










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4:  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Dwarf | 
| Class | Mindslayer | 
| Level / Exp | 50 / 2387% | 
| Size | big | 
| Lifes / Deaths | Killed by dwarf shouldn't start unlocked at level 50 on the 3rd Shortage 122nd year of Ascendancy at 01:34  / 1 | 
Primary Stats
| Strength | 1310 (base 8) | 
| Dexterity | 1312 (base 11) | 
| Constitution | 1356 (base 60) | 
| Magic | 1585 (base 27) | 
| Willpower | 3578 (base 60) | 
| Cunning | 4177 (base 60) | 
Resources
| Life | 24120/24120 | 
| Equilibrium | 0 | 
| Psi | 4325/4375 | 
| Healing Factor | 2.5 | 
| Regeneration | 1437.5705231423 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +29.999999999998% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| Infravision | 5 | 
| See Stealth | 170.05040489427 | 
| See Invisible | 170.05040489427 | 
Offense: Mainhand
| Damage | 412 | 
| Accuracy | 368 | 
| Crit Chance | 2434% | 
| APR | 47 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 412 | 
| Accuracy | 368 | 
| Crit Chance | 2434% | 
| APR | 47 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 123.5 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 406 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +11264% | 
| Physical | +14622% | 
| Arcane | +3089% | 
| Cold | +12800% | 
| All | 0% | 
| Crit. mult. | +3768% | 
| Darkness | +898% | 
| Light | +32% | 
| Temporal | +20% | 
| Mind | +54% | 
| Lightning | +3865% | 
| Fire | +11776% | 
| Nature | +57% | 
Offense: Damage Penetration
| Acid | +8704% | 
| Arcane | +9% | 
| Cold | +6144% | 
| All | 0% | 
| Lightning | +3614% | 
| Physical | +9492% | 
| Temporal | +20% | 
| Darkness | +1098% | 
| Mind | +25% | 
| Fire | +7168% | 
| Nature | +15% | 
Defense: Base
| Armour (hardiness) | 61 (30%) | 
| Defense | 240 | 
| Ranged Defense | 240 | 
| Fatigue | 0 | 
| Physical Save | 210 | 
| Spell Save | 342 | 
| Mental Save | 336 | 
Defense: Resistances
| Blight | + 68%( 70%) | 
| Arcane | + 17%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 12%( 70%) | 
| Crit. shrug | +390% | 
| Darkness | + 70%( 70%) | 
| Light | + 42%( 70%) | 
| Temporal | + 21%( 70%) | 
| Physical | + 70%( 70%) | 
| Mind | + 37%( 70%) | 
| Fire | + 70%( 70%) | 
| Lightning | + 70%( 70%) | 
Defense: Immunities
| Disarm Resistance | 0% | 
| Confusion Resistance | 40% | 
| Teleport Resistance | 22% | 
| Blind Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 11134% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 333% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -15522 life. The duration and life will increase by 1% for every 1% life you have lost (currently 15522 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -15468 life. The duration and life will increase by 1% for every 1% life you have lost (currently 15468 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat.  | 
Class Talents
| Psionic / Absorption | 4.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Psionic / Kinetic mastery | 1.70 | 
  | 1/5 | 
  | 3/5 | 
  | 4/5 | 
  | 0/5 | 
| Psionic / Projection | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Augmented striking | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Psionic / Voracity | 10.90 | 
  | 0/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Focus | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Psi-fighting | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
Generic Talents
| Race / Dwarf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Survival | 1.40 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Psionic / Finer energy manipulations | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active | 
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders...  | active | 
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)).  | done | 
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00).  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2957.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| Psionic focus |  Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+2 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+1 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 1625 to 3250 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.  | 
