









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | QuickTome: Remove Escorts 1.3.1This addon is part of the QuickTome addon set. This addon removes escorts from the game. CompatibilityThis addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported. This addon overloads the following files: It will not be compatible with other addons that touch these files. Also, it removes the Quest:escort:assign hook. Weight: 216875 Changelog1.0.0- Initial release QuickTome: Remove Traps 1.3.1 No Achievement Pop-ups 1.5.5This addon removes the pop-up window that appears when an achievement is gained. It also provides the option to disable announcing your own achievements in chat. CompatibilityThis addon superloads and OVERWRITES the following functions: This addon superloads the following functions non-intrusively: This addon uses the GameOptions:generateList hook to provide a new option. Weight: 39438 Changelog1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Additional Randart Properties 1.5.5 QuickTome: Zone Overhaul 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Arena Skip 1.3.1 QuickTome: Creature Changes 1.3.1 No Item Decay 1.3.1 QuickTome: Resource Tweaks 1.3.1 Frendlier Fire 1.5.5 Minstars 1.5.5 QuickTome: Item Tweaks 1.4.8 Prodigy Tweaks 1.5.5 Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Revamped Alchemist 1.5.5 Allow Respec Anywhere 1.2.3QuickTome: Sight Overhaul 1.5.3 Possessor Bonus Class 1.5.4Donators/Buyers bonus! QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.3Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. minmay's minor mindslot mindstar modification 1.5.5 Revamped Anorithil 1.5.5 Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Harbinger 1.5.5 Convenient Digging 1.5.5 Zephyr 1.5.5 Half-Cost Category Mastery 1.3.1 Square Field of Vision 1.3.1 Dreamelf 1.5.5 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Meteor Fix 1.5.5An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Replace Swift Hands 1.3.1 QuickTome: Melinda Tweaks 1.3.1 QuickTome: Remove Stat Requirements 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dreamelf |
| Class | Zephyr |
| Level / Exp | 50 / 4563% |
| Size | medium |
| Lifes / Deaths | Killed by Ndark the Bringer of Doom at level 32 on the 8th Dusk 122nd year of Ascendancy at 09:45 / 1 |
Primary Stats
| Strength | 53 (base 10) |
| Dexterity | 173 (base 60) |
| Constitution | 50 (base 10) |
| Magic | 109 (base 60) |
| Willpower | 105 (base 60) |
| Cunning | 73 (base 32) |
Resources
| Life | 899/912 |
| Mana | 217/580 |
| Healing Factor | 1.2727272727273 |
| Regeneration | 3.5 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40.80790794526% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 98 |
| Crit Chance | 97% |
| APR | 55 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 94 |
| Crit Chance | 91% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +49% |
| Blight | +42% |
| Arcane | +78% |
| Cold | +38% |
| All | +34% |
| Darkness | +49% |
| Light | +57% |
| Temporal | +40% |
| Physical | +78% |
| Fire | +58% |
| Lightning | +78% |
Offense: Damage Penetration
| Lightning | +105% |
| Light | +16% |
| Temporal | +31% |
| Darkness | +21% |
| Arcane | +16% |
| Fire | +21% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 33 (43.003663003663%) |
| Defense | 145 |
| Ranged Defense | 145 |
| Fatigue | 99.284128569821 |
| Physical Save | 68 |
| Spell Save | 76 |
| Mental Save | 71 |
Defense: Resistances
| Physical | + 26%( 70%) |
| Acid | + 15%( 70%) |
| Light | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Cold | + 8%( 70%) |
| Arcane | + 24%( 70%) |
| Fire | + 32%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 454 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1084% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1785% for 10 turns and instantly restoring 89 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -605 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Meta | 2.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Spell / Air archery | 1.80 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Storm | 2.40 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Phantasm | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm archery | 1.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dreamelf | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Spell / Swiftness | 2.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Wild magic | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Wild Constitution |
| talent | Whirlwind of Bolts |
| talent | Quicken Spells |
| talent | Wild Power |
| talent | Thunderstorm |
| talent | Wild Defense |
| talent | Tempest |
| talent | Feather Wind |
| talent | Static Shield |
| talent | Wild Devastation |
| talent | Storm Sentinel |
| talent | Spellcraft |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Across Maj'Eyal are places inhabited by evil - and treasure. But you don't have time to visit all of them. A new beginningYou may enter only two of the following zones: * You elected not to visit the Heart of the Gloom. * You elected not to visit the ruins of Kor'Pul. * You elected not to visit Norgos' Lair. * You have visited the Rhaloren camp. * You have visited the Scintillating Caves. * You elected not to visit the Trollmire. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2217. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
