















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 46 / 70% |
Size | medium |
Lifes / Deaths | Killed by Betowen the large white snake at level 25 on the 37th Dusk 122nd year of Ascendancy at 07:15 / 1 |
Primary Stats
Strength | 12 (base 10) |
Dexterity | 32 (base 10) |
Constitution | 19 (base 10) |
Magic | 103 (base 60) |
Willpower | 75 (base 40) |
Cunning | 93 (base 60) |
Resources
Life | 699/699 |
Mana | 690/690 |
Soul | 6/14 |
Healing Factor | 1.0791723257555 |
Regeneration | 1.3489654071944 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 61.527245065421 |
See Invisible | 93.527245065421 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 57 |
Accuracy | 45 |
Crit Chance | 39% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 37 |
Accuracy | 59 |
Crit Chance | 37% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 87 |
Crit Chance | 60% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
Blight | +10% |
Arcane | +15% |
Mind | +19% |
All | 0% |
Lightning | +11% |
Physical | +22% |
Cold | +85% |
Fire | +12% |
Darkness | +60% |
Offense: Damage Penetration
Blight | +15% |
Darkness | +20% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 67 (63.823135475018%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 71 |
Mental Save | 68 |
Defense: Resistances
Blight | + 46%( 70%) |
Physical | + 29%( 70%) |
Cold | + 70%( 70%) |
All | + 23%( 70%) |
Lightning | + 39%( 70%) |
Light | + 15%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 19%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 0% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Spell / Glacial waste | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Nightfall | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Master necromancer | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Undead / Lich | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Suffer For Me |
talent | Grim Shadow |
talent | Spikes of Decrepitude |
talent | Aura of Undeath |
talent | Doomed For Eternity |
talent | Erupting Shadows |
talent | Discarded Refuse |
talent | Hiemal Shield |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | Physical power, spellpower and all saves increased by 46. Commander of the Dead |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (230)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 18): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Naturequeller of summon tentacle [power 220] (19 cooldown) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Lustrelore | done |
Proceed directly to the next Infinite Dungeon level in less than 410 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 21): Rush Hour (410)Turns left: 61 You completed the challenge and received: Random Artifact: Lisewen (0 def, 6 armour, 80.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: Random Artifact: Singethorn (104% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 30): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Cleansebile | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: Random Artifact: Githa (19 def, 6 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 33): Rush Hour (80)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 500 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (500)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 37): Near SightedYou completed the challenge and received: Random Artifact: Samolegund (18/18, 124% power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 38): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): ExterminatorYou completed the challenge and received: Random Artifact: Lavaspawn | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 42): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): ExterminatorYou completed the challenge and received: Random Artifact: Tundralady (5 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 45): Rush Hour (320)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 46): Rush Hour (161)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Chillblur (0 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Frost Treads (1 def, 4 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +7% (-) Changes stats: +4(-) Str / +4(-) Wil / +4(-) Cun Changes resistances: +10%(-) nature / +20%(-) cold Changes damage: +15%(-) cold Light radius: +1 (-) Movement speed: +20% (-) Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() Getomnir the Lightripper Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% (-) Damage when hit (Melee): 6(-) light Changes stats: +5(-) Dex / +5(-) Mag / +5(-) Wil Changes damage: +9%(-) mind Only die when reaching: -80.00 life (-) Light radius: +5 (-) See invisible: +12 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crown of Eternal Night (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. The set is complete. When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Damage (Melee): 40(-) darkness Changes stats: +10(-) Cun Reduce damage by fixed amount: +30(-) all Changes damage: +20%(-) darkness Talent masteries: +0.10(-) Cunning / Stealth Spell save: +15 (+4 eff.) (-) Mental save: +15 (+3 eff.) (-) Confusion immunity: +30% (-) Knockback immunity: +30% (-) Light radius: -1 (-) It can be used to activate talent Retch (costing 36 power out of 80/80) : Effective talent level: 3.5 Power cost: 36 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 31 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
On hands | ![]() Flasharc (0 def, 23 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +43 (+17 eff.) (-) Armour: +23 (-) Armour Hardiness: +9% (-) Fatigue: +5% (-) Changes stats: +8(-) Dex / +9(-) Con Changes resistances: +21%(-) fire / +7%(-) physical Changes resistances penetration: +20%(-) darkness Changes damage: +12%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() powerful elven-wood wand of shielding [power 362] (16 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. When used: * Increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Ring of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10%(-) darkness / +10%(-) cold Changes damage: +10%(-) darkness / +10%(-) cold Spell save: +8 (+2 eff.) (-) Poison immunity: +25% (-) Cut immunity: +25% (-) Maximum souls: +3.00 (-) Spellpower: +8 (+1 eff.) (-) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Tap to cycle through comparison choices |
