Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Simple Font Floating Text 1.1.5Changes the floating text to a different font Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Improved player targetting 1.2.0Player's targetting improvements. Items Vault 1.2.0Donators/Buyers bonus! Yeeks Look Like Shalore 1.2.3Changes the Yeek graphics to the Shalore graphics. That is pretty much it. Created at the request of a friend. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Yeek |
Class | Brawler |
Level / Exp | 50 / 1209% |
Size | small |
Lifes / Deaths | Killed by Eloyath the polar bear at level 22 on the 13rd Pyre 123rd year of Ascendancy at 01:10 0 / 9Killed by skeleton warrior at level 45 on the 52nd Haze 123rd year of Ascendancy at 07:21 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 21st Pyre 124th year of Ascendancy at 03:49 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 21st Pyre 124th year of Ascendancy at 07:20 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 21st Pyre 124th year of Ascendancy at 14:54 Killed by Grushnak, Battlemaster of the Pride at level 49 on the 22nd Pyre 124th year of Ascendancy at 03:30 Killed by Shargra the champion of Urh'Rok at level 50 on the 28th Pyre 124th year of Ascendancy at 07:35 Killed by Kyouko at level 50 on the 29th Pyre 124th year of Ascendancy at 08:28 Killed by Kyouko at level 50 on the 29th Pyre 124th year of Ascendancy at 08:47 |
Primary Stats
Strength | 94 (base 60) |
Dexterity | 91 (base 66) |
Constitution | 75 (base 30) |
Magic | 31 (base 12) |
Willpower | 22 (base 10) |
Cunning | 114 (base 63) |
Resources
Life | 906/1152 |
Stamina | 155/257 |
Equilibrium | 0 |
Healing Factor | 1.16 |
Regeneration | 5.7910378168102 |
Speed
Mental | +2.2204460492503E-14% |
Attack | 0% |
Movement | -35% |
Spell | 0% |
Global | +163.27719409802% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 21 |
See Stealth | 25 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | demon/minor, animal/canine, demon/major, humanoid/orc |
Offense: Barehand
Damage | 161 |
Accuracy | 50 |
Crit Chance | 46% |
APR | 35 |
Speed | 0.80 |
Offense: Spell
Spellpower | 16.5 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | -2.5598348166698 (64.2%) |
Defense | 60.434623480095 |
Ranged Defense | 61.434623480095 |
Fatigue | 8 |
Physical Save | 56.183333333333 |
Spell Save | 42.983333333333 |
Mental Save | 67.75 |
Defense: Resistances
All | + 38%( 70%) |
Defense: Immunities
Silence Resistance | 27% |
Teleport Resistance | 20% |
Confusion Resistance | 82% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 10% |
Blind Resistance | 64% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 872% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 10% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -957 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Technique / Unarmed discipline | 1.70 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
detrimental effect | The gloom has stunned the target, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned by the gloom |
beneficial effect | Has a 59% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.1 throws remaining) Grappling Defensively |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 53% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
detrimental effect | The target has been splashed with acid, taking 36.64 acid damage per turn, reducing armour by 32 and attack by 27. Acid Splash |
beneficial effect | Increases global action speed by 48%. Speed |
beneficial effect | The target's defense is increased by 29. Defensive Maneuver |
beneficial effect | The target ignores pain, reducing all damage taken by 23%. Pain Suppression |
beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by Bethisevena the copperhead snake. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by Kyouko. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the worried loremaster from death by bloated horror. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 565. