













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 51 / 66% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 36 (base 30) |
Dexterity | 49 (base 40) |
Constitution | 34 (base 30) |
Magic | 24 (base 10) |
Willpower | 139.75442325015 (base 61) |
Cunning | 97.719302906269 (base 61) |
Resources
Life | 1533/1582 |
Equilibrium | 72 |
Healing Factor | 1.3853365646231 |
Regeneration | 35.64759854212 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
See Stealth | 62.617488292203 |
See Invisible | 62.617488292203 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 150 |
Accuracy | 71 |
Crit Chance | 33% |
APR | 69 |
Speed | 1.00 |
Offense: Offhand
Damage | 166 |
Accuracy | 71 |
Crit Chance | 31% |
APR | 97 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 106 |
Crit Chance | 59% |
Speed | 1 |
Offense: Damage Bonus
Acid | +46% |
All | 0% |
Physical | +8% |
Mind | +45% |
Nature | +71% |
Offense: Damage Penetration
Nature | +44% |
Acid | +29% |
Light | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 78.699232954414 (85.404685247777%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 25 |
Physical Save | 52 |
Spell Save | 73 |
Mental Save | 72 |
Defense: Resistances
Nature | + 70%( 70%) |
Acid | + 57%( 70%) |
Light | + 49%( 70%) |
Darkness | + 56%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 51%( 70%) |
Mind | + 70%( 70%) |
All | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 40% |
Bleed Resistance | 72% |
Confusion Resistance | 100% |
Fear Resistance | 40% |
Knockback Resistance | 0% |
Poison Resistance | 72% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 643 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 362 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Corrosive blades | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Slime | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Ooze | 1.40 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.70 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Wild-gift / Antimagic | 1.70 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psiblades |
talent | Acidic Skin |
talent | Mitosis |
talent | Antimagic Shield |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Phoenixblack (0 def, 12 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (182)Turns left: 21 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 16): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 17): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Elatta the dreaming horror'. Infinite Dungeon Challenge (Level 19): Dream HunterYou completed the challenge and received: Random Artifact: Spellhunt Remnants (1 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Ivenor the dreaming horror'. Infinite Dungeon Challenge (Level 22): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 25): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 28): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 31): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Wake up and kill the dreaming horror boss 'Saladheriatta the dreaming horror'. Infinite Dungeon Challenge (Level 34): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 40): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Betatta the dreaming horror'. Infinite Dungeon Challenge (Level 42): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 43): Near SightedYou completed the challenge and received: Random Artifact: Stokeoath (114% power, 40 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Boots of the Hunter (2 def, 12 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 (-) Physical power: +12 (+3 eff.) (-) Armour: +12 (-) Defense: +2 (+1 eff.) (-) Fatigue: +8% (-) Talent masteries: +0.20(-) Cunning / Trapping +0.20(-) Cursed / Endless hunt +0.20(-) Cursed / Predator Spell save: +10 (+3 eff.) (-) Mental save: +10 (+2 eff.) (-) Stun/Freeze immunity: +40% (-) Maximum life: +80.00 (-) Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 24 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | ![]() bright alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3%(-) all Spell save: +7 (+2 eff.) (-) Light radius: +7 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused Cerebrum (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) (-) Changes stats: +10(-) Mag / +12(-) Wil / +10(-) Cun Fear immunity: -60% (-) Spellpower: +12 (+0 eff.) (-) Mindpower: +12 (+2 eff.) (-) It can be used to assault the mind of a foe to utterly dominate it Activation costs 73 power out of 17/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
On hands | ![]() Spellhunt Remnants (6 def, 8 armour) Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 (-) Defense: +6 (+2 eff.) (-) Changes stats: +10(-) Cun / +10(-) Wil Changes resistances penetration: +25%(-) nature Changes damage: +25%(-) nature Spell save: +15 (+4 eff.) (-) Maximum life: +100.00 (-) Mindpower: +12 (+2 eff.) (-) Mental crit. chance: +15% (-) Light radius: +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 206.00 arcane damage and stunned) Activation costs 73 power out of 9/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() Persistent Will Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8(-) Wil Changes damage: +12%(-) mind Mindpower: +10 (+2 eff.) (-) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 19 power out of 7/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
On fingers | ![]() Ring of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +8%(-) nature / +8%(-) physical Physical save: +8 (+3 eff.) (-) Life regen: +3.00 (-) Healing mod.: +20% (-) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
On fingers | ![]() Mnemonic Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +0(-4) Str / +8(+4) Wil Changes resistances: +25% mind / +0%(-10%) nature Changes damage: +0%(-8%) nature / +0%(-8%) physical Talent mastery: +0.20 Psionic / Mentalism Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Mental save: +20 (+5 eff.) Confusion immunity: +40% Life regen: +0.00 (-3.00) Psi each turn: +0.50 Mindpower: +12 (+2 eff.) Healing mod.: +0% (-20%) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 22 power out of 30/30) : Effective talent level: 4.2 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. Tap to cycle through comparison choices |
Around neck | ![]() starlit voratun amulet of perfection (0.40 Wild-gift / Fungus,0.40 Wild-gift / Antimagic) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20%(-) light / +24%(-) darkness Talent masteries: +0.40(-) Wild-gift / Fungus +0.40(-) Wild-gift / Antimagic Blindness immunity: +31% (-) Amulets make your neck look great! |
In main hand | ![]() Oozing Heart (115% power, 47 apr, nature slow damage) Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 92% Wil, 55% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +47 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +30(-) manaburn arcane When wielded/worn: Changes stats: +3(-) Cun / +11(-) Wil Changes resistances: +12%(-) arcane / +12%(-) blight Changes damage: +18%(-) nature / +15%(-) acid Talent masteries: +0.10(-) Wild-gift / Slime +0.10(-) Wild-gift / Ooze Spell save: +15 (+4 eff.) (-) Mindpower: +22 (+4 eff.) (-) Mental crit. chance: +8% (-) It can be used to activate talent Ooze Spit (costing 15 power out of 20/20) : Effective talent level: 3.5 Power cost: 15 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 166.07 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. Tap to cycle through comparison choices |
Around waist | ![]() Lustretrial Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 8(-) acid Changes resistances: +15%(-) mind Changes resistances penetration: +20%(-) light / +20%(-) acid Changes damage: +21%(-) acid / +30%(-) mind Physical save: +15 (+5 eff.) (-) Mindpower: +12 (+2 eff.) (-) A belt that goes around your waist. |
In off hand | ![]() Eyal's Will (124% power, 75 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% (+8%) Range: 1.1x (+0.0x) Uses stats: 111% Wil, 37% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +75 (+28) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +18(+7) Wil Changes resistances: +25%(+13%) blight / +15% nature / +0%(-12%) arcane Changes resistances penetration: +20% nature / +10% acid Changes damage: +20%(+2%) nature / +10%(-5%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.10 Wild-gift / Mindstar mastery +0.00(-0.10) Wild-gift / Ooze Talent granted: +3 Ooze Spit Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +33 (+6 eff.) (+11 (+2 eff.)) Mental crit. chance: +9% (+1%) It can be used to activate talent Slime Wave (costing 22 power out of 30/30) : Effective talent level: 4.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 185.85 slime damage for 16 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. Tap to cycle through comparison choices |
