
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 88% |
| Size | big |
| Lifes / Deaths | Killed by Isyna the large white snake at level 19 on the 40th Dusk 122nd year of Ascendancy at 08:40 / 1 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 57 (base 38) |
| Constitution | 21 (base 10) |
| Magic | 84 (base 58) |
| Willpower | 23 (base 12) |
| Cunning | 30 (base 23) |
Resources
| Life | 697/697 |
| Paradox | 200 |
| Healing Factor | 1.344804467222 |
| Regeneration | 16.204893830025 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 9 |
| See Stealth | 30.160725078835 |
| See Invisible | 37.160725078835 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 67 |
| Crit Chance | 28% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +6% |
| Arcane | +4% |
| Cold | +19% |
| All | 0% |
| Lightning | +31% |
| Physical | +12% |
| Fire | +16% |
| Nature | +3% |
Offense: Damage Penetration
| Blight | +20% |
| Darkness | +5% |
| Light | +5% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 42 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 40%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 34%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 45%( 70%) |
| Physical | + 46%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 70%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 22% |
| Silence Resistance | 22% |
| Confusion Resistance | 21% |
| Knockback Resistance | 10% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 6 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Temporal Hounds |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed honey tree root. * You've found the needed ice wyrm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Rootglamour' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +3% nature ----- def ----- Armour +1 Resists +6% fire HP.reg +4.00 Heal.mod +5% Silence- +22% Confus- +21% Stun/Frz- +20% Knockbk- +10% A pair of boots made of leather. |
| Quiver | Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 120% Mag, 60% Dex Dmg Bright light Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. This item has been sent to the Item's Vault. |
| Light source | Umbrasin0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Spell.crit +5% Spell.pwr +16 (+4 eff.) Dmg.mod +6% lightning Melee Ret 4 darkness ----- def ----- Resists +12% blight +18% darkness +12% lightning ---------- misc Light +10 Infravis +5 See.Invis +11 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 29 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Voremira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +25% lightning +1% physical +3% acid HP.reg +2.00 Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
| Tool | Ce'Numitha [power 53] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Str +5 Con dps ---------- Crit.mult +10.00% Res.pen +15% temporal Acc +20 (+5 eff.) ----- def ----- Die.at -40.00 life ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 33% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Glimmerpunish'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +12% acid +11% lightning Res.pen +5% light Acc +4 (+1 eff.) ----- def ----- Resists +24% acid +6% cold +6% blight +22% lightning Rings make your fingers look great! |
| On fingers | Giliharakan the Blastraider0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% lightning +9% temporal +6% darkness Blind- +26% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +4 See.Stealth +12 See.Invis +8 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Salogathra'1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +1 Mag +3 Wil +3 Cun dps ---------- Phys.crit +8.0% Mind.crit +10% Phys.pwr +8 (+2 eff.) ----- def ----- Spell.save +7 (+2 eff.) Mind.save +8 (+4 eff.) Max.HP +66.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 Light +1 Size +1 A belt that goes around your waist. |
| In main hand | Greenslice4.0 T5 longbow 2H weapon [Random Unique] Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 nature While equipped: Stats +15 Str +8 Dex dps ---------- Phys.pwr +29 (+6 eff.) On Hit (Ranged): * 10% chance to slow global speed by 42% * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +9% nature +9% mind Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets 'Sulfurstar' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 5 arcane Dmg.mod +4% arcane Acc +6 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +3% temporal +3% arcane +3% nature Phys.save +5 (+3 eff.) Mind.save +7 (+4 eff.) HP.reg +2.00 Disarm- +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.50 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | silk robe 'Lorethel' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+3 eff.) Dmg.mod +16% acid +12% physical +6% blight +16% fire +19% cold Res.pen +20% blight ----- def ----- Resists +15% acid +17% physical +13% blight +18% cold +12% fire +13% all Spell.save +23 (+8 eff.) Max.HP +69.00 HP.reg +3.80 Heal.mod +20% ---------- misc Max.vim +50.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +5 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +13% darkness +15% temporal Def/telep +13 Res/telep +10% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion (heal 122; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 122 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 5; phase 20; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Bethukira'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +3 Mag +7 Con Amulets make your neck look great! |
