Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nur Kit 1.4.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 50 / 289% |
| Size | medium |
| Lifes / Deaths | Killed by Winnowill's Inner Demon at level 36 on the 46th Pyre 123rd year of Ascendancy at 08:09 6 / 1 |
Primary Stats
| Strength | 64 (base 66) |
| Dexterity | 26 (base 10) |
| Constitution | 52 (base 51) |
| Magic | 64 (base 54) |
| Willpower | 77 (base 66) |
| Cunning | 79 (base 58) |
Resources
| Psi | 177/177 |
| Mana | 239/239 |
| Equilibrium | 25 |
| Vim | 364/389 |
| Life | 1323/1323 |
| Positive | 0/157 |
| Stamina | 374/374 |
| Hate | 49/100 |
| Healing Factor | 1.028588556413 |
| Regeneration | 106.86006512575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +111.54352635655% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 52.818748253988 |
| See Invisible | 52.818748253988 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 76 |
| Crit Chance | 76% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 76 |
| Crit Chance | 77% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 69% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +121% |
| All | +7% |
Offense: Damage Penetration
| Blight | +76% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 40 |
| Mental Save | 48 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Nature | + 24%( 70%) |
| Temporal | + 18%( 70%) |
| Blight | + 31%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 21%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Poison Resistance | 90% |
| Blind Resistance | 70% |
| Disarm Resistance | 68% |
| Bleed Resistance | 75% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 420 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 467 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Mitosis |
| talent | Weapon of Light |
| talent | Willful Tormenter |
| talent | Spellcraft |
| talent | Shielding |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Wild Growth |
| talent | Overkill |
| talent | Stalk |
| talent | Weapon of Wrath |
| talent | Surge |
| talent | Abyssal Shield |
| talent | Arcane Shield |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Second Life |
| talent | Quicken Spells |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 100.84 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by Siluseba the spitting spider. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost tinker from death by Yvotira the anaconda. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost tinker from death by Winnowill. Escort: lost tinker (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Xanodherin the giant ice ant. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4684. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed faerlhing fang. * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * You've found the needed storm wyrm claw. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bear paw. * You've found the needed vampire lord fang. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed vial of fire wyrm saliva. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) =jumping=Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | dwarven lantern 'Adoyatha' =light=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Damage when hit (Melee): 21 fire Changes stats: +3 Mag / +3 Wil / +3 Cun Changes resistances: +7% fire Changes resistances penetration: +9% all Reduces incoming crit damage: 10.00% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Corrupted Gaze (4 def, 8 armour)Requires: - Magic 16 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +5 Mag / +3 Wil / +4 Cun Changes resistances: +10% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.10 Corruption / Vim Disease immunity: +40% See stealth: +12 See invisible: +12 It can be used to activate talent Vimsense (costing 25 power out of 32/32) : Effective talent level: 3.3 Power cost: 25 out of 32/32. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 31%, but also make them aware of you. The resistance reduction will improve with your Spellpower. This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
| Tool | dwarven-steel torque of psychoportation 'Eremenaridir' [power 35] (30 cooldown) =tport=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent granted: +3 Telekinetic Blast Critical mult.: +5.00% Mental save: +10 (+4 eff.) Psi when hit: +0.24 Hate when firing a critical mind attack: +2.00 Mindpower: +4 (+1 eff.) It can be used to teleport randomly (rad 35), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Elenolar the stralite ring =immunities=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +7 Cun / +8 Dex Changes resistances: +10% nature / +9% blight Changes resistances penetration: +15% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +5.00% Poison immunity: +20% Disease immunity: +18% Disarm immunity: +29% Pinning immunity: +35% Knockback immunity: +28% Maximum life: +42.00 Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
