Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Adventurer Buff Addon 1.4.8Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 33 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Emowen the crimson ooze at level 22 on the 2nd Haze 122nd year of Ascendancy at 23:59 / 2Killed by Belith the ghoulking at level 33 on the 17th Regrowth 123rd year of Ascendancy at 08:36 |
Primary Stats
| Strength | 59 (base 60) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 21) |
| Magic | 63 (base 60) |
| Willpower | 26 (base 10) |
| Cunning | 30 (base 10) |
Resources
| Life | -16/985 |
| Positive | 36/86 |
| Stamina | 203/251 |
| Healing Factor | 1.3345901639344 |
| Regeneration | 5.3280495854511 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -21% |
| Spell | -3.3306690738755E-14% |
| Global | +90.909090909091% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 19 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 32 |
| Crit Chance | 23% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 46 (54.121405750799%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 37 |
| Mental Save | 45 |
Defense: Resistances
| All | + 8%( 70%) |
Defense: Immunities
| Stun Resistance | 26% |
| Bleed Resistance | 5% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 11 turns. While Heroism is active, you will only die when reaching -408 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Righteous Strength |
| detrimental effect | The target is losing faith that it can defeat you, reducing its damage by 23% and slowing it by -10% Overwhelming Fear |
| detrimental effect | The target is disabled, reducing movement speed by 31% and accuracy by 25. Disable |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 46.20 blight damage per turn. Rotting Disease |
| detrimental effect | The target is on fire, taking 48.74 fire damage per turn. Burning |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 42.20 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its strength by 12 and doing 42.20 blight damage per turn. Weakness Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 14. Illness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost warrior from death by Silyta the giant red ant. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 250. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerenor the pair of dwarven-steel boots (0 def, 10 armour) Nerenor the pair of dwarven-steel boots (0 def, 10 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -5% Changes stats: +3 Wil / +3 Mag Changes damage: +3% physical Physical save: +8 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +9 (+3 eff.) Stamina each turn: +0.60 Mana each turn: +0.25 Maximum mana: +29.00 Spell crit. chance: +2% Infravision radius: +2 See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Silira SiliraInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +2 Con Changes damage: +6% mind Critical mult.: +6.00% Physical save: +7 (+3 eff.) Mental save: +16 (+5 eff.) Light radius: +3 See stealth: +19 See invisible: +19 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Shocktrial (6 def, 11 armour) Shocktrial (6 def, 11 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +11 Defense: +6 (+3 eff.) Fatigue: +4% Damage when hit (Melee): 16 lightning / 12 arcane Changes stats: +5 Str / +9 Wil / +4 Cun Changes resistances: +7% physical / +4% all Changes resistances penetration: +10% lightning / +10% arcane Changes damage: +3% lightning Physical save: +15 (+5 eff.) Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Adenn the iron pickaxe (dig speed 40 turns) Adenn the iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Dex Changes resistances: +11% nature Changes resistances penetration: +25% physical Changes damage: +6% nature Maximum life: +40.00 Maximum stamina: +5.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | steel ring 'Dairulazor' steel ring 'Dairulazor'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +14% physical Changes resistances penetration: +25% physical Changes damage: +13% physical Critical mult.: +6.00% Physical save: +12 (+4 eff.) Maximum stamina: +10.00 Healing mod.: +15% Rings can have magical properties. |
| Around waist | hardened leather belt 'Dawnnull' hardened leather belt 'Dawnnull'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Dex / +5 Cun / +8 Lck Changes resistances: +9% nature Changes damage: +27% light Trap disarming bonus: +12 Stealth bonus: +7 Light radius: +3 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Obliterator (48-72 power, 10 apr) Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | Xanuba (0 def, 1 armour) Xanuba (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Cun / +2 Dex Changes resistances: +6% acid / +3% temporal Equilibrium when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Layowen the Bleakpassion (11 def, 24 armour) Layowen the Bleakpassion (11 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +24 Defense: +11 (+6 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 9 fire Damage when hit (Melee): 16 darkness Changes stats: +10 Str / +10 Dex Changes resistances: +23% physical / +50% fire Physical save: +15 (+5 eff.) Spell save: +12 (+5 eff.) Cut immunity: +5% Silence immunity: +10% A suit of armour made of leather. |