You noticed a big storm cloud that looked kind of like a city. Or maybe it looked more like a rabbit. Anyway, the storm passed without causing any damage. Storming the city | done |
You arrived through the farportal in the Far East. Strange new world | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Investigate the bastions of the Pride and destroy their leaders. The many Prides of the Orcs* You have slain Rak'shor. * You have slain Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Welcome to Zone Overhaul! This addon greatly shortens the game, making it significantly harder. Zone Overhaul GuideIt is recommended that you complete the original Tales of Maj'Eyal at least once before using Zone Overhaul, as Zone Overhaul removes some story elements. Please note the following important changes: - Many zones are removed or shortened. - Zones now have fixed levels, and do not adjust themselves to your character level. - There are no shops except for Urthol's Wondrous Emporium. - The Brotherhood of Alchemists quest is gone, but you will receive 2 more class and generic talent points to compensate. - You will find fewer items, but they will be of higher quality. - There are no more "backup guardians". - Joining Zigur will grant you the Fungus talent category immediately. - You won't be able to enter the Infinite Dungeon. You may visit up to two of these zones Heart of the Gloom Norgos' Lair Rhaloren Camp Ruins of Kor'Pul Scintillating Caves Trollmire Other available zones Thieves' Tunnels The Maze Old Forest Daikara Temporal Rift Golem Graveyard Halfling Ruins Lake of Nur Sher'Tul Fortress Tempest Peak Dreadfell Crypt of Kryl'Feijan Mark of the Spellblaze Lost Dwarven Kingdom of Reknor Vor Armoury Rak'Vor Pride Grushbat Pride Valley of the Moon Slime Tunnels High Peak Available towns Angolwen Gates of Morning Last Hope Zigur (Your race or class may provide a few additional zones). | active |
Equipment
| On feet | Xerama (0 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: -1% Effects on melee hit: * 35% chance to corrode armour by 30% Damage (Melee): 28 arcane Changes stats: +3 Lck / +4 Cun Changes resistances: +15% acid / +12% fire / +15% lightning / +13% cold Changes damage: +15% acid Talent mastery: +0.20 Spell / Storm Reduces incoming crit damage: 17.00% A pair of boots made of leather. |
| Quiver | Tempestripper (13/24, 182% power, 36 apr)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 182% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +36 Crit. chance: +18.0% Capacity: 24 When this weapon hits: Perfect Strike (5% chance level 1). On weapon hit: * 40% chance to daze at end of turn * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 21 bleeding, 68% reduced healing Travel speed: +400% Damage (Ranged): +4 lightning / +24 darkness / +30 blight / +30 bleed Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +4 physical Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Porimina'Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage (Melee): 12 blight Changes stats: +3 Wil / +6 Mag Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Maximum vim: +50.00 Spellpower: +21 (+4 eff.) Spell crit. chance: +4% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Flashvalor (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 temporal Changes stats: +4 Str / +2 Lck Changes resistances penetration: +6% all / +20% temporal Changes damage: +20% arcane Talent mastery: +0.40 Spell / Swiftness Maximum mana: +92.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 A pointy cloth hat, very wizardly... |
| Tool | Shocktrail the dragonbone wand of conjuration [power 535] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage (Melee): 24 lightning Changes resistances penetration: +29% lightning / +15% darkness Changes damage: +18% light / +15% darkness It can be used to fire a bolt of a random element with (base) damage 267 to 535, putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 10 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 6.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 543.58 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around waist | Lightning CatcherInfused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +30% lightning Changes damage: +30% lightning Stun/Freeze immunity: +30% A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In main hand | Thaloren-Tree LongbowRequires: - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Attack speed: 143% Firing range: +10 When wielded/worn: Damage (Ranged): 30 light Changes stats: +10 Dex / +10 Wil Changes damage: +30% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+1 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Solar / Sunburn +0.10 Spell / Wildfire +0.10 Solar / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 6.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 375.36 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Yvirera the Dayimmortal (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 35% chance to blind Damage when hit (Melee): 12 mind Changes stats: +3 Str / +6 Wil Changes resistances: +18% light Talent mastery: +0.20 Spell / Meta Critical mult.: +15.00% Maximum life: +58.00 Mindpower: +4 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Camurofang'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +19 Damage (Melee): 8 arcane Damage when hit (Melee): 12 temporal Changes stats: +16 Con Changes resistances: +9% arcane Changes resistances penetration: +5% temporal Changes damage: +9% arcane / +6% temporal Talent mastery: +0.40 Spell / Storm Critical mult.: +20.00% Physical save: +16 (+4 eff.) Life regen: +2.50 Maximum life: +80.00 Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +17% Amulets can have magical properties. |