| On fingers | Aerita =immunities=Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Changes damage: +9% blight / +7% all Mental save: +9 (+3 eff.) Disarm immunity: +39% Pinning immunity: +31% Stun/Freeze immunity: +34% Knockback immunity: +36% Life regen: +2.80 Maximum life: +28.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
| Around waist | Mighty Girdle =+encumbrance=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Beadin the elven-wood vilestaff (25-30 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +9.0% Physical power: +9 (+2 eff.) Armour: +6 Defense: +4 (+2 eff.) Changes resistances: +9% darkness Maximum wards: +2 blight Changes resistances penetration: +12% blight Changes damage: +25% blight Talents granted: +3 Ward +1 Command Staff Critical mult.: +11.00% Cut immunity: +5% Psi when hit: +0.08 Spellpower: +17 (+4 eff.) Spell crit. chance: +7% Mental crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| In off hand | NOTE: magewarrior of breachingCobraseam (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +10.0% Physical power: +11 (+2 eff.) Damage when hit (Melee): 4 nature Changes stats: +4 Dex / +2 Wil / +1 Con Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +11.00% Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +13 (+5 eff.) Spellpower: +23 (+5 eff.) Spell crit. chance: +15% Light radius: +2 Staves designed for wielders of magic, by the greats of the art. |
| Psionic focus | dragonbone vilestaff of breaching (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Ancient Tome titled 'Gems and their uses' =quest item=0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
steel amulet 'Malegen'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +4 Wil Changes resistances: +5% arcane / +3% blight Changes damage: +6% mind Talent masteries: +0.14 Psionic / Finer energy manipulations +0.14 Chronomancy / Spacetime Folding Amulets can have magical properties. |
Glimmerreeve the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +17% light / +19% darkness Changes resistances penetration: +10% light Changes damage: +9% light Grants telepathy: Humanoid/Orc Talent masteries: +0.25 Cursed / Slaughter +0.25 Wild-gift / Mucus Blindness immunity: +39% Equilibrium when hit: +0.08 Psi when hit: +0.04 Hate when firing a critical mind attack: +2.00 Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
archmage's gold amulet of perfection (0.27 Spell / Enhancement,0.27 Corruption / Torment)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes damage: +5% acid / +5% fire / +6% cold / +6% lightning Talent masteries: +0.27 Spell / Enhancement +0.27 Corruption / Torment Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
SplendourbraceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes resistances: +3% light Changes resistances penetration: +5% temporal Talent mastery: +0.30 Corruption / Plague Physical save: +17 (+6 eff.) Spell save: +17 (+5 eff.) Mental save: +17 (+6 eff.) Blindness immunity: +22% Light radius: +1 Infravision radius: +6 Sight radius: +2 See invisible: +9 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
stralite amulet 'Boltvortex'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 20 lightning Changes stats: +7 Dex / +7 Cun / +8 Con Changes resistances: +14% mind / +9% nature Talent masteries: +0.31 Corruption / Demonic pact +0.31 Technique / Battle tactics Confusion immunity: +32% Life regen: +1.10 Stamina each turn: +0.90 Movement speed: +10% Amulets can have magical properties. |
stralite amulet 'Cyrulaith'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +7 Dex / +1 Mag / +8 Wil Changes resistances: +16% lightning Talent mastery: +0.34 Technique / Marksmanship Stun/Freeze immunity: +32% Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +30.00 Amulets can have magical properties. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
NOTE: great amulet for corruptor adventurersvoratun amulet 'Elenidas' Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +2 Dex / +2 Wil / +2 Con Changes resistances: +20% mind Changes damage: +15% mind Talent masteries: +0.33 Corruption / Sanguisuge +0.33 Cursed / Gloom Confusion immunity: +32% Amulets can have magical properties. |
