Wander the level 1 Yeek Wanderer by GiantV

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassWanderer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic15 (base 15)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Life88/88
Positive50/50
Vim100/100
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage4
Accuracy19
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save11
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.00
1/5
0/5
0/5
0/5
Cursed / Gloom1.00
0/5
0/5
0/5
0/5
Corruption / Blight1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Saving done.
Saving game...

Saving done.

Wander can not wear (in main hand):
iron longsword (101% power, 2 apr) (not enough stat).
Wander can not wear (in main hand):
iron dagger (100% power, 5 apr) (not enough stat).
Wander can not wear (in main hand):
iron longsword (101% power, 2 apr) (not enough stat).
Wander can not wear (in main hand):
iron longsword (101% power, 2 apr) (not enough stat).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (22/22, 113% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 103% power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (101% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (101% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (100% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (112% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, blight element).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 15).
There is a Irkkk (Town) here (press '' or right click to use).
Saving game...

Saving done.