Cloak | ![]() cashmere cloak 'Delokaltholdir' (10 def, 6 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 (-) Defense: +10 (+3 eff.) (-) Damage when hit (Melee): 4(-) mind Changes stats: +6(-) Dex / +6(-) Mag / +3(-) Cun Changes damage: +3%(-) mind Physical save: +15 (+5 eff.) (-) Spell save: +16 (+4 eff.) (-) Mental save: +13 (+3 eff.) (-) Maximum life: +38.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Plate of the Blackened Mind (15 def, 40 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 (-) Defense: +15 (+5 eff.) (-) Fatigue: +17% (-) Effects when hit in melee: * 20% chance to cause random gloom Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +6(-) Wil / +4(-) Cun / +3(-) Con Changes resistances: +15%(-) acid / +15%(-) light / +20%(-) blight / +25%(-) mind / +20%(-) darkness Talent masteries: +0.20(-) Cursed / Gloom Physical save: +15 (+5 eff.) (-) Mental save: +25 (+6 eff.) (-) Confusion immunity: +100% (-) Fear immunity: +100% (-) Mindpower: +10 (+2 eff.) (-) Light radius: -2 (-) Infravision radius: +4 (-) It can be used to activate talent Dominate (costing 11 power out of 25/25) : Effective talent level: 3.5 Power cost: 11 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 5 turns and vulnerable to attacks. They will lose 26 Armour, 37 Defense and your attacks will gain 46% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -278 life. The duration and life will increase by 1% for every 1% life you have lost (currently 286 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -622 life. The duration and life will increase by 1% for every 1% life you have lost (currently 641 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -490 life. The duration and life will increase by 1% for every 1% life you have lost (currently 505 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion (speed 479%; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 479%(-97%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your --Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion (speed 718%; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 10(+2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 718%(+142%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your --Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the warrior (speed 581%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14(+6) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 581%(+5%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Dexterity, +Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion (heal 490; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 490(-153) life over 5(-) turns. Its effects scale with your --Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the psychic (heal 781; 12 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12(-) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 781(+138) life over 5(-) turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion (res 19%; magical, physical; dur 4; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10(-3) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random +magical and physical effect and reduce all damage taken by 19%(-16%) for 4(+1) turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your --Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 220 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 3 darkness, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() acid wave rune (damage 103; dur 4; cd 23) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 103.66 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 218; dur 6; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Bleakreaper Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +0%(-20%) light / +0%(-24%) darkness Changes damage: +3% darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.31 Wild-gift / Oozing blades +0.00(-0.40) Wild-gift / Antimagic Mental save: +3 (+1 eff.) Blindness immunity: +0% (-31%) Mental crit. chance: +3% Amulets make your neck look great! |
![]() steel amulet 'Polana' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 Defense: +36 (+12 eff.) Changes resistances: +0%(-24%) darkness / +5% arcane / +0%(-20%) light Changes resistances cap: +4% all Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Physical save: +11 (+4 eff.) Blindness immunity: +0% (-31%) Poison immunity: +20% Life regen: +4.00 Stamina each turn: +3.00 Maximum stamina: +20.00 Amulets make your neck look great! |
![]() wanderer's steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +5 Cun / +3 Con Changes resistances: +0%(-20%) light / +0%(-24%) darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Blindness immunity: +0% (-31%) Life regen: +1.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
![]() This item will automatically be transmogrified when you leave the level. serendipitous gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +8 (+3 eff.) Changes stats: +5 Lck Changes resistances: +0%(-20%) light / +0%(-24%) darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Blindness immunity: +0% (-31%) Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
![]() Cyrilaith the Shadowmonster Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 41% * 20% chance to reduce all saves and defense by 51 Changes stats: +5 Dex / +6 Wil Changes resistances: +0%(-24%) darkness / +6% mind / +0%(-20%) light Changes resistances penetration: +10% darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Blindness immunity: +31% (-) Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
![]() wanderer's stralite amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +6 Cun / +4 Con Changes resistances: +0%(-20%) light / +0%(-24%) darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Blindness immunity: +18% (-13%) Life regen: +2.00 Stamina each turn: +0.30 Infravision radius: +3 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets make your neck look great! |
![]() warmaker's stralite amulet of strength (+15) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +15 Str / +6 Dex / +6 Wil Changes resistances: +0%(-20%) light / +0%(-24%) darkness Talent masteries: +0.00(-0.40) Wild-gift / Fungus +0.00(-0.40) Wild-gift / Antimagic Blindness immunity: +0% (-31%) Amulets make your neck look great! |
![]() Inertial Twine Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4(-) Str / +8(+4) Wil Changes resistances: +0%(-10%) nature / +5% physical Changes damage: +0%(-8%) nature / +5%(-3%) physical Physical save: +12 (+4 eff.) (+4 (+1 eff.)) Knockback immunity: +100% Life regen: +0.00 (-3.00) Healing mod.: +0% (-20%) This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. Tap to cycle through comparison choices |
![]() Ring of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Wil Changes resistances: +10% cold / +10% darkness / +0%(-10%) nature Changes damage: +0%(-8%) physical / +10% cold / +10% darkness / +0%(-8%) nature Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Life regen: +0.00 (-3.00) Maximum souls: +3.00 Spellpower: +8 (+0 eff.) Healing mod.: +0% (-20%) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Tap to cycle through comparison choices |
![]() Ring of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +0(-4) Str / +0(-4) Wil / +10 Lck Changes resistances: +0%(-10%) nature Changes damage: +0%(-8%) nature / +0%(-8%) physical Physical save: +10 (+4 eff.) (+2 (+1 eff.)) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Life regen: +0.00 (-3.00) Only die when reaching: -100.00 life Healing mod.: +0% (-20%) Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Tap to cycle through comparison choices |
![]() Writhing Ring of the Hunter Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5(+1) Str / +5 Dex / +5 Mag / +5(+1) Wil / +5 Cun / +5 Con Changes resistances: +0%(-10%) nature Changes damage: +0%(-8%) nature / +0%(-8%) physical Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Life regen: +0.00 (-3.00) Healing mod.: +0% (-20%) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
![]() Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3(-1) Str / +3 Dex / +0(-4) Wil / +3 Con Changes resistances: +0%(-10%) nature Changes damage: +0%(-8%) nature / +0%(-8%) physical Talent category bonus: +0.30 Technique Physical save: +0 (+0 eff.) (-8 (-3 eff.)) Life regen: +0.00 (-3.00) Healing mod.: +0% (-20%) A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. shimmering elm starstaff of fate (100% power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-15%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-45) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +10% darkness / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) (-9 (-3 eff.)) Mental save: +7 (+2 eff.) Mana each turn: +0.16 Maximum mana: +39.00 Spellpower: +3 (+0 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. yew magestaff of wizardry (120% power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 120% (+5%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (-43) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +3 Mag / +3(-8) Wil / +0(-3) Cun Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +20% arcane / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum mana: +32.00 Spellpower: +13 (+0 eff.) Spell crit. chance: +3% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. blighted elven-wood magestaff of might (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (+13%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +25% lightning / +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Vim when firing critical spell: +4.00 Maximum vim: +17.00 Spellpower: +18 (+1 eff.) Spell crit. chance: +18% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of channeling (129% power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (+13%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Defense: +20 (+7 eff.) Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +25% lightning / +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mana each turn: +0.31 Spellpower: +29 (+1 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Damage Shield penetration: +17% Damage Shield Power: +11% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. infernal elven-wood magestaff of invocation (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (+13%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Damage (Melee): 31 fire Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +25% fire / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Critical mult.: +22.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +26 (+1 eff.) Spell crit. chance: +4% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) See invisible: +17 It can be used to conjure elemental energy in a radius 8 cone, dealing 35.53 to 42.64 fire damage Activation puts all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. Isluda the Prismqueller (136% power, 6 apr, acid element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (+21%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 82% Changes stats: +0(-11) Wil / +0(-3) Cun / +11 Con Changes resistances: +9%(-3%) blight / +0%(-12%) arcane Changes damage: +30%(+15%) acid / +9% light / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Critical mult.: +15.00% Spell save: +9 (+2 eff.) (-6 (-2 eff.)) Life regen: +3.80 Spellpower: +31 (+1 eff.) Spell crit. chance: +20% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Healing mod.: +45% Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. Xanymilaith (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (+21%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Changes stats: +5 Mag / +8(-3) Wil / +0(-3) Cun / +3 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Maximum wards: +2 lightning Changes damage: +30% lightning / +0%(-15%) acid / +0%(-18%) nature / +12% blight Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talents granted: +5 Ward +1 Command Staff Critical mult.: +16.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum mana: +86.00 Spellpower: +27 (+1 eff.) Spell crit. chance: +18% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone magestaff of channeling (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (+21%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +3 Mag / +0(-11) Wil / +6(+2) Cun / +6 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +30% lightning / +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Critical mult.: +18.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mana each turn: +0.52 N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum vim: +31.00 Maximum neg.energy: +44.00 Spellpower: +28 (+1 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of fate (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (+21%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Damage (Melee): 25 fire Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +30%(+15%) acid / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Critical mult.: +33.00% Physical save: +13 (+4 eff.) Spell save: +9 (+2 eff.) (-6 (-2 eff.)) Mental save: +10 (+3 eff.) Spellpower: +22 (+1 eff.) Spell crit. chance: +9% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of channeling (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (+21%) Range: 1.2x (+0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 39 arcane Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +30% lightning / +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Command Staff Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mana each turn: +0.23 Maximum mana: +72.00 Spellpower: +37 (+1 eff.) Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 22 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel battleaxe of shearing (129% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 129% (+13%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 (-45) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane / +10 cold When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +10 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +10% all Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. caustic voratun battleaxe (169% power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% (+54%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-43) Crit. chance: +8.0% (+1.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage (radius 2) on crit: +34 acid / +47 nature When wielded/worn: Armour penetration: +17 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +23% acid / +23% nature Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. truestriking voratun battleaxe of corruption (170% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% (+55%) Range: 1.5x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-43) Crit. chance: +8.0% (+1.0%) Attack speed: 100% (-) When this weapon hits: Curse of Vulnerability (20% chance level 5). Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +13 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +12% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Massive two-handed battleaxes. |
![]() This item will automatically be transmogrified when you leave the level. chilling steel greatsword of torment (126% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 126% (+11%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-45) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) On weapon hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +0(-30) manaburn arcane / +16 cold When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Massive two-handed swords. |
![]() This item will automatically be transmogrified when you leave the level. stormbringer's orite trident of ruin (151% power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 151% (+36%) Range: 1.6x (+0.5x) Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 (-34) Crit. chance: +3.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage (radius 2) on crit: +40 lightning / +19 cold When wielded/worn: Armour penetration: +14 Physical crit. chance: +17.0% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +16% lightning / +14% cold Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Critical mult.: +28.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Movement speed: +44% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() This item will automatically be transmogrified when you leave the level. arcing iron longsword of evisceration (101% power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% (-13%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-45) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage On weapon crit: + Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. chilling stralite longsword of massacre (160% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 160% (+44%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane / +8 cold When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. enhanced stralite longsword of ruin (138% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 138% (+23%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Changes stats: +7 Str / +11 Dex / +5 Mag / +7(-4) Wil / +7(+3) Cun / +7 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Critical mult.: +20.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. stralite longsword of corruption (139% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 139% (+24%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 (-42) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) When this weapon hits: Curse of Impotence (20% chance level 4). Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. Darksweeper (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 151% (+36%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) When this weapon hits: Curse of Vulnerability (20% chance level 5). On weapon hit: * 20% chance to reduce all saves and defense by 51 * 20% chance to reduce damage dealt by 41% Damage (Melee): +0(-30) manaburn arcane / +8 darkness / +20 fire Damage (radius 2) on crit: +20 mind When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / +6% darkness / +0%(-12%) arcane Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +10 (+2 eff.) (-12 (-2 eff.)) Mental crit. chance: +3% (-5%) Sharp, long, and deadly. |
![]() Witch-Bane (152% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 152% (+37%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-43) Crit. chance: +20.0% (+13.0%) Attack speed: 100% (-) When this weapon hits: Mana Clash (0% chance level 0). On weapon hit: * 50 arcane resource burn Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +15%(+3%) blight / -15% physical / +0%(-12%) arcane / +15% all Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talents cooldown: Mana Clash (-2 turns) Antimagic Zone (-2 turns) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
![]() This item will automatically be transmogrified when you leave the level. voratun longsword of crippling (154% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% (+39%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 (-41) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Physical crit. chance: +9.0% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, long, and deadly. |
![]() This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel mace of daylight (135% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 135% (+19%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 (-43) Crit. chance: +1.5% (-5.5%) Attack speed: 100% (-) Damage (Melee): +12 light / +0(-30) manaburn arcane Damage against: +15% Undead When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +5 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +7% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. balanced stralite mace of enduring (142% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 142% (+27%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 (-42) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +7(-4) Wil / +0(-3) Cun / +12 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Disarm immunity: +32% Maximum life: +63.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Blunt and deadly. |