On fingers | ![]() Lustrelore Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +8 Dex / +1 Mag / +6 Cun Changes resistances: +22% lightning / +12% physical / +0%(-10%) darkness / +0%(-10%) cold Changes resistances penetration: +15% blight / +5% arcane Changes damage: +11% lightning / +12% physical / +0%(-10%) darkness / +0%(-10%) cold Critical mult.: +5.00% Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Poison immunity: +0% (-25%) Cut immunity: +0% (-25%) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Maximum souls: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-8 (-1 eff.)) Light radius: +2 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Vox Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% (-) Maximum mana: +50.00 (-) Maximum vim: +50.00 (-) Spellpower: +9 (+1 eff.) (-) Spell crit. chance: +4% (-) See invisible: +20 (-) Casting speed: +15% (-) No force can hope to silence the wearer of this amulet. |
In main hand | ![]() Morrigor (161% power, 12 apr) Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 161% Range: 1.4x Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) On weapon hit: * deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talents granted: +1.00(-) Soul Purge Spellpower: +24 (+4 eff.) (-) Spell crit. chance: +12% (-) This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Tap to cycle through comparison choices |
Around waist | ![]() Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 (-) Fatigue: -10% (-) Maximum encumbrance: +70 (-) Knockback immunity: +40% (-) Maximum life: +40.00 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Seeds of the Black Tree (115% power, 27 apr, darkness damage) Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% (-46%) Range: 1.1x (-0.3x) Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 (+15) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) On weapon hit: + 15% chance to cast Tendrils Eruption level 3 on your target - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Talent granted: +0(+-1) Soul Purge Spellpower: +12 (+2 eff.) (-12 (-2 eff.)) Spell crit. chance: +12% (-) Mindpower: +12 (+3 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. Tap to cycle through comparison choices |
Cloak | ![]() Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) (-) Damage when hit (Melee): 60(-) ice Changes stats: +12(-) Mag Changes resistances: +25%(-) cold / -15%(-) fire / +8%(-) all Changes damage: +25%(-) cold It can be used to release a radius 4 chilling blast, instantly dealing 710.40 cold damage and condensing the air into freezing vapors that deal 236.80 cold damage (based on Magic) each turn for 10 turns Activation costs 23 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Main armor | ![]() Bindings of Eternal Night (12 def, 12 armour) Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. The set is complete. When wielded/worn: Armour: +12 (-) Defense: +12 (+4 eff.) (-) Damage when hit (Melee): 10(-) darkness Changes stats: +5(-) Wil / +5(-) Mag Changes resistances: +30%(-) blight / -10%(-) fire / +30%(-) darkness / -10%(-) light Changes damage: +15%(-) cold / +15%(-) arcane / +20%(-) darkness Poison immunity: +100% (-) Disease immunity: +100% (-) Life regen: +1.00 (-) Light radius: -1 (-) The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 36 power out of 80/80) : Effective talent level: 3.5 Power cost: 36 out of 80/80. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 7 turns. The shroud causes 55.50 darkness damage each turn, reduces light radius by 3, and darkness resistance by 34% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 474.71 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 36% faster, and you are invisible (power 10). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 39% faster, and you are invisible (power 19). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 30% faster, and you are invisible (power 9). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune of the titan (absorb 61; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16(+4) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3(-) turns and blocking 61(-9) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Tap to cycle through comparison choices |
![]() shielding rune (absorb 322; dur 5; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14(-2) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322(+26) damage for 5(+1) turns. Its effects scale with your --Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Fanged Collar Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-1 eff.) Silence immunity: +0% (-100%) Maximum life: +20.00 Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) See invisible: +0 (-20) Casting speed: +0% (-15%) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() The Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Silence immunity: +0% (-100%) Only die when reaching: -100.00 life Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) Infravision radius: +6 See invisible: +0 (-20) Casting speed: +0% (-15%) Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() This item will automatically be transmogrified when you leave the level. Choker of Dread Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Silence immunity: +0% (-100%) Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +5 (+1 eff.) (-4 (+0 eff.)) Spell crit. chance: +0% (-4%) See invisible: +10 (-10) Casting speed: +0% (-15%) It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 46 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() gold amulet 'Issolathahir' Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str / +1 Mag / +3 Con Changes resistances: +9% acid Changes damage: +9% arcane Blindness immunity: +20% Silence immunity: +0% (-100%) Maximum mana: +60.00 (+10.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) Infravision radius: +5 Sight radius: +2 See invisible: +8 (-12) Casting speed: +0% (-15%) Amulets make your neck look great! |
![]() Freezeveil the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Con Changes resistances: +6% acid / +9% temporal / +6% light / +5% arcane / +18% lightning Changes damage: +12% cold Silence immunity: +0% (-100%) Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) Infravision radius: +3 See invisible: +0 (-20) Casting speed: +0% (-15%) Amulets make your neck look great! |