Cyrytira0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +2.0% ----- def ----- Resists +16% light +19% darkness +15% mind Phys.save +6 (+3 eff.) Die.at -80.00 life Blind- +20% Confus- +26% Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (162). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
copper opal ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Str +2 Dex +5 Mag +2 Wil +5 Cun +2 Con dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
copper ring 'Blazepower'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Dmg.mod +9% acid Melee Ret 2 light ----- def ----- Resists +6% acid Max.HP +20.00 Disarm- +25% Pinning- +22% Knockbk- +20% Rings make your fingers look great! |
psionicist's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Mind.save +6 (+3 eff.) Rings make your fingers look great! |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +5 (+1 eff.) Rings make your fingers look great! |
Xanytha the Hailrace0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +4 Wil +5 Cun dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +10% acid +11% fire Res.pen +10% cold ----- def ----- Resists +20% acid +22% fire Spell.save +3 (+1 eff.) Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 12 light Ranged+ 21 light Dmg.mod +13% light Rings make your fingers look great! |
steel ring of misery0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 9 physical Ranged+ 9 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 17 On Hit (Ranged): * 12% chance to reduce all saves and defense by 17 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
ash magestaff 'Belimira' (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Spell.crit +10% Mind.crit +2% Crit.mult +12.00% Spell.pwr +6 (+1 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +15% mind +15% cold Res.pen +5% temporal ----- def ----- Resists +9% acid Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.08 Max.hate +6.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +30% cold ---------- misc Max.mana +59.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nylelle (123% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 123% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Phasing +20% Melee+ +21 cold While equipped: Stats +2 Mag dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +15% temporal Apr +2 ----- def ----- Die.at -80.00 life ---------- misc Stam/turn +3.00 Massive two-handed swords. |
steel greatsword of corruption (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 126% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Death 2 Massive two-handed swords. |
Gadana the dwarven-steel mace (131% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Nature/Master Power 131% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +9 nature While equipped: Stats +2 Str +9 Wil +14 Con dps ---------- Phys.crit +6.0% Crit.mult +19.00% Apr +11 ----- def ----- Max.HP +32.00 ---------- misc Infravis +3 See.Invis +6 Blunt and deadly. |
plaguebringer's dwarven-steel dagger of the mystic (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 119% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +7 (+1 eff.) ----- def ----- Disease- +20% Sharp, short and deadly. |
stralite dagger of massacre (142% power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Master Power 142% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
Deepssting (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 14% While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +4 (+2 eff.) Dmg.mod +15% arcane Res.pen +5% arcane ----- def ----- Armour +2 Resists +9% lightning Heal.mod +5% Stun/Frz- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of gales (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 108% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +9.00% Mind.pwr +8 (+4 eff.) Dmg.mod +10% lightning +7% cold +8% physical ----- def ----- Defense +14 (+5 eff.) Pinning- +27% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Relgygrim4.0 T2 longbow 2H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 blight +8 fire +20 cold While equipped: dps ---------- Dmg.mod +14% fire +32% cold ----- def ----- Crit.chn- 5.00% ---------- misc Infravis +1 See.Invis +9 Longbows are used to shoot arrows at your foes. |
penetrating steel steamgun of fire4.0 T2 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +10 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +12% fire Res.pen +9% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of lightning4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +8 lightning Uses 2.0 Steam While equipped: Stats +2 Dex dps ---------- Dmg.mod +9% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of lightning4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +12 lightning Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% lightning Acc +7 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elm arrows 'Oozebiter' (18/18, 109% power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 109% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Ranged+ +4 lightning +8 physical +20 nature On Hit.r1 +12 nature On Crit.r2 +12 nature On Hit: * 20% chance to slow global speed by 42% * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
