











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Male | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 27 / 16% | 
| Size | medium | 
| Lifes / Deaths | Killed by elven cultist at level 27 on the 6th Allure 123rd year of Ascendancy at 18:346 / 1 | 
Primary Stats
| Strength | 18 (base 12) | 
| Dexterity | 42.732393763008 (base 55) | 
| Constitution | 44 (base 27) | 
| Magic | 62 (base 55) | 
| Willpower | 27 (base 12) | 
| Cunning | 19 (base 10) | 
Resources
| Life | -45/815 | 
| Paradox | 367 | 
| Healing Factor | 1.4855007465519 | 
| Regeneration | 105.0318151253 | 
Speed
| Mental | +15.358255965722% | 
| Attack | +15.358255965722% | 
| Movement | +3.7303493627405E-12% | 
| Spell | +15.358255965722% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| See Stealth | 24.632399181879 | 
| See Invisible | 30.632399181879 | 
Offense: Mainhand
| Damage | 113 | 
| Accuracy | 55 | 
| Crit Chance | 38% | 
| APR | 31 | 
| Speed | 0.87 | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 18% | 
| Speed | 0.86686470043128 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 18% | 
| Speed | 0.86686470043128 | 
Offense: Damage Bonus
| Acid | +6% | 
| Light | +10% | 
| Temporal | +13% | 
| Lightning | +9% | 
| Mind | +21% | 
| All | 0% | 
Offense: Damage Penetration
| Acid | +26% | 
| Lightning | +26% | 
| Mind | +16% | 
| Physical | +22% | 
| Fire | +16% | 
| All | +11% | 
Defense: Base
| Armour (hardiness) | 8 (30%) | 
| Defense | 36 | 
| Ranged Defense | 36 | 
| Fatigue | 2 | 
| Physical Save | 12 | 
| Spell Save | 5 | 
| Mental Save | -10 | 
Defense: Resistances
| Darkness | -9%( 70%) | 
| Lightning | -22%( 70%) | 
| Light | + 3%( 70%) | 
| Temporal | + 11%( 70%) | 
| Blight | -9%( 70%) | 
| Acid | -22%( 70%) | 
| Fire | -30%( 70%) | 
| All | -38%( 70%) | 
Defense: Immunities
| Disarm Resistance | 21% | 
| Pinning Resistance | 55% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 69% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. | 
Class Talents
| Chronomancy / Threaded Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Hounds | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| Chronomancy / Blade Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Chronomancy / Bow Threading | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Chronomancy / Stasis | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.00 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Secrets of the Eternals | 
| talent | Contingency | 
| talent | Weapon Folding | 
| detrimental effect | The target is cursed, reducing defence and all saves by 28.Curse of Defenselessness | 
| beneficial effect | Increases attack, spell, and mind speed by 15%.1 Time Dilation | 
| detrimental effect | The target is infected by a disease, reducing its dexterity by 26 and doing 41.33 blight damage per turn.Decrepitude Disease | 
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%.Spellshocked | 
| beneficial effect | The time distortion has created a restoration field, healing the target for 40 each turn.Temporal Restoration Field | 
| beneficial effect | The target has 60 increased life regeneration.Recovery | 
| detrimental effect | The target is cursed, reducing all resistances by 28%.Curse of Vulnerability | 
| beneficial effect | You have the ingredients for the following alchemist elixirs:The Brotherhood of Alchemists · Stire of Derth's elixir of precision | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest.Escort: lost warrior (level 4 of Old Forest) As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest.Escort: temporal explorer (level 2 of Old Forest) As a reward you improved Magic by +5. | done | 
| You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara.Escort: worried loremaster (level 1 of Daikara) As a reward you improved Magic by +5. | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 79. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed honey tree root. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed giant spider spinneret. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You have met what seems to be a future version of yourself.The Way We Weren't You were killed by your future self, and thus this event never occured. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 15 lumberjacks have died. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Mardihad (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind ----- def ----- Armour +1 Resists +12% lightning +6% temporal +6% blight +6% fire A pair of boots made of leather. | 
| Quiver |  Kindlemaster (22/23, 177% power, 18 apr) 3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 178% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 23 Rld cld 1 Ranged+ +8 temporal +51 physical On Hit.r1 +12 light On Crit.r2 +16 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 84 physical damage On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. | 
| Light source |  Summertide Phial 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Sparkmight (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +19 (+7 eff.) Dmg.mod +6% temporal Res.pen +15% lightning ----- def ----- Armour +1 Fatigue +1% Def/telep +5 Res/telep +5% Dur/telep +5% A cap made of leather. | 
| Tool |  Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. | 
| On fingers |  Dimrot of the Blightspawn 0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +10 Dex -8 Mag +3 Wil +6 Cun +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 23 physical Ranged+ 11 physical Dmg.mod +9% lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 16 On Hit (Ranged): * 13% chance to reduce all saves and defense by 16 ----- def ----- Fatigue -6% Crit.dmg- 5.00% ---------- misc Max.enc +25 Hate/m.crit +3.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! | 
