Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Disable Sawbutcher Rares 1.4.5Removes the sawbutcher class from random generated npcs. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 86 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Winnowill at level 75 on the 67th Regrowth 124th year of Ascendancy at 11:53 5 / 2Killed by Atamathon the Giant Golem at level 86 on the 79th Pyre 124th year of Ascendancy at 01:14 |
Primary Stats
| Strength | 147 (base 96) |
| Dexterity | 120 (base 66) |
| Constitution | 77 (base 30) |
| Magic | 151 (base 96) |
| Willpower | 146 (base 96) |
| Cunning | 121 (base 67) |
Resources
| Hate | 86/100 |
| Mana | 748/950 |
| Psi | 195/236 |
| Vim | 452/452 |
| Life | 2427/2427 |
| Positive | 233/305 |
| Stamina | 1572/1675 |
| Equilibrium | 25 |
| Healing Factor | 0.93357328228863 |
| Regeneration | 112.747645302 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +161.61887361228% |
| Spell | 0% |
| Global | +188.94143821902% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Barehand
| Damage | 57 |
| Accuracy | 84 |
| Crit Chance | 87% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 71% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 22.235359554753 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 55 |
| Mental Save | 56 |
Defense: Resistances
| All | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 80% |
| Confusion Resistance | 72% |
| Fear Resistance | 62% |
| Knockback Resistance | 62% |
| Poison Resistance | 80% |
| Blind Resistance | 80% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 745 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 855 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 781 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1153% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 8/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 8/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Wild-gift / Ooze | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
| Technique / Magical combat | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 8/5 |
| Cursed / Gloom | 1.30 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
| Corruption / Reaving combat | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 6/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 7/5 |
| 8/5 |
| 8/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Spell / Aegis | 1.00 |
| 6/5 |
| 8/5 |
| 5/5 |
| 6/5 |
| Corruption / Torment | 1.00 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Dark Ritual |
| talent | Wild Growth |
| talent | Overkill |
| talent | Mitosis |
| talent | Stalk |
| talent | Flame of Urh'Rok |
| talent | Arcane Shield |
| talent | Abyssal Shield |
| talent | Willful Tormenter |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Shielding |
| talent | Surge |
| beneficial effect | All stats increased by 42. Pain Enhancement System |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 120.52 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Scintillating Caves. Escort: lost anorithil (level 2 of Scintillating Caves)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Salylaith the storm drake hatchling. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Glorugama the shadowblade. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 9101. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Winnowill the Shalore Adventurer level 50
31st Dusk 123rd year of Ascendancy at 12:11 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Winnowill the Shalore Adventurer level 65
11st Regrowth 124th year of Ascendancy at 20:04 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Winnowill the Shalore Adventurer level 49
29th Dusk 123rd year of Ascendancy at 19:32 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Winnowill the Shalore Adventurer level 58
62nd Dusk 123rd year of Ascendancy at 09:17 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Winnowill the Shalore Adventurer level 63
50th Haze 123rd year of Ascendancy at 14:11 see stats
Atamathoned! (Nightmare (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Winnowill the Shalore Adventurer level 86
79th Pyre 124th year of Ascendancy at 02:23 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Winnowill the Shalore Adventurer level 69
29th Regrowth 124th year of Ascendancy at 00:56 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Winnowill the Shalore Adventurer level 55
60th Dusk 123rd year of Ascendancy at 04:34 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Winnowill the Shalore Adventurer level 24
10th Allure 123rd year of Ascendancy at 14:30 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Winnowill the Shalore Adventurer level 60
34th Haze 123rd year of Ascendancy at 03:29 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Winnowill the Shalore Adventurer level 12
70th Dusk 122nd year of Ascendancy at 19:18 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Winnowill the Shalore Adventurer level 60
68th Dusk 123rd year of Ascendancy at 19:45 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Winnowill the Shalore Adventurer level 53
37th Dusk 123rd year of Ascendancy at 04:28 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Winnowill the Shalore Adventurer level 48
4th Dusk 123rd year of Ascendancy at 08:42 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Winnowill the Shalore Adventurer level 28
10th Regrowth 123rd year of Ascendancy at 14:54 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Winnowill the Shalore Adventurer level 23
9th Allure 123rd year of Ascendancy at 14:08 see stats
Evil denied (Nightmare (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Winnowill the Shalore Adventurer level 86
63rd Pyre 124th year of Ascendancy at 04:54 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Winnowill the Shalore Adventurer level 20
74th Haze 122nd year of Ascendancy at 16:43 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Winnowill the Shalore Adventurer level 30
16th Regrowth 123rd year of Ascendancy at 10:48 see stats
Fast Curse Dispel (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Winnowill the Shalore Adventurer level 12
70th Dusk 122nd year of Ascendancy at 19:18 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Winnowill the Shalore Adventurer level 13
46th Haze 122nd year of Ascendancy at 20:41 see stats