![]() Silorawe (156% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% (+41%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 (-41) Crit. chance: +3.0% (-4.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +3.0% Damage when hit (Melee): 6 mind Changes stats: +3 Str / +11(+0) Wil / +0(-3) Cun / +13 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +25% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Critical mult.: +15.00% Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Stamina each turn: +3.00 Maximum life: +33.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Blunt and deadly. |
![]() This item will automatically be transmogrified when you leave the level. balanced steel waraxe of enduring (101% power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 101% (-13%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 (-44) Crit. chance: +4.0% (-3.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +7(-4) Wil / +0(-3) Cun / +6 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Disarm immunity: +24% Maximum life: +16.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. caustic voratun waraxe of massacre (162% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 162% (+47%) Range: 1.4x (+0.3x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-41) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage (radius 2) on crit: +35 acid / +40 nature When wielded/worn: Armour penetration: +15 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +14% acid / +15% nature Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) One-handed war axes. |
![]() This item will automatically be transmogrified when you leave the level. truestriking iron dagger of enduring (100% power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% (-15%) Range: 1.3x (+0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-42) Crit. chance: +4.0% (-3.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +7 Changes stats: +7(-4) Wil / +0(-3) Cun / +6 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +6% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum life: +23.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Shantiz the Stormblade (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% (-3%) Range: 1.3x (+0.2x) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (-27) Crit. chance: +10.0% (+3.0%) Attack speed: 100% (-) On weapon hit: + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +20 Dex / +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Firebait the voratun dagger (147% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% (+32%) Range: 1.3x (+0.2x) Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-38) Crit. chance: +10.0% (+3.0%) Attack speed: 100% (-) On weapon crit: + Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +0(-30) manaburn arcane Damage (radius 1) on hit: +20 lightning / +12 fire Damage (radius 2) on crit: +16 fire When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +18% lightning / +9% fire / +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +25% fire Changes damage: +0%(-15%) acid / +9% cold / +15% darkness / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of enduring (148% power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% (+32%) Range: 1.3x (+0.2x) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-38) Crit. chance: +10.0% (+3.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +9 Changes stats: +10(-1) Wil / +0(-3) Cun / +12 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +10% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum life: +35.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Serpent's Glare (91% power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 91% (-23%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 (-32) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage conversion: 30% poison When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / +10% nature / +0%(-12%) arcane Changes damage: +10%(-8%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Poison immunity: +50% Mindpower: +4 (+1 eff.) (-18 (-3 eff.)) Mental crit. chance: +2% (-6%) It can be used to activate talent Spit Poison (costing 6 power out of 8/8) : Effective talent level: 3.5 Power cost: 6 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 254.26 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() Bloomsoul (94% power, 13 apr, nature damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 94% (-20%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 (-34) Crit. chance: +7.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.30 Wild-gift / Fungus +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Life regen: +2.00 Mindpower: +7 (+2 eff.) (-14 (-2 eff.)) Mental crit. chance: +4% (-4%) Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 29 power out of 40/40) : Effective talent level: 2.5 Power cost: 29 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 76 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
![]() Eye of Summer (94% power, 17 apr, fire damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 94% (-20%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +17 (-29) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / -10% cold / +0%(-12%) arcane Changes resistances penetration: +10% fire Changes damage: +0%(-15%) acid / +10% fire / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +8 (+2 eff.) (-14 (-2 eff.)) Mental crit. chance: +4% (-4%) Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. Tap to cycle through comparison choices |
![]() Eye of Winter (94% power, 17 apr, cold damage) Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 94% (-20%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +17 (-29) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Armour: +10 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / -10% fire / +0%(-12%) arcane Changes resistances penetration: +10% cold Changes damage: +0%(-15%) acid / +10% cold / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +8 (+2 eff.) (-14 (-2 eff.)) Mental crit. chance: +4% (-4%) Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. Tap to cycle through comparison choices |
![]() Poltergeist's Great Caller (100% power, 18 apr, nature damage) Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 100% (-15%) Range: 1.1x (+0.0x) Uses stats: 30% Wil, 50% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (-29) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +6(-5) Wil / +6(+2) Cun / +3 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-15%) acid / +8% physical / +8% fire / +0%(-18%) nature / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.00(-0.10) Wild-gift / Slime +0.10 Wild-gift / Summoning (advanced) +0.10 Wild-gift / Summoning (distance) +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +12 (+2 eff.) (-10 (-2 eff.)) Mental crit. chance: +6% (-2%) Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. Tap to cycle through comparison choices |
![]() Amethyst of Sanctuary (111% power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% (-3%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 (-21) Crit. chance: +6.0% (-1.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +7(-3) Wil Changes resistances: +0%(-12%) blight / +15% mind / +0%(-12%) arcane Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.30 Psionic / Absorption +0.30 Psionic / Focus +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) (-8 (-1 eff.)) Mental crit. chance: +7% (-1%) Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. Tap to cycle through comparison choices |
![]() Eye of the Wyrm (113% power, 24 apr, physical damage) Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 113% (-1%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 20% Str, 10% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (-23) Crit. chance: +2.5% (-4.5%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +10% acid / +10% physical / +10% fire / +0%(-12%) blight / +10% cold / +0%(-12%) arcane / +10% lightning Changes damage: +12% lightning / +12% physical / +12% fire / +12% cold / +0%(-18%) nature / +12%(-3%) acid Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.00(-0.10) Wild-gift / Slime +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +10 (+2 eff.) (-12 (-2 eff.)) Mental crit. chance: +5% (-3%) The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. It can be used to activate talent Sand Breath (costing 22 power out of 30/30) : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 120.07 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. Tap to cycle through comparison choices |