![]() stralite amulet of perfection (0.34 Spell / Death,0.34 Spell / Grave) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.34 Spell / Death +0.34 Spell / Grave Silence immunity: +0% (-100%) Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) See invisible: +0 (-20) Casting speed: +0% (-15%) Amulets make your neck look great! |
![]() vitalizing stralite amulet of mastery (0.24 Spell / Age of dusk) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con Talent mastery: +0.24 Spell / Age of dusk Physical save: +7 (+3 eff.) Silence immunity: +0% (-100%) Life regen: +1.00 Maximum life: +47.00 Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) See invisible: +0 (-20) Casting speed: +0% (-15%) Amulets make your neck look great! |
![]() Issemnir the Glaredare Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +4 Wil Changes resistances: +5% arcane Changes damage: +18% light Physical save: +19 (+7 eff.) Spell save: +25 (+6 eff.) Mental save: +36 (+9 eff.) Silence immunity: +0% (-100%) Confusion immunity: +13% Maximum mana: +0.00 (-50.00) Maximum vim: +0.00 (-50.00) Spellpower: +0 (+0 eff.) (-9 (-1 eff.)) Spell crit. chance: +0% (-4%) Mindpower: +12 (+3 eff.) Light radius: +3 See invisible: +0 (-20) Casting speed: +0% (-15%) Amulets make your neck look great! |
![]() Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +0%(-10%) darkness / +0%(-10%) cold Changes damage: +0%(-10%) darkness / +0%(-10%) cold Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Poison immunity: +0% (-25%) Cut immunity: +0% (-25%) Maximum souls: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-8 (-1 eff.)) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
![]() conjurer's stralite ring of blight (+14%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +14% blight / +0%(-10%) cold / +0%(-10%) darkness Changes damage: +14% blight / +0%(-10%) cold / +0%(-10%) darkness Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Poison immunity: +0% (-25%) Cut immunity: +0% (-25%) Maximum souls: +0.00 (-3.00) Spellpower: +7 (+1 eff.) (-1 (+0 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's stralite ring of nature (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +0%(-10%) cold / +24% nature / +0%(-10%) darkness Changes damage: +0%(-10%) cold / +12% nature / +0%(-10%) darkness Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Poison immunity: +0% (-25%) Cut immunity: +0% (-25%) Maximum souls: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-8 (-1 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() warrior's stralite ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +0%(-10%) darkness / +0%(-10%) cold Changes damage: +0%(-10%) darkness / +0%(-10%) cold Spell save: +0 (+0 eff.) (-8 (-2 eff.)) Blindness immunity: +23% Poison immunity: +0% (-25%) Cut immunity: +0% (-25%) Maximum souls: +0.00 (-3.00) Spellpower: +0 (+0 eff.) (-8 (-1 eff.)) Infravision radius: +4 See stealth: +12 See invisible: +7 Rings make your fingers look great! Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Layoth the elven-wood starstaff (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (-32%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-7) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes resistances: +12% darkness / +11% temporal Changes damage: +12% blight / +25% cold / +6% mind Talents granted: +0(+-1) Soul Purge +1 Command Staff Critical mult.: +26.00% Maximum psi: +30.00 Spellpower: +12 (+2 eff.) (-12 (-2 eff.)) Spell crit. chance: +15% (+3%) Mental crit. chance: +4% Defense after a teleport: +13 Resist all after a teleport: +21% New effects duration reduction after a teleport: +17% Talent on hit(spell): Freeze (10% chance level 4). Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() elven-wood starstaff of the prodigy (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% (-32%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 (-7) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +14 Mag / +12 Wil / +15 Cun Changes damage: +25% darkness Talents granted: +0(+-1) Soul Purge +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+2 eff.) (-12 (-2 eff.)) Spell crit. chance: +4% (-8%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() magewarrior's short elven-wood starstaff of channeling (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Power: 129% (-32%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 (-7) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Changes damage: +25% darkness Talents granted: +0(+-1) Soul Purge +1 Command Staff Mana each turn: +0.31 Spellpower: +36 (+7 eff.) (+12 (+3 eff.)) Spell crit. chance: +7% (-5%) It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 23 turns. Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone starstaff of fate (136% power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-25%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-6) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +10 Mag / +5 Cun / +7 Con Changes damage: +30% temporal Talents granted: +0(+-1) Soul Purge +1 Command Staff Critical mult.: +19.00% Physical save: +9 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+3 eff.) N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum vim: +44.00 Maximum neg.energy: +24.00 Spellpower: +15 (+3 eff.) (-9 (-1 eff.)) Spell crit. chance: +11% (-1%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() greater dragonbone magestaff of power (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 136% (-25%) Range: 1.2x (-0.2x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 (-6) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +0(+-1) Soul Purge +1 Command Staff Spellpower: +35 (+7 eff.) (+11 (+3 eff.)) Spell crit. chance: +5% (-7%) Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. plaguebringer's voratun battleaxe (167% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% (+5%) Range: 1.5x (+0.1x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-8) Crit. chance: +8.0% (+1.0%) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 23% chance to reduce strength, dexterity, and constitution by 36 - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power Damage (Melee): +23 blight When wielded/worn: Talent granted: +0(+-1) Soul Purge Disease immunity: +35% Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() Genocide (152% power, 4 apr) Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% (-9%) Range: 1.6x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 (-8) Crit. chance: +18.0% (+11.0%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Talent granted: +0(+-1) Soul Purge Life regen: +0.50 Stamina each turn: +1.00 Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of massacre (171% power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 171% (+9%) Range: 1.6x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 (-9) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target + Create an explosion dealing 135 cold damage (1/turn) On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes resistances penetration: +17% cold Changes damage: +9% cold Talent granted: +0(+-1) Soul Purge Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Massive two-handed swords. Tap to cycle through comparison choices |
