Shrek the level 1 Ogre Adventurer by milo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp1 / 69%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower12 (base 14)
Cunning14 (base 12)

Resources

Life108/108
Psi102/102
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance6%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save15
Spell Save15
Mental Save14

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Generic Talents

Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


Shrek switches his weapons to: unarmed.

You require a telekinetically wielded weapon or gem for your psionic focus.

Shrek deactivates Beyond the Flesh.


Shrek wears:
elm starstaff of fate (10-12 power, 2 apr, temporal element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Shrek refocuses the energies of his staff.


You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (13/13, 16-19.2 power, 1 apr).
You gain 0.10 gold from the melting of
quiver of elm arrows (14/14, 12.5-17.5 power, 5 apr).
You gain 0.25 gold from the melting of
rough leather sling.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.05 gold from the melting of
copper ring.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).