Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cornac Rectification 1.4.5The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Undead Heritage 1.3.0Makes undead more powerful by allowing them to stack their original racial traits onto themselves. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 20 / 10% |
Size | medium |
Lifes / Deaths | Killed by Xanalenn the lesser vampire at level 9 on the 12nd Dusk 122nd year of Ascendancy at 21:05 0 / 6Killed by Xerithra the rogue at level 10 on the 17th Dusk 122nd year of Ascendancy at 12:25 Killed by sand-drake at level 15 on the 55th Haze 122nd year of Ascendancy at 15:54 Killed by Elema the bandit lord at level 17 on the 4th Decay 122nd year of Ascendancy at 08:53 Killed by Ivodann the dremling at level 18 on the 6th Decay 122nd year of Ascendancy at 01:37 Killed by Layitira the runed bone giant at level 20 on the 11st Pyre 123rd year of Ascendancy at 03:33 |
Antimagic | Follower |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 10) |
Magic | 15 (base 10) |
Willpower | 58.431697464247 (base 48) |
Cunning | 51.431697464247 (base 41) |
Resources
Life | -6/299 |
Equilibrium | 101 |
Healing Factor | 1.7264835164835 |
Regeneration | 84.465710024762 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 3 |
See Invisible | 12 |
Offense: Mainhand
Damage | 36 |
Accuracy | 37 |
Crit Chance | 16% |
APR | 30 |
Speed | 1.00 |
Offense: Offhand
Damage | 46 |
Accuracy | 37 |
Crit Chance | 17% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +30% |
Darkness | +3% |
Mind | +8% |
Lightning | +6% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Lightning | +4% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 12 |
Ranged Defense | 18 |
Fatigue | 1 |
Physical Save | 24 |
Spell Save | 22 |
Mental Save | 29 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 23%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 33%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 9%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 9%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 15%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 15% |
Bleed Resistance | 81% |
Knockback Resistance | 20% |
Stun Resistance | 25% |
Pinning Resistance | 21% |
Poison Resistance | 76% |
Blind Resistance | 71% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 235 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Wild-gift / Ooze | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Wild-gift / Mucus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Antimagic | 1.40 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Wild-gift / Fungus | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Acidic Skin |
talent | Wild Growth |
talent | Psiblades |
talent | Mitosis |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 46.97 life per turn. Regeneration |
beneficial effect | You gain 24% resistance against darkness. Resolve |
beneficial effect | 19% chance to fully absorb any damaging actions. Leaves Cover |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | One or more of your marked sustains has been deactivated: Sustain Loss· Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the temporal explorer from death by copperhead snake. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed honey tree root. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ravenrip the pair of rough leather boots (0 def, 1 armour) Ravenrip the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% mind +6% darkness Phys.save +12 (+6 eff.) Disarm- +15% A pair of boots made of leather. |
Light source | Isuyarin Isuyarin2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +6 (+6 eff.) Rng.Def +6 (+4 eff.) Resists +3% blight +12% fire +3% cold Phys.save +6 (+3 eff.) Heal.mod +11% Poison- +5% Cut- +10% Stun/Frz- +5% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Relgugovon' (1 def, 0 armour) linen wizard hat 'Relgugovon' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +17% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +1 (+1 eff.) Resists +19% acid A pointy cloth hat, very wizardly... |
On hands | rough leather gloves 'Infernohue' (0 def, 1 armour) rough leather gloves 'Infernohue' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 6 mind Dmg.mod +4% mind +3% fire On Hit (Melee): * 30% chance to blind ----- def ----- Armour +1 Resists +6% mind +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eremondur the iron pickaxe (dig speed 29 turns) Eremondur the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +5 Cun +3 Mag dps ---------- Acc +3 (+3 eff.) ----- def ----- Resists +9% light +5% arcane ---------- misc Infravis +3 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +0.80 Stun/Frz- +20% Rings can have magical properties. |
On fingers | rogue's copper ring rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Rings can have magical properties. |
Around neck | stabilizing copper amulet of willpower (+3) stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +12% temporal Pinning- +21% Knockbk- +20% Amulets can have magical properties. |