| On hands |  scouring voratun gauntlets of war-making (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +10.0% Armour: +3 Fatigue: +5% Effects when hit in melee: * 25 arcane resource burn Critical mult.: +7.00% Spell save: +15 (+0 eff.) Spell crit. chance: +10% Mental crit. chance: +16% When used to modify unarmed attacks: Power: 208% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +18.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). On weapon hit: * 23 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Light source |  UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+0 eff.) Mindpower: +10 (+1 eff.) Light radius: +10 Absorbs all darkness (power 900, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 13053.84 darkness damage (based on Mindpower and charge) Activation costs 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.  | 
| On head |  Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-1 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+0 eff.) Mindpower: +15 (+1 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.  | 
| On feet |  Obsidianveil the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Damage when hit (Melee): 10 darkness Changes resistances: +18% lightning Changes resistances penetration: +25% lightning Changes damage: +18% mind / +9% darkness Maximum encumbrance: +50 Physical save: +12 (+2 eff.) Mindpower: +31 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Tool |  Alygofang the voratun pickaxe (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +34 (+2 eff.) Changes stats: +9 Str / +2 Wil Changes damage: +12% mind Teleport immunity: +22% Life regen: +4.58 Maximum hate: +11.45 Mindpower: +34 (+2 eff.) Light radius: +3 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+1 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+1 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 17 power out of 30/30) : Effective talent level: 2.4 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are.  | 
| On fingers |  MurkbanePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +12 Cun / +13 Wil Changes resistances: +34% light / +5% arcane Changes resistances penetration: +15% nature Changes damage: +17% light / +9% nature / +9% arcane Mindpower: +26 (+1 eff.) Rings make your fingers look great!  | 
| Around neck |  vitalizing voratun amulet of perfection (0.40 Cunning / Survival,0.40 Psionic / Kinetic mastery)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Talent masteries: +0.40 Cunning / Survival +0.40 Psionic / Kinetic mastery Physical save: +11 (+1 eff.) Life regen: +7.00 Maximum life: +79.00 Amulets make your neck look great!  | 
| In main hand |  Ce'Nalrata (412.8 damage (107% power), 1.1x range, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +1164.5% Attack speed: 100% On weapon hit: * 3016% chance to slow global speed by 154% * 2784% chance to reduce armor by 55% Damage (Melee): +4096 temporal Damage (radius 1) on hit: +2048 temporal When wielded/worn: Damage (Melee): 1536 lightning / 22 mind / 22 darkness Changes stats: +640 Str / +640 Dex / +768 Mag / +1728 Wil / +2048 Cun / +640 Con Changes resistances: +2288% lightning / +896% physical / +480% darkness / +32% blight / +80% fire / +88% cold Changes resistances penetration: +4352% acid / +4736% physical / +544% darkness / +3584% fire / +1792% lightning / +3072% cold Changes damage: +1920% lightning / +432% darkness / +5888% fire / +24% nature / +5632% acid / +7296% physical / +6400% cold / +1536% arcane / +12% mind Talent masteries: +6.40 Cursed / Darkness +3.20 Cursed / Dark sustenance +4.80 Psionic / Voracity +1.60 Psionic / Absorption Talent granted: +1 Attune Mindstar Critical mult.: +1792.00% Physical save: +128 (+12 eff.) Spell save: +624 (+33 eff.) Mental save: +128 (+7 eff.) Blindness immunity: +703% Disease immunity: +76% Life regen: +281.60 Equilibrium when hit: +20.80 Mana when firing critical spell: +1024.00 Vim when firing critical spell: +1024.00 Spellpower on spell critical (stacks up to 3 times): +4096 Hate per kill: +80.00 Psi per kill: +64.00 Maximum life: +8704.00 Maximum psi: +336.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +4% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +16434 Defense after a teleport: +2560 Resist all after a teleport: +2560% New effects duration reduction after a teleport: +2560% Max wilder summons: +768 It can be used to inflict 4559.63 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist |  drakeskin leather belt 'Shimmerpanic'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +11 (+1 eff.) Damage when hit (Melee): 4 mind / 2 lightning Changes resistances: +3% mind Changes resistances penetration: +5% lightning / +25% mind Critical mult.: +15.00% Spell save: +10 (+0 eff.) Maximum life: +110.00 Maximum mana: +70.00 Maximum stamina: +51.00 Maximum hate: +15.00 Maximum psi: +35.00 Maximum vim: +28.00 Maximum pos.energy: +34.00 Maximum neg.energy: +37.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +18 A belt that goes around your waist.  | 