| On fingers |  copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +23% Rings make your fingers look great! | 
| Around waist |  Flashrot the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +12% mind Res.pen +5% fire Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Resists +3% acid Max.HP +30.00 A belt that goes around your waist. | 
| In main hand |  penetrating ash longbow of piercing 4.0 T2 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: dps ---------- Res.pen +11% physical +11% all Acc +12 (+4 eff.) Apr +9 Longbows are used to shoot arrows at your foes. | 
| On hands |  alchemist's hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Melee+ 5 acid 5 fire 5 lightning 6 cold ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  radiant cured leather armour of Eyal (6 def, 4 armour) 9.0 T2 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% blight +10% darkness Max.HP +41.00 HP.reg +3.00 Heal.mod +14% ---------- misc Light +1 A suit of armour made of leather. | 
| Cloak |  murderer's linen cloak of the voidstalker (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +10% temporal Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Voranne the voratun amulet 0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +13 Lck +6 Con dps ---------- Res.pen +15% acid Acc +16 (+5 eff.) ----- def ----- Defense +13 (+5 eff.) Resists +9% acid +20% temporal Phys.save +16 (+12 eff.) Unseen.red 14% Max.HP +69.00 HP.reg +7.00 Pinning- +35% Knockbk- +46% ---------- misc See.Invis +6 Amulets make your neck look great! | 
Inventory
|  heroism infusion of the titan (die at -484; dur 6; cd 27) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -484 life. The duration and life will increase by 1% for every 1% life you have lost (currently 994 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  shielding rune of the wizard (absorb 310; dur 4; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 310 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Neradassra 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +11% fire +11% cold Amulets make your neck look great! | 
|  infernal elven-wood magestaff of fate (129% power, 5 apr, cold element) 5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +24.00% Spell.pwr +17 (+6 eff.) Melee+ 19 fire Dmg.mod +25% cold ----- def ----- Phys.save +7 (+7 eff.) Spell.save +10 (+10 eff.) Mind.save +9 (+9 eff.) ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Glonn the Pyrelash (146% power, 2 apr) 3.0 T3 greatsword 2H weapon [Rare] Master Power 147% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +24 (+7 eff.) Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 16 ----- def ----- Armour +10 Resists +6% darkness +9% nature +6% light Die.at -40.00 life Massive two-handed swords. | 
|  thought-forged stralite greatsword of torment (158% power, 3 apr) 3.0 T4 greatsword 2H weapon [Ego+] Psionic Power 158% Range: 1.6x Uses 120% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +20 mind On Hit: * 38% chance to reduce all saves and defense by 16 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Cun +5 Wil Massive two-handed swords. | 
|  Corpathus (150% power, 12 apr) 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 150% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. | 
|  stralite longsword 'Pitchpain' (142% power, 5 apr) 3.0 T4 longsword 1H weapon [Random Unique] Nature/Master Power 143% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +7 Wil +8 Con dps ---------- Dmg.mod +6% darkness +8% physical Res.pen +8% physical Acc +25 (+7 eff.) Apr +8 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce damage dealt by 14% ----- def ----- Max.HP +40.00 Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. | 
|  Halamas the Hellsward (112% power, 3 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 112% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 21 While equipped: Stats +4 Str dps ---------- Dmg.mod +7% physical Res.pen +10% fire +10% temporal Acc +17 (+5 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +3% temporal Disease- +10% Disarm- +22% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. | 
|  stralite dagger of enduring (135% power, 9 apr) 1.0 T4 dagger 1H weapon [Ego+] Nature Power 135% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +9 Wil +8 Con ----- def ----- Max.HP +27.00 Sharp, short and deadly. | 
|  cleansing reinforced leather armour of command (20 def, 12 armour) 9.0 T4 light armor [Ego+] Disrupt/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +12 Defense +20 (+8 eff.) Fatigue +8% Resists +14% nature +12% blight Mind.save +14 (+14 eff.) A suit of armour made of leather. | 
|  Prismnigh 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.pwr +3 (+1 eff.) Melee Ret 2 mind 2 light ----- def ----- Spell.save +6 (+6 eff.) ---------- misc Hate/m.crit +5.00 Size +1 A belt that goes around your waist. | 
|  rough leather belt 'Chuntir' 1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Defense +15 (+6 eff.) Resists +5% acid +6% blight Die.at -80.00 life Silence- +10% Confus- +10% A belt that goes around your waist. | 
|  Bethinne the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Dmg.mod +9% blight +3% arcane Melee Ret 2 arcane ----- def ----- Defense +1 (+0 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  regal cashmere cloak of the voidstalker (2 def, 0 armour) 2.0 T3 cloak armor [Ego+] Arcane/Psionic While equipped: Stats +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +10% darkness +10% temporal Mind.save +5 (+5 eff.) Def/telep +10 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  thick cashmere cloak of sorcery (2 def, 7 armour) 2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Wil +4 Mag dps ---------- Spell.crit +5% ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Healspawn (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning +5% mind Melee Ret 2 nature ----- def ----- Armour +1 Resists +6% lightning +6% temporal +6% mind A pair of boots made of leather. | 