Zygaleg the steel ring =+encumbrance=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Fatigue: -5% Damage when hit (Melee): 4 blight Changes stats: +5 Cun / +4 Dex Changes damage: +3% temporal Maximum encumbrance: +22 Spell save: +3 (+1 eff.) Blindness immunity: +23% Spell crit. chance: +3% Infravision radius: +3 See stealth: +9 See invisible: +7 Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Fogsun the gold ring =+encumbrance=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 4 acid Changes stats: +5 Dex / +5 Mag / +3 Cun Changes resistances: +6% darkness / +9% acid Changes resistances penetration: +20% acid Maximum encumbrance: +22 Spellpower: +8 (+2 eff.) Rings can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun ring 'Hagar' =encumbrance=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +6 Con Changes resistances: +22% acid / +30% fire / +27% lightning / +30% cold Changes resistances penetration: +15% blight Maximum encumbrance: +40 Disarm immunity: +21% Pinning immunity: +41% Knockback immunity: +39% Maximum life: +24.00 Maximum mana: +20.00 Rings can have magical properties. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Lisebreth the CurequickRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 On weapon hit: * Slows global speed by 20% Travel speed: +200% Damage (Ranged): +41 nature When wielded/worn: Physical power: +18 (+4 eff.) Changes stats: +8 Str Changes resistances: +5% arcane / +15% all Changes resistances penetration: +33% nature / +5% arcane Longbows are used to shoot arrows at your foes. |
Poreminne the PhlegmticklerRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 Travel speed: +200% Burst (radius 1) on hit: +2 mind When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Changes stats: +6 Str / +3 Wil Changes damage: +9% nature Mental save: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Deflector (22 def, 11 armour, 230 block)Requires: - Strength 38 - Talent Heavy Armour Training (level 2) Powered by steamtech 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +22 (+10 eff.) Fatigue: +8% Talent granted: +4 Block Physical save: +20 (+7 eff.) Knocks melee attackers away. Distance scales with damage incoming. The front plate of this shield vibrates at all times, covering some strange assembly you can't quite make sense of. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Girdle of the Calm Waters =belt=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
pair of drakeskin leather boots 'Giroddahell' (5 def, 5 armour) =encumbrance=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +0% Damage when hit (Melee): 16 arcane / 4 temporal Changes resistances: +13% lightning / +13% temporal Changes resistances penetration: +10% temporal Changes damage: +3% temporal Maximum encumbrance: +50 Physical save: +15 (+5 eff.) A pair of boots made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Eldritch Pearl =water breathing=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 37.13 cold damage and 37.13 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Stormire the dwarven-steel pickaxe (dig speed 18 turns) =digger=Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +2 Str / +4 Mag / +3 Cun Changes resistances: +9% mind / +6% lightning Changes resistances penetration: +10% lightning Maximum mana: +26.00 Spell crit. chance: +6% Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =BURNINATOR=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 457.96 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 487.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 73 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Winnowill the Shalore Adventurer level 41
23rd Dusk 123rd year of Ascendancy at 17:11 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Winnowill the Shalore Adventurer level 22
12nd Haze 122nd year of Ascendancy at 22:46 see stats
Against all odds
Killed Ukruk in the ambush.By Winnowill the Shalore Adventurer level 41
21st Dusk 123rd year of Ascendancy at 07:27 see stats
Arachnophobia
Destroyed the spydric menace.By Winnowill the Shalore Adventurer level 46
41st Dusk 123rd year of Ascendancy at 01:08 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Winnowill the Shalore Adventurer level 49
1st Decay 123rd year of Ascendancy at 22:45 see stats
Brave new world
Went to the Far East and took part in the war.By Winnowill the Shalore Adventurer level 46
36th Dusk 123rd year of Ascendancy at 22:20 see stats
Bringer of Doom
Killed a Bringer of Doom.By Winnowill the Shalore Adventurer level 30
1st Time of Balance 123rd year of Ascendancy at 12:28 see stats
Clone War
Destroyed your own Shade.By Winnowill the Shalore Adventurer level 48
59th Haze 123rd year of Ascendancy at 05:54 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Winnowill the Shalore Adventurer level 29
9th Allure 123rd year of Ascendancy at 00:40 see stats
Destroyer of the creation
Killed Slasul.By Winnowill the Shalore Adventurer level 48
55th Dusk 123rd year of Ascendancy at 03:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Winnowill the Shalore Adventurer level 45
32nd Dusk 123rd year of Ascendancy at 05:45 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Winnowill the Shalore Adventurer level 29
58th Haze 122nd year of Ascendancy at 10:24 see stats
Exterminator
Killed 1000 creatures.By Winnowill the Shalore Adventurer level 22
29th Haze 122nd year of Ascendancy at 18:07 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Winnowill the Shalore Adventurer level 37
78th Pyre 123rd year of Ascendancy at 12:40 see stats
Fear me not!
