








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Wanderer |
| Level / Exp | 28 / 98% |
| Size | big |
| Lifes / Deaths | Killed by orc master assassin at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:50 / 95Killed by gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:37 Killed by gwelgoroth at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:03 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:11 Killed by elven tempest at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:22 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:11 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:29 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:55 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:02 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:10 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:16 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:25 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:31 Killed by Ukllmswwik the Wise at level 4 on the 76th Pyre 122nd year of Ascendancy at 07:39 Killed by cutpurse at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:00 Killed by Cyraldath the broken golem at level 7 on the 3rd Mirth 122nd year of Ascendancy at 08:47 Killed by Cyraldath the broken golem at level 7 on the 3rd Mirth 122nd year of Ascendancy at 09:08 Killed by pitfall trap at level 15 on the 6th Flare 122nd year of Ascendancy at 02:02 Killed by master vampire at level 15 on the 6th Flare 122nd year of Ascendancy at 03:11 Killed by ritch flamespitter at level 15 on the 7th Flare 122nd year of Ascendancy at 04:42 Killed by snow giant thunderer at level 16 on the 7th Flare 122nd year of Ascendancy at 23:33 Killed by uruivellas at level 16 on the 8th Flare 122nd year of Ascendancy at 04:50 Killed by uruivellas at level 16 on the 8th Flare 122nd year of Ascendancy at 05:29 Killed by uruivellas at level 16 on the 8th Flare 122nd year of Ascendancy at 05:58 Killed by rogue at level 16 on the 8th Flare 122nd year of Ascendancy at 07:35 Killed by cold drake at level 17 on the 8th Flare 122nd year of Ascendancy at 10:13 Killed by ice wyrm at level 17 on the 8th Flare 122nd year of Ascendancy at 12:32 Killed by yaech hunter at level 17 on the 9th Flare 122nd year of Ascendancy at 19:00 Killed by Mayoth the shivgoroth at level 17 on the 10th Flare 122nd year of Ascendancy at 02:26 Killed by Mayoth the shivgoroth at level 17 on the 10th Flare 122nd year of Ascendancy at 03:14 Killed by Mayoth the shivgoroth at level 17 on the 10th Flare 122nd year of Ascendancy at 04:20 Killed by Mayoth the shivgoroth at level 17 on the 10th Flare 122nd year of Ascendancy at 05:03 Killed by Mayoth the shivgoroth at level 17 on the 10th Flare 122nd year of Ascendancy at 05:55 Killed by venom drake at level 18 on the 10th Flare 122nd year of Ascendancy at 16:20 Killed by venom wyrm at level 18 on the 10th Flare 122nd year of Ascendancy at 17:00 Killed by water imp at level 18 on the 10th Flare 122nd year of Ascendancy at 18:40 Killed by orc necromancer at level 18 on the 10th Flare 122nd year of Ascendancy at 19:27 Killed by worm that walks at level 18 on the 10th Flare 122nd year of Ascendancy at 20:06 Killed by luminous horror at level 18 on the 10th Flare 122nd year of Ascendancy at 22:05 Killed by orc cryomancer at level 18 on the 1st Dusk 122nd year of Ascendancy at 00:33 Killed by Urkis, the High Tempest at level 19 on the 1st Dusk 122nd year of Ascendancy at 02:01 Killed by Urkis, the High Tempest at level 19 on the 1st Dusk 122nd year of Ascendancy at 02:44 Killed by Urkis, the High Tempest at level 19 on the 1st Dusk 122nd year of Ascendancy at 03:26 Killed by orc master wyrmic at level 19 on the 1st Dusk 122nd year of Ascendancy at 04:02 Killed by elven blood mage at level 19 on the 1st Dusk 122nd year of Ascendancy at 04:43 Killed by elven blood mage at level 19 on the 1st Dusk 122nd year of Ascendancy at 05:20 Killed by multi-hued drake at level 19 on the 1st Dusk 122nd year of Ascendancy at 08:40 Killed by orc assassin at level 19 on the 1st Dusk 122nd year of Ascendancy at 12:47 Killed by giant spider at level 19 on the 1st Dusk 122nd year of Ascendancy at 13:22 Killed by war hound at level 20 on the 2nd Dusk 122nd year of Ascendancy at 19:24 Killed by Emelissra the weaver young at level 21 on the 8th Dusk 122nd year of Ascendancy at 00:55 Killed by Emelissra the weaver young at level 21 on the 8th Dusk 122nd year of Ascendancy at 01:35 Killed by armoured skeleton warrior at level 21 on the 8th Dusk 122nd year of Ascendancy at 02:17 Killed by cold drake hatchling at level 21 on the 10th Dusk 122nd year of Ascendancy at 09:53 Killed by Layumiba the elven warrior at level 22 on the 10th Dusk 122nd year of Ascendancy at 17:59 Killed by Thiin the Invoker at level 22 on the 11st Dusk 122nd year of Ascendancy