| In off hand |  Ce'Nalrata (412.8 damage (107% power), 1.1x range, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +1164.5% Attack speed: 100% On weapon hit: * 3016% chance to slow global speed by 154% * 2784% chance to reduce armor by 55% Damage (Melee): +4096 temporal Damage (radius 1) on hit: +2048 temporal When wielded/worn: Damage (Melee): 1536 lightning / 22 mind / 22 darkness Changes stats: +640 Str / +640 Dex / +768 Mag / +1728 Wil / +2048 Cun / +640 Con Changes resistances: +2288% lightning / +896% physical / +480% darkness / +32% blight / +80% fire / +88% cold Changes resistances penetration: +4352% acid / +4736% physical / +544% darkness / +3584% fire / +1792% lightning / +3072% cold Changes damage: +1920% lightning / +432% darkness / +5888% fire / +24% nature / +5632% acid / +7296% physical / +6400% cold / +1536% arcane / +12% mind Talent masteries: +6.40 Cursed / Darkness +3.20 Cursed / Dark sustenance +4.80 Psionic / Voracity +1.60 Psionic / Absorption Talent granted: +1 Attune Mindstar Critical mult.: +1792.00% Physical save: +128 (+12 eff.) Spell save: +624 (+33 eff.) Mental save: +128 (+7 eff.) Blindness immunity: +703% Disease immunity: +76% Life regen: +281.60 Equilibrium when hit: +20.80 Mana when firing critical spell: +1024.00 Vim when firing critical spell: +1024.00 Spellpower on spell critical (stacks up to 3 times): +4096 Hate per kill: +80.00 Psi per kill: +64.00 Maximum life: +8704.00 Maximum psi: +336.00 Mindpower: +17 (+1 eff.) Mental crit. chance: +4% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +16434 Defense after a teleport: +2560 Resist all after a teleport: +2560% New effects duration reduction after a teleport: +2560% Max wilder summons: +768 It can be used to inflict 2904.13 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 11 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  battlemaster's cashmere cloak of conjuring (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +4 Dex / +3 Con Changes resistances penetration: +9% arcane Changes damage: +8% arcane Talent mastery: +0.30 Technique / Combat training Critical mult.: +12.00% Spell save: +8 (+0 eff.) Stamina each turn: +0.80 Maximum mana: +31.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+0 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+0 eff.) It can be used to activate talent Temporal Reprieve (costing 27 power out of 50/50) : Effective talent level: 1.0 Power cost: 27 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.  | 
Inventory
 Primal Infusion (affinity 367%; reduction 73; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 367% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 73 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved.  | 
 stormshield rune of the warrior (threshold 63; blocks 43; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 43 times. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the wizard (threshold 18; blocks 51; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 18 up to 51 times. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Newly picked upSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 This item will automatically be transmogrified when you leave the level.surging yew starstaff of might (523.0 damage (194% power), 1.2x range, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 194% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +9 (+0 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.surging dragonbone starstaff of might (546.4 damage (203% power), 1.2x range, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 203% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+0 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.swiftstrike yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +200% When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +17.0% Changes stats: +8 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.chilling quiver of elven-wood arrows of annihilation (22/22, 661.2 damage (223% power), 1.4x range, 23 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 223% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +17.5% Capacity: 22 Travel speed: +200% Damage (Ranged): +32 cold Arrows are used with bows to pierce your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows 'Snowbreeze' (20/20, 735.0 damage (247% power), 1.4x range, 28 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 247% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +28 Crit. chance: +26.0% Capacity: 20 On weapon crit: * Wound the target dealing 596 physical damage across 5 turns and reducing healing by 50% Travel speed: +272% Damage (Ranged): +27 cold Damage (radius 1) on hit: +27 cold When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.timebroken linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +7% all Changes damage: +10% arcane / +9% temporal Maximum mana: +27.