Dagichik the Umbramaim (14/15, 137% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master/Psionic Power 137% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 15 Rld cld 3 Ranged+ +8 physical +4 darkness +4 mind On Hit.r1 +12 darkness On Crit.r2 +4 darkness On Hit: * 20% chance to knock the target back 3 spaces and deal 89 physical damage On Crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Poreldaba (19/19, 138% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 139% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 19 Phasing +20% Ranged+ +12 blight +15 cold +8 arcane Arrows are used with bows to pierce your foes to death. |
Corruptionreeve the quiver of yew arrows (14/14, 154% power, 10 apr)3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 154% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +23 Apr +10 Crit +2.0% Capacity 14 Ranged+ +8 blight +32 physical +4 nature On Hit.r1 +12 nature On Hit: * 20% chance to slow global speed by 42% * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 140% Mag, 70% Dex Dmg Void Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. This item has been sent to the Item's Vault. |
pouch of dwarven-steel shots of torment (21/21, 136% power, 3 apr)3.0 T3 shot ammo [Ego+] Psionic Power 137% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of annihilation (18/20, 153% power, 10 apr)3.0 T4 shot ammo [Ego+] Master Power 154% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +11.5% Capacity 20 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
stralite shield 'Emelavena' (0 def, 8 armour, 167% power, 175.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master When used to Attack: Power 167% Range: 1.2x Uses 150% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +176 Melee+ +14 light +14 darkness While equipped: Stats +7 Cun +4 Mag dps ---------- Phys.pwr +30 (+6 eff.) Dmg.mod +12% light +14% darkness On Melee Ret: * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +8% Resists +14% temporal +19% fire +14% darkness +12% light ---------- misc Max.stam +30.00 Talents +1 Block Handheld deflection devices. |
Hathelathablek (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +9% mind +12% acid ----- def ----- Resists +9% acid +11% darkness +10% mind +7% all Phys.save +11 (+6 eff.) Spell.save +11 (+4 eff.) Mind.save +21 (+11 eff.) ---------- misc Equi/ret +0.08 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettumnir the Searpanic (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% lightning +9% darkness +9% blight +3% fire +3% nature +9% all Max.HP +50.00 HP.reg +2.30 Heal.mod +14% ---------- misc See.Invis +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Dmg.mod +7% lightning +5% physical +16% cold ----- def ----- Resists +7% lightning +7% cold +7% blight +11% all Max.HP +50.00 HP.reg +2.30 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +4 (+1 eff.) Dmg.mod +10% arcane +10% temporal ----- def ----- Resists +11% all ---------- misc Max.mana +34.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of darkness (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +17% darkness ----- def ----- Resists +25% darkness +13% all Mind.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour of command (19 def, 12 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +12 Defense +19 (+7 eff.) Fatigue +8% Mind.save +18 (+9 eff.) A suit of armour made of leather. |
reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +23.00 A suit of armour made of leather. |
Emirin the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+4 eff.) Resists +5% lightning +6% temporal +3% light +3% nature +1% physical Crit.chn- 5.00% Max.HP +60.00 Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Belodath (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +9 Cun +1 Dex dps ---------- Phys.crit +1.0% Mind.crit +2% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daysteel the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane +12% cold Max.HP +30.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halomas (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Wil +7 Cun +4 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xeruvena the linen cloak (21 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +21 (+7 eff.) Resists +12% cold Phys.save +3 (+2 eff.) HP.reg +4.00 Heal.mod +5% Disease- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Eldoral (7 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +7 (+3 eff.) Phys.save +10 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Furnaceveil the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +1% Dmg.mod +9% mind ----- def ----- Armour +1 Resists +9% fire Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
steady hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +2 Phys.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of dexterity (+3) (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +5 Fatigue +3% Mind.save +5 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