at 03:15 Killed by Kshakula the Bringer of Doom at level 22 on the 11st Dusk 122nd year of Ascendancy at 05:13 Killed by Kshakula the Bringer of Doom at level 22 on the 11st Dusk 122nd year of Ascendancy at 05:44 Killed by Bethoritira the giant acid ant at level 23 on the 14th Dusk 122nd year of Ascendancy at 19:29 Killed by blade horror at level 23 on the 15th Dusk 122nd year of Ascendancy at 00:49 Killed by Ivelaith the grizzly bear at level 23 on the 15th Dusk 122nd year of Ascendancy at 16:00 Killed by luminous horror at level 24 on the 18th Dusk 122nd year of Ascendancy at 05:35 Killed by Betylrann the faeros at level 24 on the 23rd Dusk 122nd year of Ascendancy at 07:41 Killed by Betylrann the faeros at level 24 on the 23rd Dusk 122nd year of Ascendancy at 08:20 Killed by Bethiyatta the elder vampire at level 25 on the 24th Dusk 122nd year of Ascendancy at 20:46 Killed by Bethiyatta the elder vampire at level 25 on the 24th Dusk 122nd year of Ascendancy at 21:51 Killed by Elidhevea the venom drake hatchling at level 25 on the 26th Dusk 122nd year of Ascendancy at 09:11 Killed by Elidhevea the venom drake hatchling at level 25 on the 26th Dusk 122nd year of Ascendancy at 10:16 Killed by Elidhevea the venom drake hatchling at level 25 on the 26th Dusk 122nd year of Ascendancy at 11:22 Killed by worm that walks at level 26 on the 27th Dusk 122nd year of Ascendancy at 00:15 Killed by worm that walks at level 26 on the 27th Dusk 122nd year of Ascendancy at 01:42 Killed by Saluma the faeros at level 26 on the 27th Dusk 122nd year of Ascendancy at 11:33 Killed by Saluma the faeros at level 26 on the 27th Dusk 122nd year of Ascendancy at 12:48 Killed by Emyldamira the ninurlhing at level 26 on the 29th Dusk 122nd year of Ascendancy at 03:10 Killed by Emyldamira the ninurlhing at level 26 on the 29th Dusk 122nd year of Ascendancy at 04:22 Killed by elven blood mage at level 26 on the 29th Dusk 122nd year of Ascendancy at 10:24 Killed by Emelrama the shivgoroth at level 27 on the 29th Dusk 122nd year of Ascendancy at 18:36 Killed by white jelly at level 27 on the 29th Dusk 122nd year of Ascendancy at 20:09 Killed by beam trap at level 27 on the 32nd Dusk 122nd year of Ascendancy at 01:26 Killed by Salubrewen the thief at level 27 on the 32nd Dusk 122nd year of Ascendancy at 03:34 Killed by teluvorta at level 27 on the 32nd Dusk 122nd year of Ascendancy at 04:59 Killed by venom drake hatchling at level 28 on the 33rd Dusk 122nd year of Ascendancy at 21:44 Killed by venom wyrm at level 28 on the 33rd Dusk 122nd year of Ascendancy at 22:59 Killed by venom drake at level 28 on the 34th Dusk 122nd year of Ascendancy at 00:29 Killed by venom wyrm at level 28 on the 34th Dusk 122nd year of Ascendancy at 03:07 Killed by worm that walks at level 28 on the 34th Dusk 122nd year of Ascendancy at 05:22 Killed by Silewen the golem at level 28 on the 34th Dusk 122nd year of Ascendancy at 20:28 Killed by Glorogasenn the water imp at level 28 on the 35th Dusk 122nd year of Ascendancy at 10:26 Killed by Glorogasenn the water imp at level 28 on the 35th Dusk 122nd year of Ascendancy at 11:55 Killed by Glorogasenn the water imp at level 28 on the 35th Dusk 122nd year of Ascendancy at 13:13 Killed by wretchling at level 28 on the 36th Dusk 122nd year of Ascendancy at 10:43 Killed by Islythra the elder vampire at level 28 on the 36th Dusk 122nd year of Ascendancy at 12:24 Killed by Islythra the elder vampire at level 28 on the 36th Dusk 122nd year of Ascendancy at 13:57 Killed by grave wight at level 28 on the 36th Dusk 122nd year of Ascendancy at 15:25 Killed by Slate at level 28 on the 36th Dusk 122nd year of Ascendancy at 15:58 |
Primary Stats
| Strength | 26 (base 14) |
| Dexterity | 19 (base 14) |
| Constitution | 23 (base 12) |
| Magic | 54 (base 52) |
| Willpower | 36 (base 18) |
| Cunning | 58 (base 52) |
Resources
| Life | 790/790 |
| Mana | 327/412 |
| Stamina | 246/266 |
| Healing Factor | 1.3099022211822 |
| Regeneration | 6.8769866612066 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 66.500694348103 |
| See Invisible | 66.500694348103 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 44 |
| Crit Chance | 19% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +3% |
| Cold | +45% |
| Nature | +32% |
| Physical | +8% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (65.65183292883%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 42 |
| Mental Save | 30 |
Defense: Resistances
| Nature | + 62%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 43%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 22% |
| Confusion Resistance | 46% |
