Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 50 / 916% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 50 on the 13rd Regrowth 124th year of Ascendancy at 17:59 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 113 (base 60) |
| Dexterity | 46 (base 32) |
| Constitution | 23 (base 17) |
| Magic | 17 (base 8) |
| Willpower | 69 (base 63) |
| Cunning | 75 (base 64) |
Resources
| Life | 934/934 |
| Psi | 159/159 |
| Equilibrium | 45 |
| Healing Factor | 1 |
| Regeneration | 138.49 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +24.54925256021% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
Offense: Barehand
| Damage | 39 |
| Accuracy | 52 |
| Crit Chance | 22% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46.1 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 16.6 |
| Ranged Defense | 16.6 |
| Fatigue | 0 |
| Physical Save | 39.675 |
| Spell Save | 27.925 |
| Mental Save | 45.716666666667 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Knockback Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 898 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 691 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 819% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thermal mastery | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Skate |
| talent | Wild Growth |
| talent | Charged Shield |
| talent | Kinetic Shield |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 138.24 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 699. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+25 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +10% acid / +15% cold / +20% nature Changes damage: +15% cold / +25% nature / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 (+4 eff.) Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 60/60) : Effective talent level: 2.6 Power cost: 40 out of 60/60. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for 3 turns and dealing 84.5 Physical damage each turn. The duration and damage will improve with your Mindpower. This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Two-Spear the Thalore Mindslayer level 27
45th Regrowth 123rd year of Ascendancy at 05:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Two-Spear the Thalore Mindslayer level 44
6th Haze 123rd year of Ascendancy at 10:15 see stats
Against all odds
Killed Ukruk in the ambush.By Two-Spear the Thalore Mindslayer level 27
43rd Regrowth 123rd year of Ascendancy at 12:20 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Two-Spear the Thalore Mindslayer level 15
13rd Haze 122nd year of Ascendancy at 05:20 see stats
Arachnophobia
Destroyed the spydric menace.By Two-Spear the Thalore Mindslayer level 32
43rd Pyre 123rd year of Ascendancy at 14:36 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Two-Spear the Thalore Mindslayer level 38
42nd Dusk 123rd year of Ascendancy at 02:54 see stats
Brave new world
Went to the Far East and took part in the war.By Two-Spear the Thalore Mindslayer level 32
40th Pyre 123rd year of Ascendancy at 11:17 see stats
Bringer of Doom
Killed a Bringer of Doom.By Two-Spear the Thalore Mindslayer level 24
35th Regrowth 123rd year of Ascendancy at 12:31 see stats
Clone War
Destroyed your own Shade.By Two-Spear the Thalore Mindslayer level 33
54th Pyre 123rd year of Ascendancy at 14:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Two-Spear the Thalore Mindslayer level 12
39th Dusk 122nd year of Ascendancy at 22:33 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Two-Spear the Thalore Mindslayer level 42
71st Dusk 123rd year of Ascendancy at 07:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Two-Spear the Thalore Mindslayer level 31
37th Pyre 123rd year of Ascendancy at 02:53 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Two-Spear the Thalore Mindslayer level 42
76th Dusk 123rd year of Ascendancy at 08:08 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Two-Spear the Thalore Mindslayer level 39
49th Dusk 123rd year of Ascendancy at 07:07 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Two-Spear the Thalore Mindslayer level 50
3rd Allure 124th year of Ascendancy at 07:45 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Two-Spear the Thalore Mindslayer level 40
55th Dusk 123rd year of Ascendancy at 20:38 see stats
Exterminator
Killed 1000 creatures.By Two-Spear the Thalore Mindslayer level 15
71st Dusk 122nd year of Ascendancy at 09:28 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Two-Spear the Thalore Mindslayer level 19
13rd Regrowth 123rd year of Ascendancy at 08:02 see stats
Fear me not!
