactivates Gloom.
Fiona deactivates Arcane Combat.
Fiona deactivates Overkill.
Fiona deactivates Willful Tormenter.