| Stun Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Ice | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Tactical | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (236)Turns left: 57 You completed the challenge and received: Random Artifact: Starfury (5-6 power, 18 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Betobeth (10-14 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Wil Changes resistances: +8% blight Mental save: +8 (+4 eff.) A cap made of leather. |
| Tool | Sootoblivion the iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +25 (+9 eff.) Fatigue: -5% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +3 Str / +4 Dex Changes resistances: +1% physical Stamina each turn: +2.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.40 cold and 13.70 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 235, based on Magic) for 10 turns Activation costs 17 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Rainnail the elven-wood starstaff (30-36 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 52% Changes resistances: +9% cold Changes damage: +9% nature / +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +22% Staves designed for wielders of magic, by the greats of the art. |
| On hands | radiant rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Damage (Melee): 5 light Changes stats: +2 Str Changes resistances: +6% light Changes damage: +3% light When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | DagibarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% nature / +11% temporal Physical save: +3 (+1 eff.) Spell save: +6 (+2 eff.) Disease immunity: +20% Pinning immunity: +22% Knockback immunity: +21% Life regen: +2.00 Amulets make your neck look great! |
Inventory
manasurge rune (regen 600% over 10 turns; mana 30; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (45 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 57; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 261; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 258 strength, based on Magic) for 5 turns Activation costs 21 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Frost Lord's ChainRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. This item has been sent to the Item's Vault. |
marksman's copper ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +24% light Changes damage: +12% light Rings make your fingers look great! |
psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Spellpower: +7 (+3 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings make your fingers look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
This item will automatically be transmogrified when you leave the level.marksman's stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Rings make your fingers look great! |
Zeradas (10-12 power, 2 apr, fire element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Cun Changes resistances: +3% mind / +6% nature Changes damage: +10% fire Talent granted: +1 Command Staff Confusion immunity: +20% Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 74.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of might (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of warding (25-30 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Maximum wards: +2 cold Changes damage: +25% cold Talents granted: +2 Ward +1 Command Staff Spellpower: +11 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
short yew starstaff of fate (20-24 power, 4 apr, temporal element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew magestaff of wizardry (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +2 Wil Changes damage: +20% cold Talent granted: +1 Command Staff Maximum mana: +18.00 Spellpower: +13 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elemental dwarven-steel battleaxe of massacre (44-66 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +14% fire Changes damage: +10% fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatmaul 'Grinedosta' (48-72 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +10 light Damage (radius 1) on hit: +12 fire Damage against: +12% Undead When wielded/worn: Damage when hit (Melee): 6 arcane Changes resistances: +6% temporal Changes damage: +6% arcane / +6% temporal Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.thought-forged dwarven-steel greatmaul of massacre (47-70 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 25 Damage (Melee): +19 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.warbringer's stralite greatsword of enduring (48-78 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +10 Wil / +19 Con Changes resistances penetration: +9% physical Disarm immunity: +21% Maximum life: +54.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.caustic dwarven-steel longsword (24-33 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +20 acid / +17 nature When wielded/worn: Armour penetration: +8 Changes resistances penetration: +5% acid / +7% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel longsword of massacre (29-41 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.slime-covered dwarven-steel mace of massacre (36-50 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 8% chance to slow global speed by 52% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Eye of Winter (8-9 power, 18 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
