











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Possessor |
Level / Exp | 17 / 90% |
Size | medium |
Lifes / Deaths | Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:04 / 57Killed by elven warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 05:21 Killed by broken golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 06:41 Killed by onilug at level 4 on the 77th Pyre 122nd year of Ascendancy at 07:36 Killed by human guard at level 5 on the 77th Pyre 122nd year of Ascendancy at 08:47 Killed by human guard at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:45 Killed by fire drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:27 Killed by fire drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:57 Killed by onilug at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:32 Killed by fire drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:59 Killed by devourer at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:33 Killed by fire drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:01 Killed by blue jelly at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:32 Killed by onilug at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:58 Killed by onilug at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:15 Killed by elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:14 Killed by devourer at level 6 on the 77th Pyre 122nd year of Ascendancy at 15:52 Killed by storm drake hatchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:34 Killed by storm drake hatchling at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:02 Killed by devourer at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:50 Killed by Half-Finished Bone Giant at level 7 on the 77th Pyre 122nd year of Ascendancy at 21:16 Killed by elven mage at level 7 on the 77th Pyre 122nd year of Ascendancy at 23:31 Killed by bandit at level 7 on the 77th Pyre 122nd year of Ascendancy at 23:45 Killed by orc warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 01:08 Killed by fire drake hatchling at level 8 on the 78th Pyre 122nd year of Ascendancy at 02:55 Killed by fire drake hatchling at level 8 on the 78th Pyre 122nd year of Ascendancy at 03:57 Killed by armoured skeleton warrior at level 8 on the 78th Pyre 122nd year of Ascendancy at 04:24 Killed by Ivumina the human guard at level 9 on the 79th Pyre 122nd year of Ascendancy at 15:48 Killed by snow giant boulder thrower at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:59 Killed by snow giant boulder thrower at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:39 Killed by snow giant boulder thrower at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:56 Killed by Glowen the tempest at level 10 on the 2nd Mirth 122nd year of Ascendancy at 23:23 Killed by elven tempest at level 11 on the 3rd Mirth 122nd year of Ascendancy at 17:28 Killed by mean looking elven guard at level 12 on the 3rd Mirth 122nd year of Ascendancy at 21:10 Killed by elven corruptor at level 15 on the 2nd Summertide 122nd year of Ascendancy at 23:12 Killed by fire drake at level 15 on the 3rd Summertide 122nd year of Ascendancy at 00:50 Killed by greater gwelgoroth at level 15 on the 3rd Summertide 122nd year of Ascendancy at 00:57 Killed by greater gwelgoroth at level 15 on the 3rd Summertide 122nd year of Ascendancy at 01:52 Killed by orc assassin at level 16 on the 3rd Summertide 122nd year of Ascendancy at 07:22 Killed by elven cultist at level 17 on the 3rd Summertide 122nd year of Ascendancy at 18:09 Killed by Sleeping Glorimina at level 17 on the 3rd Summertide 122nd year of Ascendancy at 23:38 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 00:30 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 01:24 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 02:13 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 02:59 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 03:46 Killed by Dozing Saleldatha at level 17 on the 1st Flare 122nd year of Ascendancy at 04:43 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 05:28 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 06:53 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 07:47 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 08:32 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 09:28 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 10:05 Killed by Dozing Saleldatha at level 17 on the 1st Flare 122nd year of Ascendancy at 12:50 Killed by Dozing Saleldatha at level 17 on the 1st Flare 122nd year of Ascendancy at 16:19 Killed by Dozing Saleldatha at level 17 on the 1st Flare 122nd year of Ascendancy at 19:46 Killed by Sleeping Glorimina at level 17 on the 1st Flare 122nd year of Ascendancy at 23:12 |
Primary Stats
Strength | 18 (base 17) |
Dexterity | 20 (base 20) |
Constitution | 12 (base 10) |
Magic | 13 (base 10) |
Willpower | 47 (base 44) |
Cunning | 28 (base 22) |
Resources
Life | 232/232 |
Psi | 252/252 |
Healing Factor | 1.2291526171258 |
Regeneration | 13.950882204378 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +116.75812428776% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 25.549391208114 |
See Invisible | 25.549391208114 |
Offense: Mainhand
Damage | 17 |
Accuracy | 36 |
Crit Chance | 9% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 15 |
Accuracy | 46 |
Crit Chance | 8% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Light | +10% |
Lightning | +10% |
Darkness | +10% |