Inventory
manasurge rune of the sneak (1848% regen over 10 turns; 92 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1848% for 10 turns and instantly restoring 92 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
phase door rune of the duelist (range 22; power 75; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 75%, your defense is increased by 75 and all your resistances by 75%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 18; power 62; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 62%, your defense is increased by 62 and all your resistances by 62%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 980 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 980 damage for 7 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (814 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 271.53 to 814.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Only die when reaching: -100.00 life Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
gold amulet 'Khelyleg'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Str Talent mastery: +0.28 Spell / Swiftness Maximum life: +80.00 Maximum stamina: +25.00 Healing mod.: +20% Amulets can have magical properties. |
NatureravagerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +4 Dex / +2 Mag / +13 Wil / +4 Con / +2 Lck Changes damage: +21% nature / +3% all Reduces incoming crit damage: 17.00% Amulets can have magical properties. |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.5 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Glintquencher'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +6 Defense: +6 (+0 eff.) Ranged Defense: +6 (+0 eff.) Damage (Melee): 16 light Damage when hit (Melee): 12 temporal Changes damage: +9% light Talent mastery: +0.34 Spell / Wild magic Physical save: +18 (+5 eff.) Stamina each turn: +0.60 Maximum pos.energy: +25.00 Maximum neg.energy: +25.00 Amulets can have magical properties. |
BelaralleCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: -10% Changes stats: +10 Str / +10 Dex / +2 Mag / +18 Wil Critical mult.: +6.00% Mental save: +12 (+3 eff.) Confusion immunity: +24% Life regen: +4.70 Psi when firing a critical mind attack: +1.00 Mindpower: +15 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +20 Amulets can have magical properties. |
Brenihad the CloudravagerPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 4 nature Changes stats: +6 Wil Changes resistances penetration: +15% arcane Changes damage: +15% blight / +15% fire Talent mastery: +0.40 Spell / Storm Critical mult.: +20.00% Mental save: +15 (+3 eff.) Confusion immunity: +21% Mana each turn: +0.12 Maximum mana: +100.00 Spellpower: +15 (+3 eff.) Mindpower: +15 (+3 eff.) Talent on hit(spell): Flame (5% chance level 1). Amulets can have magical properties. |
GalyhorInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour Hardiness: +10% Defense: +3 (+0 eff.) Ranged Defense: +3 (+0 eff.) Effects on melee hit: * 10% chance to disease Damage (Melee): 12 blight / 8 arcane Reduces incoming crit damage: 5.00% Physical save: +19 (+5 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+6 eff.) Cut immunity: +165% Healing mod.: +56% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 463 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Lightningburst the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 8 lightning Changes stats: +10 Str / +20 Dex / +9 Wil / +10 Cun / +10 Con Changes resistances: +30% lightning / +3% cold / +6% blight Talent mastery: +0.10 Spell / Storm archery Stun/Freeze immunity: +50% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +30% Amulets can have magical properties. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Yvylaith the SearoraclePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes resistances: +6% blight / +9% fire / +3% temporal / +15% acid Changes damage: +8% temporal / +8% darkness / +14% blight / +15% fire / +8% light / +8% physical Critical mult.: +19.00% Physical save: +6 (+2 eff.) Mental save: +12 (+3 eff.) Poison immunity: +5% Confusion immunity: +25% Spellpower: +18 (+3 eff.) Spell crit. chance: +6% Mindpower: +15 (+3 eff.) Amulets can have magical properties. |
starseer's voratun amulet of perfection (0.40 Spell / Air archery,0.40 Spell / Storm)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% darkness / +8% temporal / +8% light / +7% physical Talent masteries: +0.40 Spell / Air archery +0.40 Spell / Storm Spellpower: +6 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet 'Emelorerin'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +8 Defense: +12 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 physical Changes stats: +11 Mag Changes resistances: +9% temporal Changes resistances cap: +7% all Changes resistances penetration: +10% physical Changes damage: +16% darkness / +14% temporal / +16% light / +16% physical Physical save: +23 (+6 eff.) Spellpower: +12 (+2 eff.) Spell crit. chance: +12% Amulets can have magical properties. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +1 Str Changes resistances: +6% arcane Changes resistances penetration: +6% all Disarm immunity: +34% Pinning immunity: +31% Knockback immunity: +37% Life regen: +2.50 Maximum life: +172.00 Healing mod.: +36% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
GlinttouchCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+2 eff.) Changes stats: +9 Cun / +3 Mag Changes resistances penetration: +20% light Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +117.00 Maximum vim: +58.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Rings can have magical properties. |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
stralite ring 'Fogspawn'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Damage when hit (Melee): 12 darkness Changes resistances: +18% mind Changes resistances penetration: +25% darkness Changes damage: +18% mind Spell save: +51 (+11 eff.) Cut immunity: +30% Mana each turn: +0.20 Mana when firing critical spell: +4.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Rings can have magical properties. |
stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 29 light Effects on ranged hit: * 26% chance to blind Damage (Ranged): 44 light Rings can have magical properties. |
Chyrak the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances: +16% temporal Changes resistances penetration: +10% arcane / +10% temporal Spell save: +12 (+3 eff.) Life regen: +2.00 Mana when firing critical spell: +3.00 Maximum life: +100.00 Maximum mana: +100.00 Spellpower: +4 (+0 eff.) Healing mod.: +30% Rings can have magical properties. |
Erugonik the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +15 (+3 eff.) Defense: +15 (+1 eff.) Changes stats: +9 Str / +9 Con Changes resistances: +11% blight / +3% lightning / +20% nature / +1% all Poison immunity: +30% Disease immunity: +26% Silence immunity: +10% Stun/Freeze immunity: +20% Movement speed: +24% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 195.09 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+0 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Polowen the CracklemaliceCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 35% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes stats: +10 Dex / +10 Wil / +10 Cun Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Mental save: +20 (+5 eff.) Disarm immunity: +49% Pinning immunity: +43% Knockback immunity: +46% Maximum life: +50.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Rings can have magical properties. |
Rootshine the voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Damage (Melee): 20 nature Changes stats: +10 Wil Changes resistances: +6% physical Reduces incoming crit damage: 17.00% Mental save: +20 (+5 eff.) Disarm immunity: +25% Confusion immunity: +25% Rings can have magical properties. |
Sootwrither the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage (Melee): 8 mind Damage when hit (Melee): 12 darkness / 12 acid Changes stats: +3 Cun Changes damage: +9% darkness Critical mult.: +20.00% Mental save: +39 (+9 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Hate per kill: +6.00 Spellpower: +13 (+2 eff.) Mindpower: +15 (+3 eff.) Talent on hit(mindpower): Distortion Bolt (15% chance level 1). Rings can have magical properties. |
Willowwhisper the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +15 (+1 eff.) Fatigue: -2% Effects on melee hit: * Slows global speed by 35% * 30% chance to blind Damage (Melee): 8 light Changes stats: +2 Str / +8 Mag / +8 Wil Mental save: +15 (+3 eff.) Confusion immunity: +50% Spellpower: +15 (+3 eff.) Movement speed: +21% Talent on hit(mindpower): Distortion Bolt (5% chance level 1). Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 30% for 5 turns. Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring 'Blazeknight'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to blind Damage (Melee): 12 mind Changes resistances: +15% mind / +21% fire Changes resistances penetration: +25% light / +20% mind Changes damage: +9% fire / +15% light / +18% mind Life regen: +1.80 Maximum life: +78.00 Healing mod.: +30% Rings can have magical properties. |
voratun ring 'Malinaribers'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +3.0% Physical power: +12 (+2 eff.) Fatigue: -4% Changes stats: +10 Dex / +11 Mag / +8 Wil / +2 Cun Changes damage: +3% physical / +8% all Physical save: +12 (+3 eff.) Maximum life: +50.00 Spellpower: +27 (+5 eff.) Mindpower: +13 (+2 eff.) Rings can have magical properties. |
warrior's voratun ring of lightning (+38%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +38% lightning Changes damage: +19% lightning Rings can have magical properties. |
Life Drinker (152% power, 11 apr)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stat: 90% Mag Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 3.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 35.98 acid and 34.30 blight damage. If not cleared after five turns it will inflict 194.75 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
voratun dagger 'Charshear' (149% power, 9 apr)Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Fire Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +8 fire When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 16 fire Changes stats: +3 Cun / +6 Wil Critical mult.: +29.00% Psi per kill: +18.00 Mindpower: +6 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +30 Sharp, short and deadly. |