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed honey tree root. * You've found the needed naga tongue. Stire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed faerlhing fang. * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Isodhewyn (0 def, 4 armour) Isodhewyn (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Dex / +9 Cun / +4 Con Changes resistances: +12% blight Reduces incoming crit damage: 5.00% Physical save: +18 Mental save: +15 Light radius: +2 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | pouch of dwarven-steel shots 'Polumina' (16/16, 34-40.8 power, 3 apr) pouch of dwarven-steel shots 'Polumina' (16/16, 34-40.8 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 16 On weapon hit: * 20% chance to corrode armor * Random elemental explosion Damage (Ranged): +7 gravity / +8 fire Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +8 acid / +7 fire Shots are used with slings to pummel your foes to death. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 83% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to destroy magic in a radius 5 cone, costing 100 power out of 143/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty. |
On head | shit (2 def, 17 armour) shit (2 def, 17 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +17 Defense: +2 Ranged Defense: +2 Fatigue: +5% Changes stats: +5 Cun / +5 Wil Changes damage: +18% light Spell save: +9 Mental save: +20 Poison immunity: +10% Silence immunity: +10% Teleport immunity: +20% Stamina when hit: +3.00 Equilibrium when hit: +2.70 Mindpower: +6 Infravision radius: +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Essence of Bearness =Illseraec= Essence of Bearness =Illseraec=Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 49/100. The very essence of bearness! |
On fingers | Ivirenn the Brightonslaught Ivirenn the BrightonslaughtInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +10 Physical power: +10 Defense: +12 Damage when hit (Melee): 8 arcane Changes stats: +8 Str / +9 Con Changes resistances: +5% arcane / +36% cold Changes damage: +18% cold / +3% fire Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Windborne Azurite ring Windborne Azurite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings can have magical properties. |
Around neck | voratun amulet 'Lavamight' voratun amulet 'Lavamight'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 15 darkness / 14 light Effects when hit in melee: * 15% chance to inflict damage reduction * 13% chance to blind Damage when hit (Melee): 4 arcane / 23 fire Changes stats: +6 Mag Changes resistances: +5% arcane Changes damage: +3% fire / +15% light / +13% darkness Talent mastery: +0.40 Technique / Unarmed discipline Physical save: +22 Spell save: +25 Mental save: +25 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Light radius: +1 Amulets can have magical properties. |
Main armor | Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Light source | Blastnaught the dwarven lantern Blastnaught the dwarven lanternPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 40% * 15% chance to daze Changes stats: +7 Mag / +8 Cun / +1 Con Changes resistances: +6% light / +6% fire Grants telepathy: Demon/Major Humanoid/Orc Demon/Minor Blindness immunity: +44% Confusion immunity: +30% Spellpower: +15 Light radius: +2 Infravision radius: +8 See stealth: +25 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloak | restorative cashmere cloak of implacability (2 def, 0 armour) restorative cashmere cloak of implacability (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +13% nature / +15% blight Physical save: +8 Mental save: +10 Life regen: +1.60 Only die when reaching: -50.00 life Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Korutomas the hardened leather belt Korutomas the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +5 Dex / +5 Cun / +4 Con / +8 Lck Changes resistances: +8% lightning / +10% temporal / +3% cold Changes resistances penetration: +5% blight Reduces incoming crit damage: 16.00% Trap disarming bonus: +16 Stealth bonus: +11 Mental save: +27 Blindness immunity: +20% Pinning immunity: +10% Mindpower: +8 Infravision radius: +5 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. archmage's voratun amulet of manastreamingarchmage's voratun amulet of manastreaming Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes damage: +8% acid / +7% fire / +7% lightning / +6% cold Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +5 Spell crit. chance: +6% Amulets can have magical properties. |
protective steel amulet of healing protective steel amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Changes resistances cap: +3% all Physical save: +7 Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 270 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