![]() Thermal Focus (109% power, 32 apr, fire damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 109% (-6%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (-15) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane Damage conversion: 50% cold When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) blight / +20% fire / +0%(-12%) arcane / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +0%(-15%) acid / +20% fire / +0%(-18%) nature / +20% cold Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.20 Psionic / Thermal mastery +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Psionic Maelstrom Spell save: +12 (+3 eff.) (-3 (-1 eff.)) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) (-6 (-1 eff.)) Mental crit. chance: +8% (-) Thermal energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. absorbing living mindstar of life (113% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 113% (-1%) Range: 1.1x (+0.0x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (-7) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +15% lightning / +0%(-12%) blight / +13% fire / +0%(-12%) arcane / +12% cold Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.10 Psionic / Absorption +0.20 Psionic / Voracity +0.00(-0.10) Wild-gift / Ooze Talent granted: +1 Attune Mindstar Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Life regen: +1.20 Maximum life: +11.00 Mindpower: +10 (+2 eff.) (-12 (-2 eff.)) Mental crit. chance: +5% (-3%) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. balanced voratun steamsaw of resistance (150% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 150% (+34%) Range: 1.5x (+0.4x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-47) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Block value: +105 Damage (Melee): +0(-30) manaburn arcane Attacks use: 1.0 Steam When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +6 Defense: +19 (+6 eff.) Fatigue: +12% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +11% acid / +7% cold / +0%(-12%) blight / +8% fire / +0%(-12%) arcane / +9% lightning Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +3 Block Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Disarm immunity: +35% Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. crackling voratun steamsaw of daylight (65% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 150% (+35%) Range: 1.5x (+0.4x) Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-47) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) Block value: +94 Damage (Melee): +16 light / +0(-30) manaburn arcane Damage against: +21% Undead Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Damage when hit (Melee): 28 lightning Changes stats: +4 Dex / +0(-3) Cun / +0(-11) Wil Changes resistances: +10% lightning / +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent granted: +3 Block Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. penetrating yew longbow of piercing Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +8 Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +14 Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +14% all / +18% physical Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Longbows are used to shoot arrows at your foes. |
![]() This item will automatically be transmogrified when you leave the level. caustic dragonbone longbow of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +10 Damage (Melee): +0(-30) manaburn arcane Damage (radius 2) on crit: +63 acid / +56 nature When wielded/worn: Armour penetration: +15 Changes stats: +17(+5) Wil / +0(-3) Cun / +20 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +27% acid / +20% nature Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum life: +57.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Longbows are used to shoot arrows at your foes. |
![]() This item will automatically be transmogrified when you leave the level. dragonbone longbow Requires: - Dexterity 48 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +10 Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Longbows are used to shoot arrows at your foes. |
![]() This item will automatically be transmogrified when you leave the level. hardened leather sling of enduring Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +8 Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +8(-3) Wil / +0(-3) Cun / +7 Con Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum life: +30.00 Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Slings are used to hurl stones or metal shots at your foes. |
![]() This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of cunning (+6) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +9 Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Changes stats: +6(+2) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes resistances penetration: +7% physical Changes damage: +0%(-15%) acid / +16% physical / +0%(-18%) nature Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Slings are used to hurl stones or metal shots at your foes. |
![]() This item will automatically be transmogrified when you leave the level. steady reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-47) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage (Melee): +0(-30) manaburn arcane When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Slings are used to hurl stones or metal shots at your foes. |
![]() This item will automatically be transmogrified when you leave the level. stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-35) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +10 Travel speed: +600% Damage (Melee): +0(-30) manaburn arcane Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +10.0% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. strafer's voratun steamgun of true flight Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 (-32) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +10 Travel speed: +600% Damage (Melee): +0(-30) manaburn arcane Attacks use: 2.0 Steam When wielded/worn: Accuracy: +19 (+7 eff.) Physical crit. chance: +11.0% Changes stats: +0(-3) Cun / +0(-11) Wil Changes resistances: +0%(-12%) arcane / +0%(-12%) blight Changes damage: +0%(-18%) nature / +0%(-15%) acid Talent masteries: +0.00(-0.10) Wild-gift / Slime +0.00(-0.10) Wild-gift / Ooze Talent cooldown: Strafe (-2 turns) Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mindpower: +0 (+0 eff.) (-22 (-4 eff.)) Mental crit. chance: +0% (-8%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() deadly quiver of dragonbone arrows of grasping (24/24, 180% power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 24 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 365 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() psychokinetic pouch of steel shots of crippling (21/21, 123% power, 2 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 123% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +12.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 365 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +13 physical Shots are used with slings to pummel your foes to death. |
![]() psychokinetic pouch of steel shots of disruption (19/19, 121% power, 2 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 121% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 365 physical damage * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Ranged): +17 physical Damage against: +12% Unnatural Shots are used with slings to pummel your foes to death. |
![]() This item will automatically be transmogrified when you leave the level. wrathful dwarven-steel shield of patience (0 def, 6 armour, 84.5 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Armour Penetration: +0 (-75) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: + Deals 15 light and fire damage to each enemy blocked Changes stats: +0(-18) Wil Changes resistances: +12% temporal / +8% light / +0%(-25%) blight / +7% fire / +0%(-15%) nature Changes resistances penetration: +0%(-20%) nature / +0%(-10%) acid Changes damage: +0%(-20%) nature / +0%(-10%) acid Talent mastery: +0.00(-0.10) Wild-gift / Mindstar mastery Talents granted: +1 Block +0(+-3) Ooze Spit Mindpower: +0 (+0 eff.) (-33 (-6 eff.)) Mental crit. chance: +0% (-9%) Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 22 cooldown : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (225) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (0 def, 25 armour, 304 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Armour Penetration: +0 (-75) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Fatigue: +8% Changes stats: +0(-18) Wil / +7 Con Changes resistances: +0%(-25%) blight / +0%(-15%) nature Changes resistances penetration: +0%(-20%) nature / +0%(-10%) acid Changes damage: +0%(-20%) nature / +0%(-10%) acid Talent mastery: +0.00(-0.10) Wild-gift / Mindstar mastery Talents granted: +1 Block +0(+-3) Ooze Spit Physical save: +10 (+3 eff.) Mindpower: +0 (+0 eff.) (-33 (-6 eff.)) Mental crit. chance: +0% (-9%) Handheld deflection devices. |
![]() This item will automatically be transmogrified when you leave the level. voratun shield (0 def, 10 armour, 209.5 block) Requires: - Shield usage training - Strength 48 7.00 Encumbrance. Type: armor / shield ; tier 5 Armour Penetration: +0 (-75) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +0(-18) Wil Changes resistances: +0%(-25%) blight / +0%(-15%) nature Changes resistances penetration: +0%(-20%) nature / +0%(-10%) acid Changes damage: +0%(-20%) nature / +0%(-10%) acid Talent mastery: +0.00(-0.10) Wild-gift / Mindstar mastery Talents granted: +1 Block +0(+-3) Ooze Spit Mindpower: +0 (+0 eff.) (-33 (-6 eff.)) Mental crit. chance: +0% (-9%) Handheld deflection devices. |