|  Snowlore (0 def, 13 armour) 1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 physical Dmg.mod +9% physical Melee Ret 4 cold ----- def ----- Armour +13 Resists +6% blight +12% light +20% nature Blind- +20% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  100 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe of endurance (dig speed 36 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Rod of Dissipation (1/1)Rod of Dissipation (1/1) 2.0 rod charm [Unique] Arcane Rune: Dissipation: Level 1.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. A golden-hued rod given to you by Linaniil, with an elaborate rune inscribed on it near the top end. In the vicinity of the rune, magic feels slightly unstable. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  powerful elm wand of shielding [power 122]  (20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  cleansing elven-wood wand of shielding [power 332]  (20 cooldown) 2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 332 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
 Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By Noki the Shalore Temporal Warden level 17
76th Dusk 122nd year of Ascendancy at 07:12 see stats
 Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Noki the Shalore Temporal Warden level 10
11st Dusk 122nd year of Ascendancy at 23:37 see stats
 Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Noki the Shalore Temporal Warden level 18
77th Dusk 122nd year of Ascendancy at 20:12 see stats
 Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Noki the Shalore Temporal Warden level 24
75th Haze 122nd year of Ascendancy at 09:35 see stats
 Got eggs? (Nightmare (Adventure) difficulty)
			Finish the Pikataclysm event.
			Got eggs? (Nightmare (Adventure) difficulty)
			Finish the Pikataclysm event.By Noki the Shalore Temporal Warden level 26
3rd Allure 123rd year of Ascendancy at 21:46 see stats
 Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noki the Shalore Temporal Warden level 24
68th Haze 122nd year of Ascendancy at 07:44 see stats
 Impossible Death (Nightmare (Adventure) difficulty)
			Got killed by your future self.
			Impossible Death (Nightmare (Adventure) difficulty)
			Got killed by your future self.By Noki the Shalore Temporal Warden level 21
17th Haze 122nd year of Ascendancy at 10:02 see stats
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Noki the Shalore Temporal Warden level 10
11st Dusk 122nd year of Ascendancy at 23:35 see stats
 Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Noki the Shalore Temporal Warden level 20
16th Haze 122nd year of Ascendancy at 15:30 see stats
 Poisonous (Nightmare (Adventure) difficulty)
			Sided with the assassin lord.
			Poisonous (Nightmare (Adventure) difficulty)
			Sided with the assassin lord.By Noki the Shalore Temporal Warden level 23
56th Haze 122nd year of Ascendancy at 05:33 see stats
 Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Noki the Shalore Temporal Warden level 26
5th Allure 123rd year of Ascendancy at 00:48 see stats
 The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Noki the Shalore Temporal Warden level 9
3rd Summertide 122nd year of Ascendancy at 20:40 see stats
 The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Noki the Shalore Temporal Warden level 24
71st Haze 122nd year of Ascendancy at 02:06 see stats
 Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Noki the Shalore Temporal Warden level 26
5th Allure 123rd year of Ascendancy at 02:08 see stats
 Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Noki the Shalore Temporal Warden level 17
74th Dusk 122nd year of Ascendancy at 03:11 see stats
 Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
			Killed the weaver queen and the temporal defiler.
			Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
			Killed the weaver queen and the temporal defiler.By Noki the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 17:32 see stats
Log
Noki's temporal clone receives 54 healing from Temporal Restoration Field.
Temporal Restoration Field killed Noki's temporal clone!
Elven cultist is drawn in by the singularity!
Noki's temporal clone hits Elven cultist for 54 physical damage.
--------------------------------
Noki shoots!
Elven cultist casts Drain.
Noki is afflicted by a decrepitude disease!
Elven cultist hits Noki for 163 blight damage.
Elven cultist vanishes from sight.
Elven cultist deactivates Secrets of the Eternals.
Noki's Shoot hits Elven cultist for 106 physical, 56 physical, 8 temporal, 8 light, 14 temporal (192 total damage).
The fabric of time around Noki returns to normal.
Talent Blink Blade is ready to use.
Decrepitude Disease from Elven cultist hits Noki for 48 blight damage.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
--------------------------------
Noki casts Thread Walk.
Noki is recovering from the damage!
Your Contingency triggered Time Shield!
Elven cultist's Soul Rot hits Noki for 532 blight damage.
Noki casts Time Shield.
The very fabric of time alters around Noki.
Elven cultist activates his wand!
Your time shield crumbles under the damage!
The fabric of time around Noki stabilizes to normal.
The powerful time-altering energies generate a restoration field on Noki.
































