stralite ring stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of blasting (30-36 power, 6 apr, blight element)infernal dragonbone vilestaff of blasting (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 32 fire Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +33 Spell crit. chance: +14% See invisible: +15 It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful voratun waraxe of purging (39-54.6 power, 6 apr)hateful voratun waraxe of purging (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +20 nature / +16 darkness Damage against: +11% Living One-handed war axes. |
Gorejam the hardened leather belt Gorejam the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Effects on melee hit: * Slows global speed by 30% Changes resistances: +3% mind / +3% nature Changes damage: +6% nature Spell save: +8 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. noble's drakeskin leather beltnoble's drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Reduced damage from: +44% Summoned A belt that goes around your waist. |
skylord's drakeskin leather belt of life skylord's drakeskin leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Dex / +5 Wil / +6 Cun Physical save: +12 Spell save: +13 Mental save: +17 Life regen: +2.70 Healing mod.: +26% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. restorative elven-silk cloak of fog (11 def, 0 armour)restorative elven-silk cloak of fog (11 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 Changes resistances: +10% blight / +21% fire / +21% light / +20% nature Stealth bonus: +12 Life regen: +2.40 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. sunsealed elven-silk robe of alchemy (12 def, 6 armour)sunsealed elven-silk robe of alchemy (12 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +12 Changes stats: +9 Mag Changes resistances: +16% acid / +15% physical / +9% light / +17% cold / +13% darkness / +18% fire Changes damage: +15% acid / +11% physical / +18% light / +12% cold / +10% fire Talent cooldown: Refit Golem (-5 turns) Maximum life: +58.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Strikeblack the pair of drakeskin leather boots (17 def, 5 armour) Strikeblack the pair of drakeskin leather boots (17 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 Fatigue: +5% Changes resistances: +9% lightning Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +3% temporal It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 38 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. undeterred pair of voratun boots of evasion (21 def, 5 armour)undeterred pair of voratun boots of evasion (21 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 Fatigue: +4% Silence immunity: +29% Confusion immunity: +48% Stun/Freeze immunity: +49% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 47 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of regeneration (0 def, 2 armour) brawler's hardened leather gloves of regeneration (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 Life regen: +2.90 Stamina each turn: +0.30 Psi each turn: +0.12 When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +3 Physical crit. chance: +11.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Set Up (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of strength (+5) (0 def, 7 armour) heroic voratun gauntlets of strength (+5) (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +12 Armour: +7 Changes stats: +5 Str Mental save: +11 Maximum life: +47.00 When used to modify unarmed attacks: Base power: 44.0 - 61.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets of the nighthunter (0 def, 3 armour)spellstreaming voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 Armour: +3 Changes stats: +5 Cun Changes resistances: +10% darkness Mana each turn: +0.18 Spellpower: +10 Spell crit. chance: +10% Infravision radius: +2 When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +21.0% Attack speed: 83% When this weapon hits: Elemental bolt (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +25 darkness / +14 arcane It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed dwarven-steel helm of the depths (0 def, 4 armour) bladed dwarven-steel helm of the depths (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 7 physical Changes stats: +2 Str Changes resistances: +11% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 408.4 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding hardened leather cap