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.drakeskin leather armour of the deep (20 def, 14 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+1 eff.) Fatigue: +8% Changes resistances: +11% acid / +15% cold Allows you to breathe in: water A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.Floejeer (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 6 cold Changes stats: +5 Cun / +4 Dex Changes resistances: +21% darkness / +3% cold Changes resistances penetration: +20% darkness / +5% mind Changes damage: +25% darkness Critical mult.: +15.00% Stealth bonus: +20 Physical save: +15 (+2 eff.) Mental save: +21 (+1 eff.) Only die when reaching: -50.00 life Maximum hate: +2.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 This item will automatically be transmogrified when you leave the level.elven-silk cloak 'Coalbile' (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 13 mind / 13 darkness Changes stats: +6 Mag / +6 Wil Changes resistances: +20% mind / +27% fire Changes resistances penetration: +34% arcane Changes damage: +18% arcane / +30% darkness Spell save: +15 (+0 eff.) Maximum mana: +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals.  | 
 77 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power.  | 
 Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb.  | 
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth.  | 
 Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 27/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 108 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 This item will automatically be transmogrified when you leave the level.warded dragonbone wand of lightning storm [power 560] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +6 lightning / +6 acid / +6 light / +6 arcane Talent granted: +1 Ward It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 4440 lightning damage and will be dazed for 1 turn (22203 total damage) Activation puts all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 37
45th Dearth 122nd year of Ascendancy at 12:16 see stats
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 48
21st Loss 122nd year of Ascendancy at 14:40 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 37
45th Dearth 122nd year of Ascendancy at 00:47 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 40
7th Loss 122nd year of Ascendancy at 18:50 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 22
29th Profit 122nd year of Ascendancy at 21:56 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 11
4th Profit 122nd year of Ascendancy at 06:37 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 39
7th Loss 122nd year of Ascendancy at 09:04 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 32
32nd Dearth 122nd year of Ascendancy at 03:36 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 24
34th Profit 122nd year of Ascendancy at 03:03 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 27
43rd Profit 122nd year of Ascendancy at 17:30 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By dwarf shouldn't start unlocked the Dwarf Mindslayer level 33
34th Dearth 122nd year of Ascendancy at 22:10 see stats
			Fear of Fours (Insane (Roguelike) difficulty)
			Killed all four bosses of the Slime Tunnels.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
29th Loss 122nd year of Ascendancy at 18:18 see stats
			Guiding Hand (Insane (Roguelike) difficulty)
			Saved all escorted adventurers.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 46
18th Loss 122nd year of Ascendancy at 22:32 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 30
28th Wealth 122nd year of Ascendancy at 16:58 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 10
4th Profit 122nd year of Ascendancy at 01:22 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 20
21st Profit 122nd year of Ascendancy at 13:10 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 30
28th Wealth 122nd year of Ascendancy at 13:21 see stats
			Level 40 (Insane (Roguelike) difficulty)
			Got a character to level 40.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 40
7th Loss 122nd year of Ascendancy at 09:04 see stats
			Level 50 (Insane (Roguelike) difficulty)
			Got a character to level 50.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
