Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Moltep |
| Class | Adventurer |
| Level / Exp | 50 / 1687% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 58 (base 17) |
| Dexterity | 36 (base 18) |
| Constitution | 89 (base 60) |
| Magic | 127 (base 60) |
| Willpower | 105 (base 60) |
| Cunning | 74 (base 48) |
Resources
| Mana | 381/729 |
| Psi | 195/195 |
| Life | 1842/1842 |
| Positive | 0/227 |
| Equilibrium | 25 |
| Healing Factor | 1.1 |
| Regeneration | 157.476 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 33 |
| Crit Chance | 31% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 91.2 |
| Crit Chance | 75% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 54.366666666667 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +2% |
| Cold | +122% |
| All | +7% |
| Darkness | -8% |
| Light | -8% |
| Temporal | -8% |
| Arcane | +112% |
| Fire | +145% |
| Lightning | +166% |
Offense: Damage Penetration
| Lightning | +110% |
| Arcane | +30% |
| Fire | +30% |
| Cold | +30% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 43.7 |
| Ranged Defense | 43.7 |
| Fatigue | 2 |
| Physical Save | 58.955983808134 |
| Spell Save | 62.402337147533 |
| Mental Save | 55.841666666667 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 51%( 70%) |
| Temporal | + 37%( 70%) |
| Fire | + 17%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 64%( 70%) |
| All | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 72% |
| Poison Resistance | 50% |
| Blind Resistance | 50% |
| Silence Resistance | 100% |
| Bleed Resistance | 50% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 42% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 21% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 605 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1238% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Infusion | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Troll | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lightning Infusion |
| talent | Chant of Fortitude |
| talent | Wild Growth |
| talent | Quicken Spells |
| talent | Mitosis |
| talent | Tempest |
| talent | Spellcraft |
| talent | Hurricane |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 121.16 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. You have slain Rex. His staff will be of great use. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1740. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | reshaped Awakened Staff of Absorption (75-90 power, 60 apr, arcane damage) reshaped Awakened Staff of Absorption (75-90 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff Base power: 75.0 - 90.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +45 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| Quiver | 163 alchemist diamond 163 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 98.43 cold damage and 45.23 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | reshaped[2,-3%] Shimmernight (Atamathon's Ruby Eye) (0 def, 7 armour) reshaped[2,-3%] Shimmernight (Atamathon's Ruby Eye) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +2% Changes stats: +3 Str / +3 Wil / +4 Con Damage when the wearer is hit: 12 lightning / 100 fire Changes resistances: +7% fire / +9% cold / +22% lightning / +5% acid Changes resistances penetration: +10% lightning Changes damage: +23% fire Mental save: +10 Pinning immunity: +50% Maximum life: +60.00 Light radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | reshaped[1,-3%] Boots of the Hunter (2 def, 13 armour) reshaped[1,-3%] Boots of the Hunter (2 def, 13 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +13 Defense: +2 Fatigue: +5% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Tool | hateful stralite torque of psychoportation [power 53] (30 cooldown) hateful stralite torque of psychoportation [power 53] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 53), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Balaneg BalanegCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Cun Grants telepathy: Demon/Minor Demon/Major Mental save: +12 Confusion immunity: +50% Stun/Freeze immunity: +23% Life regen: +1.40 Psi when hit: +0.04 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| In main hand | reshaped Lost Staff of Archmage Tarelion (45-54 power, 4 apr, arcane damage) reshaped Lost Staff of Archmage Tarelion (45-54 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 45.0 - 54.