of the bounder (0 def, 3 armour) grounding hardened leather cap of the bounder (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +6% lightning / +9% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. miner's drakeskin leather cap of absorption (0 def, 9 armour)miner's drakeskin leather cap of absorption (0 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Stamina when hit: +2.80 Equilibrium when hit: +2.40 Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather armour of fire resistance (5 def, 8 armour)prismatic drakeskin leather armour of fire resistance (5 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +30% fire / +17% light / +15% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of Eyal (9 def, 26 armour)hardened voratun plate armour of Eyal (9 def, 26 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 Fatigue: +26% Changes resistances: +11% acid / +13% physical / +12% fire / +13% cold / +9% lightning Life regen: +2.70 Maximum life: +70.00 Healing mod.: +21% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Salina' (12 def, 3 armour, 203 block)voratun shield 'Salina' (12 def, 3 armour, 203 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +1 Con Changes resistances: +18% arcane Changes resistances penetration: +10% mind Grants telepathy: Dragon Talent granted: +5 Block Reduces incoming crit damage: 16.00% See invisible: +9 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield of radiance (12 def, 3 armour, 205 block)voratun shield of radiance (12 def, 3 armour, 205 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 26% chance to blind Changes stats: +6 Con / +4 Mag Changes resistances: +17% light Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. warded voratun shield of patience (12 def, 3 armour, 213 block)warded voratun shield of patience (12 def, 3 armour, 213 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 17 temporal Changes resistances: +17% temporal Maximum wards: +6 lightning / +4 temporal / +5 blight / +3 fire / +5 cold Talents granted: +5 Block +1 Ward It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (212) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
291 alchemist agate 291 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 Maximum life: +46.00 Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of illusion watchleader's alchemist's lamp of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +8 Physical save: +12 Spell save: +10 Mental save: +13 Blindness immunity: +31% Confusion immunity: +14% Light radius: +7 See stealth: +8 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of voratun shots (52/52, 65-78 power, 18 apr)sentry's pouch of voratun shots (52/52, 65-78 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.0 - 78.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +18 Physical crit. chance: +7.0% Capacity: 52 Turns elapse between self-loadings: 3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psionic voratun torque of clear mind [power 5] (10 cooldown)psionic voratun torque of clear mind [power 5] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to absorb and nullify at most 5 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Cyrumina the Windquench [power 409] (10 cooldown) Cyrumina the Windquench [power 409] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Dex / +4 Wil Changes resistances: +3% nature Grants telepathy: Dragon It can be used to fire a bolt of a random element (dam 204-409), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 8 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elven-wood wand of conjuration [power 505] (17 cooldown) overpowered elven-wood wand of conjuration [power 505] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 252-505), placing all other charms into a 17 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Kyouko the Yeek Brawler level 30
76th Pyre 123rd year of Ascendancy at 07:04 see stats
By Kyouko the Yeek Brawler level 28
68th Pyre 123rd year of Ascendancy at 03:47 see stats
By Kyouko the Yeek Brawler level 34
1st Summertide 123rd year of Ascendancy at 23:51 see stats
By Kyouko the Yeek Brawler level 41
24th Haze 123rd year of Ascendancy at 02:00 see stats
By Kyouko the Yeek Brawler level 33
9th Mirth 123rd year of Ascendancy at 08:23 see stats
By Kyouko the Yeek Brawler level 23
15th Pyre 123rd year of Ascendancy at 15:30 see stats
By Kyouko the Yeek Brawler level 13