Fear of Fours (Nightmare (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Winnowill the Shalore Adventurer level 79
23rd Pyre 124th year of Ascendancy at 19:18 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Winnowill the Shalore Adventurer level 60
68th Dusk 123rd year of Ascendancy at 20:40 see stats
Gem of the Moon (Nightmare (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Winnowill the Shalore Adventurer level 70
36th Regrowth 124th year of Ascendancy at 06:43 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Winnowill the Shalore Adventurer level 30
11st Regrowth 123rd year of Ascendancy at 13:27 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Winnowill the Shalore Adventurer level 63
50th Haze 123rd year of Ascendancy at 18:38 see stats
Invasion from the Depths (Nightmare (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Winnowill the Shalore Adventurer level 78
22nd Pyre 124th year of Ascendancy at 16:34 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Winnowill the Shalore Adventurer level 10
35th Dusk 122nd year of Ascendancy at 14:54 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Winnowill the Shalore Adventurer level 20
74th Haze 122nd year of Ascendancy at 10:30 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Winnowill the Shalore Adventurer level 30
11st Regrowth 123rd year of Ascendancy at 11:43 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Winnowill the Shalore Adventurer level 40
23rd Pyre 123rd year of Ascendancy at 22:33 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Winnowill the Shalore Adventurer level 50
29th Dusk 123rd year of Ascendancy at 19:32 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Winnowill the Shalore Adventurer level 49
20th Dusk 123rd year of Ascendancy at 22:15 see stats
Orcrist (Nightmare (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Winnowill the Shalore Adventurer level 78
23rd Pyre 124th year of Ascendancy at 04:15 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Winnowill the Shalore Adventurer level 51
34th Dusk 123rd year of Ascendancy at 23:12 see stats
Race through fire (Nightmare (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Winnowill the Shalore Adventurer level 73
45th Regrowth 124th year of Ascendancy at 06:19 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Winnowill the Shalore Adventurer level 13
4th Haze 122nd year of Ascendancy at 16:22 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Winnowill the Shalore Adventurer level 34
39th Regrowth 123rd year of Ascendancy at 00:51 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Winnowill the Shalore Adventurer level 47
57th Pyre 123rd year of Ascendancy at 14:10 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Winnowill the Shalore Adventurer level 31
24th Regrowth 123rd year of Ascendancy at 18:18 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Winnowill the Shalore Adventurer level 26
2nd Regrowth 123rd year of Ascendancy at 09:34 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Winnowill the Shalore Adventurer level 53
57th Dusk 123rd year of Ascendancy at 02:08 see stats
Tactical master (Nightmare (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Winnowill the Shalore Adventurer level 85
63rd Pyre 124th year of Ascendancy at 04:52 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Winnowill the Shalore Adventurer level 10
38th Dusk 122nd year of Ascendancy at 01:35 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Winnowill the Shalore Adventurer level 65
11st Regrowth 124th year of Ascendancy at 20:04 see stats
The Sun Still Shines (Nightmare (Adventure) difficulty)
Aeryn survived the last battle.By Winnowill the Shalore Adventurer level 86
63rd Pyre 124th year of Ascendancy at 04:54 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Winnowill the Shalore Adventurer level 45
40th Pyre 123rd year of Ascendancy at 20:42 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Winnowill the Shalore Adventurer level 7
7th Flare 122nd year of Ascendancy at 04:32 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Winnowill the Shalore Adventurer level 65
67th Haze 123rd year of Ascendancy at 08:03 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Winnowill the Shalore Adventurer level 19
73rd Haze 122nd year of Ascendancy at 19:51 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Winnowill the Shalore Adventurer level 13
4th Haze 122nd year of Ascendancy at 11:19 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Winnowill the Shalore Adventurer level 49
29th Dusk 123rd year of Ascendancy at 07:36 see stats
Well trained (Nightmare (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Winnowill the Shalore Adventurer level 65
67th Haze 123rd year of Ascendancy at 20:56 see stats
Log
There is an item here: Flarebreeze the dragonbone starstaff (30-36 power, 6 apr, darkness element)
There is an item here: Flarebreeze the dragonbone starstaff (30-36 power, 6 apr, darkness element)
There is an item here: Flarebreeze the dragonbone starstaff (30-36 power, 6 apr, darkness element)
There is an item here: elven-wood starstaff 'Carrionorder' (31-37.2 power, 5 apr, physical element)
There is an item here: elven-wood starstaff 'Carrionorder' (31-37.2 power, 5 apr, physical element)
There is an item here: dragonbone vilestaff 'Blindedge' (42-50.4 power, 6 apr, physical element)
There is an item here: Xanoyassra (30-36 power, 6 apr, temporal element)
There is an item here: Shinesweeper the dragonbone totem of cure ailments [power 11] (28 cooldown)
There is an item here: Glorinne the Shimmersaw [power 11] (19 cooldown)
There is an item here: Islegamira the Unlightcast [power 11] (22 cooldown)
Winnowill drops on the floor: Poredathra the Sulfurwire [power 835] (15 cooldown).
Winnowill stops regenerating health quickly.
Winnowill deactivates Willful Tormenter.
Winnowill deactivates Wild Growth.
Winnowill deactivates Mitosis.
Winnowill deactivates Surge.
Winnowill deactivates Arcane Shield.
Winnowill deactivates Stalk.
Winnowill deactivates Dark Ritual.
Winnowill deactivates Flame of Urh'Rok.
Winnowill no longer feels strong.
Winnowill deactivates Arcane Combat.
Winnowill deactivates Overkill.
Winnowill deactivates Gloom.
Winnowill deactivates Abyssal Shield.
Winnowill deactivates Essence of Speed.
Winnowill deactivates Arcane Feed.
Winnowill deactivates Shielding.