![]() dwarven-steel waraxe 'Crackleworm' (123% power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 123% (-38%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-8) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power Damage (Melee): +8 lightning Damage (radius 1) on hit: +9 fire When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes stats: +7 Str / +5 Dex / +6 Mag / +12 Wil / +7 Cun / +17 Con Talent granted: +0(+-1) Soul Purge Critical mult.: +5.00% Maximum life: +33.00 Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) One-handed war axes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Ivithra the Cindermark (158% power, 6 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 158% (-3%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-6) Crit. chance: +7.0% (-) Attack speed: 100% (-) On weapon hit: + 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Armour: +16 Changes stats: +6 Str Changes damage: +27% fire Talent granted: +0(+-1) Soul Purge Only die when reaching: -60.00 life Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Light radius: +3 One-handed war axes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. voratun waraxe of crippling (151% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% (-9%) Range: 1.4x (+0.0x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-6) Crit. chance: +7.0% (-) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Physical crit. chance: +9.0% Talent granted: +0(+-1) Soul Purge Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) One-handed war axes. Tap to cycle through comparison choices |
![]() Umbral Razor (129% power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% (-32%) Range: 1.3x (-0.1x) Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (-2) Crit. chance: +9.0% (+2.0%) Attack speed: 100% (-) On weapon hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Talent granted: +0(+-1) Soul Purge Stealth bonus: +10 Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) It can be used to activate talent Invoke Darkness (costing 16 power out of 20/20) : Effective talent level: 5.9 Power cost: 16 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 377.93 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
![]() Shantiz the Stormblade (111% power, 20 apr) Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% (-50%) Range: 1.3x (-0.1x) Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 (+8) Crit. chance: +10.0% (+3.0%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +20 Dex Talent granted: +0(+-1) Soul Purge Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. Tap to cycle through comparison choices |
![]() pulsing mindstar 'Zudehir' (105% power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 105% (-55%) Range: 1.1x (-0.3x) Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 (+20) Crit. chance: +4.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power Damage (radius 1) on hit: +8 blight When wielded/worn: Damage (Melee): 7 mind / 7 darkness Changes stats: +2 Dex / +9 Wil / +7 Con Changes resistances: +6% mind Changes damage: +5% mind / +5% darkness Talents granted: +0(+-1) Soul Purge +1 Attune Mindstar Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. manaburning living mindstar of venom (115% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% (-46%) Range: 1.1x (-0.3x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 (+28) Crit. chance: +5.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 23 arcane resource burn - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Damage (Melee): 11 acid Changes resistances: +13% acid / +8% arcane Changes resistances penetration: +15% acid Changes damage: +11% acid Talents granted: +0(+-1) Soul Purge +1 Attune Mindstar Life regen: +4.00 Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. enhanced hardened leather sling of enduring Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-12) Crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Firing range: +8 On weapon hit: - deal 59.23 arcane and 82.40 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: - swallows the victim's soul, gaining a new power When wielded/worn: Changes stats: +6 Str / +5 Dex / +6 Mag / +17 Wil / +6 Cun / +16 Con Talent granted: +0(+-1) Soul Purge Maximum life: +39.00 Spellpower: +0 (+0 eff.) (-24 (-4 eff.)) Spell crit. chance: +0% (-12%) Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
![]() quiver of dragonbone arrows of annihilation (20/20, 172% power, 30 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 172% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +6.0% Capacity: 20 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() pouch of voratun shots of torment (22/22, 167% power, 6 apr) Requires: - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 167% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() Blackfire Aegis (8 def, 18 armour, 235 block) Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Armour Penetration: +0 (-27) Crit. chance: +0.0% (-5.0%) Attack speed: inf% (inf%) On weapon hit: - 15% chance to cast Tendrils Eruption level 3 on your target Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes stats: +0(-6) Wil / +0(-6) Mag Changes resistances: +20% darkness / +35% fire Changes damage: +0%(-10%) blight / +0%(-10%) mind / +0%(-10%) darkness Talent granted: +1 Block Spellpower: +8 (+2 eff.) (-4 (+0 eff.)) Spell crit. chance: +0% (-12%) Mindpower: +0 (+0 eff.) (-12 (-3 eff.)) Mental crit. chance: +0% (-12%) This rugged stone shield flickers with bursts of pitch black flame. |