Survived the Fearscape!By Two-Spear the Thalore Mindslayer level 24
35th Regrowth 123rd year of Ascendancy at 12:31 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Two-Spear the Thalore Mindslayer level 48
64th Haze 123rd year of Ascendancy at 13:19 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Two-Spear the Thalore Mindslayer level 33
51st Pyre 123rd year of Ascendancy at 01:46 see stats
Guiding Hand
Saved all escorted adventurers.By Two-Spear the Thalore Mindslayer level 24
36th Regrowth 123rd year of Ascendancy at 21:04 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Two-Spear the Thalore Mindslayer level 16
20th Haze 122nd year of Ascendancy at 22:42 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Two-Spear the Thalore Mindslayer level 44
6th Haze 123rd year of Ascendancy at 06:10 see stats
Level 10
Got a character to level 10.By Two-Spear the Thalore Mindslayer level 10
10th Dusk 122nd year of Ascendancy at 18:03 see stats
Level 20
Got a character to level 20.By Two-Spear the Thalore Mindslayer level 20
22nd Regrowth 123rd year of Ascendancy at 20:41 see stats
Level 30
Got a character to level 30.By Two-Spear the Thalore Mindslayer level 30
60th Regrowth 123rd year of Ascendancy at 17:01 see stats
Level 40
Got a character to level 40.By Two-Spear the Thalore Mindslayer level 40
51st Dusk 123rd year of Ascendancy at 00:49 see stats
Level 50
Got a character to level 50.By Two-Spear the Thalore Mindslayer level 50
8th Decay 123rd year of Ascendancy at 18:16 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Two-Spear the Thalore Mindslayer level 30
66th Regrowth 123rd year of Ascendancy at 18:11 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Two-Spear the Thalore Mindslayer level 50
9th Regrowth 124th year of Ascendancy at 01:08 see stats
Orcrist
Killed the leaders of the Orc Pride.By Two-Spear the Thalore Mindslayer level 47
50th Haze 123rd year of Ascendancy at 21:03 see stats
Pest Control
Killed 1000 reproducing vermin.By Two-Spear the Thalore Mindslayer level 50
9th Regrowth 124th year of Ascendancy at 17:08 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Two-Spear the Thalore Mindslayer level 50
3rd Allure 124th year of Ascendancy at 07:44 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Two-Spear the Thalore Mindslayer level 43
78th Dusk 123rd year of Ascendancy at 04:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Two-Spear the Thalore Mindslayer level 16
40th Haze 122nd year of Ascendancy at 11:31 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Two-Spear the Thalore Mindslayer level 29
54th Regrowth 123rd year of Ascendancy at 05:15 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Two-Spear the Thalore Mindslayer level 20
24th Regrowth 123rd year of Ascendancy at 08:44 see stats
Size is everything
Did over 1500 damage in one attack.By Two-Spear the Thalore Mindslayer level 42
71st Dusk 123rd year of Ascendancy at 23:29 see stats
Size matters
Did over 600 damage in one attack.By Two-Spear the Thalore Mindslayer level 25
39th Regrowth 123rd year of Ascendancy at 21:11 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Two-Spear the Thalore Mindslayer level 31
37th Pyre 123rd year of Ascendancy at 06:36 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Two-Spear the Thalore Mindslayer level 50
13rd Regrowth 124th year of Ascendancy at 03:33 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Two-Spear the Thalore Mindslayer level 50
10th Regrowth 124th year of Ascendancy at 05:51 see stats
The Arena
Unlocked Arena mode.By Two-Spear the Thalore Mindslayer level 9
3rd Flare 122nd year of Ascendancy at 21:57 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Two-Spear the Thalore Mindslayer level 47
51st Haze 123rd year of Ascendancy at 01:43 see stats
The secret city
Discovered the truth about mages.By Two-Spear the Thalore Mindslayer level 9
5th Flare 122nd year of Ascendancy at 18:06 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Two-Spear the Thalore Mindslayer level 35
9th Mirth 123rd year of Ascendancy at 00:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Two-Spear the Thalore Mindslayer level 28
50th Regrowth 123rd year of Ascendancy at 02:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Two-Spear the Thalore Mindslayer level 16
39th Haze 122nd year of Ascendancy at 21:45 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Two-Spear the Thalore Mindslayer level 26
43rd Regrowth 123rd year of Ascendancy at 07:03 see stats
Log
There is an item here: shimmering elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element)
There is an item here: Ce'Niwe the stralite dagger (45.5-59.15 power, 9 apr)
There is an item here: swiftstrike hardened leather sling of recursion
There is an item here: dwarven-steel torque of psychoportation [power 36] (30 cooldown)
There is an item here: temporal hardened leather gloves of dispersion (0 def, 2 armour)
There is an item here: Xota the Kindlemaim (4 def, 7 armour)
There is an item here: quiver of yew arrows 'Festerspitter' (19/19, 33.5-46.9 power, 11 apr)
There is an item here: elven-wood magestaff 'Neromitha' (25-30 power, 5 apr, arcane element)
There is an item here: elven-wood magestaff 'Gloryra' (25-30 power, 5 apr, cold element)
There is an item here: yew starstaff 'Bethenn' (20-24 power, 4 apr, temporal element)
There is an item here: archmage's gold amulet of the eclipse
There is an item here: pixie's gold ring of misery
There is an item here: controlled phase door rune (range 6)
There is an item here: movement infusion of the warrior (745% speed; 5 turns)
There is an item here: regeneration infusion of the titan (heal 301 over 5 turns)
There is an item here: Blackbolt the steel dagger (10-13 power, 6 apr)
There is an item here: Astelrid's Clubstaff (45-67.5 power, 4 apr)
There is an item here: Rune of the Rift (426.00 temporal damage, removed from time 4 turns)
There is an item here: Crown of Burning Pain (13 def, 0 armour)
There is an item here: Iron Mail of Bloodletting (2 def, 4 armour)
There is an item here: Cloud Caller (0 def, 0 armour)
There is an item here: Nightsong
There is an item here: manasurge rune of the psychic (1262% regen over 10 turns; 63 instant mana)
Two-Spear deactivates Kinetic Shield.
Two-Spear deactivates Antimagic Shield.
Two-Spear deactivates Charged Shield.
Two-Spear stops regenerating health quickly.
Two-Spear deactivates Wild Growth.
Two-Spear deactivates Skate.