Survived the Fearscape!By Winnowill the Shalore Adventurer level 38
8th Flare 123rd year of Ascendancy at 10:31 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Winnowill the Shalore Adventurer level 48
55th Dusk 123rd year of Ascendancy at 08:41 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Winnowill the Shalore Adventurer level 22
12nd Haze 122nd year of Ascendancy at 23:31 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Winnowill the Shalore Adventurer level 50
2nd Decay 123rd year of Ascendancy at 02:35 see stats
Level 10
Got a character to level 10.By Winnowill the Shalore Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 10:38 see stats
Level 20
Got a character to level 20.By Winnowill the Shalore Adventurer level 20
7th Haze 122nd year of Ascendancy at 14:17 see stats
Level 30
Got a character to level 30.By Winnowill the Shalore Adventurer level 30
9th Regrowth 123rd year of Ascendancy at 09:29 see stats
Level 40
Got a character to level 40.By Winnowill the Shalore Adventurer level 40
18th Dusk 123rd year of Ascendancy at 18:09 see stats
Level 50
Got a character to level 50.By Winnowill the Shalore Adventurer level 50
1st Decay 123rd year of Ascendancy at 23:44 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Winnowill the Shalore Adventurer level 29
58th Haze 122nd year of Ascendancy at 08:27 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Winnowill the Shalore Adventurer level 29
75th Haze 122nd year of Ascendancy at 22:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Winnowill the Shalore Adventurer level 28
37th Haze 122nd year of Ascendancy at 01:27 see stats
Size is everything
Did over 1500 damage in one attack.By Winnowill the Shalore Adventurer level 33
37th Pyre 123rd year of Ascendancy at 03:46 see stats
Size matters
Did over 600 damage in one attack.By Winnowill the Shalore Adventurer level 22
29th Haze 122nd year of Ascendancy at 09:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Winnowill the Shalore Adventurer level 45
32nd Dusk 123rd year of Ascendancy at 14:52 see stats
That was close
Killed your target while having only 1 life left.By Winnowill the Shalore Adventurer level 46
39th Dusk 123rd year of Ascendancy at 03:24 see stats
The Arena
Unlocked Arena mode.By Winnowill the Shalore Adventurer level 11
20th Dusk 122nd year of Ascendancy at 00:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Winnowill the Shalore Adventurer level 22
12nd Haze 122nd year of Ascendancy at 22:46 see stats
The bigger the better!
Did over 3000 damage in one attack.By Winnowill the Shalore Adventurer level 41
21st Dusk 123rd year of Ascendancy at 00:39 see stats
The secret city
Discovered the truth about mages.By Winnowill the Shalore Adventurer level 10
10th Dusk 122nd year of Ascendancy at 13:48 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Winnowill the Shalore Adventurer level 38
8th Flare 123rd year of Ascendancy at 14:52 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Winnowill the Shalore Adventurer level 50
2nd Regrowth 124th year of Ascendancy at 16:31 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Winnowill the Shalore Adventurer level 22
12nd Haze 122nd year of Ascendancy at 20:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Winnowill the Shalore Adventurer level 12
31st Dusk 122nd year of Ascendancy at 02:44 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Winnowill the Shalore Adventurer level 40
20th Dusk 123rd year of Ascendancy at 15:29 see stats
Log
Message from DarkGod: Come enjoy some cute hopping bunnies in a sunny land filled with hidden eggs!
Easter hath come! Find the portal to the Pikataclysm and discover the terrible things happening there... if you dare!
At least level 15 recommended. The pikataclysm will run for a few weeks around easter. Enjoy!
Winnowill stops regenerating health quickly.
Winnowill deactivates Weapon of Light.
Winnowill deactivates Gloom.
Winnowill deactivates Stalk.
Winnowill deactivates Arcane Shield.
Winnowill deactivates Overkill.
Winnowill deactivates Second Life.
Winnowill deactivates Beyond the Flesh.
Winnowill deactivates Arcane Combat.
Winnowill deactivates Mitosis.
Winnowill deactivates Willful Tormenter.
Winnowill deactivates Surge.
Winnowill deactivates Shielding.
Winnowill deactivates Weapon of Wrath.
Winnowill deactivates Arcane Feed.
Winnowill deactivates Quicken Spells.
Winnowill deactivates Spellcraft.
Winnowill deactivates Wild Growth.
Winnowill deactivates Essence of Speed.
Winnowill deactivates Abyssal Shield.


























































































