![]() Vestments of the Conclave (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +0(-5) Wil / +6(+1) Mag Changes resistances: +0%(-30%) darkness / +0%(-30%) blight / +0%(+10%) fire / +0%(+10%) light / +9% all Changes damage: +0%(-15%) cold / +15%(-) arcane / +0%(-20%) darkness Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Spellpower: +15 (+3 eff.) Spell crit. chance: +15% Light radius: +0 (+1) An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 (-2) Defense: +10 (+3 eff.) (-2 (-1 eff.)) Damage when hit (Melee): 15 arcane / 0(-10) darkness Changes stats: +6(+1) Mag / +6(+1) Wil / +6 Cun Changes resistances: +10% lightning / +0%(+10%) light / +0%(-30%) darkness / +10% cold / +0%(-30%) blight / +10%(+20%) fire / +10% arcane / +13% all Changes damage: +0%(-20%) darkness / +0%(-15%) cold / +0%(-15%) arcane / +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+4 eff.) Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Silence immunity: +50% Life regen: +0.00 (-1.00) Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 (+2) A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() This item will automatically be transmogrified when you leave the level. Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 (-9) Defense: +9 (+3 eff.) (-3 (-1 eff.)) Damage when hit (Melee): 20 physical / 0(-10) darkness / 10 temporal Changes stats: +5(-) Mag / +3(-2) Wil Changes resistances: +10% temporal / +0%(-30%) darkness / +0%(+10%) light / +0%(-30%) blight / +0%(+10%) fire / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +0%(-20%) darkness / +0%(-15%) cold / +0%(-15%) arcane / +20% physical Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Spellpower: +23 (+5 eff.) Light radius: +0 (+1) It can be used to activate talent Temporal Reprieve (costing 38 power out of 50/50) : Effective talent level: 2.5 Power cost: 38 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() timebroken silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +3(-2) Mag / +4(-1) Wil Changes resistances: +0%(-30%) darkness / +0%(-30%) blight / +0%(+10%) fire / +0%(+10%) light / +13% all Changes damage: +0%(-20%) darkness / +20% temporal / +15%(-) arcane / +0%(-15%) cold Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Mana each turn: +0.23 Maximum mana: +103.00 Spellpower: +28 (+6 eff.) Spell crit. chance: +13% Light radius: +0 (+1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +0(-5) Wil / +0(-5) Mag Changes resistances: +14% acid / +17% physical / +0%(-30%) darkness / +0%(+10%) light / +0%(-30%) blight / +15%(+25%) fire / +18% cold / +15% all Changes damage: +15% acid / +12% physical / +0%(-20%) darkness / +15% fire / +0%(-15%) arcane / +10%(-5%) cold Talent cooldown: Refit Golem (-5 turns) Mental save: +26 (+7 eff.) Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Light radius: +0 (+1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stormwoven elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +5 Str / +6(+1) Mag / +4(-1) Wil Changes resistances: +5% lightning / +0%(-30%) darkness / +0%(+10%) light / +11%(-19%) blight / +7% cold / +0%(+10%) fire / +15% all Changes damage: +18% lightning / +16% physical / +0%(-20%) darkness / +18%(+3%) cold / +0%(-15%) arcane Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +2.20 (+1.20) Maximum life: +61.00 Light radius: +0 (+1) Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of the mountain (+8%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +4 Str / +6(+1) Mag / +6(+1) Wil Changes resistances: +8% lightning / +30% physical / +0%(-30%) darkness / +0%(+10%) light / +0%(-30%) blight / +8% cold / +0%(+10%) fire / +15% all Changes damage: +17% lightning / +38% physical / +0%(-20%) darkness / +24%(+9%) cold / +0%(-15%) arcane Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Light radius: +0 (+1) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() sunsealed elven-silk robe of Linaniil (3 def, 7 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 (-5) Defense: +3 (+1 eff.) (-9 (-3 eff.)) Damage when hit (Melee): 0(-10) darkness Changes stats: +0(-5) Wil / +9(+4) Mag Changes resistances: +11%(-19%) darkness / +0%(-30%) blight / +0%(+10%) fire / +10%(+20%) light / +15% all Changes damage: +0%(-20%) darkness / +0%(-15%) cold / +20% light / +0%(-15%) arcane Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Mana each turn: +0.20 Maximum life: +48.00 Maximum mana: +70.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +15% Light radius: +4 (+5) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() marauder's cured leather armour of the hero (9 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-8) Defense: +9 (+3 eff.) (-3 (-1 eff.)) Fatigue: +7% Damage when hit (Melee): 0(-10) darkness Changes stats: +8 Str / +8 Dex / +4(-1) Mag / +4(-1) Wil / +4 Cun Changes resistances: +0%(-30%) blight / +0%(+10%) fire / +0%(-30%) darkness / +0%(+10%) light Changes damage: +0%(-15%) cold / +0%(-15%) arcane / +0%(-20%) darkness Physical save: +6 (+3 eff.) Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Maximum life: +37.00 Light radius: +0 (+1) A suit of armour made of leather. |
![]() Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 (+6) Armour Hardiness: +15% Defense: +18 (+6 eff.) (+6 (+2 eff.)) Damage when hit (Melee): 15(5) darkness / 15 cold Changes stats: +5 Dex / +5(-) Mag / +0(-5) Wil / +5 Cun Changes resistances: +30% temporal / +30%(-) darkness / +0%(-30%) blight / +30% cold / +0%(+10%) light / +0%(+10%) fire Changes damage: +20%(+5%) cold / +20%(-) darkness / +0%(-15%) arcane Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Spellpower: +10 (+2 eff.) Light radius: +0 (+1) It can be used to turn yourself invisible (power 42, based on Cunning and Magic) for 10 turns Activation costs 38 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() This item will automatically be transmogrified when you leave the level. Chromatic Harness (10 def, 14 armour) Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 (+2) Defense: +10 (+3 eff.) (-2 (-1 eff.)) Fatigue: +16% Damage when hit (Melee): 0(-10) darkness Changes stats: +6 Str / +0(-5) Mag / +6(+1) Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +0%(-30%) darkness / +0%(+10%) light / +0%(-30%) blight / +20% cold / +20%(+30%) fire / +20% acid Changes damage: +0%(-15%) cold / +0%(-15%) arcane / +0%(-20%) darkness Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Stun/Freeze immunity: +25% Knockback immunity: +50% Life regen: +0.00 (-1.00) Light radius: +0 (+1) This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of clarity (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-2) Defense: +5 (+2 eff.) (-7 (-2 eff.)) Fatigue: +12% Damage when hit (Melee): 0(-10) darkness Changes stats: +0(-5) Mag / +3(-2) Wil Changes resistances: +27%(-3%) darkness / +27%(-3%) blight / +0%(+10%) fire / +9% mind / +0%(+10%) light Changes damage: +0%(-15%) cold / +0%(-15%) arcane / +0%(-20%) darkness Mental save: +18 (+5 eff.) Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Light radius: +1 (+2) A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of clarity (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 (+4) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Fatigue: +32% Damage when hit (Melee): 0(-10) darkness Changes stats: +0(-5) Mag / +0(-5) Wil / +8 Con Changes resistances: -15%(-5%) light / +0%(-30%) blight / +10%(+20%) fire / +7% mind / +11%(-19%) darkness Changes damage: +0%(-15%) cold / +0%(-15%) arcane / +0%(-20%) darkness Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +26 (+7 eff.) Poison immunity: +0% (-100%) Disease immunity: +0% (-100%) Life regen: +0.00 (-1.00) Light radius: +0 (+1) A suit of armour made of metal plates. |
![]() Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Armour: +0 (-4) Fatigue: +0% (+10%) Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Maximum encumbrance: +0 (-70) Knockback immunity: +0% (-40%) Maximum life: +0.00 (-40.00) Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Bethetha the linen cloak (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +4 Defense: +1 (+0 eff.) (-11 (-4 eff.)) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 36 Damage when hit (Melee): 0(-60) ice Changes stats: +3 Str / +0(-12) Mag Changes resistances: +0%(-25%) cold / +0%(+15%) fire / +0%(-8%) all Changes damage: +0%(-25%) cold / +6% temporal Physical save: +9 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() This item will automatically be transmogrified when you leave the level. regal elven-silk cloak of backstabbing (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +10 Defense: +3 (+1 eff.) (-9 (-3 eff.)) Damage when hit (Melee): 0(-60) ice Changes stats: +0(-12) Mag / +3 Wil Changes resistances: +0%(-25%) cold / +0%(+15%) fire / +0%(-8%) all Changes damage: +0%(-25%) cold Critical mult.: +20.00% Stealth bonus: +11 Mental save: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() The Black Boots (2 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 (-3) Defense: +2 (+0 eff.) (+1 (+0 eff.)) Fatigue: +2% (-5%) Changes stats: +0(-4) Str / +0(-4) Wil / +4(-) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Stealth bonus: +10 Light radius: +0 (-1) Movement speed: +0% (-20%) Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Armarim (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-1) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: -6% (-13%) Effects on melee hit: * 20% chance to reduce armor by 46% Changes stats: +0(-4) Str / +3(-1) Wil / +3(-1) Cun Changes resistances: +15% acid / +3% temporal / +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Maximum encumbrance: +25 Physical save: +19 (+7 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Stamina each turn: +0.60 Maximum stamina: +13.00 Light radius: +0 (-1) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Scaldzephyr (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (+1) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: +0% (-7%) Damage when hit (Melee): 4 fire Changes stats: +10(+6) Str / +3 Mag / +0(-4) Wil / +0(-4) Cun / +6 Con Changes resistances: +0%(-20%) cold / +20% temporal / +23% darkness / +0%(-10%) nature Changes resistances penetration: +14% darkness / +20% temporal Changes damage: +0%(-15%) cold / +7% physical Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +8 Light radius: +0 (-1) Movement speed: +0% (-20%) Defense after a teleport: +24 Resist all after a teleport: +15% New effects duration reduction after a teleport: +19% Size category: +1 It can be used to activate talent Rush, placing all other charms into a 19 cooldown : Effective talent level: 4.5 Power cost: 19 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() pair of drakeskin leather boots 'Lelomadar' (30 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 (+1) Defense: +30 (+10 eff.) (+29 (+10 eff.)) Fatigue: +0% (-7%) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +14(+10) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes resistances penetration: +15% physical Changes damage: +0%(-15%) cold Maximum stamina: +30.00 Light radius: +0 (-1) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() This item will automatically be transmogrified when you leave the level. Blazebutcher the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +0 (+0 eff.) (-1 (+0 eff.)) Fatigue: -3% (-10%) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 lightning Changes stats: +0(-4) Str / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes resistances penetration: +25% lightning / +25% temporal Changes damage: +0%(-15%) cold / +24% temporal Maximum encumbrance: +20 Physical save: +5 (+2 eff.) Light radius: +3 (+2) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() fleetfooted pair of dwarven-steel boots of spellbinding (6 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 (-) Defense: +6 (+2 eff.) (+5 (+2 eff.)) Fatigue: +3% (-4%) Changes stats: +0(-4) Str / +5 Dex / +3 Mag / +0(-4) Wil / +0(-4) Cun Changes resistances: +0%(-10%) nature / +0%(-20%) cold Changes damage: +0%(-15%) cold Lowers spell cool-downs by: 10% Light radius: +0 (-1) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 (+1) Defense: +3 (+1 eff.) (+2 (+1 eff.)) Fatigue: +6% (-1%) Changes stats: +0(-4) Str / +4 Mag / +0(-4) Wil / +4(-) Cun Changes resistances: +0%(-10%) nature / +20%(-) cold Changes damage: +0%(-15%) cold / +18% fire Light radius: +2 (+1) Movement speed: +0% (-20%) Each step you take leaves a burning trail behind you lasting 5 turns that deals 97 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) (-33 (-12 eff.)) Armour: +1 (-22) Armour Hardiness: +0% (-9%) Fatigue: +0% (-5%) Damage (Melee): 5 nature Changes stats: +3(-5) Dex / +0(-9) Con Changes resistances: +0%(-7%) physical / +6% nature / +0%(-21%) fire Changes resistances penetration: +0%(-20%) darkness Changes damage: +4% nature / +0%(-12%) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Frigidorder the drakeskin leather gloves (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) (-33 (-12 eff.)) Armour: +3 (-20) Armour Hardiness: +0% (-9%) Fatigue: +0% (-5%) Changes stats: +4 Str / +0(-8) Dex / +5(-4) Con Changes resistances: +0%(-7%) physical / +0%(-21%) fire / +21% cold Changes resistances penetration: +0%(-20%) darkness Changes damage: +0%(-12%) fire / +12% cold Physical save: +10 (+4 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +39% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Tundralady (5 def, 8 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-43 (-17 eff.)) Armour: +8 (-15) Armour Hardiness: +0% (-9%) Defense: +5 (+2 eff.) Fatigue: +0% (-5%) Damage when hit (Melee): 4 cold Changes stats: +0(-8) Dex / +0(-9) Con Changes resistances: +0%(-7%) physical / +6% temporal / +6% nature / +3%(-18%) fire Changes resistances penetration: +0%(-20%) darkness / +5% cold Changes damage: +0%(-12%) fire Reduces incoming crit damage: 5.00% Spell save: +6 (+2 eff.) Mental save: +15 (+4 eff.) Life regen: +4.00 Mana each turn: +0.27 Only die when reaching: -60.00 life Maximum life: +67.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +9% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Hanugorn the Noonquick (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-43 (-17 eff.)) Armour: +3 (-20) Armour Hardiness: +0% (-9%) Fatigue: +5% (-) Damage (Melee): 9 blight Changes stats: +0(-8) Dex / +0(-9) Con Changes resistances: +5% blight / +0%(-7%) physical / +5% arcane / +0%(-21%) fire Changes resistances penetration: +0%(-20%) darkness Changes damage: +6% blight / +0%(-12%) fire / +9% light Spell save: +18 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +30 (+6 eff.) Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() heroic voratun gauntlets of spellstriking (0 def, 7 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-43 (-17 eff.)) Armour: +7 (-16) Armour Hardiness: +0% (-9%) Fatigue: +5% (-) Damage (Melee): 8 arcane Changes stats: +0(-8) Dex / +5 Mag / +5 Wil / +0(-9) Con Changes resistances: +0%(-7%) physical / +4% arcane / +0%(-21%) fire Changes resistances penetration: +0%(-20%) darkness Changes damage: +4% arcane / +0%(-12%) fire Mental save: +10 (+3 eff.) Maximum life: +71.00 Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() cashmere wizard hat 'Fulukalthogadar' (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-3) Defense: +2 (+1 eff.) Fatigue: +0% (-3%) Damage (Melee): 0(-40) darkness Damage when hit (Melee): 2 acid / 2 temporal Changes stats: +9 Mag / +7 Wil / +0(-10) Cun Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness / +18% temporal Talent mastery: +0.00(-0.10) Cunning / Stealth Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Equilibrium when hit: +1.30 Psi when hit: +1.60 Hate when hit: +1.30 Spellpower: +8 (+2 eff.) Light radius: +0 (+1) A pointy cloth hat, very wizardly... |
![]() rough leather cap of dexterity (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-2%) Damage (Melee): 0(-40) darkness Changes stats: +3 Dex / +0(-10) Cun Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness Talent mastery: +0.00(-0.10) Cunning / Stealth Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Light radius: +0 (+1) A cap made of leather. |
![]() Daimukhad the Lustrelace (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +0 (-3) Defense: +3 (+1 eff.) Fatigue: +0% (-3%) Damage (Melee): 0(-40) darkness Changes stats: +15 Mag / +5 Wil / +6(-4) Cun / +4 Con Changes resistances: +3% physical / +3% mind / +3% nature Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness / +13% arcane / +6% light Talent mastery: +0.00(-0.10) Cunning / Stealth Physical save: +9 (+4 eff.) Spell save: +12 (+3 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Life regen: +2.00 Mindpower: +5 (+1 eff.) Light radius: +0 (+1) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 8 cooldown : Effective talent level: 6.5 Power cost: 8 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Hathythad the Brandmire (6 def, 12 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +12 (+9) Defense: +6 (+2 eff.) Fatigue: +5% (+2%) Effects on melee hit: * 20% chance to reduce armor by 46% Damage (Melee): 0(-40) darkness Changes stats: +4 Str / +0(-10) Cun / +3 Con Changes resistances: +15% fire / +11% nature / +6% all Reduce damage by fixed amount: +0(-30) all Changes damage: +9% acid / +12% fire / +0%(-20%) darkness Talent mastery: +0.00(-0.10) Cunning / Stealth Physical save: +12 (+5 eff.) Spell save: +8 (+2 eff.) (-7 (-2 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Maximum life: +69.00 Light radius: +0 (+1) Healing mod.: +18% A cap made of leather. |
![]() Steel Helm of Garkul (0 def, 6 armour) Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 (+3) Fatigue: +8% (+5%) Damage (Melee): 0(-40) darkness Changes stats: +5 Str / +4 Wil / +0(-10) Cun / +5 Con Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness / +10% physical Talent masteries: +0.00(-0.10) Cunning / Stealth +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+3 eff.) (-3 (-1 eff.)) Mental save: +12 (+3 eff.) (-3 (+0 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Light radius: +0 (+1) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() bladed voratun helm of might (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 (+2) Fatigue: +5% (+2%) Damage (Melee): 0(-40) darkness Changes stats: +10 Str / +0(-10) Cun / +3 Con Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness Talent mastery: +0.00(-0.10) Cunning / Stealth Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Light radius: +0 (+1) It can be used to activate talent Skullcracker, placing all other charms into a 16 cooldown : Effective talent level: 4.5 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 42.8 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() This item will automatically be transmogrified when you leave the level. voratun helm of precognition (8 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +5 (+2) Defense: +8 (+3 eff.) Fatigue: +5% (+2%) Damage (Melee): 0(-40) darkness Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +3(-7) Cun Reduce damage by fixed amount: +0(-30) all Changes damage: +0%(-20%) darkness Talent mastery: +0.00(-0.10) Cunning / Stealth Spell save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-15 (-3 eff.)) Confusion immunity: +0% (-30%) Knockback immunity: +0% (-30%) Light radius: +0 (+1) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 3 When carried: Light radius: +2 It can be used to explode a sphere Activation costs 1 power out of 2017/2021. A set of 2021 tiny explosive spheres. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Velonn (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Str Changes damage: +18% physical Physical save: +12 (+5 eff.) Only die when reaching: -80.00 life Maximum psi: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 566.72 fire damage (based on Magic) Activation costs 38 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Bleakrune the stralite torque of gale force [power 325] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 65% Damage when hit (Melee): 6 acid / 6 darkness Changes resistances: +12% acid / +15% fire / +18% darkness / +5% arcane It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 396 physical damage Activation puts all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