vined mindstar 'Cracklescar' (85% power, 18 apr, mind damage)Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 85% Range: 1.1x Uses stats: 35% Wil, 0% Mag, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes resistances: +21% lightning Changes resistances penetration: +20% lightning Changes damage: +29% lightning / +13% fire / +10% cold Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Projection Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shockdash the pulsing mindstar (108% power, 32 apr, nature damage)Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 108% Range: 1.1x Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Blood Spray (10% chance level 1). Damage (Melee): +8 blight Burst (radius 1) on hit: +16 arcane When wielded/worn: Defense: +20 (+2 eff.) Damage when hit (Melee): 23 lightning Changes resistances: +6% blight Changes damage: +33% lightning / +14% cold / +6% blight / +12% physical Pinning immunity: +34% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kindlestriker the living mindstar (115% power, 40 apr, mind damage)Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 light Burst (radius 2) on crit: +16 nature When wielded/worn: Effects on melee hit: * 35% chance to blind Damage (Melee): 16 light / 8 fire Damage when hit (Melee): 16 light Changes stats: +8 Cun Changes resistances: +6% fire Changes damage: +12% light / +9% fire Critical mult.: +25.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Whip of Urh'Rok (167% power, 0 apr)Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stats: 0% Mag, 100% Dex Damage type: Fire repulsion Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +0 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +15 (+3 eff.) When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Brightusher the elven-wood longbowRequires: - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 40% chance to blind When wielded/worn: Armour penetration: +4 Fatigue: -18% Changes stats: +9 Con Changes damage: +9% light Talent mastery: +0.30 Wild-gift / Fungus Critical mult.: +25.00% Maximum life: +30.00 It can be used to regenerate 306 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
Nithan's ForceRequires: - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 6.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 262% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
ShockruneRequires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 65% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 59% chance to cause random gloom Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +8 lightning / +4 mind / +6 blight When wielded/worn: Changes stats: +5 Dex Changes resistances: +18% blight Changes resistances penetration: +10% mind Changes damage: +6% blight / +9% mind / +9% lightning Slings are used to hurl stones or metal shots at your foes. |
Quiver of the Sun (25/25, 142% power, 15 apr)Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 142% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Light Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
quiver of elven-wood arrows 'Brandnaught' (21/21, 156% power, 14 apr)Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 156% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Lightning Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Accuracy: +32 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 47% chance to daze at end of turn Damage (Ranged): +24 nature Burst (radius 1) on hit: +8 lightning / +20 fire Burst (radius 2) on crit: +20 nature / +32 fire Arrows are used with bows to pierce your foes to death. |
Cystshaper the quiver of dragonbone arrows (21/21, 164% power, 18 apr)Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 When this weapon hits: Temporal Bolt (20% chance level 1). On weapon hit: * Slows global speed by 47% * 47% chance to blind Damage (Ranged): +29 cold / +12 arcane Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +12 nature / +16 light Arrows are used with bows to pierce your foes to death. |
Nimbuswedge the quiver of dragonbone arrows (21/21, 162% power, 18 apr)Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 162% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 47% chance to daze at end of turn Damage (Ranged): +24 lightning Burst (radius 1) on hit: +32 lightning Burst (radius 2) on crit: +20 lightning Arrows are used with bows to pierce your foes to death. |
Prismbore (55/55, 186% power, 36 apr)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 186% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Light Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +36 Crit. chance: +21.0% Capacity: 55 When this weapon hits: Mental Shielding (15% chance level 2). Travel speed: +200% Damage (Ranged): +29 darkness / +20 cold / +4 arcane / +8 light Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +4 mind Damage against: +30% Living When wielded/worn: Ammo reloads per turn: +8 Arrows are used with bows to pierce your foes to death. |
Spideredge (21/21, 167% power, 18 apr)Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 When this weapon hits: Flamespit (10% chance level 2). On weapon hit: * Slows global speed by 59% * 40% chance to inflict 15% damage reduction Damage (Ranged): +45 lightning / +20 darkness / +56 nature / +28 mind Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +23 lightning / +16 mind Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 30 apr)Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 60% Mag Damage type: Temporal darkness Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
