Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 13 / 83% |
Size | medium |
Lifes / Deaths | Killed by Islunn the dozing dire wolf at level 13 on the 29th Dusk 122nd year of Ascendancy at 08:43 / 2Killed by Islunn the dozing dire wolf at level 13 on the 29th Dusk 122nd year of Ascendancy at 09:50 |
Primary Stats
Strength | 22 (base 18) |
Dexterity | 35 (base 35) |
Constitution | 17 (base 10) |
Magic | 10 (base 10) |
Willpower | 14 (base 10) |
Cunning | 30 (base 22) |
Resources
Life | -141/446 |
Stamina | 39/156 |
Healing Factor | 1.062941519274 |
Regeneration | 5.5804429761883 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 26.446758763835 |
See Invisible | 26.446758763835 |
Offense: Barehand
Damage | 50 |
Accuracy | 38 |
Crit Chance | 14% |
APR | 34 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Physical | +20% |
Nature | +3% |
Offense: Damage Penetration
Blight | +20% |
Cold | +5% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13 (44.574340358689%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 16 |
Spell Save | 18 |
Mental Save | 23 |
Defense: Resistances
Blight | + 19%( 70%) |
Physical | + 12%( 70%) |
Cold | + 32%( 70%) |
All | 0%( 70%) |
Lightning | + 11%( 70%) |
Light | + 3%( 70%) |
Temporal | + 5%( 70%) |
Mind | + 6%( 70%) |
Fire | + 7%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | pair of rough leather boots 'Unrezilavor' (0 def, 1 armour) pair of rough leather boots 'Unrezilavor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Resists +8% lightning +5% temporal +6% mind +3% light Max.HP +40.00 A pair of boots made of leather. |
On hands | restful dwarven-steel gauntlets of butchering (0 def, 2 armour) restful dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Acc +5 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +10 (+6 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +10.00 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 100% On Hit: 10% Nightmare 3 On Hit: * 13% chance to slow global speed by 39% * 10% chance to reduce armor by 8% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Xidarikira (5 def, 1 armour) Xidarikira (5 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Apr +3 ----- def ----- Armour +1 Defense +5 (+1 eff.) Fatigue +1% Resists +6% cold +7% fire +1% physical Crit.chn- 10.00% Die.at -40.00 life A cap made of leather. |
Tool | iron torque of gale force [power 105] (15 cooldown) iron torque of gale force [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 126 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Grinuroddarig the Frozenmoon Grinuroddarig the Frozenmoon0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% physical Res.pen +5% cold Melee Ret 2 physical ----- def ----- Resists +11% physical Phys.save +3 (+3 eff.) Rings make your fingers look great! |
On fingers | steel ring of pilfering steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | restful copper amulet restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 Amulets make your neck look great! |
Main armor | Dourwrither (6 def, 4 armour) Dourwrither (6 def, 4 armour)9.0 T2 light armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% blight +16% cold +16% nature +3% lightning Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Light source | brass lantern 'Korurasus' brass lantern 'Korurasus'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +20% blight ----- def ----- Max.HP +41.00 ---------- misc Mana/turn +0.20 Mana/s.crit +1.00 Max.mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Betyra the Mucusweeper Betyra the Mucusweeper1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% nature Res.pen +15% nature ----- def ----- Max.HP +32.00 ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
Inventory
Aruthra the copper amulet Aruthra the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+3 eff.) ----- def ----- Resists +9% nature +6% physical ---------- misc Stam/turn +0.30 Hate/m.crit +2.00 Amulets make your neck look great! |
copper ring of the mountain (+11%) copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Resists +11% physical Rings make your fingers look great! |
chilling iron dagger of phasing (10-13 power, 11 apr) chilling iron dagger of phasing (10-13 power, 11 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% Phasing +11% Melee+ +6 cold Sharp, short and deadly. |
mighty rough leather sling of fire mighty rough leather sling of fire4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 fire While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +9% fire Slings are used to hurl stones or metal shots at your foes. |
Furnacevengeance (3 def, 2 armour) Furnacevengeance (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Str dps ---------- Mind.crit +2% Dmg.mod +6% mind +3% darkness Res.pen +10% fire ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +7% physical +10% darkness +3% fire ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of fire resistance (3 def, 2 armour) rough leather armour of fire resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
Kindlewolf Kindlewolf1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Str dps ---------- Dmg.mod +6% light ----- def ----- Resists +5% acid +1% physical +6% blight ---------- misc Light +3 A belt that goes around your waist. |
Eilinykira (1 def, 2 armour) Eilinykira (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +1% physical Blind- +10% Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% fire +5% cold A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 11.0 - 15.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Bileprophet' (1 def, 0 armour) linen wizard hat 'Bileprophet' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +3% light Res.pen +25% nature +10% cold ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% nature A pointy cloth hat, very wizardly... |
stabilizing iron helm of constitution (+2) (0 def, 3 armour) stabilizing iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick elm totem of stinging [power 92] (12 cooldown) quick elm totem of stinging [power 92] (12 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 95 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Larry with Hands the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 19:11 see stats
By Larry with Hands the Cornac Brawler level 13
29th Dusk 122nd year of Ascendancy at 08:44 see stats
Log
Talent Disengage is ready to use.
Talent Track is ready to use.
Talent Spinning Backhand is ready to use.
Bleeding from Islunn the dozing dire wolf hits Larry with Hands for (6 flat reduction), 18 physical (18 total damage).
Burning from Islunn the dozing dire wolf hits Larry with Hands for (6 flat reduction), 15 fire (15 total damage).
Larry with Hands hits Islunn the dozing dire wolf for 26 physical damage.
Islunn the dozing dire wolf uses Block.
Larry with Hands is not stunned anymore.
Talent Double Strike is ready to use.
Bleeding from Islunn the dozing dire wolf hits Larry with Hands for (6 flat reduction), 18 physical (18 total damage).
Burning from Islunn the dozing dire wolf hits Larry with Hands for (6 flat reduction), 15 fire (15 total damage).
Larry with Hands uses Infusion: Wild.
Larry with Hands stops bleeding.
Larry with Hands is cured!
Larry with Hands lessens the pain.
Larry with Hands uses Clinch.
Islunn the dozing dire wolf is grappled!
Larry with Hands is engaged in a grapple!
Larry with Hands hits Islunn the dozing dire wolf for (73 blocked), 0 physical (0 total damage).
Islunn the dozing dire wolf uses Overcharge Saws.
Islunn the dozing dire wolf overcharges saw motors.
Islunn the dozing dire wolf uses Knockback.
Islunn the dozing dire wolf performs a melee critical strike against Larry with Hands!
Islunn the dozing dire wolf misses Larry with Hands.
Islunn the dozing dire wolf hits Larry with Hands for (6 flat reduction), 243 physical (243 total damage).
Grappling hits Islunn the dozing dire wolf for 57 physical damage.
Melee retaliation hits Islunn the dozing dire wolf for 2 physical damage.
Larry with Hands the level 13 cornac brawler was dissected to death by Islunn the dozing dire wolf on level 1 of Heart of the Gloom.