![]() cleansing stralite torque of clear mind [power 3] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() soothing stralite torque of psionic shield [power 97] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 97 for 5 turns Activation puts all charms on cooldown for 19 turns. When used: * Heal for 35. Torques are made by powerful psionics to store psionic powers. |
![]() focusing voratun torque of mindblast [power 385] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 458 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() voratun torque of gale force 'Demonworth' [power 325] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +5 Con Changes resistances penetration: +15% darkness Physical save: +12 (+5 eff.) It can be used to project a gust of wind in a cone knocking enemies back 11 spaces and dealing 396 physical damage Activation puts all charms on cooldown for 12 turns. When used: * Heal for 46. * Increase all damage penetration by 19% for 2 turns. * Increase all damage by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Honeywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() This item will automatically be transmogrified when you leave the level. piercing elven-wood totem of stinging [power 362] (12 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 12 turns. When used: * Increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() overpowered dragonbone wand of lightning storm [power 860] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 190 lightning damage and will be dazed for 1 turn (954 total damage) Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By UntimelyDeath the Shalore Necromancer level 7
2nd Mirth 122nd year of Ascendancy at 00:42 see stats
By UntimelyDeath the Shalore Necromancer level 18
15th Dusk 122nd year of Ascendancy at 08:10 see stats
By UntimelyDeath the Lich Necromancer level 37
8th Haze 122nd year of Ascendancy at 08:19 see stats
By UntimelyDeath the Lich Necromancer level 39
16th Haze 122nd year of Ascendancy at 11:40 see stats
By UntimelyDeath the Shalore Necromancer level 20
21st Dusk 122nd year of Ascendancy at 06:14 see stats
By UntimelyDeath the Lich Necromancer level 31
60th Dusk 122nd year of Ascendancy at 00:24 see stats
By UntimelyDeath the Shalore Necromancer level 14
3rd Dusk 122nd year of Ascendancy at 20:21 see stats
By UntimelyDeath the Shalore Necromancer level 25
34th Dusk 122nd year of Ascendancy at 02:01 see stats
By UntimelyDeath the Lich Necromancer level 33
68th Dusk 122nd year of Ascendancy at 23:44 see stats
By UntimelyDeath the Lich Necromancer level 41
23rd Haze 122nd year of Ascendancy at 15:45 see stats
By UntimelyDeath the Lich Necromancer level 36
79th Dusk 122nd year of Ascendancy at 10:50 see stats
By UntimelyDeath the Shalore Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 06:44 see stats
By UntimelyDeath the Shalore Necromancer level 20
18th Dusk 122nd year of Ascendancy at 17:45 see stats
By UntimelyDeath the Lich Necromancer level 30
52nd Dusk 122nd year of Ascendancy at 08:37 see stats
By UntimelyDeath the Lich Necromancer level 40
19th Haze 122nd year of Ascendancy at 06:11 see stats
By UntimelyDeath the Lich Necromancer level 25
37th Dusk 122nd year of Ascendancy at 07:15 see stats
By UntimelyDeath the Lich Necromancer level 42
28th Haze 122nd year of Ascendancy at 20:27 see stats
By UntimelyDeath the Lich Necromancer level 31
60th Dusk 122nd year of Ascendancy at 12:44 see stats
By UntimelyDeath the Shalore Necromancer level 2
75th Pyre 122nd year of Ascendancy at 10:55 see stats
By UntimelyDeath the Shalore Necromancer level 17
11st Dusk 122nd year of Ascendancy at 20:31 see stats
By UntimelyDeath the Lich Necromancer level 26
41st Dusk 122nd year of Ascendancy at 14:49 see stats
By UntimelyDeath the Shalore Necromancer level 17
9th Dusk 122nd year of Ascendancy at 07:07 see stats
Log
Shadow casts Fade.
Shadow fades!
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Shadow for 0 fire damage.
Heavy bone giant receives 70 healing from Ghoul's purging blight area effect.
Ghoul receives 94 healing from Ghoul's purging blight area effect.
UntimelyDeath receives 71 healing from Ghoul's purging blight area effect.
UntimelyDeath casts Call of the Crypt.
Armoured skeleton warrior activates Bone Shield.
Armoured skeleton warrior activates Ruin.
Armoured skeleton warrior activates Bone Shield.
Armoured skeleton warrior activates Ruin.
The unstable sand tunnel collapses!
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for (0 absorbed), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Armoured skeleton warrior for (136 to bones), 0 fire (0 total damage).
Heavy bone giant receives 70 healing from Ghoul's purging blight area effect.
Ghoul receives 94 healing from Ghoul's purging blight area effect.
UntimelyDeath receives 71 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 67 healing from Ghoul's purging blight area effect.
The shield around Vor, Grand Geomancer of the Pride crumbles.
Vor, Grand Geomancer of the Pride casts Ice Shards.
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for (0 absorbed), 0 fire (0 total damage).
Armoured skeleton warrior is no longer out of phase.
Skeleton mage casts Flame.
Skeleton mage's spell attains critical power!
Heavy bone giant receives 70 healing from Ghoul's purging blight area effect.
Ghoul receives 94 healing from Ghoul's purging blight area effect.
Armoured skeleton warrior receives 67 healing from Ghoul's purging blight area effect.