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +15 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: -15% physical / +45% arcane / +45% fire / +45% cold / +45% lightning / -15% light / -15% darkness / -15% temporal Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | reshaped[2,0%] Dakhtun's Gauntlets (0 def, 8 armour) reshaped[2,0%] Dakhtun's Gauntlets (0 def, 8 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +8 Fatigue: +0% Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Around waist | hardened leather belt 'Shimmerdash' (Prothotipe's Prismatic Eye) hardened leather belt 'Shimmerdash' (Prothotipe's Prismatic Eye)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +31 Changes stats: +5 Con / +5 Mag Damage when the wearer hits(melee): 2 lightning / 6 arcane Damage when the wearer is hit: 8 lightning Changes resistances: +5% arcane / +7% lightning / +11% temporal Changes resistances penetration: +5% lightning Changes damage: +10% fire / +10% cold / +19% lightning Talent mastery: +0.20 Golem / Arcane Stealth bonus: +21 Talent on hit(spell): Eye Beam (10% chance level 2). A belt that goes around your waist. |
| Cloak | reshaped[1,0%] Frozen Shroud (12 def, 1 armour) reshaped[1,0%] Frozen Shroud (12 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +1 Defense: +12 Fatigue: +0% Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Main armor | reshaped[1,0%] The Calm (Telos's Staff Crystal) (15 def, 1 armour) reshaped[1,0%] The Calm (Telos's Staff Crystal) (15 def, 1 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +1 Defense: +15 Fatigue: +0% Changes stats: +5 Str / +5 Dex / +15 Mag / +13 Wil / +11 Cun / +5 Con Changes resistances: +20% lightning / +30% mind Changes resistances penetration: +15% lightning Changes damage: +25% lightning Confusion immunity: +30% Fear immunity: +30% Spellpower: +20 Light radius: +2 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
Inventory
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
88 diamond 88 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ferd the Moltep Adventurer level 32
46th Pyre 123rd year of Ascendancy at 11:39 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ferd the Moltep Adventurer level 46
31st Regrowth 124th year of Ascendancy at 13:12 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Ferd the Moltep Adventurer level 50
8th Mirth 124th year of Ascendancy at 20:16 see stats
Against all odds
Killed Ukruk in the ambush.By Ferd the Moltep Adventurer level 32
44th Pyre 123rd year of Ascendancy at 18:36 see stats
Arachnophobia
Destroyed the spydric menace.By Ferd the Moltep Adventurer level 37
30th Dusk 123rd year of Ascendancy at 15:45 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ferd the Moltep Adventurer level 49
70th Regrowth 124th year of Ascendancy at 00:28 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Ferd the Moltep Adventurer level 50
43rd Pyre 124th year of Ascendancy at 14:38 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ferd the Moltep Adventurer level 43
1st Regrowth 124th year of Ascendancy at 02:55 see stats
Brave new world
Went to the Far East and took part in the war.By Ferd the Moltep Adventurer level 36
26th Dusk 123rd year of Ascendancy at 18:27 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ferd the Moltep Adventurer level 21
5th Regrowth 123rd year of Ascendancy at 03:22 see stats
Clone War
Destroyed your own Shade.By Ferd the Moltep Adventurer level 38
20th Haze 123rd year of Ascendancy at 00:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ferd the Moltep Adventurer level 17
26th Haze 122nd year of Ascendancy at 07:46 see stats
Destroyer of the creation
Killed Slasul.By Ferd the Moltep Adventurer level 37
41st Dusk 123rd year of Ascendancy at 02:44 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ferd the Moltep Adventurer level 35
10th Flare 123rd year of Ascendancy at 09:17 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ferd the Moltep Adventurer level 32
53rd Pyre 123rd year of Ascendancy at 22:22 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ferd the Moltep Adventurer level 43
1st Regrowth 124th year of Ascendancy at 02:55 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ferd the Moltep Adventurer level 23
4th Pyre 123rd year of Ascendancy at 03:30 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ferd the Moltep Adventurer level 50
7th Dusk 124th year of Ascendancy at 14:01 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ferd the Moltep Adventurer level 50
3rd Summertide 124th year of Ascendancy at 04:45 see stats
Exterminator
Killed 1000 creatures.By Ferd the Moltep Adventurer level 17
29th Haze 122nd year of Ascendancy at 17:02 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ferd the Moltep Adventurer level 23
5th Pyre 123rd year of Ascendancy at 17:18 see stats
Fear me not!
Survived the Fearscape!By Ferd the Moltep Adventurer level 25
15th Pyre 123rd year of Ascendancy at 11:55 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ferd the Moltep Adventurer level 50
69th Pyre 124th year of Ascendancy at 21:09 see stats
Got eggs?