bladed rough leather cap of trickery (0 def, 1 armour)2.0 T1 head armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Apr +5 ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 147.2 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
rough leather cap 'Gebers' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% arcane +6% cold Die.at -80.00 life Disarm- +20% Stun/Frz- +20% ---------- misc See.Invis +6 A cap made of leather. |
Smoldersever (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +3% light Res.pen +10% fire ----- def ----- Armour +3 Fatigue +3% Resists +6% light +13% cold ---------- misc Breathe water A cap made of leather. |
dwarven-steel helm 'Shadowfist' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 2 acid 8 darkness On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +4 Fatigue +4% Resists +3% acid +9% nature +3% mind Spell.save +6 (+2 eff.) Max.HP +71.00 Heal.mod +14% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of dexterity (+5) (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
301 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Borabers the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Dex +4 Mag +3 Cun dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane ----- def ----- Resists +6% cold +6% temporal Def/telep +12 Res/telep +11% Dur/telep +13% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Unrogothel2.0 T1 lite [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +15% mind ----- def ----- Resists +6% acid Max.HP +44.00 ---------- misc Hate/m.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Gunynaritar' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Con dps ---------- Crit.mult +15.00% Phys.pwr +4 (+1 eff.) Mov.spd +10% Apr +1 ----- def ----- Defense +5 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
extending steel torque of psionic shield [power 49] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Firesweeper the elm totem of stinging [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Res.pen +20% fire Acc +10 (+3 eff.) Apr +2 ----- def ----- Die.at -80.00 life Sting an enemy dealing 119 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Sophia the Shalore Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 09:33 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sophia the Shalore Temporal Warden level 16
17th Dusk 122nd year of Ascendancy at 10:50 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sophia the Shalore Temporal Warden level 20
42nd Dusk 122nd year of Ascendancy at 05:23 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sophia the Shalore Temporal Warden level 26
66th Dusk 122nd year of Ascendancy at 14:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sophia the Shalore Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 20:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sophia the Shalore Temporal Warden level 20
40th Dusk 122nd year of Ascendancy at 15:34 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sophia the Shalore Temporal Warden level 26
66th Dusk 122nd year of Ascendancy at 10:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sophia the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 19:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sophia the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 08:13 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sophia the Shalore Temporal Warden level 21
44th Dusk 122nd year of Ascendancy at 01:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sophia the Shalore Temporal Warden level 15
8th Flare 122nd year of Ascendancy at 14:59 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sophia the Shalore Temporal Warden level 19
40th Dusk 122nd year of Ascendancy at 08:40 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Sophia the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 17:29 see stats
Log
Sophia stops regenerating health quickly.
Temporal hound has unraveled!
Temporal hound no longer hears the hateful whisper.
Rested for 5 turns (stop reason: detrimental status effect).
Sophia has heard the hateful whisper!
Attacked by unseen enemy! AI Stopping!
Hateful Whisper from Vorurialle the skeleton warrior hits Sophia for 343 mind damage.
Talent Guardian Unity is ready to use.
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Temporal hound has heard the hateful whisper!
Hateful Whisper from Vorurialle the skeleton warrior hits Temporal hound for 212 mind damage.
Talent Command Hounds: Blink is ready to use.
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Resting starts...
Temporal hound no longer hears the hateful whisper.
Temporal hound has heard the hateful whisper!
Hateful Whisper from Vorurialle the skeleton warrior hits Temporal hound for 212 mind damage.
Sophia no longer hears the hateful whisper.
Talent Infusion: Regeneration is ready to use.
Temporal hound no longer hears the hateful whisper.
Talent Rune: Stormshield is ready to use.
Temporal hound no longer hears the hateful whisper.
Rested for 17 turns (stop reason: all resources and life at maximum).
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Resting starts...
Rested for 6 turns (stop reason: all resources and life at maximum).


























































































