In main hand | horrifying vined mindstar of storms (4.5-4.95 power, 30 apr, nature damage) horrifying vined mindstar of storms (4.5-4.95 power, 30 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic This natural lightning should be returned to the wyrm. Power 4.5 - 5.0 Nature Uses 60% Wil, 26% Cun Mastery Psiblades Acc uses Wil Apr +30 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +2 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +6% lightning +4% mind +3% darkness Res.pen +4% lightning Melee Ret 7 lightning 4 mind 4 darkness ----- def ----- Resists +6% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | blooming thorny mindstar of life (8.5-9.35 power, 40 apr, mind damage) blooming thorny mindstar of life (8.5-9.35 power, 40 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Mind Uses 69% Wil, 34% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +18.00 HP.reg +0.90 Heal.mod +15% Heal/summ +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Gaba (1 def, 6 armour) Gaba (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold Heal.mod +15% ---------- misc Stam/turn +0.20 Max.stam +10.00 Max.vim +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | slimy woollen robe of corrosion (+19%) (0 def, 0 armour) slimy woollen robe of corrosion (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +13% acid On Melee Ret: * Slows global speed by 4% * 4 arcane resource burn ----- def ----- Resists +19% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 148) healing infusion of the sneak (heal 148)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 148 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 88 over 5 turns) regeneration infusion (heal 88 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 88 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 217 over 5 turns) regeneration infusion (heal 217 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 22%; cure physical) wild infusion of the wizard (resist 22%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
insidious poison infusion of the psychic (11 nature damage, 20% healing reduction) insidious poison infusion of the psychic (11 nature damage, 20% healing reduction)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 11.42 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Daimevor the rough leather belt Daimevor the rough leather belt1.0 T1 belt armor [Rare] Disrupt While equipped: ----- def ----- Resists +5% acid +12% darkness +7% blight +5% arcane +6% mind Disease- +10% Knockbk- +5% A belt that goes around your waist. |
pair of rough leather boots 'Dourbolt' (0 def, 1 armour) pair of rough leather boots 'Dourbolt' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/turn +0.50 Max.stam +14.00 Telepathy Demon/Minor Demon/Major A pair of boots made of leather. |
Nimbuswild the rough leather gloves (0 def, 1 armour) Nimbuswild the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +3% nature +4% fire Res.pen +5% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Resists +3% lightning +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ereloharatir the linen wizard hat (1 def, 0 armour) Ereloharatir the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +15% physical Res.pen +10% physical ----- def ----- Defense +1 (+1 eff.) Resists +11% mind Phys.save +29 (+14 eff.) Die.at -80.00 life ---------- misc Stam/turn +0.40 A pointy cloth hat, very wizardly... |
linen wizard hat of lightning (+16%) (1 def, 0 armour) linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
woodsman's iron pickaxe (dig speed 39 turns) woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Sorel the Cornac Oozemancer level 20
80th Regrowth 123rd year of Ascendancy at 10:05 see stats
By Sorel the Cornac Oozemancer level 16
56th Haze 122nd year of Ascendancy at 09:44 see stats
By Sorel the Cornac Oozemancer level 18
7th Decay 122nd year of Ascendancy at 02:17 see stats
By Sorel the Cornac Oozemancer level 16
56th Haze 122nd year of Ascendancy at 17:00 see stats
By Sorel the Cornac Oozemancer level 10
15th Dusk 122nd year of Ascendancy at 08:36 see stats
By Sorel the Cornac Oozemancer level 20
71st Regrowth 123rd year of Ascendancy at 13:51 see stats
By Sorel the Cornac Oozemancer level 19
31st Regrowth 123rd year of Ascendancy at 16:14 see stats
By Sorel the Cornac Oozemancer level 10
17th Dusk 122nd year of Ascendancy at 14:27 see stats
By Sorel the Cornac Oozemancer level 8
7th Mirth 122nd year of Ascendancy at 02:27 see stats
By Sorel the Cornac Oozemancer level 18
7th Decay 122nd year of Ascendancy at 15:51 see stats
Log
Ghoulking is not silenced anymore.
Layitira the runed bone giant is not silenced anymore.
Bleeding from Sorel hits Ghoulking for 25 physical damage.
Sorel uses Oozebeam.
Sorel hits Layitira the runed bone giant for (75 absorbed), 0 nature (0 total damage).
Sorel hits Something for 69 nature damage.
Layitira the runed bone giant casts Moonlight Ray.
Layitira the runed bone giant's spell attains critical power!
Sorel shrugs off the critical damage!
Sorel is invigorated by the attack!
Layitira the runed bone giant hits Sorel for 199 darkness damage.
Sorel seems more focused.
Talent Poisonous Spores is ready to use.
Talent Acidbeam is ready to use.
Sorel is invigorated by the attack!
Layitira the runed bone giant's Corona hits Sorel for 0 darkness damage.
Bleeding from Sorel hits Ghoul for 34 physical damage.
Ghoulking uses Stun.
Ghoulking slows down.
Sorel is stunned!
Sorel uses Infusion: Regeneration.
Sorel starts regenerating health quickly.
Sorel hits Ghoulking for 7 lightning, 20 acid, 0 arcane, 4 darkness, 4 mind (36 total damage).
Bleeding from Sorel hits Ghoulking for 25 physical damage.
Ghoulking hits Sorel for 29 physical damage.
Sorel hits Ghoul for 3 lightning, 8 acid, 0 arcane, 2 darkness, 1 mind (14 total damage).
Ghoul hits Sorel for 25 physical damage.
Layitira the runed bone giant casts Searing Light.
Saving game...