Distance the level 5 Orc Archmage by nday

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp5 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic20 (base 21)
Willpower14 (base 13)
Cunning12 (base 11)

Resources

Life132/132
Mana163/178
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance6%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save14
Spell Save17
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 4 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

New shimmer option unlocked: elm magestaff
Distance wears (replacing
elm starstaff (10-12 power, 2 apr, temporal element)): shimmering elm magestaff of fate (10-12 power, 2 apr, lightning element).

You collect a new ingredient:
lump of iron (1).
You gain 1.51 gold from the melting of
pouch of iron shots of daylight (13/13, 16.5-19.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 15.00 gold from the melting of
Pinwheel (13-19.5 power, 10 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.67 gold from the melting of
acidic iron dagger of erosion (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.43 gold from the melting of
flaming iron waraxe of daylight (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron waraxe of massacre (16.5-23.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.81 gold from the melting of
warbringer's iron battleaxe (14-21 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, temporal element).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.32 gold from the melting of
regeneration infusion of the warrior (heal 150; 16 cd).
Talent Command Staff is ready to use.