![]() This item will automatically be transmogrified when you leave the level. voratun shield of patience (0 def, 10 armour, 197 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Armour Penetration: +0 (-75) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +0(-18) Wil Changes resistances: +0%(-25%) blight / +17% temporal / +0%(-15%) nature Changes resistances penetration: +0%(-20%) nature / +0%(-10%) acid Changes damage: +0%(-20%) nature / +0%(-10%) acid Talent mastery: +0.00(-0.10) Wild-gift / Mindstar mastery Talents granted: +1 Block +0(+-3) Ooze Spit Mindpower: +0 (+0 eff.) (-33 (-6 eff.)) Mental crit. chance: +0% (-9%) Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (182) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() Spider-Silk Robe of Spydrë (10 def, 15 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 (-25) Armour Hardiness: +30% Defense: +10 (+3 eff.) (-5 (-2 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 20 nature slow / 0(-20) item mind gloom / 20 poison Changes stats: +4(-2) Wil / +0(-4) Cun / +5(+2) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) darkness / +0%(-20%) blight / +0%(-25%) mind / +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +10 (+3 eff.) (-5 (-2 eff.)) Spell save: +10 (+2 eff.) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +10 (+2 eff.) (-) Mental crit. chance: +5% Light radius: +0 (+2) Infravision radius: +0 (-4) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Evermoss Robe (12 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-40) Defense: +12 (+4 eff.) (-3 (-1 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 0(-20) item mind gloom / 35 nature slow Changes stats: +5(-1) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) darkness / +0%(-20%) blight / +0%(-25%) mind / +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent masteries: +0.00(-0.20) Cursed / Gloom +0.30 Wild-gift / Moss Physical save: +15 (+5 eff.) (-) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Life regen: +0.20 Mindpower: +12 (+2 eff.) (+2 (+0 eff.)) Mental crit. chance: +5% Light radius: +0 (+2) Infravision radius: +0 (-4) Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() This item will automatically be transmogrified when you leave the level. Woewolf the silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-40) Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 4 darkness / 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +6% fire / +43%(+23%) darkness / +0%(-15%) light / +0%(-20%) blight / +12% cold / +0%(-25%) mind / +13% all Changes resistances penetration: +25% darkness / +20% fire Changes damage: +19% darkness / +18% cold Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. dreamer's silk robe of lightning (+33%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-40) Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +33% lightning / +14%(-6%) darkness / +0%(-15%) light / +0%(-20%) blight / +0%(-15%) acid / +14%(-11%) mind / +13% all Changes damage: +22% lightning Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +14 (+5 eff.) (-1 (+0 eff.)) Spell save: +14 (+3 eff.) Mental save: +35 (+9 eff.) (+10 (+3 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. shimmering elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +0 (-40) Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) light / +14% fire / +15% all / +17%(+2%) acid / +16% physical / +0%(-20%) blight / +15% cold / +0%(-25%) mind / +0%(-20%) darkness Changes damage: +15% acid / +16% physical / +13% fire / +29% arcane / +11% cold Talent mastery: +0.00(-0.20) Cursed / Gloom Talent cooldown: Refit Golem (-4 turns) Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Maximum mana: +74.00 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. Rogue Plight (6 def, 7 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 (-33) Defense: +6 (+2 eff.) (-9 (-3 eff.)) Fatigue: +7% (-10%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +5(-1) Wil / +0(-4) Cun / +4(+1) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +0%(-20%) darkness / +35% nature / +0%(-25%) mind Talent mastery: +0.00(-0.20) Cursed / Gloom Reduces incoming crit damage: 30.00% Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of delving (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-33) Defense: +12 (+4 eff.) (-3 (-1 eff.)) Fatigue: +8% (-9%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +5 Str / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +13% physical / +31%(+11%) darkness / +0%(-20%) blight / +0%(-25%) mind / +15%(-) light Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +2 (+4) Infravision radius: +0 (-4) It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. Neryra the Lightningmoon (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Armour: +8 (-32) Defense: +20 (+7 eff.) (+5 (+2 eff.)) Fatigue: +8% (-9%) Damage when hit (Melee): 10 blight / 0(-20) item mind gloom Changes stats: +6 Mag / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +0%(-25%) mind / +0%(-20%) darkness Changes resistances penetration: +25% lightning Changes damage: +21% blight Talent mastery: +0.00(-0.20) Cursed / Gloom Critical mult.: +19.00% Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mana each turn: +0.16 Vim when firing critical spell: +2.00 Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A suit of armour made of leather. |
![]() This item will automatically be transmogrified when you leave the level. fortifying voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-30) Defense: +5 (+2 eff.) (-10 (-3 eff.)) Fatigue: +12% (-5%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +4 Str / +0(-6) Wil / +0(-4) Cun / +6(+3) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +0%(-25%) mind / +0%(-20%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Maximum life: +43.00 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-30) Defense: +5 (+2 eff.) (-10 (-3 eff.)) Fatigue: +12% (-5%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +13%(-2%) light / +0%(-20%) blight / +0%(-25%) mind / +15%(-5%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Life regen: +4.00 Maximum life: +45.00 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) Healing mod.: +18% A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. prismatic voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-30) Defense: +5 (+2 eff.) (-10 (-3 eff.)) Fatigue: +12% (-5%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +13%(-2%) light / +0%(-20%) blight / +17% fire / +0%(-25%) mind / +15%(-5%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-30) Defense: +5 (+2 eff.) (-10 (-3 eff.)) Fatigue: +12% (-5%) Damage when hit (Melee): 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +0%(-15%) acid / +0%(-15%) light / +0%(-20%) blight / +0%(-25%) mind / +0%(-20%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Life regen: +1.00 Maximum life: +53.00 Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) Healing mod.: +17% A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. searing voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-24) Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +22% (+5%) Damage (Melee): 20 acid / 15 fire Damage when hit (Melee): 11 acid / 10 fire / 0(-20) item mind gloom Changes stats: +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +16%(+1%) acid / +0%(-15%) light / +0%(-20%) blight / +23% fire / +0%(-25%) mind / +0%(-20%) darkness Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +0 (+2) Infravision radius: +0 (-4) A suit of armour made of metal plates. |
![]() This item will automatically be transmogrified when you leave the level. searing voratun plate armour of delving (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (-24) Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +22% (+5%) Damage (Melee): 13 acid / 20 fire Damage when hit (Melee): 12 acid / 13 fire / 0(-20) item mind gloom Changes stats: +7 Str / +0(-6) Wil / +0(-4) Cun / +0(-3) Con Changes resistances: +21%(+6%) acid / +10% physical / +16%(-4%) darkness / +0%(-20%) blight / +23% fire / +0%(-25%) mind / +0%(-15%) light Talent mastery: +0.00(-0.20) Cursed / Gloom Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-25 (-6 eff.)) Confusion immunity: +0% (-100%) Fear immunity: +0% (-100%) Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) Light radius: +1 (+3) Infravision radius: +0 (-4) It can be used to activate talent Track, placing all other charms into a 22 cooldown : Effective talent level: 3.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() This item will automatically be transmogrified when you leave the level. balancing rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 0(-8) acid Changes stats: +4 Cun / +4 Dex Changes resistances: +0%(-15%) mind Changes resistances penetration: +0%(-20%) light / +0%(-20%) acid Changes damage: +0%(-21%) acid / +0%(-30%) mind Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +7% A belt that goes around your waist. |
![]() Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-8) acid Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature / +0%(-15%) mind Changes resistances penetration: +0%(-20%) light / +0%(-20%) acid Changes damage: +0%(-21%) acid / +0%(-30%) mind Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() This item will automatically be transmogrified when you leave the level. blurring drakeskin leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +16 (+5 eff.) Damage when hit (Melee): 0(-8) acid Changes stats: +2 Con Changes resistances: +0%(-15%) mind Changes resistances penetration: +0%(-20%) light / +0%(-20%) acid Changes damage: +0%(-21%) acid / +0%(-30%) mind Stealth bonus: +11 Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +10 (+3 eff.) Mindpower: +9 (+1 eff.) (-3 (-1 eff.)) A belt that goes around your waist. |