Finish the Pikataclysm event.By Ferd the Moltep Adventurer level 20
5th Allure 123rd year of Ascendancy at 15:46 see stats
Guiding Hand
Saved all escorted adventurers.By Ferd the Moltep Adventurer level 34
6th Flare 123rd year of Ascendancy at 11:25 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ferd the Moltep Adventurer level 16
57th Dusk 122nd year of Ascendancy at 18:12 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ferd the Moltep Adventurer level 50
70th Regrowth 124th year of Ascendancy at 15:27 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Ferd the Moltep Adventurer level 44
15th Regrowth 124th year of Ascendancy at 05:25 see stats
Level 10
Got a character to level 10.By Ferd the Moltep Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 21:53 see stats
Level 20
Got a character to level 20.By Ferd the Moltep Adventurer level 20
5th Allure 123rd year of Ascendancy at 15:42 see stats
Level 30
Got a character to level 30.By Ferd the Moltep Adventurer level 30
38th Pyre 123rd year of Ascendancy at 21:06 see stats
Level 40
Got a character to level 40.By Ferd the Moltep Adventurer level 40
60th Haze 123rd year of Ascendancy at 04:36 see stats
Level 50
Got a character to level 50.By Ferd the Moltep Adventurer level 50
70th Regrowth 124th year of Ascendancy at 04:41 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Ferd the Moltep Adventurer level 27
26th Pyre 123rd year of Ascendancy at 19:06 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ferd the Moltep Adventurer level 49
57th Regrowth 124th year of Ascendancy at 05:06 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Ferd the Moltep Adventurer level 50
7th Dusk 124th year of Ascendancy at 13:59 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ferd the Moltep Adventurer level 45
20th Regrowth 124th year of Ascendancy at 10:29 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ferd the Moltep Adventurer level 17
30th Haze 122nd year of Ascendancy at 17:14 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ferd the Moltep Adventurer level 27
25th Pyre 123rd year of Ascendancy at 07:21 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ferd the Moltep Adventurer level 33
2nd Mirth 123rd year of Ascendancy at 21:56 see stats
Size is everything
Did over 1500 damage in one attack.By Ferd the Moltep Adventurer level 34
7th Mirth 123rd year of Ascendancy at 14:38 see stats
Size matters
Did over 600 damage in one attack.By Ferd the Moltep Adventurer level 16
73rd Dusk 122nd year of Ascendancy at 22:18 see stats
Slayer of the Turtle DemiGod
You have slain the Demigod Rex.By Ferd the Moltep Adventurer level 50
9th Pyre 124th year of Ascendancy at 17:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ferd the Moltep Adventurer level 36
23rd Dusk 123rd year of Ascendancy at 00:55 see stats
The Arena
Unlocked Arena mode.By Ferd the Moltep Adventurer level 9
7th Flare 122nd year of Ascendancy at 04:20 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ferd the Moltep Adventurer level 49
57th Regrowth 124th year of Ascendancy at 02:57 see stats
The Sun Still Shines
Aeryn survived the last battle.By Ferd the Moltep Adventurer level 50
7th Dusk 124th year of Ascendancy at 14:01 see stats
The bigger the better!
Did over 3000 damage in one attack.By Ferd the Moltep Adventurer level 50
70th Pyre 124th year of Ascendancy at 08:44 see stats
The secret city
Discovered the truth about mages.By Ferd the Moltep Adventurer level 11
12nd Dusk 122nd year of Ascendancy at 18:58 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ferd the Moltep Adventurer level 39
49th Haze 123rd year of Ascendancy at 05:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Ferd the Moltep Adventurer level 16
73rd Dusk 122nd year of Ascendancy at 17:25 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ferd the Moltep Adventurer level 39
32nd Haze 123rd year of Ascendancy at 04:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ferd the Moltep Adventurer level 27
30th Pyre 123rd year of Ascendancy at 00:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ferd the Moltep Adventurer level 31
43rd Pyre 123rd year of Ascendancy at 11:11 see stats
Log
Talent Infusion: Regeneration is ready to use.
There is an item here: Ureslak's Femur (52-72.8 power, 5 apr)
There is an item here: The Guardian's Totem
Saving game...
You transfer Exiler from the online item's vault.
Saving done.
Ferd stops regenerating health quickly.
Ferd uses Infusion: Regeneration.
Ferd starts regenerating health quickly.
There is an item here: The Guardian's Totem
Talent Infusion: Regeneration is ready to use.
There is an item here: Ureslak's Femur (52-72.8 power, 5 apr)
There is an item here: Eternity's Counter
Ferd drops on the floor: Exiler.
Your Exiler is magically sorted by the storage room and put in a pile with the others items of the same type.
Ferd stops regenerating health quickly.
Ferd uses Infusion: Regeneration.
Ferd starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