22nd Loss 122nd year of Ascendancy at 22:18 see stats
			Orcrist (Insane (Roguelike) difficulty)
			Killed the leaders of the Orc Pride.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
28th Loss 122nd year of Ascendancy at 21:48 see stats
			Overpowered! (Insane (Roguelike) difficulty)
			Did over 6000 damage in one attack.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 42
15th Loss 122nd year of Ascendancy at 15:56 see stats
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 31
26th Dearth 122nd year of Ascendancy at 17:19 see stats
			Selfless (Insane (Roguelike) difficulty)
			Won ToME by closing the Void portal using yourself as a sacrifice.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
3rd Shortage 122nd year of Ascendancy at 01:34 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 27
16th Wealth 122nd year of Ascendancy at 20:51 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 25
39th Profit 122nd year of Ascendancy at 20:59 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 40
7th Loss 122nd year of Ascendancy at 15:13 see stats
			Tactical master (Insane (Roguelike) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
3rd Shortage 122nd year of Ascendancy at 01:33 see stats
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 21
29th Profit 122nd year of Ascendancy at 04:12 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 7
2nd Acquisition 122nd year of Ascendancy at 17:16 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 50
29th Loss 122nd year of Ascendancy at 03:54 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 41
11st Loss 122nd year of Ascendancy at 10:55 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 21
26th Profit 122nd year of Ascendancy at 22:59 see stats
			There and back again (Insane (Roguelike) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 42
14th Loss 122nd year of Ascendancy at 23:12 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 23
33rd Profit 122nd year of Ascendancy at 21:54 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 17
17th Profit 122nd year of Ascendancy at 18:56 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 36
43rd Dearth 122nd year of Ascendancy at 15:11 see stats
			You were not supposed to see that! (Insane (Roguelike) difficulty)
			Read a Forbidden Tome.By dwarf shouldn't start unlocked the Dwarf Mindslayer level 37
45th Dearth 122nd year of Ascendancy at 04:27 see stats
Log
The powerful blow energizes Argoniel reducing their cooldowns!
A bolt of lightning fires from dwarf shouldn't start unlocked's bow, striking Argoniel!
dwarf shouldn't start unlocked hits Argoniel for (3001562 to bones), 0 lightning (0 total damage).
Weapon of Wrath hits Argoniel for (110 to bones), 0 fire (0 total damage).
High Sun Paladin Aeryn hits Argoniel for (126 to bones), 0 physical, 9 darkness, (54 to bones), 0 light (9 total damage).
Dwarf shouldn't start unlocked uses Charge Leech.
Dwarf shouldn't start unlocked's mind surges with critical power!
The powerful blow energizes Argoniel reducing their cooldowns!
dwarf shouldn't start unlocked hits Argoniel for (1205534 to bones), 0 lightning (0 total damage).
dwarf shouldn't start unlocked hits High Sun Paladin Aeryn for 1098806 lightning damage.
High Sun Paladin Aeryn receives 8 healing from Shield of Light.
dwarf shouldn't start unlocked killed High Sun Paladin Aeryn!
Argoniel casts Blood Lock.
Dwarf shouldn't start unlocked resists Argoniel's 'Blood Lock'!
Argoniel casts Curse of Vulnerability.
Dwarf shouldn't start unlocked resists the effect 'Curse of Vulnerability'!
Dwarf shouldn't start unlocked's spell attains critical power!
The powerful blow energizes Argoniel reducing their cooldowns!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
A bolt of lightning fires from dwarf shouldn't start unlocked's bow, striking Argoniel!
dwarf shouldn't start unlocked hits Argoniel for 1395102 lightning damage.
dwarf shouldn't start unlocked killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Roguelike) difficulty)!
Saving game...
Saving done.
=====================
 Damage dealt
=====================
439,554,199 cold
178,459,768 lightning
3,453,786 physical
185,569 mind
68,562 nature
49,387 fire
42,047 temporal
26,059 arcane
12,969 darkness
11,686 light
8,267 acid
1,453 blight
=====================
 Damage taken
=====================
60,379 physical
49,708 cold
39,273 fire
30,846 blight
19,390 nature
17,956 acid
15,713 light
15,284 arcane
12,692 lightning
11,206 darkness
4,112 mind
2,716 temporal



































































