| Cloak | Nyndil the Naturebiter (2 def, 0 armour) Nyndil the Naturebiter (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +10 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 nature Changes stats: +4 Cun / +4 Wil Changes resistances: +6% nature Changes resistances penetration: +20% arcane / +5% nature Critical mult.: +22.00% Stealth bonus: +9 Maximum life: +33.00 Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elanne the steel amulet Elanne the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +3 Dex / +5 Cun / +4 Con Changes resistances: +13% lightning / +12% light / +14% darkness Changes damage: +9% temporal Blindness immunity: +20% Stun/Freeze immunity: +26% Life regen: +0.60 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 22%; cure magical)wild infusion of the psychic (resist 22%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the duelist (21 nature damage, 35% healing reduction)insidious poison infusion of the duelist (21 nature damage, 35% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.87 nature damage per turn for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1189% regen over 10 turns; 59 instant mana)manasurge rune (1189% regen over 10 turns; 59 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1189% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 24; dur 5)phase door rune (range 9; power 24; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 30)teleportation rune (range 30) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 30 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) =asa= Rune of the Rift (254.00 temporal damage, removed from time 4 turns) =asa=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 212.03 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level. steel greatmaul 'Chethel' (29-43.5 power, 2 apr)steel greatmaul 'Chethel' (29-43.5 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +14% Living When wielded/worn: Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Damage when hit (Melee): 20 blight Changes resistances penetration: +20% blight Spell save: +9 (+4 eff.) Knockback immunity: +40% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Chagar (24-38.4 power, 2 apr)Chagar (24-38.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid When wielded/worn: Changes resistances: +15% lightning / +6% cold / +5% arcane Spell save: +6 (+3 eff.) Knockback immunity: +20% Only die when reaching: -60.00 life Maximum hate: +6.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Brodadugund the Sunbane (10.5-13.65 power, 6 apr)Brodadugund the Sunbane (10.5-13.65 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +16 arcane When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% arcane Changes resistances penetration: +25% arcane / +10% fire Changes damage: +6% arcane / +9% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel plate armour 'Deepsfoe' (4 def, 15 armour)steel plate armour 'Deepsfoe' (4 def, 15 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 darkness Changes resistances: +12% darkness / +6% acid Changes damage: +9% acid / +15% darkness Physical save: +8 (+3 eff.) A suit of armour made of metal plates. |
Bleakbore (5 def, 1 armour) Bleakbore (5 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +1 Defense: +5 (+3 eff.) Fatigue: +1% Effects on melee hit: * Slows global speed by 30% * 20 arcane resource burn Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes stats: +3 Cun Changes resistances: +20% light / +15% lightning Changes resistances penetration: +15% darkness A cap made of leather. |
Voribreba (3 def, 0 armour) Voribreba (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes resistances: +14% physical / +14% darkness / +5% arcane Changes resistances penetration: +15% blight / +15% arcane Changes damage: +3% blight / +10% physical / +13% darkness Life regen: +4.50 Maximum hate: +5.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Infravision radius: +4 See stealth: +20 See invisible: +15 Damage Shield Power: +11% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 36%, and attempts to push all creatures other then yourself out of its radius, inflicting 8.11 light damage and 5.56 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Zanevor the Charwild (0 def, 3 armour) =water= Zanevor the Charwild (0 def, 3 armour) =water=Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 8 fire Changes resistances: +6% lightning / +12% fire / +5% cold Changes resistances penetration: +10% fire Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dahlia the Cornac Sun Paladin level 26
44th Haze 122nd year of Ascendancy at 07:11 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Dahlia the Cornac Sun Paladin level 23
29th Haze 122nd year of Ascendancy at 01:21 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dahlia the Cornac Sun Paladin level 14