7th Dusk 122nd year of Ascendancy at 05:41 see stats
By Kyouko the Yeek Brawler level 42
29th Haze 123rd year of Ascendancy at 14:50 see stats
By Kyouko the Yeek Brawler level 31
5th Mirth 123rd year of Ascendancy at 11:33 see stats
By Kyouko the Yeek Brawler level 17
63rd Dusk 122nd year of Ascendancy at 23:05 see stats
By Kyouko the Yeek Brawler level 50
26th Pyre 124th year of Ascendancy at 04:41 see stats
By Kyouko the Yeek Brawler level 42
29th Haze 123rd year of Ascendancy at 08:10 see stats
By Kyouko the Yeek Brawler level 21
46th Haze 122nd year of Ascendancy at 22:58 see stats
By Kyouko the Yeek Brawler level 10
2nd Flare 122nd year of Ascendancy at 12:13 see stats
By Kyouko the Yeek Brawler level 20
43rd Haze 122nd year of Ascendancy at 10:07 see stats
By Kyouko the Yeek Brawler level 30
75th Pyre 123rd year of Ascendancy at 21:05 see stats
By Kyouko the Yeek Brawler level 40
17th Haze 123rd year of Ascendancy at 15:36 see stats
By Kyouko the Yeek Brawler level 50
24th Pyre 124th year of Ascendancy at 11:26 see stats
By Kyouko the Yeek Brawler level 50
25th Pyre 124th year of Ascendancy at 06:05 see stats
By Kyouko the Yeek Brawler level 45
52nd Haze 123rd year of Ascendancy at 11:32 see stats
By Kyouko the Yeek Brawler level 18
20th Haze 122nd year of Ascendancy at 02:27 see stats
By Kyouko the Yeek Brawler level 29
73rd Pyre 123rd year of Ascendancy at 15:28 see stats
By Kyouko the Yeek Brawler level 29
72nd Pyre 123rd year of Ascendancy at 05:29 see stats
By Kyouko the Yeek Brawler level 20
46th Haze 122nd year of Ascendancy at 20:54 see stats
By Kyouko the Yeek Brawler level 32
5th Mirth 123rd year of Ascendancy at 14:23 see stats
By Kyouko the Yeek Brawler level 50
29th Pyre 124th year of Ascendancy at 08:46 see stats
By Kyouko the Yeek Brawler level 45
52nd Haze 123rd year of Ascendancy at 07:19 see stats
By Kyouko the Yeek Brawler level 12
9th Flare 122nd year of Ascendancy at 10:10 see stats
By Kyouko the Yeek Brawler level 50
25th Pyre 124th year of Ascendancy at 11:06 see stats
By Kyouko the Yeek Brawler level 14
29th Dusk 122nd year of Ascendancy at 11:57 see stats
By Kyouko the Yeek Brawler level 20
43rd Haze 122nd year of Ascendancy at 14:56 see stats
By Kyouko the Yeek Brawler level 36
14th Dusk 123rd year of Ascendancy at 16:50 see stats
By Kyouko the Yeek Brawler level 30
1st Mirth 123rd year of Ascendancy at 16:33 see stats
By Kyouko the Yeek Brawler level 23
17th Pyre 123rd year of Ascendancy at 00:35 see stats
By Kyouko the Yeek Brawler level 50
29th Pyre 124th year of Ascendancy at 08:28 see stats
By Kyouko the Yeek Brawler level 27
67th Pyre 123rd year of Ascendancy at 12:02 see stats
Log
Kyouko HEALS from lightning damage!
High Sun Paladin Aeryn damages herself through Martyrdom!
Fire drake hatchling hits High Sun Paladin Aeryn for 37 physical, 1 cold, 1 light (38 total damage).
Something hits High Sun Paladin Aeryn for 33 physical, 0 cold, 1 light (34 total damage).
Bleeding from Heavy bone giant hits Fire drake hatchling for 77 physical damage.
Fire drake hatchling hits High Sun Paladin Aeryn for 38 physical, 1 cold, 1 light (40 total damage).
Kyouko hits Argoniel for 5 fire, 2 arcane (7 total damage).
Bleeding from Heavy bone giant hits Fire drake hatchling for 62 physical damage.
Acid Splash from Argoniel hits Kyouko for 27 acid damage.
Argoniel hits Kyouko for 0 physical, 6 acid, 7 fire, 4 cold, 5 lightning, 2 healing, 31 lightning, 11 healing (52 total damage) [13 healing].
Argoniel hits High Sun Paladin Aeryn for 29 lightning damage.
High Sun Paladin Aeryn hits Fire drake hatchling for 13 cold, 14 light (27 total damage).
High Sun Paladin Aeryn hits Something for 13 cold, 11 light (24 total damage).
High Sun Paladin Aeryn hits Fire drake hatchling for 13 cold, 14 light (27 total damage).
Shield of Light hits High Sun Paladin Aeryn for 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [132 healing].
High Sun Paladin Aeryn misses Argoniel.
Multi-hued drake hatchling misses Kyouko.
Bleeding from Heavy bone giant hits Vampire for 77 physical damage.
Kyouko uses Set Up.
Kyouko is moving defensively!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
You feel a surge of power as a powerful creature falls nearby.
Bleeding from Heavy bone giant hits Argoniel for 37 physical damage.
High Sun Paladin Aeryn receives 13 healing from Shield of Light.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 11 acid damage.
Saving game...