hateful quiver of dragonbone arrows of amnesia (20/20, 167% power, 18 apr)Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 167% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +45 darkness Damage against: +29% Living Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows 'Bleakpower' (19/19, 164% power, 18 apr)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 164% Range: 1.4x Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.2% crit / acc Accuracy: +38 Armour Penetration: +18 Crit. chance: +26.0% Capacity: 19 On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage (Ranged): +12 darkness Burst (radius 1) on hit: +8 darkness / +38 fire Burst (radius 2) on crit: +4 mind / +8 temporal Arrows are used with bows to pierce your foes to death. |
Flashwild (20/52, 166% power, 6 apr)Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Mastery: Air Archer Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +7.0% Capacity: 52 When this weapon hits: Distortion Bolt (10% chance level 1). On weapon hit: * 47% chance to daze at end of turn Burst (radius 1) on hit: +32 lightning / +12 mind Burst (radius 2) on crit: +20 lightning When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+0 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+6 eff.) Spellpower: +30 (+6 eff.) Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Venomwar the elven-silk robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+0 eff.) Effects on melee hit: * Slows global speed by 35% Damage (Melee): 12 nature Damage when hit (Melee): 8 nature Changes resistances: +40% blight / +39% cold / +3% nature / +9% lightning Changes damage: +20% cold Life regen: +11.60 Maximum life: +181.00 Healing mod.: +59% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layessra (5 def, 8 armour)Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Armour: +8 Defense: +5 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Reduce damage by fixed amount: +5 all Critical mult.: +18.00% Mental save: +30 (+7 eff.) Disease immunity: +20% Cut immunity: +20% Confusion immunity: +15% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
EmeldathaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Str / +4 Dex / +2 Mag / +2 Wil Changes damage: +9% acid Talent mastery: +0.20 Spell / Storm archery Life regen: +1.80 Movement speed: +20% Healing mod.: +18% A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+2 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 6.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 95 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
AmunarithelInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Damage when hit (Melee): 8 mind Changes resistances: +6% blight Changes damage: +9% arcane Reduces incoming crit damage: 10.00% Spell save: +9 (+3 eff.) Pinning immunity: +30% Life regen: +3.60 Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Healing mod.: +30% A belt that goes around your waist. |
Blazerune (3 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+0 eff.) Changes stats: +4 Con Changes resistances: +15% lightning / +30% cold / +6% arcane / +9% blight Talent mastery: +0.30 Spell / Storm Physical save: +6 (+2 eff.) Disarm immunity: +20% Knockback immunity: +10% Teleport immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+1 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +6 Cun / +8 Mag Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+1 eff.) It can be used to activate talent Barrier (costing 40 power out of 40/40) : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 424 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Sparkknave (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +3.0% Defense: +3 (+0 eff.) Damage when hit (Melee): 23 lightning Changes stats: +15 Str / +6 Con Changes resistances penetration: +29% fire Physical save: +24 (+6 eff.) Stamina each turn: +0.60 Maximum life: +90.00 Size category: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Sewerwilter' (16 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +16 (+2 eff.) Damage (Melee): 16 nature Damage when hit (Melee): 12 mind Changes stats: +4 Wil Changes resistances: +6% acid Changes resistances penetration: +14% arcane / +10% acid Changes damage: +6% acid / +15% arcane / +15% mind Critical mult.: +19.00% Physical save: +14 (+4 eff.) Mental save: +13 (+3 eff.) Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Tempestmaim' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage (Melee): 36 lightning Changes resistances: +24% darkness Changes resistances penetration: +16% darkness Changes damage: +22% darkness Stealth bonus: +25 Equilibrium when hit: +0.04 Mana when firing critical spell: +4.00 Psi when firing a critical mind attack: +2.00 Psi per kill: +4.00 Talent on hit(spell): Ice Shards (15% chance level 2). A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+0 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane Spellpower: +5 (+1 eff.) It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Nimbusrigor the pair of drakeskin leather boots (10 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +13 Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +5% Changes stats: +4 Str / +8 Dex / +5 Wil / +15 Lck Changes damage: +9% arcane / +12% lightning Stealth bonus: +15 Physical save: +30 (+8 eff.) Spell crit. chance: +4% A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag Physical save: +12 (+3 eff.) Spell save: +18 (+5 eff.) Mental save: +15 (+3 eff.) Lowers spell cool-downs by: 10% A pair of boots made of leather. |