This item will automatically be transmogrified when you leave the level.Cracklemortal the thorny mindstar (8-9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage (radius 1) on hit: +12 blight When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Damage when hit (Melee): 8 lightning Changes resistances: +6% acid Changes resistances penetration: +5% lightning Changes damage: +9% lightning / +3% acid Talent granted: +1 Attune Mindstar Mental save: +2 (+1 eff.) Maximum psi: +21.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.steady hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +2.0% Changes damage: +12% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.icy dwarven-steel shield of acid resistance (+17%) (0 def, 6 armour, 27-32 power, 80 block) Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +80 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 11 cold Damage when hit (Melee): 6 ice Changes resistances: +17% acid Talent granted: +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of delving (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +7 Str / +4 Con Changes resistances: +13% darkness / +9% physical Maximum life: +44.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.stralite mail armour of the deep (4 def, 10 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+2 eff.) Critical mult.: +5.00% A belt that goes around your waist. |
drakeskin leather belt 'Mozor'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +3 Wil / +7 Mag Stealth bonus: +9 Physical save: +10 (+5 eff.) Confusion immunity: +20% Mana each turn: +0.23 Maximum mana: +84.00 Mindpower: +7 (+2 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 100.03 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% When used to modify unarmed attacks: Base power: 19.0 - 26.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
mindwoven linen wizard hat of the mountain (+10%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +10% physical Changes damage: +10% physical Psi each turn: +0.13 Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Gilurim' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Changes resistances: +9% acid / +6% lightning / +9% blight Silence immunity: +20% Life regen: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 34 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Slate the Ogre Wanderer level 20
2nd Dusk 122nd year of Ascendancy at 20:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Slate the Ogre Wanderer level 21
10th Dusk 122nd year of Ascendancy at 02:13 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Slate the Ogre Wanderer level 11
3rd Summertide 122nd year of Ascendancy at 13:02 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Slate the Ogre Wanderer level 22
12nd Dusk 122nd year of Ascendancy at 03:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Slate the Ogre Wanderer level 10
9th Mirth 122nd year of Ascendancy at 23:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Slate the Ogre Wanderer level 20
2nd Dusk 122nd year of Ascendancy at 02:32 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Slate the Ogre Wanderer level 21
6th Dusk 122nd year of Ascendancy at 08:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Slate the Ogre Wanderer level 19
1st Dusk 122nd year of Ascendancy at 19:36 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Slate the Ogre Wanderer level 28
36th Dusk 122nd year of Ascendancy at 15:58 see stats
Log
Grave wight's glacial vapour area effect hits Vampire for 8 cold damage.
Grave wight's glacial vapour area effect hits Slate for (24 absorbed), 0 cold (0 total damage).
Grave wight casts Lightning.
Your shield crumbles under the damage!
The shield around Slate crumbles.
Grave wight hits Slate for (35 absorbed), 94 lightning (94 total damage).
Slate the level 28 ogre wanderer was zapped to death by a grave wight on level 28 of Infinite Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grave wight killed Slate!
Saving game...
Talent Rune: Shatter Afflictions is ready to use.
Talent Shatter is ready to use.
Talent Freeze is ready to use.
Talent Shadow Feed is ready to use.
Talent Shadow Combat is ready to use.
Slate activates Shadow Feed.
Slate activates Shadow Combat.
Talent Mudslide is ready to use.
Talent Stone Skin is ready to use.
Slate activates Stone Skin.
Talent Rune: Shielding is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!





















































































