![]() This item will automatically be transmogrified when you leave the level. thick kruk cloak of protection (0 def, 7 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 (+1) Defense: +0 (+0 eff.) (-10 (-3 eff.)) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-6) Dex / +0(-6) Mag / +0(-3) Cun Changes resistances: +12% cold Changes damage: +0%(-3%) mind Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Spell save: +6 (+1 eff.) (-10 (-3 eff.)) Mental save: +6 (+2 eff.) (-7 (-1 eff.)) Maximum life: +0.00 (-38.00) A stylish kruk-style cloak, to look awesome. |
![]() Destala's Scales (10 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +0 (-6) Defense: +10 (+3 eff.) (-) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-6) Dex / +0(-6) Mag / +6(+3) Cun Changes resistances penetration: +10% acid Changes damage: +15% acid / +0%(-3%) mind Talent mastery: +0.20 Wild-gift / Venom drake aspect Physical save: +0 (+0 eff.) (-15 (-5 eff.)) Spell save: +0 (+0 eff.) (-16 (-4 eff.)) Mental save: +0 (+0 eff.) (-13 (-3 eff.)) Maximum life: +0.00 (-38.00) Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 15 power out of 20/20) : Effective talent level: 3.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 51% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Eden's Guile (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour penetration: +0 (-15) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +1 (-11) Defense: +2 (+1 eff.) (-) Fatigue: +2% (-6%) Changes stats: +3 Cun Talent masteries: +0.20 Cunning / Survival +0.00(-0.20) Cunning / Trapping +0.00(-0.20) Cursed / Endless hunt +0.00(-0.20) Cursed / Predator Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Stun/Freeze immunity: +0% (-40%) Maximum life: +0.00 (-80.00) It can be used to boost speed by 68% (based on Cunning) Activation costs 37 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Wanderer's Rest (4 def, 0 armour) Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +0 (-15) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-12) Defense: +4 (+2 eff.) (+2 (+1 eff.)) Fatigue: -10% (-18%) Changes stats: +3 Dex Changes resistances: +5% physical Talent masteries: +0.20 Psionic / Augmented mobility +0.00(-0.20) Cunning / Trapping +0.00(-0.20) Cursed / Endless hunt +0.00(-0.20) Cursed / Predator Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Pinning immunity: +100% Stun/Freeze immunity: +0% (-40%) Maximum life: +0.00 (-80.00) Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 (-9) Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) (-7 (-2 eff.)) Armour: +4 (-8) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +3% (-5%) Changes stats: +4 Con / +4 Wil Changes resistances penetration: +8% physical Talent masteries: +0.00(-0.20) Cunning / Trapping +0.00(-0.20) Cursed / Endless hunt +0.00(-0.20) Cursed / Predator Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Stun/Freeze immunity: +0% (-40%) Maximum life: +0.00 (-80.00) Mindpower: +5 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 19 cooldown : Effective talent level: 3.5 Power cost: 19 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +0 (-15) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +4 (-8) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +3% (-5%) Talent masteries: +0.00(-0.20) Cunning / Trapping +0.00(-0.20) Cursed / Endless hunt +0.00(-0.20) Cursed / Predator Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Stun/Freeze immunity: +0% (-40%) Life regen: +5.00 Stamina each turn: +0.80 Maximum life: +0.00 (-80.00) Maximum stamina: +19.00 Healing mod.: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() This item will automatically be transmogrified when you leave the level. pair of voratun boots of phasing (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +0 (-15) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +5 (-7) Defense: +0 (+0 eff.) (-2 (-1 eff.)) Fatigue: +4% (-4%) Changes stats: +3 Mag / +3 Wil Talent masteries: +0.00(-0.20) Cunning / Trapping +0.00(-0.20) Cursed / Endless hunt +0.00(-0.20) Cursed / Predator Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Stun/Freeze immunity: +0% (-40%) Maximum life: +0.00 (-80.00) It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 19 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +0 (-8) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +4(-6) Cun / +4(-6) Wil Changes resistances: +10% nature Changes resistances penetration: +0%(-25%) nature Changes damage: +5%(-20%) nature Talent mastery: +0.20 Wild-gift / Slime Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Poison immunity: +20% Maximum life: +0.00 (-100.00) Mindpower: +2 (+0 eff.) (-10 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Snow Giant Wraps (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 (-6) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +4 Str / +0(-10) Cun / +0(-10) Wil Changes resistances: +10% lightning / +10% cold Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Knockback immunity: +50% Maximum life: +60.00 (-40.00) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 5 power out of 6/6) : Effective talent level: 3.5 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 148.50 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() This item will automatically be transmogrified when you leave the level. heroic drakeskin leather gloves of the nighthunter (0 def, 8 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +8 (-) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Changes stats: +4(-6) Cun / +0(-10) Wil Changes resistances: +13% darkness Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +9 (+3 eff.) Maximum life: +52.00 (-48.00) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 11 cooldown : Effective talent level: 3.5 Power cost: 11 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() This item will automatically be transmogrified when you leave the level. psychic's drakeskin leather gloves of sorrow (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 (-5) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Effects on melee hit: * 18% chance to reduce all saves and defense by 51 Damage (Melee): 27 mind / 17 darkness Changes stats: +0(-10) Cun / +0(-10) Wil Changes resistances: +6% mind Changes resistances penetration: +0%(-25%) nature Changes damage: +5% mind / +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: -9 (-2 eff.) Maximum life: +0.00 (-100.00) Mindpower: +7 (+1 eff.) (-5 (-1 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() This item will automatically be transmogrified when you leave the level. temporal iron gauntlets of the juggernaut (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-7) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Fatigue: +1% Damage (Melee): 7 temporal Damage (Ranged): 8 temporal Changes stats: +0(-10) Wil / +0(-10) Cun / +2 Con Changes resistances: +6% temporal Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature / +4% temporal Physical save: +12 (+4 eff.) Spell save: +4 (+1 eff.) (-11 (-3 eff.)) Mental save: +4 (+1 eff.) Disarm immunity: +21% Maximum life: +0.00 (-100.00) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 22 cooldown : Effective talent level: 5.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. spellstreaming voratun gauntlets of archery (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +10 Armour: +3 (-5) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Fatigue: +5% Changes stats: +2 Dex / +0(-10) Wil / +5(-5) Cun Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mana each turn: +0.25 Maximum life: +0.00 (-100.00) Spellpower: +15 (+0 eff.) Spell crit. chance: +10% Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() voratun gauntlets 'Brandgrit' (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +38 (+13 eff.) Armour: +3 (-5) Defense: +0 (+0 eff.) (-6 (-2 eff.)) Fatigue: +5% Changes stats: +2 Str / +3 Dex / +0(-10) Wil / +0(-10) Cun / +6 Con Changes resistances: +18% fire Changes resistances penetration: +0%(-25%) nature Changes damage: +0%(-25%) nature / +18% physical Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Maximum life: +0.00 (-100.00) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Mental crit. chance: +0% (-15%) Light radius: +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) (-5 (-2 eff.)) Changes stats: +0(-10) Mag / +5(-7) Wil / +6(-4) Cun Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +6 (+1 eff.) (-6 (-1 eff.)) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 A pointy cloth hat, very wizardly... |