pair of drakeskin leather boots 'Cyruth' (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 12 arcane Changes stats: +2 Str / +13 Mag / +4 Wil Changes resistances: +30% darkness / +28% temporal Changes resistances penetration: +10% blight / +18% temporal / +20% darkness Changes damage: +9% acid / +10% blight Disease immunity: +50% Maximum mana: +100.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +3% Defense after a teleport: +30 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Ereleran the Sepsissear (0 def, 5 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+1 eff.) Armour penetration: +5 Armour: +5 Fatigue: +4% Changes resistances: +4% physical Changes resistances penetration: +15% nature Silence immunity: +96% Confusion immunity: +100% Stun/Freeze immunity: +100% Maximum stamina: +20.00 Spellpower: +6 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hagund the elven-silk wizard hat (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Defense: +3 (+0 eff.) Changes stats: +4 Dex / +2 Lck / +3 Con Changes resistances: +28% lightning Changes damage: +19% lightning Talent mastery: +0.50 Technique / Combat training Physical save: +9 (+2 eff.) Life regen: +0.40 A pointy cloth hat, very wizardly... |
Xanidhera the elven-silk wizard hat (3 def, 2 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Damage when hit (Melee): 12 blight Changes resistances: +3% darkness / +3% fire / +16% mind / +2% all Changes damage: +12% acid / +15% lightning / +13% arcane / +11% cold / +20% mind / +15% fire Physical save: +15 (+4 eff.) Mental save: +30 (+7 eff.) Knockback immunity: +15% Life regen: +6.00 Maximum psi: +40.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +4% Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Bethima' (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage (Melee): 12 blight Changes stats: +3 Str / +6 Mag / +9 Cun Changes resistances: +9% arcane Critical mult.: +25.00% Mental save: +14 (+3 eff.) Maximum mana: +117.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 A pointy cloth hat, very wizardly... |
Chamablek the Cloudtorrent (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 20 lightning Damage when hit (Melee): 8 light / 8 lightning Changes stats: +10 Cun Changes resistances: +6% lightning Changes resistances penetration: +29% lightning Changes damage: +12% light / +18% lightning Mental save: +13 (+3 eff.) A pointy cloth hat, very wizardly... |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
15 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
DeepsscarCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 12 lightning Damage when hit (Melee): 23 darkness Changes stats: +3 Dex / +4 Lck Changes resistances penetration: +29% darkness / +12% all Talent mastery: +0.30 Spell / Air archery Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
brutal dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+1 eff.) Changes stats: +2 Str Critical mult.: +16.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 821.35 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zanedil the stralite torque of thermal psionic shield [power 115] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +8 Wil Changes resistances penetration: +10% mind Critical mult.: +25.00% Hate when firing a critical mind attack: +5.00 Maximum hate: +8.00 Maximum psi: +40.00 Heals friendly targets nearby when you use a nature summon: +40 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 115 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
Chargesaw the voratun torque of kinetic psionic shield [power 169] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 35% chance to daze at end of turn Damage (Melee): 20 lightning Changes stats: +7 Wil / +5 Con / +2 Lck Changes resistances penetration: +15% lightning Talent mastery: +0.40 Spell / Meta It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 169 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
Cyriravea the ash totem of cure ailments [power 2] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Fatigue: -2% Changes resistances penetration: +3% all / +5% temporal Talent mastery: +0.20 Spell / Storm archery Movement speed: +20% It can be used to remove up to 2 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Dairigrim the Galewedge [power 4] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Defense: +10 (+1 eff.) Ranged Defense: +10 (+1 eff.) Changes stats: +6 Con Changes resistances penetration: +29% physical Changes damage: +18% lightning Talent cooldown: Lay Web (-1 turn) Talent granted: +5 Lay Web Physical save: +9 (+2 eff.) Stamina each turn: +0.80 Healing mod.: +15% It can be used to remove up to 4 poisons or diseases from a target within range 10 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Hettygen the elven-wood wand of conjuration [power 391] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Damage (Melee): 12 arcane Changes stats: +6 Wil / +2 Mag Changes damage: +9% blight Talent granted: +4 Void Blast Spell save: +6 (+2 eff.) Mana when firing critical spell: +3.00 Spell crit. chance: +5% Talent on hit(spell): Flame (10% chance level 1). It can be used to fire a bolt of a random element with (base) damage 195 to 391, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By qidrze the Dreamelf Zephyr level 34
17th Dusk 122nd year of Ascendancy at 01:06 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By qidrze the Dreamelf Zephyr level 34
16th Dusk 122nd year of Ascendancy at 23:46 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By qidrze the Dreamelf Zephyr level 48
56th Dusk 122nd year of Ascendancy at 17:42 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By qidrze the Dreamelf Zephyr level 48