6th Dusk 122nd year of Ascendancy at 05:43 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Dahlia the Cornac Sun Paladin level 32
4th Regrowth 123rd year of Ascendancy at 21:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dahlia the Cornac Sun Paladin level 25
42nd Haze 122nd year of Ascendancy at 08:33 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dahlia the Cornac Sun Paladin level 31
3rd Regrowth 123rd year of Ascendancy at 22:24 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Dahlia the Cornac Sun Paladin level 27
1st Wintertide 123rd year of Ascendancy at 08:05 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dahlia the Cornac Sun Paladin level 26
44th Haze 122nd year of Ascendancy at 07:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dahlia the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 08:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dahlia the Cornac Sun Paladin level 20
61st Dusk 122nd year of Ascendancy at 15:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dahlia the Cornac Sun Paladin level 30
4th Allure 123rd year of Ascendancy at 19:43 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Dahlia the Cornac Sun Paladin level 7
77th Pyre 122nd year of Ascendancy at 21:20 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Dahlia the Cornac Sun Paladin level 19
52nd Dusk 122nd year of Ascendancy at 14:47 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dahlia the Cornac Sun Paladin level 28
1st Allure 123rd year of Ascendancy at 14:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dahlia the Cornac Sun Paladin level 18
23rd Dusk 122nd year of Ascendancy at 07:09 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Dahlia the Cornac Sun Paladin level 26
44th Haze 122nd year of Ascendancy at 07:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dahlia the Cornac Sun Paladin level 11
7th Mirth 122nd year of Ascendancy at 16:02 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Dahlia the Cornac Sun Paladin level 26
44th Haze 122nd year of Ascendancy at 07:11 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dahlia the Cornac Sun Paladin level 31
1st Regrowth 123rd year of Ascendancy at 18:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dahlia the Cornac Sun Paladin level 22
2nd Haze 122nd year of Ascendancy at 22:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dahlia the Cornac Sun Paladin level 16
13rd Dusk 122nd year of Ascendancy at 23:14 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Dahlia the Cornac Sun Paladin level 22
2nd Haze 122nd year of Ascendancy at 23:59 see stats
Log
Dahlia leeches life from Belith the ghoulking!
Belith the ghoulking's Beyond the Flesh hits Dahlia for 129 physical, 15 physical (143 total damage).
Belith the ghoulking hits Dahlia for 5 fire damage.
Belith the ghoulking receives 279 healing.
Dahlia hits Belith the ghoulking for (7 to psi shield), 3 physical, (6 to psi shield), 4 lightning, (6 to psi shield), 4 darkness, (2 to psi shield), 1 nature, 7 arcane, 18 light, (1 to psi shield), 0 physical, 0 fire (39 total damage).
Dahlia casts Absorption Strike.
Dahlia misses Belith the ghoulking.
Dahlia deactivates Second Life.
Dahlia has been healed by a blast of positive energy!
Dahlia stops shining.
Belith the ghoulking damages himself through Martyrdom!
Dahlia receives 636 healing.
Dahlia hits Belith the ghoulking for 1 fire, (1 to psi shield), 1 blight, (1 to psi shield), 1 blight (3 total damage).
Decrepitude Disease from Belith the ghoulking hits Dahlia for 39 blight damage.
Weakness Disease from Belith the ghoulking hits Dahlia for 39 blight damage.
Rotting Disease from Belith the ghoulking hits Dahlia for 0 blight damage.
Burning from Belith the ghoulking hits Dahlia for 24 fire damage.
Belith the ghoulking's Beyond the Flesh performs a melee critical strike against Dahlia!
Belith the ghoulking casts Abduction.
Belith the ghoulking performs a melee critical strike against Dahlia!
Belith the ghoulking's spell attains critical power!
Dahlia shrugs off the effect 'Burning Shock'!
Belith the ghoulking damages himself through Martyrdom!
Dahlia leeches life from Belith the ghoulking!
Belith the ghoulking's Beyond the Flesh hits Dahlia for 127 physical, 15 physical (141 total damage).
Belith the ghoulking hits Dahlia for 5 fire, 76 physical, 18 blight, 15 physical, 5 fire, 152 physical, 18 blight, 15 physical, 8 fire (313 total damage).
Dahlia hits Belith the ghoulking for (5 to psi shield), 2 physical, (6 to psi shield), 4 lightning, (6 to psi shield), 4 darkness, (2 to psi shield), 1 nature, 7 arcane, 13 light, (1 to psi shield), 0 physical, 0 fire, (3 to psi shield), 1 physical, (0 to psi shield), 0 blight, (6 to psi shield), 4 lightning, (6 to psi shield), 4 darkness, (2 to psi shield), 1 nature, 7 arcane, 13 light, (1 to psi shield), 0 physical, 0 fire, (6 to psi shield), 3 physical, (0 to psi shield), 0 blight, (6 to psi shield), 4 lightning, (6 to psi shield), 4 darkness, (2 to psi shield), 1 nature, 7 arcane, 13 light, (1 to psi shield), 0 physical, 0 fire (99 total damage).
Dahlia casts Rune: Teleportation.
Saving game...