Arcane | +3% |
Cold | +10% |
Nature | +15% |
Offense: Damage Penetration
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 5 (35.65183292883%) |
Defense | 30 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 26 |
Mental Save | 32 |
Defense: Resistances
Acid | + 24%( 70%) |
Light | + 30%( 70%) |
Cold | + 25%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Instadeath Resistance | 100% |
Disarm Resistance | 29% |
Pinning Resistance | 24% |
Poison Resistance | 0% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Psionic / Deep horror | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Body snatcher | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Psionic Disruption |
talent | Channel Pain |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
beneficial effect | Infinite Dungeon Challenge (Level 11): Exterminator Challenge |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+17% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorFoes left: 40 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Sleetnull (0 def, 1 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 8): Near SightedYou completed the challenge and received: Random Artifact: Urthadunayon (0 def, 2 armour, 10-11 power, 24.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Scorpionbone (21-32 power, 2 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +6 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 13 power out of 30/30) : Effective talent level: 1.0 Power cost: 13 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.27 to 123.81 lightning damage (82.54 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% acid / +6% fire Changes resistances penetration: +10% fire Changes damage: +15% acid Disarm immunity: +29% Pinning immunity: +24% Knockback immunity: +25% Life regen: +5.00 Maximum life: +71.00 Healing mod.: +11% Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+7 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 23% Damage (Melee): +7 nature One-handed war axes. |
On hands | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +3% arcane Life regen: +4.00 Stamina each turn: +0.50 Maximum stamina: +10.00 When used to modify unarmed attacks: Base power: 15.5 - 17.1 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 3). Damage (Melee): +4 arcane Damage (radius 2) on crit: +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | ![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Talent granted: +1 Attune Mindstar Spell save: +2 (+1 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold Life regen: +2.10 Stamina each turn: +0.70 A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 84 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con / +2 Mag Changes resistances: +3% blight / +9% nature Changes damage: +3% blight Spell save: +15 (+5 eff.) Silence immunity: +20% Mana each turn: +0.10 Maximum stamina: +10.00 Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +3% mind Mental save: +8 (+4 eff.) Disarm immunity: +45% Confusion immunity: +22% Pinning immunity: +43% Knockback immunity: +42% Maximum life: +51.00 Rings make your fingers look great! |
![]() potent ash magestaff of fate (21-25 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +21% cold Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +9 (+8 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+14 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 17 power out of 20/20) : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +5 temporal When wielded/worn: Changes resistances: +6% temporal Blunt and deadly. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +6% lightning / +5% temporal A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 30 power out of 35/35) : Effective talent level: 2.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Mental save: +3 (+2 eff.) Mental crit. chance: +2% It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 330 Base Damage: 165 Armor: 7 All Resist: 2 Activation puts all charms on cooldown for 22 turns. When used: * Reduce fatigue by 20% for 2 turns. * Increase the duration of 2 beneficial effects by 1. * Increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Drusilla the Cornac Possessor level 14
10th Mirth 122nd year of Ascendancy at 17:47 see stats
By Drusilla the Cornac Possessor level 10
2nd Mirth 122nd year of Ascendancy at 11:03 see stats
Log
Drusilla picks up (d.): potent ash magestaff of fate (21-25 power, 3 apr, cold element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ghast misses Drusilla.
Ran for 3 turns (stop reason: hostile spotted to the northwest (ghast)).
Drusilla hits Ghast for 16 lightning damage.
Ghast is weakened by the darkness!
Ghast is disprupted by psionic energies!
Drusilla hits Ghast for 23 physical, 9 nature, 16 light, 19 nature, 16 light (84 total damage).
Ghast misses Drusilla.
Psionic Disruption from Drusilla hits Ghast for 17 mind damage.
Drusilla is empowered by the suffering of others!
Drusilla hits Ghast for 16 lightning damage.
Drusilla uses Shockstar.
Drusilla performs a melee critical strike against Ghast!
You collect a new ingredient: chunk of ghoul flesh (1).
Drusilla hits Ghast for 39 physical, 9 nature, 16 light, 150 nature (214 total damage).
Drusilla killed Ghast!
Resting starts...
Drusilla is no longer empowered.
Rested for 4 turns (stop reason: all resources and life at maximum).
Talent Shockstar is ready to use.
Ran for 7 turns (stop reason: interesting terrain).