56th Dusk 122nd year of Ascendancy at 22:35 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By qidrze the Dreamelf Zephyr level 32
8th Dusk 122nd year of Ascendancy at 13:09 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By qidrze the Dreamelf Zephyr level 50
32nd Haze 122nd year of Ascendancy at 06:51 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By qidrze the Dreamelf Zephyr level 37
22nd Dusk 122nd year of Ascendancy at 07:00 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By qidrze the Dreamelf Zephyr level 29
4th Dusk 122nd year of Ascendancy at 13:29 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By qidrze the Dreamelf Zephyr level 50
1st Wintertide 123rd year of Ascendancy at 19:43 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By qidrze the Dreamelf Zephyr level 50
3rd Regrowth 123rd year of Ascendancy at 18:41 see stats
Explorer (Insane (Roguelike) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By qidrze the Dreamelf Zephyr level 50
71st Dusk 122nd year of Ascendancy at 15:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By qidrze the Dreamelf Zephyr level 25
7th Flare 122nd year of Ascendancy at 09:13 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By qidrze the Dreamelf Zephyr level 48
38th Dusk 122nd year of Ascendancy at 17:35 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By qidrze the Dreamelf Zephyr level 27
1st Dusk 122nd year of Ascendancy at 10:50 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By qidrze the Dreamelf Zephyr level 48
56th Dusk 122nd year of Ascendancy at 19:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By qidrze the Dreamelf Zephyr level 10
78th Pyre 122nd year of Ascendancy at 23:37 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By qidrze the Dreamelf Zephyr level 20
1st Summertide 122nd year of Ascendancy at 15:25 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By qidrze the Dreamelf Zephyr level 30
4th Dusk 122nd year of Ascendancy at 13:47 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By qidrze the Dreamelf Zephyr level 40
26th Dusk 122nd year of Ascendancy at 13:04 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By qidrze the Dreamelf Zephyr level 50
58th Dusk 122nd year of Ascendancy at 19:09 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By qidrze the Dreamelf Zephyr level 4
76th Pyre 122nd year of Ascendancy at 20:58 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By qidrze the Dreamelf Zephyr level 47
36th Dusk 122nd year of Ascendancy at 14:26 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By qidrze the Dreamelf Zephyr level 50
2nd Decay 122nd year of Ascendancy at 22:07 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By qidrze the Dreamelf Zephyr level 17
8th Mirth 122nd year of Ascendancy at 03:23 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By qidrze the Dreamelf Zephyr level 36
20th Dusk 122nd year of Ascendancy at 20:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By qidrze the Dreamelf Zephyr level 29
3rd Dusk 122nd year of Ascendancy at 19:25 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By qidrze the Dreamelf Zephyr level 38
22nd Dusk 122nd year of Ascendancy at 15:32 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By qidrze the Dreamelf Zephyr level 50
3rd Regrowth 123rd year of Ascendancy at 18:40 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By qidrze the Dreamelf Zephyr level 50
1st Regrowth 123rd year of Ascendancy at 22:33 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By qidrze the Dreamelf Zephyr level 47
37th Dusk 122nd year of Ascendancy at 01:30 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By qidrze the Dreamelf Zephyr level 40
27th Dusk 122nd year of Ascendancy at 04:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By qidrze the Dreamelf Zephyr level 20
2nd Summertide 122nd year of Ascendancy at 00:14 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By qidrze the Dreamelf Zephyr level 12
3rd Mirth 122nd year of Ascendancy at 14:11 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By qidrze the Dreamelf Zephyr level 32
8th Dusk 122nd year of Ascendancy at 09:45 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By qidrze the Dreamelf Zephyr level 32
7th Dusk 122nd year of Ascendancy at 18:05 see stats
Log
Qidrze shoots!
Qidrze's Shoot performs a ranged critical strike against Argoniel!
Argoniel shrugs off the critical damage!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Qidrze casts Lightning.
Qidrze's spell attains critical power!
Qidrze's Shoot hits Argoniel for 191 physical damage.
Qidrze's Shoot killed Argoniel!
Qidrze is moving less freely.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Evil denied (Insane (Roguelike) difficulty)!
Qidrze deactivates Quicken Spells.
Qidrze deactivates Thunderstorm.
The furious lightning storm around qidrze calms down and disappears.
Qidrze deactivates Tempest.
Qidrze deactivates Wild Constitution.
Qidrze deactivates Whirlwind of Bolts.
Qidrze deactivates Wild Devastation.
Qidrze deactivates Wild Defense.
Qidrze deactivates Wild Power.
Qidrze deactivates Feather Wind.
Qidrze deactivates Spellcraft.
Qidrze deactivates Hurricane.
Qidrze deactivates Static Shield.
Qidrze deactivates Storm Sentinel.
Qidrze is no longer surging arcane power.





































































