![]() The Face of Fear (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) (-) Changes stats: +0(-10) Mag / +8(-4) Wil / +6(-4) Cun Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% (+120%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +16 (+3 eff.) (+4 (+1 eff.)) It can be used to activate talent Instill Fear (costing 13 power out of 45/45) : Effective talent level: 3.5 Power cost: 13 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 57.27 mind and 39.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 41% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 41. Terrified: Deals 14.50 mind and 10.00 darkness damage per turn and increases cooldowns by 62%. Haunted: Causes the target to suffer 22.32 mind and 15.40 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of ire (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +3% Changes stats: +3 Str / +0(-10) Mag / +0(-12) Wil / +0(-10) Cun / +3 Con Changes resistances: +7% lightning / +7% temporal Physical save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) It can be used to activate talent Battle Cry, placing all other charms into a 21 cooldown : Effective talent level: 3.5 Power cost: 21 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() Galokalthokor (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +5% Damage when hit (Melee): 10 temporal Changes stats: +0(-10) Mag / +3(-9) Wil / +4(-6) Cun Changes resistances: +9% temporal Changes damage: +6% mind Fear immunity: +0% (+60%) Stamina when hit: +1.70 Equilibrium when hit: +1.60 Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +20 (+3 eff.) (+8 (+1 eff.)) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
![]() This item will automatically be transmogrified when you leave the level. prismatic drakeskin leather cap of precognition (8 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) (-) Fatigue: +5% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Changes stats: +0(-10) Mag / +0(-12) Wil / +7(-3) Cun Changes resistances: +15% light / +17% darkness Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) A cap made of leather. |
![]() Steel Helm of Garkul (0 def, 6 armour) Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +8% Changes stats: +5 Str / +0(-10) Mag / +4(-8) Wil / +0(-10) Cun / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Aletta's Diadem (0 def, 0 armour) Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-8 (-3 eff.)) Damage when hit (Melee): 12 mind Changes stats: +0(-10) Mag / +4(-8) Wil / +4(-6) Cun Changes damage: +10% mind Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +12 (+2 eff.) (-) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 6 power out of 10/10) : Effective talent level: 4.5 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 360.65 mind damage and cripples the target's higher mental functions, reducing cunning by 29 and confusing (41% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
![]() stabilizing dwarven-steel helm of the depths (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +4% Changes stats: +0(-10) Mag / +0(-12) Wil / +0(-10) Cun Changes resistances: +10% cold Allows you to breathe in: water Physical save: +10 (+3 eff.) Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Yaldan Baoth (0 def, 10 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +4% Changes stats: +10 Str / +0(-10) Mag / +0(-12) Wil / +0(-10) Cun / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Fear immunity: +0% (+60%) Spellpower: +0 (+0 eff.) (-12 (+0 eff.)) Mindpower: +0 (+0 eff.) (-12 (-2 eff.)) Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 29 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() This item will automatically be transmogrified when you leave the level. dwarven lantern of the sun Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +5% darkness / +0%(-3%) all Changes damage: +11% light Damage affinity(heal): +5% light Spell save: +0 (+0 eff.) (-7 (-2 eff.)) Light radius: +7 (-) It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown : Effective talent level: 4.5 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 46.49 light damage. At talent level 3 you gain 10% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() iron pickaxe of wreckage (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str / +0(-8) Wil Changes damage: +0%(-12%) mind Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() This item will automatically be transmogrified when you leave the level. iron torque of mindblast [power 115] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +0(-8) Wil Changes damage: +0%(-12%) mind Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) It can be used to blast the opponent's mind dealing 166 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Emelratta the Quenchterror [power 225] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +0(-8) Wil Changes resistances: +9% lightning Changes resistances penetration: +20% cold Changes damage: +0%(-12%) mind / +6% cold Spell save: +12 (+3 eff.) Teleport immunity: +20% Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) It can be used to blast the opponent's mind dealing 326 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 11 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() stralite torque of psionic shield [power 107] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +0(-8) Wil Changes damage: +0%(-12%) mind Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) It can be used to setup a psionic shield, reducing all damage taken by 107 for 5 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() This item will automatically be transmogrified when you leave the level. soothing elven-wood wand of conjuration [power 335] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +0(-8) Wil Changes damage: +0%(-12%) mind Mindpower: +0 (+0 eff.) (-10 (-2 eff.)) It can be used to fire a magical bolt dealing 489 acid damage Activation puts all charms on cooldown for 11 turns. When used: * Heal for 65. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By BioProductsSalesman the Thalore Oozemancer level 35
65th Dusk 122nd year of Ascendancy at 03:35 see stats
By BioProductsSalesman the Thalore Oozemancer level 41
1st Haze 122nd year of Ascendancy at 00:28 see stats
By BioProductsSalesman the Thalore Oozemancer level 36
69th Dusk 122nd year of Ascendancy at 10:14 see stats
By BioProductsSalesman the Thalore Oozemancer level 24
21st Dusk 122nd year of Ascendancy at 20:52 see stats
By BioProductsSalesman the Thalore Oozemancer level 20
8th Dusk 122nd year of Ascendancy at 03:13 see stats
By BioProductsSalesman the Thalore Oozemancer level 42
9th Haze 122nd year of Ascendancy at 17:01 see stats
By BioProductsSalesman the Thalore Oozemancer level 12
5th Flare 122nd year of Ascendancy at 19:16 see stats
By BioProductsSalesman the Thalore Oozemancer level 24
21st Dusk 122nd year of Ascendancy at 19:11 see stats
By BioProductsSalesman the Thalore Oozemancer level 32
50th Dusk 122nd year of Ascendancy at 11:06 see stats
By BioProductsSalesman the Thalore Oozemancer level 41
3rd Haze 122nd year of Ascendancy at 03:21 see stats
By BioProductsSalesman the Thalore Oozemancer level 29
36th Dusk 122nd year of Ascendancy at 20:01 see stats
By BioProductsSalesman the Thalore Oozemancer level 10
10th Mirth 122nd year of Ascendancy at 09:27 see stats
By BioProductsSalesman the Thalore Oozemancer level 20
7th Dusk 122nd year of Ascendancy at 14:40 see stats
By BioProductsSalesman the Thalore Oozemancer level 30
36th Dusk 122nd year of Ascendancy at 20:05 see stats
By BioProductsSalesman the Thalore Oozemancer level 40
78th Dusk 122nd year of Ascendancy at 00:48 see stats
By BioProductsSalesman the Thalore Oozemancer level 50
24th Haze 122nd year of Ascendancy at 12:05 see stats
By BioProductsSalesman the Thalore Oozemancer level 30
40th Dusk 122nd year of Ascendancy at 04:57 see stats
By BioProductsSalesman the Thalore Oozemancer level 29
32nd Dusk 122nd year of Ascendancy at 11:01 see stats
By BioProductsSalesman the Thalore Oozemancer level 11
1st Flare 122nd year of Ascendancy at 19:57 see stats
By BioProductsSalesman the Thalore Oozemancer level 28
30th Dusk 122nd year of Ascendancy at 19:09 see stats
By BioProductsSalesman the Thalore Oozemancer level 18
4th Dusk 122nd year of Ascendancy at 19:25 see stats
Log
You gain 7.93 gold from the transmogrification of scholar's pair of drakeskin leather boots of massiveness (0 def, 5 armour).
BioProductsSalesman wears (replacing voratun gauntlets 'Brandgrit' (0 def, 3 armour)): Spellhunt Remnants (6 def, 8 armour).
You gain 6.02 gold from the transmogrification of verdant elven-silk robe (0 def, 0 armour).
You are no longer encumbered.
You gain 15.00 gold from the transmogrification of Breath of Eyal (10 def, 10 armour).
You gain 16.00 gold from the transmogrification of Telekinetic Core.
You gain 15.25 gold from the transmogrification of supercharged dwarven-steel torque of clear mind [power 4] (21 cooldown).
You gain 15.25 gold from the transmogrification of supercharged dwarven-steel torque of gale force [power 295] (13 cooldown).
You gain 25.00 gold from the transmogrification of Fulirak the dragonbone totem of summon tentacle [power 395] (19 cooldown).
You gain 25.00 gold from the transmogrification of evasive dragonbone totem of thorny skin [power 63] (15 cooldown).
BioProductsSalesman wears (replacing stralite torque of psionic shield [power 107] (19 cooldown)): Persistent Will.
You gain 0.09 gold from the transmogrification of 194 alchemist agate.
You gain 16.00 gold from the transmogrification of Salulle the hardened leather sling.
You gain 25.00 gold from the transmogrification of Khulmanar's Wrath (182% power, 8 apr).
BioProductsSalesman wears: Eye of Summer (94% power, 18 apr, fire damage).
You feel the seasons in perfect balance.
BioProductsSalesman wears: Eye of Winter (94% power, 18 apr, cold damage).
The seasons no longer feel balanced.
Talent Earth's Eyes is ready to use.
BioProductsSalesman uses Earth's Eyes.
The Heart pulses with antimagic forces as you grasp it.
BioProductsSalesman switches his weapons to: Oozing Heart
Eyal's Will.
You gain 13.99 gold from the transmogrification of warbringer's orite trident of enduring (148% power, 13 apr).